README.md
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README.md
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README.md
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**Disclaimer:** This is an independent, fan-made project. It is not affiliated with, endorsed by, or sponsored by Bethesda Softworks, Bethesda Game Studios, or any entities associated with the Fallout franchise.
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---
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## Change Log
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**v1.6 [SECURITY & UI PROTOCOLS]**
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CHANGE LOG
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- Anti-Hacking Patch: Implemented advanced input sanitization to block malicious code injection at the boot terminal.
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- OS Version History: Initialized scrolling telemetry window to track simulation patch notes.
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v1.6 [SECURITY & UI PROTOCOLS]
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Anti-Hacking Patch: Implemented advanced input sanitization to block malicious code injection at the boot terminal.
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OS Version History: Initialized scrolling telemetry window to track simulation patch notes.
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**v1.5 [SYSTEMS UPGRADE]**
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v1.5 [SYSTEMS UPGRADE]
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V.A.T.S. Upgrade: Hover targeting now utilizes Gambler's Ruin algorithms to calculate total victory probability (capped at 95%).
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Customization: Faction color override matrix added to Boot Sequence.
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Cap Economy: Reserve pool expanded to 50, featuring dynamic "Wasteland Salvage" forging.
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UI Refinement: Overhauled the Survival Guide into a compact, tactical layout.
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- V.A.T.S. Upgrade: Hover targeting now utilizes Gambler's Ruin algorithms to calculate total victory probability (capped at 95%).
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- Customization: Faction color override matrix added to Boot Sequence.
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- Cap Economy: Reserve pool expanded to 50, featuring dynamic "Wasteland Salvage" forging.
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- UI Refinement: Overhauled the Survival Guide into a compact, tactical layout.
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v1.4 [COMBAT & LOOT PROTOCOLS]
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Tactical Routing: Commanders may now dictate exact troop garrison sizes post-victory.
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Wasteland Justice: Eradicating a rival faction now instantly transfers their entire Cap stash to your inventory.
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Neutral Threat: Feral Ghouls now dynamically multiply based on active simulation difficulty.
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Logistics: "Fixed Reinforcements" (Always 3) trade rule added to boot options.
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**v1.4 [COMBAT & LOOT PROTOCOLS]**
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v1.3 [ENVIRONMENTAL HAZARDS]
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Meteorology: Radstorms added to the simulation.
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Fauna: Wild Ghouls (Neutral Threat) optional hazard integrated into the map.
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Comms: Pip-Boy Wasteland Radio frequency scanner initialized.
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- Tactical Routing: Commanders may now dictate exact troop garrison sizes post-victory.
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- Wasteland Justice: Eradicating a rival faction now instantly transfers their entire Cap stash to your inventory.
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- Neutral Threat: Feral Ghouls now dynamically multiply based on active simulation difficulty.
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- Logistics: "Fixed Reinforcements" (Always 3) trade rule added to boot options.
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v1.2 [HOLOTAPE INTERFACE]
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Telemetry: Vault-Tec Action Log implemented for real-time combat and event tracking.
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Immersion: Randomized wasteland encounter logs integrated into the turn cycle.
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System Clock: Holiday protocol initialized to trigger date-specific wasteland encounters.
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UI: Dynamic HP (Territorial Health) and AP (Action Point) tracking gauges added to the Commander's dashboard.
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Performance: Turbo Mode toggle added to bypass V.A.T.S. rendering for accelerated AI processing.
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**v1.3 [ENVIRONMENTAL HAZARDS]**
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v1.1 [PIP-BOY SCREEN AND UI]
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Themes: Capital Wasteland and Mojave holographic overlays loaded.
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- Meteorology: Radstorms added to the simulation.
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- Fauna: Wild Ghouls (Neutral Threat) optional hazard integrated into the map.
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- Comms: Pip-Boy Wasteland Radio frequency scanner initialized.
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**v1.2 [HOLOTAPE INTERFACE]**
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- Telemetry: Vault-Tec Action Log implemented for real-time combat and event tracking.
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- Immersion: Randomized wasteland encounter logs integrated into the turn cycle.
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- System Clock: Holiday protocol initialized to trigger date-specific wasteland encounters.
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- UI: Dynamic HP (Territorial Health) and AP (Action Point) tracking gauges added to the Commander's dashboard.
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- Performance: Turbo Mode toggle added to bypass V.A.T.S. rendering for accelerated AI processing.
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**v1.1 [PIP-BOY SCREEN AND UI]**
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- Themes: Capital Wasteland and Mojave holographic overlays loaded.
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