2.1 KiB
2.1 KiB
Update History: Wasteland Conquest Changes
This log covers the major changes from the old v1.9 build (old.html) to the current version of Wasteland Conquest (index.html).
Wasteland Conquest Update
This was a major overhaul of the game's mechanics and interface.
New Mechanics
- Bottle Cap Economy: Territories now produce Bottle Caps each turn. You can use these to buy troops from the recruitment terminal instead of relying only on card trades.
- Game Mode Presets: Added several new ways to play, like Survival, Apocalypse, and Alliance Warfare. Each mode toggles different rules automatically.
- Random Encounters: Territories can now trigger events like finding loot caches, radio transmissions, or creature attacks.
- Faction Perks: Every faction now has a unique gameplay bonus (e.g., the Institute's synth respawns or the Enclave's vertibird moves).
- Improved Commanders: Commanders now have HP and AP stats. You can use Stimpaks to heal them. If they die in battle, your game is over.
- Nukes: Players can now capture Nuclear Silos and find launch codes to destroy enemy territories.
- Visibility: Added Fog of War and a Perception system. You'll need items like the Perception Bobblehead to see through the fog.
Technical and UI Changes
- Save/Load System: You can now save your game as a JSON file and load it back up later.
- Map Icons: Replaced the old text symbols with custom SVG icons for each faction.
- Terminal Overhaul: The help system was rewritten as a multi-page terminal with detailed info on all mechanics.
- Mobile Layout: Added better support for mobile browsers with a landscape-specific UI.
- Turbo Mode: Added a toggle to speed up AI turns.
Legacy v1.9
The last version of the original "Fallout Risk" simulation.
- Standard Risk deployment and attack loop.
- Simple Bottle Cap trade-ins for cards.
- First version of the FO3, FNV, and FO4 themes.
- Basic Radstorms and Wild Ghouls.
Older Versions
- v1.1 - v1.8: Small map adjustments, more faction colors, and basic UI tweaks.
- Alpha 1.0: First version with 42 territories and manual combat.
War... War never changes.