After CSS edits, before adding troublesome javascriptr.
Boot Menu Overhaul: Implement game style presets ("Classic," "Wasteland Overhaul") and a "Custom" option to toggle individual new mechanics.
Inventory & Item System:
Create a pop-up "Inventory" modal.
Integrate S.P.E.C.I.A.L. Bobbleheads as findable, activatable items within this inventory.
Display the player's current Stimpak count in the same inventory.
Fog of War: Implement a system to hide non-adjacent enemy territory ownership, troop counts, and leaderboard data.
Dynamic Map Encounters: Create random, single-choice pop-up events that offer risk-versus-reward scenarios (e.g., "Search the building? Yes/No").
Expanded Diplomacy: Add a visible reputation system (Hated to Idolized) that influences AI behavior and allows for the possibility of an allied victory.
Faction Perks: Assign a unique, passive, lore-based bonus to each of the 18 playable factions.