subclass RestoreMusic of Code { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 } subclass MovieCmdList of Set { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 elements = $0 size = $0 nextNode = $0 } subclass RealmRoom of ManagedRoom { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 script = $0 plane = $0 obstacles = $0 scaler = $0 pCast = $0 pFeatures = $0 pSounds = $0 pTimers = $0 pDemons = $0 pTalkers = $0 pScreen = $0 pCuees = $0 picture = $0 style = $ffff ; -1 exitStyle = $ffff ; -1 horizon = $0 picAngle = $0 vanishingX = $a0 ; 160, firstTrue vanishingY = $0 pVisible = $1 pInitted = $0 pType = $1 frontSize = $80 ; 128, lastKey } subclass gApproveGiveList of Set { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 elements = $0 size = $0 nextNode = $0 } subclass NetRoom of RealmRoom { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 script = $0 plane = $0 obstacles = $0 scaler = $0 pCast = $0 pFeatures = $0 pSounds = $0 pTimers = $0 pDemons = $0 pTalkers = $0 pScreen = $0 pCuees = $0 picture = $0 style = $ffff ; -1 exitStyle = $ffff ; -1 horizon = $0 picAngle = $0 vanishingX = $a0 ; 160, firstTrue vanishingY = $0 pVisible = $1 pInitted = $0 pType = $1 frontSize = $80 ; 128, lastKey pNumber = $1c8 ; 456, helpStr } subclass VerbDialog of FancyDialog { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 elements = $0 size = $0 nextNode = $0 title = $0 font = $0 plane = $0 curItem = $0 caller = $0 seconds = $0 lastSeconds = $0 ticks = $0 state = $0 eatTheMice = $0 modal = $1 hidden = $0 keepDialog = $0 priority = $0 savedCursor = $0 prevItem = $0 selectHandler = $0 curShowMouseObj = $0 retObject = $0 retSelector = $0 disposeList = $0 } subclass RealmMap of Dialog { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 elements = $0 size = $0 nextNode = $0 title = $0 font = $0 plane = $0 curItem = $0 caller = $0 seconds = $0 lastSeconds = $0 ticks = $0 state = $0 eatTheMice = $0 modal = $1 hidden = $0 keepDialog = $0 priority = $0 savedCursor = $0 prevItem = $0 selectHandler = $0 curShowMouseObj = $0 retObject = $0 retSelector = $0 disposeList = $0 } subclass WDragger of Obj { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 } subclass WorldObjectBase of Obj { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pType = $0 pCombatGroup = $0 } subclass BDescribed of WorldObjectBase { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pType = $0 pCombatGroup = $0 pText = $0 } subclass BCarryable of WorldObjectBase { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pType = $0 pCombatGroup = $0 } subclass BConsume of WorldObjectBase { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pType = $0 pCombatGroup = $0 } subclass BContainer of WorldObjectBase { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pType = $0 pCombatGroup = $0 } subclass BOpenable of WorldObjectBase { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pType = $0 pCombatGroup = $0 } subclass BLockable of WorldObjectBase { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pType = $0 pCombatGroup = $0 } subclass BCharacter of WorldObjectBase { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pType = $0 pCombatGroup = $0 } subclass BUse of WorldObjectBase { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pType = $0 pCombatGroup = $0 } subclass BSwitch of WorldObjectBase { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pType = $0 pCombatGroup = $0 } subclass BKey of WorldObjectBase { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pType = $0 pCombatGroup = $0 } subclass BWearable of WorldObjectBase { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pType = $0 pCombatGroup = $0 pLayer = $0 } subclass BWeapon of BWearable { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pType = $0 pCombatGroup = $0 pLayer = $0 } subclass BLinkedWearable of BWearable { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pType = $0 pCombatGroup = $0 pLayer = $0 } subclass BTalk of WorldObjectBase { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pType = $0 pCombatGroup = $0 } subclass BCycle of WorldObjectBase { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pType = $0 pCombatGroup = $0 } subclass BEntry of WorldObjectBase { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pType = $0 pCombatGroup = $0 } subclass BNPC of WorldObjectBase { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pType = $0 pCombatGroup = $0 } subclass BPassword of WorldObjectBase { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pType = $0 pCombatGroup = $0 } subclass BShop of WorldObjectBase { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pType = $0 pCombatGroup = $0 } subclass BMix of WorldObjectBase { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pType = $0 pCombatGroup = $0 } subclass BSit of WorldObjectBase { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pType = $0 pCombatGroup = $0 } subclass PolyRect of Rect { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 top = $0 left = $0 bottom = $0 right = $0 canTrack = $0 canDrag = $0 state = $0 } subclass BHead of BWearable { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pType = $0 pCombatGroup = $0 pLayer = $0 pHeadNum = $0 pHairNum = $0 pBrowNum = $0 pEyeNum = $0 pNoseNum = $0 pEarNum = $0 pMouthNum = $0 pFaceHairNum = $0 pSkinColor = $0 pHairColor = $0 pEyeColor = $0 pRace = $0 pSex = $0 pHeadView = $ffff ; -1 pHairView = $ffff ; -1 pBrowView = $ffff ; -1 pEyeView = $ffff ; -1 pNoseView = $ffff ; -1 pEarView = $ffff ; -1 pMouthView = $ffff ; -1 pFaceHairView = $ffff ; -1 } subclass WorldObject of Act { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 top = $0 left = $0 bottom = $0 right = $0 canTrack = $0 canDrag = $0 state = $0 priority = $0 plane = $0 x = $0 y = $0 z = $0 scaleX = $80 ; 128, lastKey scaleY = $80 ; 128, lastKey maxScale = $80 ; 128, lastKey fixPriority = $0 seenRect = $0 view = $ffff ; -1 loop = $0 cel = $0 bitmap = $0 scaleSignal = $8 ; fixPriority magnifier = $0 signal = $21 ; 33, '!', key client = $0 clut = $0 heading = $0 noun = $0 case = $0 modNum = $ffff ; -1 sightAngle = $28 ; 40, '(', style actions = $0 onMeCheck = $0 approachX = $0 approachY = $0 approachDist = $0 _approachVerbs = $0 _actionVerbs = $0 xScaleAdj = $64 ; 100, 'd', moveDone yScaleAdj = $64 ; 100, 'd', moveDone doBaseLine = $0 yStep = $2 brLeft = $0 brTop = $0 brRight = $0 brBottom = $0 baseSetter = $0 cycleSpeed = $6 ; maxScale script = $0 cycler = $0 timer = $0 scaler = $0 detailLevel = $0 xLast = $0 yLast = $0 xStep = $3 ; z origStep = $302 ; 770, pBrowNum moveSpeed = $6 ; maxScale blocks = $0 mover = $0 looper = $0 viewer = $0 avoider = $0 code = $0 pName = $0 pServID = $0 } subclass WorldActor of WorldObject { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 top = $0 left = $0 bottom = $0 right = $0 canTrack = $0 canDrag = $0 state = $0 priority = $0 plane = $0 x = $0 y = $0 z = $0 scaleX = $80 ; 128, lastKey scaleY = $80 ; 128, lastKey maxScale = $80 ; 128, lastKey fixPriority = $0 seenRect = $0 view = $ffff ; -1 loop = $0 cel = $0 bitmap = $0 scaleSignal = $8 ; fixPriority magnifier = $0 signal = $21 ; 33, '!', key client = $0 clut = $0 heading = $0 noun = $0 case = $0 modNum = $ffff ; -1 sightAngle = $28 ; 40, '(', style actions = $0 onMeCheck = $0 approachX = $0 approachY = $0 approachDist = $0 _approachVerbs = $0 _actionVerbs = $0 xScaleAdj = $64 ; 100, 'd', moveDone yScaleAdj = $64 ; 100, 'd', moveDone doBaseLine = $0 yStep = $2 brLeft = $0 brTop = $0 brRight = $0 brBottom = $0 baseSetter = $0 cycleSpeed = $6 ; maxScale script = $0 cycler = $0 timer = $0 scaler = $0 detailLevel = $0 xLast = $0 yLast = $0 xStep = $3 ; z origStep = $302 ; 770, pBrowNum moveSpeed = $6 ; maxScale blocks = $0 mover = $0 looper = $0 viewer = $0 avoider = $0 code = $0 pName = $0 pServID = $0 pShirtView = $ffff ; -1 pHead = $0 } subclass WorldEgo of WorldActor { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 top = $0 left = $0 bottom = $0 right = $0 canTrack = $0 canDrag = $0 state = $0 priority = $0 plane = $0 x = $0 y = $0 z = $0 scaleX = $80 ; 128, lastKey scaleY = $80 ; 128, lastKey maxScale = $80 ; 128, lastKey fixPriority = $0 seenRect = $0 view = $ffff ; -1 loop = $0 cel = $0 bitmap = $0 scaleSignal = $8 ; fixPriority magnifier = $0 signal = $21 ; 33, '!', key client = $0 clut = $0 heading = $0 noun = $0 case = $0 modNum = $ffff ; -1 sightAngle = $28 ; 40, '(', style actions = $0 onMeCheck = $0 approachX = $0 approachY = $0 approachDist = $0 _approachVerbs = $0 _actionVerbs = $0 xScaleAdj = $64 ; 100, 'd', moveDone yScaleAdj = $64 ; 100, 'd', moveDone doBaseLine = $0 yStep = $2 brLeft = $0 brTop = $0 brRight = $0 brBottom = $0 baseSetter = $0 cycleSpeed = $6 ; maxScale script = $0 cycler = $0 timer = $0 scaler = $0 detailLevel = $0 xLast = $0 yLast = $0 xStep = $3 ; z origStep = $302 ; 770, pBrowNum moveSpeed = $6 ; maxScale blocks = $0 mover = $0 looper = $0 viewer = $0 avoider = $0 code = $0 pName = $0 pServID = $0 pShirtView = $ffff ; -1 pHead = $0 } subclass Money of WorldObject { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 top = $0 left = $0 bottom = $0 right = $0 canTrack = $0 canDrag = $0 state = $0 priority = $0 plane = $0 x = $0 y = $0 z = $0 scaleX = $80 ; 128, lastKey scaleY = $80 ; 128, lastKey maxScale = $80 ; 128, lastKey fixPriority = $0 seenRect = $0 view = $ffff ; -1 loop = $0 cel = $0 bitmap = $0 scaleSignal = $8 ; fixPriority magnifier = $0 signal = $21 ; 33, '!', key client = $0 clut = $0 heading = $0 noun = $0 case = $0 modNum = $ffff ; -1 sightAngle = $28 ; 40, '(', style actions = $0 onMeCheck = $0 approachX = $0 approachY = $0 approachDist = $0 _approachVerbs = $0 _actionVerbs = $0 xScaleAdj = $64 ; 100, 'd', moveDone yScaleAdj = $64 ; 100, 'd', moveDone doBaseLine = $0 yStep = $2 brLeft = $0 brTop = $0 brRight = $0 brBottom = $0 baseSetter = $0 cycleSpeed = $6 ; maxScale script = $0 cycler = $0 timer = $0 scaler = $0 detailLevel = $0 xLast = $0 yLast = $0 xStep = $3 ; z origStep = $302 ; 770, pBrowNum moveSpeed = $6 ; maxScale blocks = $0 mover = $0 looper = $0 viewer = $0 avoider = $0 code = $0 pName = $0 pServID = $0 } subclass Mana of WorldObject { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 top = $0 left = $0 bottom = $0 right = $0 canTrack = $0 canDrag = $0 state = $0 priority = $0 plane = $0 x = $0 y = $0 z = $0 scaleX = $80 ; 128, lastKey scaleY = $80 ; 128, lastKey maxScale = $80 ; 128, lastKey fixPriority = $0 seenRect = $0 view = $ffff ; -1 loop = $0 cel = $0 bitmap = $0 scaleSignal = $8 ; fixPriority magnifier = $0 signal = $21 ; 33, '!', key client = $0 clut = $0 heading = $0 noun = $0 case = $0 modNum = $ffff ; -1 sightAngle = $28 ; 40, '(', style actions = $0 onMeCheck = $0 approachX = $0 approachY = $0 approachDist = $0 _approachVerbs = $0 _actionVerbs = $0 xScaleAdj = $64 ; 100, 'd', moveDone yScaleAdj = $64 ; 100, 'd', moveDone doBaseLine = $0 yStep = $2 brLeft = $0 brTop = $0 brRight = $0 brBottom = $0 baseSetter = $0 cycleSpeed = $6 ; maxScale script = $0 cycler = $0 timer = $0 scaler = $0 detailLevel = $0 xLast = $0 yLast = $0 xStep = $3 ; z origStep = $302 ; 770, pBrowNum moveSpeed = $6 ; maxScale blocks = $0 mover = $0 looper = $0 viewer = $0 avoider = $0 code = $0 pName = $0 pServID = $0 } subclass ContainerDisplay of FancyDialog { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 elements = $0 size = $0 nextNode = $0 title = $0 font = $0 plane = $0 curItem = $0 caller = $0 seconds = $0 lastSeconds = $0 ticks = $0 state = $0 eatTheMice = $0 modal = $1 hidden = $0 keepDialog = $0 priority = $0 savedCursor = $0 prevItem = $0 selectHandler = $0 curShowMouseObj = $0 retObject = $0 retSelector = $0 disposeList = $0 pIsRoot = $0 } subclass Projectile of WorldActor { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 top = $0 left = $0 bottom = $0 right = $0 canTrack = $0 canDrag = $0 state = $0 priority = $0 plane = $0 x = $0 y = $0 z = $0 scaleX = $80 ; 128, lastKey scaleY = $80 ; 128, lastKey maxScale = $80 ; 128, lastKey fixPriority = $0 seenRect = $0 view = $ffff ; -1 loop = $0 cel = $0 bitmap = $0 scaleSignal = $8 ; fixPriority magnifier = $0 signal = $21 ; 33, '!', key client = $0 clut = $0 heading = $0 noun = $0 case = $0 modNum = $ffff ; -1 sightAngle = $28 ; 40, '(', style actions = $0 onMeCheck = $0 approachX = $0 approachY = $0 approachDist = $0 _approachVerbs = $0 _actionVerbs = $0 xScaleAdj = $64 ; 100, 'd', moveDone yScaleAdj = $64 ; 100, 'd', moveDone doBaseLine = $0 yStep = $2 brLeft = $0 brTop = $0 brRight = $0 brBottom = $0 baseSetter = $0 cycleSpeed = $6 ; maxScale script = $0 cycler = $0 timer = $0 scaler = $0 detailLevel = $0 xLast = $0 yLast = $0 xStep = $3 ; z origStep = $302 ; 770, pBrowNum moveSpeed = $6 ; maxScale blocks = $0 mover = $0 looper = $0 viewer = $0 avoider = $0 code = $0 pName = $0 pServID = $0 pShirtView = $ffff ; -1 pHead = $0 } subclass Heraldry of View { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 top = $0 left = $0 bottom = $0 right = $0 canTrack = $0 canDrag = $0 state = $0 priority = $0 plane = $0 x = $0 y = $0 z = $0 scaleX = $80 ; 128, lastKey scaleY = $80 ; 128, lastKey maxScale = $80 ; 128, lastKey fixPriority = $0 seenRect = $0 view = $ffff ; -1 loop = $0 cel = $0 bitmap = $0 scaleSignal = $8 ; fixPriority magnifier = $0 signal = $5021 ; 20513 client = $0 clut = $0 heading = $0 noun = $0 case = $0 modNum = $ffff ; -1 sightAngle = $28 ; 40, '(', style actions = $0 onMeCheck = $0 approachX = $0 approachY = $0 approachDist = $0 _approachVerbs = $0 _actionVerbs = $0 xScaleAdj = $64 ; 100, 'd', moveDone yScaleAdj = $64 ; 100, 'd', moveDone doBaseLine = $0 yStep = $2 brLeft = $0 brTop = $0 brRight = $0 brBottom = $0 baseSetter = $0 } subclass ClutOverride of Clut { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 data = $0 type = $2 } subclass InvisibleClut of Clut { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 data = $0 type = $2 } subclass FrozenClut of Clut { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 data = $0 type = $2 } subclass CombatRoom of NetRoom { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 script = $0 plane = $0 obstacles = $0 scaler = $0 pCast = $0 pFeatures = $0 pSounds = $0 pTimers = $0 pDemons = $0 pTalkers = $0 pScreen = $0 pCuees = $0 picture = $0 style = $ffff ; -1 exitStyle = $ffff ; -1 horizon = $0 picAngle = $0 vanishingX = $a0 ; 160, firstTrue vanishingY = $0 pVisible = $1 pInitted = $0 pType = $1 frontSize = $80 ; 128, lastKey pNumber = $1c8 ; 456, helpStr } subclass WAScript of Script { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 } subclass WANetScript of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 } subclass WAExitScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 } subclass WANetNewPassScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 } subclass ViewButton of Button { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 top = $0 left = $0 bottom = $0 right = $0 canTrack = $1 canDrag = $0 state = $3 ; z priority = $0 plane = $0 x = $0 y = $0 z = $0 scaleX = $80 ; 128, lastKey scaleY = $80 ; 128, lastKey maxScale = $80 ; 128, lastKey fixPriority = $0 seenRect = $0 view = $ffff ; -1 loop = $0 cel = $0 bitmap = $0 scaleSignal = $0 magnifier = $0 signal = $0 client = $0 clut = $0 value = $0 font = $0 dimmed = $0 fore = $ffff ; -1 back = $ffff ; -1 skip = $fe ; 254, strIndex borderColor = $ffff ; -1 hiColor = $0 borderSize = $1 drawCode = $0 handler = $0 helpStr = $0 key = $0 text = $0 mode = $1 wide = $0 btnType = $0 textRect = $0 iconView = $0 normalColor = $ffff ; -1 selectColor = $ffff ; -1 chosenColor = $ffff ; -1 dimColor = $ffff ; -1 buttonSet = $0 buttonPtr = $0 checkMark = $0 lastState = $0 textOffsetX = $0 textOffsetY = $0 } subclass ViewButtonDlg of Dialog { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 elements = $0 size = $0 nextNode = $0 title = $0 font = $0 plane = $0 curItem = $0 caller = $0 seconds = $0 lastSeconds = $0 ticks = $0 state = $0 eatTheMice = $0 modal = $1 hidden = $0 keepDialog = $0 priority = $0 savedCursor = $0 prevItem = $0 selectHandler = $0 curShowMouseObj = $0 retObject = $0 retSelector = $0 disposeList = $0 } subclass SpellDialog of FancyDialog { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 elements = $0 size = $0 nextNode = $0 title = $0 font = $0 plane = $0 curItem = $0 caller = $0 seconds = $0 lastSeconds = $0 ticks = $0 state = $0 eatTheMice = $0 modal = $1 hidden = $0 keepDialog = $0 priority = $0 savedCursor = $0 prevItem = $0 selectHandler = $0 curShowMouseObj = $0 retObject = $0 retSelector = $0 disposeList = $0 } subclass StockCharacters of Set { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 elements = $0 size = $0 nextNode = $0 } subclass RlmInfoBar of Plane { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 top = $0 left = $0 bottom = $0 right = $0 canTrack = $0 canDrag = $0 state = $0 back = $0 resX = $280 ; 640, disposeWhenDone resY = $1e0 ; 480, isControl vanishingX = $0 vanishingY = $0 coordType = $0 picture = $ffff ; -1 style = $0 priority = $0 bitmap = $0 casts = $0 mirrored = $0 fore = $0 pOldPri = $0 } subclass DeadObjects of Set { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 elements = $0 size = $0 nextNode = $0 } subclass MagicActor of WorldObject { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 top = $0 left = $0 bottom = $0 right = $0 canTrack = $0 canDrag = $0 state = $0 priority = $0 plane = $0 x = $0 y = $0 z = $0 scaleX = $80 ; 128, lastKey scaleY = $80 ; 128, lastKey maxScale = $80 ; 128, lastKey fixPriority = $0 seenRect = $0 view = $ffff ; -1 loop = $0 cel = $0 bitmap = $0 scaleSignal = $8 ; fixPriority magnifier = $0 signal = $21 ; 33, '!', key client = $0 clut = $0 heading = $0 noun = $0 case = $0 modNum = $ffff ; -1 sightAngle = $28 ; 40, '(', style actions = $0 onMeCheck = $0 approachX = $0 approachY = $0 approachDist = $0 _approachVerbs = $0 _actionVerbs = $0 xScaleAdj = $64 ; 100, 'd', moveDone yScaleAdj = $64 ; 100, 'd', moveDone doBaseLine = $0 yStep = $2 brLeft = $0 brTop = $0 brRight = $0 brBottom = $0 baseSetter = $0 cycleSpeed = $6 ; maxScale script = $0 cycler = $0 timer = $0 scaler = $0 detailLevel = $0 xLast = $0 yLast = $0 xStep = $3 ; z origStep = $302 ; 770, pBrowNum moveSpeed = $6 ; maxScale blocks = $0 mover = $0 looper = $0 viewer = $0 avoider = $0 code = $0 pName = $0 pServID = $0 } subclass WACastBeginScript of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 } subclass WACastEndScript of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 } subclass SpecialEffect of DemonsScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 } subclass SpecialEffectTarget of SpecialEffect { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pTarget = $0 } subclass SpecialEffectSourceTarget of SpecialEffect { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 } subclass SpecialEffectArea of SpecialEffect { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 } subclass SoundEffect of SpecialEffect { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 } subclass SEDeathCloud of SpecialEffectSourceTarget { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 } subclass SEFlameOrb of SpecialEffectSourceTarget { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 } subclass SEFlash of SpecialEffectTarget { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pTarget = $0 } subclass SEFlashGrow of SpecialEffectTarget { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pTarget = $0 } subclass SEFlashFade of SpecialEffectTarget { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pTarget = $0 } subclass SELightning of SpecialEffectSourceTarget { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 } subclass SEGreenCloud of SpecialEffectTarget { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pTarget = $0 } subclass SERedCloud of SpecialEffectTarget { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pTarget = $0 } subclass SEBlueCloud of SpecialEffectTarget { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pTarget = $0 } subclass SEYellowCloud of SpecialEffectTarget { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pTarget = $0 } subclass SEWhiteCloud of SpecialEffectTarget { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pTarget = $0 } subclass SEPurpleCloud of SpecialEffectTarget { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pTarget = $0 } subclass SEIceStorm of SpecialEffectArea { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 } subclass SESummon of SpecialEffectArea { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 } subclass SEGreenFade of SpecialEffectTarget { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pTarget = $0 } subclass SERedFade of SpecialEffectTarget { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pTarget = $0 } subclass SEBlueFade of SpecialEffectTarget { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pTarget = $0 } subclass SEYellowFade of SpecialEffectTarget { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pTarget = $0 } subclass SEWhiteFade of SpecialEffectTarget { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pTarget = $0 } subclass SEPurpleFade of SpecialEffectTarget { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pTarget = $0 } subclass SEHealBurst of SpecialEffectTarget { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pTarget = $0 } subclass SEDrainMagic of SpecialEffectTarget { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pTarget = $0 } subclass SEWhirlwind of SpecialEffectSourceTarget { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 } subclass SEShieldUp of SpecialEffectTarget { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pTarget = $0 } subclass SEShieldDown of SpecialEffectTarget { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pTarget = $0 } subclass SEPoof of SpecialEffectTarget { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pTarget = $0 } subclass SEDeathBlade of SpecialEffectSourceTarget { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 } subclass SEUnlock of SpecialEffectTarget { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pTarget = $0 } subclass SEMagicDust of SpecialEffectTarget { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pTarget = $0 } subclass SELevitate of SpecialEffectTarget { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pTarget = $0 } subclass SEFireBall of SpecialEffectArea { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 } subclass SESound of SoundEffect { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 } subclass SEMusic of SoundEffect { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 } subclass QuitGameHandler of Code { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 } subclass DeadQuitHandler of Code { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 } subclass DisposeNotifyList of Set { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 elements = $0 size = $0 nextNode = $0 } subclass VerbList of Set { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 elements = $0 size = $0 nextNode = $0 } subclass MovieCmd of List { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 elements = $0 size = $0 nextNode = $0 } subclass newPassScript of Script { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 } subclass GPolyBitmap of View { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 top = $0 left = $0 bottom = $0 right = $0 canTrack = $0 canDrag = $0 state = $0 priority = $0 plane = $0 x = $0 y = $0 z = $0 scaleX = $80 ; 128, lastKey scaleY = $80 ; 128, lastKey maxScale = $80 ; 128, lastKey fixPriority = $0 seenRect = $0 view = $ffff ; -1 loop = $0 cel = $0 bitmap = $0 scaleSignal = $8 ; fixPriority magnifier = $0 signal = $5021 ; 20513 client = $0 clut = $0 heading = $0 noun = $0 case = $0 modNum = $ffff ; -1 sightAngle = $28 ; 40, '(', style actions = $0 onMeCheck = $0 approachX = $0 approachY = $0 approachDist = $0 _approachVerbs = $0 _actionVerbs = $0 xScaleAdj = $64 ; 100, 'd', moveDone yScaleAdj = $64 ; 100, 'd', moveDone doBaseLine = $0 yStep = $2 brLeft = $0 brTop = $0 brRight = $0 brBottom = $0 baseSetter = $0 } subclass Strike of MoveTo { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 caller = $0 x = $0 y = $0 dx = $0 dy = $0 b_moveCnt = $0 b_i1 = $0 b_i2 = $0 b_di = $0 b_xAxis = $0 b_incr = $0 completed = $0 xLast = $0 yLast = $0 pImmediateCue = $0 } subclass StrikeGround of MoveTo { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 caller = $0 x = $0 y = $0 dx = $0 dy = $0 b_moveCnt = $0 b_i1 = $0 b_i2 = $0 b_di = $0 b_xAxis = $0 b_incr = $0 completed = $0 xLast = $0 yLast = $0 pImmediateCue = $0 } subclass gTeleportList of Set { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 elements = $0 size = $0 nextNode = $0 } subclass NetDeadDemon of Script { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 } subclass WAReady of Script { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 } subclass SpellList of List { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 elements = $0 size = $0 nextNode = $0 } subclass SaveSpellList of Code { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 } subclass CreateLookDialog of Code { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 } subclass GetCombatAction of Code { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 } subclass Spell of BitMap { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 top = $0 left = $0 bottom = $0 right = $0 canTrack = $0 canDrag = $0 state = $0 priority = $0 plane = $0 x = $0 y = $0 z = $0 scaleX = $80 ; 128, lastKey scaleY = $80 ; 128, lastKey maxScale = $80 ; 128, lastKey fixPriority = $0 seenRect = $0 view = $ffff ; -1 loop = $0 cel = $0 bitmap = $0 scaleSignal = $0 magnifier = $0 signal = $0 client = $0 clut = $0 pID = $0 } subclass CharInfo of Obj { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pStatusArray = $0 } subclass ArmorInfo of Obj { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 } subclass SpellButton of Button { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 top = $0 left = $0 bottom = $0 right = $0 canTrack = $1 canDrag = $0 state = $3 ; z priority = $0 plane = $0 x = $0 y = $0 z = $0 scaleX = $80 ; 128, lastKey scaleY = $80 ; 128, lastKey maxScale = $80 ; 128, lastKey fixPriority = $0 seenRect = $0 view = $ffff ; -1 loop = $0 cel = $0 bitmap = $0 scaleSignal = $0 magnifier = $0 signal = $0 client = $0 clut = $0 value = $0 font = $0 dimmed = $0 fore = $ffff ; -1 back = $ffff ; -1 skip = $fe ; 254, strIndex borderColor = $ffff ; -1 hiColor = $0 borderSize = $1 drawCode = $0 handler = $0 helpStr = $0 key = $0 text = $0 mode = $1 wide = $0 btnType = $0 textRect = $0 iconView = $0 normalColor = $ffff ; -1 selectColor = $ffff ; -1 chosenColor = $ffff ; -1 dimColor = $ffff ; -1 buttonSet = $0 buttonPtr = $0 checkMark = $0 lastState = $0 textOffsetX = $0 textOffsetY = $0 } subclass GSActionScript of Script { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pObj = $0 pShop = $0 pName = $0 pTitle = $0 pText = $0 pObjectList = $0 pCharacter = $0 pList = $0 pLoginName = $0 pPassword = $0 pLongInt = $0 pLoginErrorStr = $0 pNumber = $0 pFirstRoom = $0 pServID = $ffff ; -1 pDirection = $0 pUID = $0 pVerb = $ffff ; -1 pDirectObj = $ffff ; -1 pIndirectObj = $ffff ; -1 pProfession = $0 pRace = $0 pSex = $0 pPeaceful = $0 pGotoX = $ffff ; -1 pGotoY = $ffff ; -1 } string_1938 = "RestoreMusic" string_1945 = "MovieCmdList" string_1952 = "RealmRoom" string_195c = "gApproveGiveList" string_196d = "NetRoom" string_1975 = "VerbDialog" string_1980 = "RealmMap" string_1989 = "WDragger" string_1992 = "WorldObjectBase" string_19a2 = "BDescribed" string_19ad = "BCarryable" string_19b8 = "BConsume" string_19c1 = "BContainer" string_19cc = "BOpenable" string_19d6 = "BLockable" string_19e0 = "BCharacter" string_19eb = "BUse" string_19f0 = "BSwitch" string_19f8 = "BKey" string_19fd = "BWearable" string_1a07 = "BWeapon" string_1a0f = "BLinkedWearable" string_1a1f = "BTalk" string_1a25 = "BCycle" string_1a2c = "BEntry" string_1a33 = "BNPC" string_1a38 = "BPassword" string_1a42 = "BShop" string_1a48 = "BMix" string_1a4d = "BSit" string_1a52 = "PolyRect" string_1a5b = "BHead" string_1a61 = "WorldObject" string_1a6d = "WorldActor" string_1a78 = "WorldEgo" string_1a81 = "Money" string_1a87 = "Mana" string_1a8c = "ContainerDisplay" string_1a9d = "Projectile" string_1aa8 = "Heraldry" string_1ab1 = "ClutOverride" string_1abe = "InvisibleClut" string_1acc = "FrozenClut" string_1ad7 = "CombatRoom" string_1ae2 = "WAScript" string_1aeb = "WANetScript" string_1af7 = "WAExitScript" string_1b04 = "WANetNewPassScript" string_1b17 = "ViewButton" string_1b22 = "ViewButtonDlg" string_1b30 = "SpellDialog" string_1b3c = "StockCharacters" string_1b4c = "RlmInfoBar" string_1b57 = "DeadObjects" string_1b63 = "MagicActor" string_1b6e = "WACastBeginScript" string_1b80 = "WACastEndScript" string_1b90 = "SpecialEffect" string_1b9e = "SpecialEffectTarget" string_1bb2 = "SpecialEffectSourceTarget" string_1bcc = "SpecialEffectArea" string_1bde = "SoundEffect" string_1bea = "SEDeathCloud" string_1bf7 = "SEFlameOrb" string_1c02 = "SEFlash" string_1c0a = "SEFlashGrow" string_1c16 = "SEFlashFade" string_1c22 = "SELightning" string_1c2e = "SEGreenCloud" string_1c3b = "SERedCloud" string_1c46 = "SEBlueCloud" string_1c52 = "SEYellowCloud" string_1c60 = "SEWhiteCloud" string_1c6d = "SEPurpleCloud" string_1c7b = "SEIceStorm" string_1c86 = "SESummon" string_1c8f = "SEGreenFade" string_1c9b = "SERedFade" string_1ca5 = "SEBlueFade" string_1cb0 = "SEYellowFade" string_1cbd = "SEWhiteFade" string_1cc9 = "SEPurpleFade" string_1cd6 = "SEHealBurst" string_1ce2 = "SEDrainMagic" string_1cef = "SEWhirlwind" string_1cfb = "SEShieldUp" string_1d06 = "SEShieldDown" string_1d13 = "SEPoof" string_1d1a = "SEDeathBlade" string_1d27 = "SEUnlock" string_1d30 = "SEMagicDust" string_1d3c = "SELevitate" string_1d47 = "SEFireBall" string_1d52 = "SESound" string_1d5a = "SEMusic" string_1d62 = "QuitGameHandler" string_1d72 = "DeadQuitHandler" string_1d82 = "DisposeNotifyList" string_1d94 = "VerbList" string_1d9d = "MovieCmd" string_1da6 = "newPassScript" string_1db4 = "GPolyBitmap" string_1dc0 = "Strike" string_1dc7 = "StrikeGround" string_1dd4 = "gTeleportList" string_1de2 = "NetDeadDemon" string_1def = "WAReady" string_1df7 = "SpellList" string_1e01 = "SaveSpellList" string_1e0f = "CreateLookDialog" string_1e20 = "GetCombatAction" string_1e30 = "Spell" string_1e36 = "CharInfo" string_1e3f = "ArmorInfo" string_1e49 = "SpellButton" string_1e55 = "GSActionScript"