RealmFiles/Heap/Heap40000.txt

2763 lines
62 KiB
Plaintext

subclass RestoreMusic of Code
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
}
subclass MovieCmdList of Set
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
elements = $0
size = $0
nextNode = $0
}
subclass RealmRoom of ManagedRoom
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
script = $0
plane = $0
obstacles = $0
scaler = $0
pCast = $0
pFeatures = $0
pSounds = $0
pTimers = $0
pDemons = $0
pTalkers = $0
pScreen = $0
pCuees = $0
picture = $0
style = $ffff ; -1
exitStyle = $ffff ; -1
horizon = $0
picAngle = $0
vanishingX = $a0 ; 160, firstTrue
vanishingY = $0
pVisible = $1
pInitted = $0
pType = $1
frontSize = $80 ; 128, lastKey
}
subclass gApproveGiveList of Set
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
elements = $0
size = $0
nextNode = $0
}
subclass NetRoom of RealmRoom
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
script = $0
plane = $0
obstacles = $0
scaler = $0
pCast = $0
pFeatures = $0
pSounds = $0
pTimers = $0
pDemons = $0
pTalkers = $0
pScreen = $0
pCuees = $0
picture = $0
style = $ffff ; -1
exitStyle = $ffff ; -1
horizon = $0
picAngle = $0
vanishingX = $a0 ; 160, firstTrue
vanishingY = $0
pVisible = $1
pInitted = $0
pType = $1
frontSize = $80 ; 128, lastKey
pNumber = $1c8 ; 456, helpStr
}
subclass VerbDialog of FancyDialog
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
elements = $0
size = $0
nextNode = $0
title = $0
font = $0
plane = $0
curItem = $0
caller = $0
seconds = $0
lastSeconds = $0
ticks = $0
state = $0
eatTheMice = $0
modal = $1
hidden = $0
keepDialog = $0
priority = $0
savedCursor = $0
prevItem = $0
selectHandler = $0
curShowMouseObj = $0
retObject = $0
retSelector = $0
disposeList = $0
}
subclass RealmMap of Dialog
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
elements = $0
size = $0
nextNode = $0
title = $0
font = $0
plane = $0
curItem = $0
caller = $0
seconds = $0
lastSeconds = $0
ticks = $0
state = $0
eatTheMice = $0
modal = $1
hidden = $0
keepDialog = $0
priority = $0
savedCursor = $0
prevItem = $0
selectHandler = $0
curShowMouseObj = $0
retObject = $0
retSelector = $0
disposeList = $0
}
subclass WDragger of Obj
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
}
subclass WorldObjectBase of Obj
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
pType = $0
pCombatGroup = $0
}
subclass BDescribed of WorldObjectBase
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
pType = $0
pCombatGroup = $0
pText = $0
}
subclass BCarryable of WorldObjectBase
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
pType = $0
pCombatGroup = $0
}
subclass BConsume of WorldObjectBase
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
pType = $0
pCombatGroup = $0
}
subclass BContainer of WorldObjectBase
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
pType = $0
pCombatGroup = $0
}
subclass BOpenable of WorldObjectBase
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
pType = $0
pCombatGroup = $0
}
subclass BLockable of WorldObjectBase
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
pType = $0
pCombatGroup = $0
}
subclass BCharacter of WorldObjectBase
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
pType = $0
pCombatGroup = $0
}
subclass BUse of WorldObjectBase
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
pType = $0
pCombatGroup = $0
}
subclass BSwitch of WorldObjectBase
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
pType = $0
pCombatGroup = $0
}
subclass BKey of WorldObjectBase
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
pType = $0
pCombatGroup = $0
}
subclass BWearable of WorldObjectBase
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
pType = $0
pCombatGroup = $0
pLayer = $0
}
subclass BWeapon of BWearable
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
pType = $0
pCombatGroup = $0
pLayer = $0
}
subclass BLinkedWearable of BWearable
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
pType = $0
pCombatGroup = $0
pLayer = $0
}
subclass BTalk of WorldObjectBase
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
pType = $0
pCombatGroup = $0
}
subclass BCycle of WorldObjectBase
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
pType = $0
pCombatGroup = $0
}
subclass BEntry of WorldObjectBase
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
pType = $0
pCombatGroup = $0
}
subclass BNPC of WorldObjectBase
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
pType = $0
pCombatGroup = $0
}
subclass BPassword of WorldObjectBase
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
pType = $0
pCombatGroup = $0
}
subclass BShop of WorldObjectBase
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
pType = $0
pCombatGroup = $0
}
subclass BMix of WorldObjectBase
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
pType = $0
pCombatGroup = $0
}
subclass BSit of WorldObjectBase
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
pType = $0
pCombatGroup = $0
}
subclass PolyRect of Rect
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
top = $0
left = $0
bottom = $0
right = $0
canTrack = $0
canDrag = $0
state = $0
}
subclass BHead of BWearable
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
pType = $0
pCombatGroup = $0
pLayer = $0
pHeadNum = $0
pHairNum = $0
pBrowNum = $0
pEyeNum = $0
pNoseNum = $0
pEarNum = $0
pMouthNum = $0
pFaceHairNum = $0
pSkinColor = $0
pHairColor = $0
pEyeColor = $0
pRace = $0
pSex = $0
pHeadView = $ffff ; -1
pHairView = $ffff ; -1
pBrowView = $ffff ; -1
pEyeView = $ffff ; -1
pNoseView = $ffff ; -1
pEarView = $ffff ; -1
pMouthView = $ffff ; -1
pFaceHairView = $ffff ; -1
}
subclass WorldObject of Act
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
top = $0
left = $0
bottom = $0
right = $0
canTrack = $0
canDrag = $0
state = $0
priority = $0
plane = $0
x = $0
y = $0
z = $0
scaleX = $80 ; 128, lastKey
scaleY = $80 ; 128, lastKey
maxScale = $80 ; 128, lastKey
fixPriority = $0
seenRect = $0
view = $ffff ; -1
loop = $0
cel = $0
bitmap = $0
scaleSignal = $8 ; fixPriority
magnifier = $0
signal = $21 ; 33, '!', key
client = $0
clut = $0
heading = $0
noun = $0
case = $0
modNum = $ffff ; -1
sightAngle = $28 ; 40, '(', style
actions = $0
onMeCheck = $0
approachX = $0
approachY = $0
approachDist = $0
_approachVerbs = $0
_actionVerbs = $0
xScaleAdj = $64 ; 100, 'd', moveDone
yScaleAdj = $64 ; 100, 'd', moveDone
doBaseLine = $0
yStep = $2
brLeft = $0
brTop = $0
brRight = $0
brBottom = $0
baseSetter = $0
cycleSpeed = $6 ; maxScale
script = $0
cycler = $0
timer = $0
scaler = $0
detailLevel = $0
xLast = $0
yLast = $0
xStep = $3 ; z
origStep = $302 ; 770, pBrowNum
moveSpeed = $6 ; maxScale
blocks = $0
mover = $0
looper = $0
viewer = $0
avoider = $0
code = $0
pName = $0
pServID = $0
}
subclass WorldActor of WorldObject
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
top = $0
left = $0
bottom = $0
right = $0
canTrack = $0
canDrag = $0
state = $0
priority = $0
plane = $0
x = $0
y = $0
z = $0
scaleX = $80 ; 128, lastKey
scaleY = $80 ; 128, lastKey
maxScale = $80 ; 128, lastKey
fixPriority = $0
seenRect = $0
view = $ffff ; -1
loop = $0
cel = $0
bitmap = $0
scaleSignal = $8 ; fixPriority
magnifier = $0
signal = $21 ; 33, '!', key
client = $0
clut = $0
heading = $0
noun = $0
case = $0
modNum = $ffff ; -1
sightAngle = $28 ; 40, '(', style
actions = $0
onMeCheck = $0
approachX = $0
approachY = $0
approachDist = $0
_approachVerbs = $0
_actionVerbs = $0
xScaleAdj = $64 ; 100, 'd', moveDone
yScaleAdj = $64 ; 100, 'd', moveDone
doBaseLine = $0
yStep = $2
brLeft = $0
brTop = $0
brRight = $0
brBottom = $0
baseSetter = $0
cycleSpeed = $6 ; maxScale
script = $0
cycler = $0
timer = $0
scaler = $0
detailLevel = $0
xLast = $0
yLast = $0
xStep = $3 ; z
origStep = $302 ; 770, pBrowNum
moveSpeed = $6 ; maxScale
blocks = $0
mover = $0
looper = $0
viewer = $0
avoider = $0
code = $0
pName = $0
pServID = $0
pShirtView = $ffff ; -1
pHead = $0
}
subclass WorldEgo of WorldActor
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
top = $0
left = $0
bottom = $0
right = $0
canTrack = $0
canDrag = $0
state = $0
priority = $0
plane = $0
x = $0
y = $0
z = $0
scaleX = $80 ; 128, lastKey
scaleY = $80 ; 128, lastKey
maxScale = $80 ; 128, lastKey
fixPriority = $0
seenRect = $0
view = $ffff ; -1
loop = $0
cel = $0
bitmap = $0
scaleSignal = $8 ; fixPriority
magnifier = $0
signal = $21 ; 33, '!', key
client = $0
clut = $0
heading = $0
noun = $0
case = $0
modNum = $ffff ; -1
sightAngle = $28 ; 40, '(', style
actions = $0
onMeCheck = $0
approachX = $0
approachY = $0
approachDist = $0
_approachVerbs = $0
_actionVerbs = $0
xScaleAdj = $64 ; 100, 'd', moveDone
yScaleAdj = $64 ; 100, 'd', moveDone
doBaseLine = $0
yStep = $2
brLeft = $0
brTop = $0
brRight = $0
brBottom = $0
baseSetter = $0
cycleSpeed = $6 ; maxScale
script = $0
cycler = $0
timer = $0
scaler = $0
detailLevel = $0
xLast = $0
yLast = $0
xStep = $3 ; z
origStep = $302 ; 770, pBrowNum
moveSpeed = $6 ; maxScale
blocks = $0
mover = $0
looper = $0
viewer = $0
avoider = $0
code = $0
pName = $0
pServID = $0
pShirtView = $ffff ; -1
pHead = $0
}
subclass Money of WorldObject
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
top = $0
left = $0
bottom = $0
right = $0
canTrack = $0
canDrag = $0
state = $0
priority = $0
plane = $0
x = $0
y = $0
z = $0
scaleX = $80 ; 128, lastKey
scaleY = $80 ; 128, lastKey
maxScale = $80 ; 128, lastKey
fixPriority = $0
seenRect = $0
view = $ffff ; -1
loop = $0
cel = $0
bitmap = $0
scaleSignal = $8 ; fixPriority
magnifier = $0
signal = $21 ; 33, '!', key
client = $0
clut = $0
heading = $0
noun = $0
case = $0
modNum = $ffff ; -1
sightAngle = $28 ; 40, '(', style
actions = $0
onMeCheck = $0
approachX = $0
approachY = $0
approachDist = $0
_approachVerbs = $0
_actionVerbs = $0
xScaleAdj = $64 ; 100, 'd', moveDone
yScaleAdj = $64 ; 100, 'd', moveDone
doBaseLine = $0
yStep = $2
brLeft = $0
brTop = $0
brRight = $0
brBottom = $0
baseSetter = $0
cycleSpeed = $6 ; maxScale
script = $0
cycler = $0
timer = $0
scaler = $0
detailLevel = $0
xLast = $0
yLast = $0
xStep = $3 ; z
origStep = $302 ; 770, pBrowNum
moveSpeed = $6 ; maxScale
blocks = $0
mover = $0
looper = $0
viewer = $0
avoider = $0
code = $0
pName = $0
pServID = $0
}
subclass Mana of WorldObject
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
top = $0
left = $0
bottom = $0
right = $0
canTrack = $0
canDrag = $0
state = $0
priority = $0
plane = $0
x = $0
y = $0
z = $0
scaleX = $80 ; 128, lastKey
scaleY = $80 ; 128, lastKey
maxScale = $80 ; 128, lastKey
fixPriority = $0
seenRect = $0
view = $ffff ; -1
loop = $0
cel = $0
bitmap = $0
scaleSignal = $8 ; fixPriority
magnifier = $0
signal = $21 ; 33, '!', key
client = $0
clut = $0
heading = $0
noun = $0
case = $0
modNum = $ffff ; -1
sightAngle = $28 ; 40, '(', style
actions = $0
onMeCheck = $0
approachX = $0
approachY = $0
approachDist = $0
_approachVerbs = $0
_actionVerbs = $0
xScaleAdj = $64 ; 100, 'd', moveDone
yScaleAdj = $64 ; 100, 'd', moveDone
doBaseLine = $0
yStep = $2
brLeft = $0
brTop = $0
brRight = $0
brBottom = $0
baseSetter = $0
cycleSpeed = $6 ; maxScale
script = $0
cycler = $0
timer = $0
scaler = $0
detailLevel = $0
xLast = $0
yLast = $0
xStep = $3 ; z
origStep = $302 ; 770, pBrowNum
moveSpeed = $6 ; maxScale
blocks = $0
mover = $0
looper = $0
viewer = $0
avoider = $0
code = $0
pName = $0
pServID = $0
}
subclass ContainerDisplay of FancyDialog
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
elements = $0
size = $0
nextNode = $0
title = $0
font = $0
plane = $0
curItem = $0
caller = $0
seconds = $0
lastSeconds = $0
ticks = $0
state = $0
eatTheMice = $0
modal = $1
hidden = $0
keepDialog = $0
priority = $0
savedCursor = $0
prevItem = $0
selectHandler = $0
curShowMouseObj = $0
retObject = $0
retSelector = $0
disposeList = $0
pIsRoot = $0
}
subclass Projectile of WorldActor
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
top = $0
left = $0
bottom = $0
right = $0
canTrack = $0
canDrag = $0
state = $0
priority = $0
plane = $0
x = $0
y = $0
z = $0
scaleX = $80 ; 128, lastKey
scaleY = $80 ; 128, lastKey
maxScale = $80 ; 128, lastKey
fixPriority = $0
seenRect = $0
view = $ffff ; -1
loop = $0
cel = $0
bitmap = $0
scaleSignal = $8 ; fixPriority
magnifier = $0
signal = $21 ; 33, '!', key
client = $0
clut = $0
heading = $0
noun = $0
case = $0
modNum = $ffff ; -1
sightAngle = $28 ; 40, '(', style
actions = $0
onMeCheck = $0
approachX = $0
approachY = $0
approachDist = $0
_approachVerbs = $0
_actionVerbs = $0
xScaleAdj = $64 ; 100, 'd', moveDone
yScaleAdj = $64 ; 100, 'd', moveDone
doBaseLine = $0
yStep = $2
brLeft = $0
brTop = $0
brRight = $0
brBottom = $0
baseSetter = $0
cycleSpeed = $6 ; maxScale
script = $0
cycler = $0
timer = $0
scaler = $0
detailLevel = $0
xLast = $0
yLast = $0
xStep = $3 ; z
origStep = $302 ; 770, pBrowNum
moveSpeed = $6 ; maxScale
blocks = $0
mover = $0
looper = $0
viewer = $0
avoider = $0
code = $0
pName = $0
pServID = $0
pShirtView = $ffff ; -1
pHead = $0
}
subclass Heraldry of View
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
top = $0
left = $0
bottom = $0
right = $0
canTrack = $0
canDrag = $0
state = $0
priority = $0
plane = $0
x = $0
y = $0
z = $0
scaleX = $80 ; 128, lastKey
scaleY = $80 ; 128, lastKey
maxScale = $80 ; 128, lastKey
fixPriority = $0
seenRect = $0
view = $ffff ; -1
loop = $0
cel = $0
bitmap = $0
scaleSignal = $8 ; fixPriority
magnifier = $0
signal = $5021 ; 20513
client = $0
clut = $0
heading = $0
noun = $0
case = $0
modNum = $ffff ; -1
sightAngle = $28 ; 40, '(', style
actions = $0
onMeCheck = $0
approachX = $0
approachY = $0
approachDist = $0
_approachVerbs = $0
_actionVerbs = $0
xScaleAdj = $64 ; 100, 'd', moveDone
yScaleAdj = $64 ; 100, 'd', moveDone
doBaseLine = $0
yStep = $2
brLeft = $0
brTop = $0
brRight = $0
brBottom = $0
baseSetter = $0
}
subclass ClutOverride of Clut
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
data = $0
type = $2
}
subclass InvisibleClut of Clut
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
data = $0
type = $2
}
subclass FrozenClut of Clut
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
data = $0
type = $2
}
subclass CombatRoom of NetRoom
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
script = $0
plane = $0
obstacles = $0
scaler = $0
pCast = $0
pFeatures = $0
pSounds = $0
pTimers = $0
pDemons = $0
pTalkers = $0
pScreen = $0
pCuees = $0
picture = $0
style = $ffff ; -1
exitStyle = $ffff ; -1
horizon = $0
picAngle = $0
vanishingX = $a0 ; 160, firstTrue
vanishingY = $0
pVisible = $1
pInitted = $0
pType = $1
frontSize = $80 ; 128, lastKey
pNumber = $1c8 ; 456, helpStr
}
subclass WAScript of Script
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pDirectObject = $0
}
subclass WANetScript of WAScript
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pDirectObject = $0
}
subclass WAExitScript of WANetScript
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pDirectObject = $0
}
subclass WANetNewPassScript of WANetScript
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pDirectObject = $0
}
subclass ViewButton of Button
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
top = $0
left = $0
bottom = $0
right = $0
canTrack = $1
canDrag = $0
state = $3 ; z
priority = $0
plane = $0
x = $0
y = $0
z = $0
scaleX = $80 ; 128, lastKey
scaleY = $80 ; 128, lastKey
maxScale = $80 ; 128, lastKey
fixPriority = $0
seenRect = $0
view = $ffff ; -1
loop = $0
cel = $0
bitmap = $0
scaleSignal = $0
magnifier = $0
signal = $0
client = $0
clut = $0
value = $0
font = $0
dimmed = $0
fore = $ffff ; -1
back = $ffff ; -1
skip = $fe ; 254, strIndex
borderColor = $ffff ; -1
hiColor = $0
borderSize = $1
drawCode = $0
handler = $0
helpStr = $0
key = $0
text = $0
mode = $1
wide = $0
btnType = $0
textRect = $0
iconView = $0
normalColor = $ffff ; -1
selectColor = $ffff ; -1
chosenColor = $ffff ; -1
dimColor = $ffff ; -1
buttonSet = $0
buttonPtr = $0
checkMark = $0
lastState = $0
textOffsetX = $0
textOffsetY = $0
}
subclass ViewButtonDlg of Dialog
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
elements = $0
size = $0
nextNode = $0
title = $0
font = $0
plane = $0
curItem = $0
caller = $0
seconds = $0
lastSeconds = $0
ticks = $0
state = $0
eatTheMice = $0
modal = $1
hidden = $0
keepDialog = $0
priority = $0
savedCursor = $0
prevItem = $0
selectHandler = $0
curShowMouseObj = $0
retObject = $0
retSelector = $0
disposeList = $0
}
subclass SpellDialog of FancyDialog
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
elements = $0
size = $0
nextNode = $0
title = $0
font = $0
plane = $0
curItem = $0
caller = $0
seconds = $0
lastSeconds = $0
ticks = $0
state = $0
eatTheMice = $0
modal = $1
hidden = $0
keepDialog = $0
priority = $0
savedCursor = $0
prevItem = $0
selectHandler = $0
curShowMouseObj = $0
retObject = $0
retSelector = $0
disposeList = $0
}
subclass StockCharacters of Set
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
elements = $0
size = $0
nextNode = $0
}
subclass RlmInfoBar of Plane
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
top = $0
left = $0
bottom = $0
right = $0
canTrack = $0
canDrag = $0
state = $0
back = $0
resX = $280 ; 640, disposeWhenDone
resY = $1e0 ; 480, isControl
vanishingX = $0
vanishingY = $0
coordType = $0
picture = $ffff ; -1
style = $0
priority = $0
bitmap = $0
casts = $0
mirrored = $0
fore = $0
pOldPri = $0
}
subclass DeadObjects of Set
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
elements = $0
size = $0
nextNode = $0
}
subclass MagicActor of WorldObject
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
top = $0
left = $0
bottom = $0
right = $0
canTrack = $0
canDrag = $0
state = $0
priority = $0
plane = $0
x = $0
y = $0
z = $0
scaleX = $80 ; 128, lastKey
scaleY = $80 ; 128, lastKey
maxScale = $80 ; 128, lastKey
fixPriority = $0
seenRect = $0
view = $ffff ; -1
loop = $0
cel = $0
bitmap = $0
scaleSignal = $8 ; fixPriority
magnifier = $0
signal = $21 ; 33, '!', key
client = $0
clut = $0
heading = $0
noun = $0
case = $0
modNum = $ffff ; -1
sightAngle = $28 ; 40, '(', style
actions = $0
onMeCheck = $0
approachX = $0
approachY = $0
approachDist = $0
_approachVerbs = $0
_actionVerbs = $0
xScaleAdj = $64 ; 100, 'd', moveDone
yScaleAdj = $64 ; 100, 'd', moveDone
doBaseLine = $0
yStep = $2
brLeft = $0
brTop = $0
brRight = $0
brBottom = $0
baseSetter = $0
cycleSpeed = $6 ; maxScale
script = $0
cycler = $0
timer = $0
scaler = $0
detailLevel = $0
xLast = $0
yLast = $0
xStep = $3 ; z
origStep = $302 ; 770, pBrowNum
moveSpeed = $6 ; maxScale
blocks = $0
mover = $0
looper = $0
viewer = $0
avoider = $0
code = $0
pName = $0
pServID = $0
}
subclass WACastBeginScript of WAScript
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pDirectObject = $0
}
subclass WACastEndScript of WAScript
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pDirectObject = $0
}
subclass SpecialEffect of DemonsScript
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
}
subclass SpecialEffectTarget of SpecialEffect
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pTarget = $0
}
subclass SpecialEffectSourceTarget of SpecialEffect
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
}
subclass SpecialEffectArea of SpecialEffect
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
}
subclass SoundEffect of SpecialEffect
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
}
subclass SEDeathCloud of SpecialEffectSourceTarget
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
}
subclass SEFlameOrb of SpecialEffectSourceTarget
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
}
subclass SEFlash of SpecialEffectTarget
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pTarget = $0
}
subclass SEFlashGrow of SpecialEffectTarget
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pTarget = $0
}
subclass SEFlashFade of SpecialEffectTarget
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pTarget = $0
}
subclass SELightning of SpecialEffectSourceTarget
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
}
subclass SEGreenCloud of SpecialEffectTarget
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pTarget = $0
}
subclass SERedCloud of SpecialEffectTarget
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pTarget = $0
}
subclass SEBlueCloud of SpecialEffectTarget
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pTarget = $0
}
subclass SEYellowCloud of SpecialEffectTarget
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pTarget = $0
}
subclass SEWhiteCloud of SpecialEffectTarget
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pTarget = $0
}
subclass SEPurpleCloud of SpecialEffectTarget
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pTarget = $0
}
subclass SEIceStorm of SpecialEffectArea
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
}
subclass SESummon of SpecialEffectArea
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
}
subclass SEGreenFade of SpecialEffectTarget
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pTarget = $0
}
subclass SERedFade of SpecialEffectTarget
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pTarget = $0
}
subclass SEBlueFade of SpecialEffectTarget
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pTarget = $0
}
subclass SEYellowFade of SpecialEffectTarget
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pTarget = $0
}
subclass SEWhiteFade of SpecialEffectTarget
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pTarget = $0
}
subclass SEPurpleFade of SpecialEffectTarget
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pTarget = $0
}
subclass SEHealBurst of SpecialEffectTarget
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pTarget = $0
}
subclass SEDrainMagic of SpecialEffectTarget
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pTarget = $0
}
subclass SEWhirlwind of SpecialEffectSourceTarget
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
}
subclass SEShieldUp of SpecialEffectTarget
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pTarget = $0
}
subclass SEShieldDown of SpecialEffectTarget
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pTarget = $0
}
subclass SEPoof of SpecialEffectTarget
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pTarget = $0
}
subclass SEDeathBlade of SpecialEffectSourceTarget
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
}
subclass SEUnlock of SpecialEffectTarget
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pTarget = $0
}
subclass SEMagicDust of SpecialEffectTarget
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pTarget = $0
}
subclass SELevitate of SpecialEffectTarget
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pTarget = $0
}
subclass SEFireBall of SpecialEffectArea
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
}
subclass SESound of SoundEffect
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
}
subclass SEMusic of SoundEffect
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
}
subclass QuitGameHandler of Code
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
}
subclass DeadQuitHandler of Code
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
}
subclass DisposeNotifyList of Set
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
elements = $0
size = $0
nextNode = $0
}
subclass VerbList of Set
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
elements = $0
size = $0
nextNode = $0
}
subclass MovieCmd of List
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
elements = $0
size = $0
nextNode = $0
}
subclass newPassScript of Script
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
}
subclass GPolyBitmap of View
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
top = $0
left = $0
bottom = $0
right = $0
canTrack = $0
canDrag = $0
state = $0
priority = $0
plane = $0
x = $0
y = $0
z = $0
scaleX = $80 ; 128, lastKey
scaleY = $80 ; 128, lastKey
maxScale = $80 ; 128, lastKey
fixPriority = $0
seenRect = $0
view = $ffff ; -1
loop = $0
cel = $0
bitmap = $0
scaleSignal = $8 ; fixPriority
magnifier = $0
signal = $5021 ; 20513
client = $0
clut = $0
heading = $0
noun = $0
case = $0
modNum = $ffff ; -1
sightAngle = $28 ; 40, '(', style
actions = $0
onMeCheck = $0
approachX = $0
approachY = $0
approachDist = $0
_approachVerbs = $0
_actionVerbs = $0
xScaleAdj = $64 ; 100, 'd', moveDone
yScaleAdj = $64 ; 100, 'd', moveDone
doBaseLine = $0
yStep = $2
brLeft = $0
brTop = $0
brRight = $0
brBottom = $0
baseSetter = $0
}
subclass Strike of MoveTo
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
caller = $0
x = $0
y = $0
dx = $0
dy = $0
b_moveCnt = $0
b_i1 = $0
b_i2 = $0
b_di = $0
b_xAxis = $0
b_incr = $0
completed = $0
xLast = $0
yLast = $0
pImmediateCue = $0
}
subclass StrikeGround of MoveTo
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
caller = $0
x = $0
y = $0
dx = $0
dy = $0
b_moveCnt = $0
b_i1 = $0
b_i2 = $0
b_di = $0
b_xAxis = $0
b_incr = $0
completed = $0
xLast = $0
yLast = $0
pImmediateCue = $0
}
subclass gTeleportList of Set
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
elements = $0
size = $0
nextNode = $0
}
subclass NetDeadDemon of Script
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
}
subclass WAReady of Script
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
}
subclass SpellList of List
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
elements = $0
size = $0
nextNode = $0
}
subclass SaveSpellList of Code
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
}
subclass CreateLookDialog of Code
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
}
subclass GetCombatAction of Code
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
}
subclass Spell of BitMap
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
top = $0
left = $0
bottom = $0
right = $0
canTrack = $0
canDrag = $0
state = $0
priority = $0
plane = $0
x = $0
y = $0
z = $0
scaleX = $80 ; 128, lastKey
scaleY = $80 ; 128, lastKey
maxScale = $80 ; 128, lastKey
fixPriority = $0
seenRect = $0
view = $ffff ; -1
loop = $0
cel = $0
bitmap = $0
scaleSignal = $0
magnifier = $0
signal = $0
client = $0
clut = $0
pID = $0
}
subclass CharInfo of Obj
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
pStatusArray = $0
}
subclass ArmorInfo of Obj
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
}
subclass SpellButton of Button
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
top = $0
left = $0
bottom = $0
right = $0
canTrack = $1
canDrag = $0
state = $3 ; z
priority = $0
plane = $0
x = $0
y = $0
z = $0
scaleX = $80 ; 128, lastKey
scaleY = $80 ; 128, lastKey
maxScale = $80 ; 128, lastKey
fixPriority = $0
seenRect = $0
view = $ffff ; -1
loop = $0
cel = $0
bitmap = $0
scaleSignal = $0
magnifier = $0
signal = $0
client = $0
clut = $0
value = $0
font = $0
dimmed = $0
fore = $ffff ; -1
back = $ffff ; -1
skip = $fe ; 254, strIndex
borderColor = $ffff ; -1
hiColor = $0
borderSize = $1
drawCode = $0
handler = $0
helpStr = $0
key = $0
text = $0
mode = $1
wide = $0
btnType = $0
textRect = $0
iconView = $0
normalColor = $ffff ; -1
selectColor = $ffff ; -1
chosenColor = $ffff ; -1
dimColor = $ffff ; -1
buttonSet = $0
buttonPtr = $0
checkMark = $0
lastState = $0
textOffsetX = $0
textOffsetY = $0
}
subclass GSActionScript of Script
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
pObj = $0
pShop = $0
pName = $0
pTitle = $0
pText = $0
pObjectList = $0
pCharacter = $0
pList = $0
pLoginName = $0
pPassword = $0
pLongInt = $0
pLoginErrorStr = $0
pNumber = $0
pFirstRoom = $0
pServID = $ffff ; -1
pDirection = $0
pUID = $0
pVerb = $ffff ; -1
pDirectObj = $ffff ; -1
pIndirectObj = $ffff ; -1
pProfession = $0
pRace = $0
pSex = $0
pPeaceful = $0
pGotoX = $ffff ; -1
pGotoY = $ffff ; -1
}
string_1938 = "RestoreMusic"
string_1945 = "MovieCmdList"
string_1952 = "RealmRoom"
string_195c = "gApproveGiveList"
string_196d = "NetRoom"
string_1975 = "VerbDialog"
string_1980 = "RealmMap"
string_1989 = "WDragger"
string_1992 = "WorldObjectBase"
string_19a2 = "BDescribed"
string_19ad = "BCarryable"
string_19b8 = "BConsume"
string_19c1 = "BContainer"
string_19cc = "BOpenable"
string_19d6 = "BLockable"
string_19e0 = "BCharacter"
string_19eb = "BUse"
string_19f0 = "BSwitch"
string_19f8 = "BKey"
string_19fd = "BWearable"
string_1a07 = "BWeapon"
string_1a0f = "BLinkedWearable"
string_1a1f = "BTalk"
string_1a25 = "BCycle"
string_1a2c = "BEntry"
string_1a33 = "BNPC"
string_1a38 = "BPassword"
string_1a42 = "BShop"
string_1a48 = "BMix"
string_1a4d = "BSit"
string_1a52 = "PolyRect"
string_1a5b = "BHead"
string_1a61 = "WorldObject"
string_1a6d = "WorldActor"
string_1a78 = "WorldEgo"
string_1a81 = "Money"
string_1a87 = "Mana"
string_1a8c = "ContainerDisplay"
string_1a9d = "Projectile"
string_1aa8 = "Heraldry"
string_1ab1 = "ClutOverride"
string_1abe = "InvisibleClut"
string_1acc = "FrozenClut"
string_1ad7 = "CombatRoom"
string_1ae2 = "WAScript"
string_1aeb = "WANetScript"
string_1af7 = "WAExitScript"
string_1b04 = "WANetNewPassScript"
string_1b17 = "ViewButton"
string_1b22 = "ViewButtonDlg"
string_1b30 = "SpellDialog"
string_1b3c = "StockCharacters"
string_1b4c = "RlmInfoBar"
string_1b57 = "DeadObjects"
string_1b63 = "MagicActor"
string_1b6e = "WACastBeginScript"
string_1b80 = "WACastEndScript"
string_1b90 = "SpecialEffect"
string_1b9e = "SpecialEffectTarget"
string_1bb2 = "SpecialEffectSourceTarget"
string_1bcc = "SpecialEffectArea"
string_1bde = "SoundEffect"
string_1bea = "SEDeathCloud"
string_1bf7 = "SEFlameOrb"
string_1c02 = "SEFlash"
string_1c0a = "SEFlashGrow"
string_1c16 = "SEFlashFade"
string_1c22 = "SELightning"
string_1c2e = "SEGreenCloud"
string_1c3b = "SERedCloud"
string_1c46 = "SEBlueCloud"
string_1c52 = "SEYellowCloud"
string_1c60 = "SEWhiteCloud"
string_1c6d = "SEPurpleCloud"
string_1c7b = "SEIceStorm"
string_1c86 = "SESummon"
string_1c8f = "SEGreenFade"
string_1c9b = "SERedFade"
string_1ca5 = "SEBlueFade"
string_1cb0 = "SEYellowFade"
string_1cbd = "SEWhiteFade"
string_1cc9 = "SEPurpleFade"
string_1cd6 = "SEHealBurst"
string_1ce2 = "SEDrainMagic"
string_1cef = "SEWhirlwind"
string_1cfb = "SEShieldUp"
string_1d06 = "SEShieldDown"
string_1d13 = "SEPoof"
string_1d1a = "SEDeathBlade"
string_1d27 = "SEUnlock"
string_1d30 = "SEMagicDust"
string_1d3c = "SELevitate"
string_1d47 = "SEFireBall"
string_1d52 = "SESound"
string_1d5a = "SEMusic"
string_1d62 = "QuitGameHandler"
string_1d72 = "DeadQuitHandler"
string_1d82 = "DisposeNotifyList"
string_1d94 = "VerbList"
string_1d9d = "MovieCmd"
string_1da6 = "newPassScript"
string_1db4 = "GPolyBitmap"
string_1dc0 = "Strike"
string_1dc7 = "StrikeGround"
string_1dd4 = "gTeleportList"
string_1de2 = "NetDeadDemon"
string_1def = "WAReady"
string_1df7 = "SpellList"
string_1e01 = "SaveSpellList"
string_1e0f = "CreateLookDialog"
string_1e20 = "GetCombatAction"
string_1e30 = "Spell"
string_1e36 = "CharInfo"
string_1e3f = "ArmorInfo"
string_1e49 = "SpellButton"
string_1e55 = "GSActionScript"