# Update History: Wasteland Conquest Changes This log covers the major changes from the old v1.9 build (old.html) to the current version of Wasteland Conquest (index.html). --- ## Wasteland Conquest Update This was a major overhaul of the game's mechanics and interface. ### New Mechanics - Bottle Cap Economy: Territories now produce Bottle Caps each turn. You can use these to buy troops from the recruitment terminal instead of relying only on card trades. - Game Mode Presets: Added several new ways to play, like Survival, Apocalypse, and Alliance Warfare. Each mode toggles different rules automatically. - Random Encounters: Territories can now trigger events like finding loot caches, radio transmissions, or creature attacks. - Faction Perks: Every faction now has a unique gameplay bonus (e.g., the Institute's synth respawns or the Enclave's vertibird moves). - Improved Commanders: Commanders now have HP and AP stats. You can use Stimpaks to heal them. If they die in battle, your game is over. - Nukes: Players can now capture Nuclear Silos and find launch codes to destroy enemy territories. - Visibility: Added Fog of War and a Perception system. You'll need items like the Perception Bobblehead to see through the fog. ### Technical and UI Changes - Save/Load System: You can now save your game as a JSON file and load it back up later. - Map Icons: Replaced the old text symbols with custom SVG icons for each faction. - Terminal Overhaul: The help system was rewritten as a multi-page terminal with detailed info on all mechanics. - Mobile Layout: Added better support for mobile browsers with a landscape-specific UI. - Turbo Mode: Added a toggle to speed up AI turns. --- ## Legacy v1.9 The last version of the original "Fallout Risk" simulation. - Standard Risk deployment and attack loop. - Simple Bottle Cap trade-ins for cards. - First version of the FO3, FNV, and FO4 themes. - Basic Radstorms and Wild Ghouls. --- ## Older Versions - v1.1 - v1.8: Small map adjustments, more faction colors, and basic UI tweaks. - Alpha 1.0: First version with 42 territories and manual combat. --- War... War never changes.