FalloutRisk/UPDATE_HISTORY.md

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Update History: Wasteland Conquest Changes

This log covers the major changes of Wasteland Conquest (index.html).


v2.0 [WASTELAND CONQUEST UPDATE]

This was a major overhaul of the game's mechanics and interface.

  • Bottle Cap Economy: Territories now produce Bottle Caps each turn. You can use these to buy troops from the recruitment terminal instead of relying only on card trades.
  • Game Mode Presets: Added several new ways to play, like Survival, Apocalypse, and Alliance Warfare. Each mode toggles different rules automatically.
  • Random Encounters: Territories can now trigger events like finding loot caches, radio transmissions, or creature attacks.
  • Faction Perks: Every faction now has a unique gameplay bonus (e.g., the Institute's synth respawns or the Enclave's vertibird moves).
  • Improved Commanders: Commanders now have HP and AP stats. You can use Stimpaks to heal them. If they die in battle, your game is over.
  • Nukes: Players can now capture Nuclear Silos and find launch codes to destroy enemy territories.
  • Visibility: Added Fog of War and a Perception system. You'll need items like the Perception Bobblehead to see through the fog.
  • Save/Load System: You can now save your game as a JSON file and load it back up later.
  • Map Icons: Replaced the old text symbols with custom SVG icons for each faction.
  • Terminal Overhaul: The help system was rewritten as a multi-page terminal with detailed info on all mechanics.
  • Mobile Layout: Added better support for mobile browsers with a landscape-specific UI.
  • Turbo Mode: Added a toggle to speed up AI turns.

Legacy v1.9 [MOBILE PORT & HOTFIXES]

  • Commander Combat Adjustments: Assassinations are much harder. Troop damage to Commanders is reduced, ambushes are limited to once per turn, and entrenched Commanders require taking the territory first.
  • Advanced AI Tactics: AI commanders now retreat at 50% HP, avoid crowded territories, hold defensive chokepoints, and navigate home intelligently if stranded.
  • Turbo Mode Auto-Skip: The game now automatically advances the phase when your AP depletes.
  • Smart UI & Map Upgrades: The map perfectly renders multiple VIP stars and adds V.A.T.S. hover warnings for entrenched targets.
  • New Holotape Loaded: Added Fallout 4 (The Commonwealth) to the theme selector.

Legacy v1.8 [MOBILE PORT & HOTFIXES]

  • Hardware Port: RobCo OS now natively supports handheld (mobile) terminals. Device must be rotated to Landscape mode to initialize.
  • Threat Patch: Resolved a logic error preventing the Wild Ghouls subsystem from properly infesting unclaimed sectors at boot.
  • The Status and Directive terminal readouts have been completely overhauled.
  • Commanders now receive heavy home-turf damage resistance and can flip enemy territories after a ten-phase siege.
  • When a faction's Commander is killed, their entire empire completely collapses into unowned, neutral wasteland.
  • Wasteland diplomacy dynamically scales Ceasefire negotiations, trading exact Bottle Cap amounts for equal rounds of peace.
  • The interface and map graphics have been optimized to provide a more stable, readable, and streamlined visual experience during gameplay.
  • Shout-out to Alex for helping me debug.

Legacy v1.7 [SCORCHED EARTH & COMMANDERS]

  • Scorched Earth: Optional Nuke Protocol. Secure Launch Codes and hold highly-defensible Command Silos to unleash permanent radiation.
  • Commander Protocol: Each faction is led by a VIP (100 HP). If they die, you lose. Manage AP, Stimpaks, and map movement to survive.
  • Wasteland Diplomacy: Implemented the ability to offer Caps to rivals for a 3-Round Ceasefire.
  • Wasteland Karma: Breaking a truce now incurs a permanent "Betrayal Tax" and triggers retaliatory AI Spite Alliances.

Legacy v1.6 [SECURITY & UI PROTOCOLS]

  • Anti-Hacking Patch: Implemented advanced input sanitization to block malicious code injection at the boot terminal.
  • OS Version History: Initialized scrolling telemetry window to track simulation patch notes.

Legacy v1.5 [SYSTEMS UPGRADE]

  • V.A.T.S. Upgrade: Hover targeting now utilizes Gambler's Ruin algorithms to calculate total victory probability (capped at 95%).
  • Customization: Faction color override matrix added to Boot Sequence.
  • Cap Economy: Reserve pool expanded to 50, featuring dynamic "Wasteland Salvage" forging.
  • UI Refinement: Overhauled the Survival Guide into a compact, tactical layout.

Legacy v1.4 [COMBAT & LOOT PROTOCOLS]

  • Tactical Routing: Commanders may now dictate exact troop garrison sizes post-victory.
  • Wasteland Justice: Eradicating a rival faction now instantly transfers their entire Cap stash to your inventory.
  • Neutral Threat: Feral Ghouls now dynamically multiply based on active simulation difficulty.
  • Logistics: "Fixed Reinforcements" (Always 3) trade rule added to boot options.

Legacy v1.3 [ENVIRONMENTAL HAZARDS]

  • Meteorology: Radstorms added to the simulation.
  • Fauna: Wild Ghouls (Neutral Threat) optional hazard integrated into the map.
  • Comms: Pip-Boy Wasteland Radio frequency scanner initialized.

Legacy v1.2 [HOLOTAPE INTERFACE]

  • Telemetry: Vault-Tec Action Log implemented for real-time combat and event tracking.
  • Immersion: Randomized wasteland encounter logs integrated into the turn cycle.
  • System Clock: Holiday protocol initialized to trigger date-specific wasteland encounters.
  • UI: Dynamic HP (Territorial Health) and AP (Action Point) tracking gauges added to the Commander's dashboard.
  • Performance: Turbo Mode toggle added to bypass V.A.T.S. rendering for accelerated AI processing.

Legacy v1.1 [PIP-BOY SCREEN AND UI]

  • Themes: Capital Wasteland and Mojave holographic overlays loaded.