From df026e2052e06b230da9a4a7e9bc5a9de22f96dc Mon Sep 17 00:00:00 2001 From: threememories Date: Thu, 9 Apr 2026 19:59:23 -0500 Subject: [PATCH] README.md --- README.md | 57 ++++++++++++++++++++++++++++++------------------------- 1 file changed, 31 insertions(+), 26 deletions(-) diff --git a/README.md b/README.md index 5992fd9..c9fd48e 100644 --- a/README.md +++ b/README.md @@ -80,38 +80,43 @@ Because the game is completely self-contained, you don't need to install anythin **Disclaimer:** This is an independent, fan-made project. It is not affiliated with, endorsed by, or sponsored by Bethesda Softworks, Bethesda Game Studios, or any entities associated with the Fallout franchise. +--- +## Change Log +**v1.6 [SECURITY & UI PROTOCOLS]** -CHANGE LOG +- Anti-Hacking Patch: Implemented advanced input sanitization to block malicious code injection at the boot terminal. +- OS Version History: Initialized scrolling telemetry window to track simulation patch notes. -v1.6 [SECURITY & UI PROTOCOLS] -Anti-Hacking Patch: Implemented advanced input sanitization to block malicious code injection at the boot terminal. -OS Version History: Initialized scrolling telemetry window to track simulation patch notes. +**v1.5 [SYSTEMS UPGRADE]** -v1.5 [SYSTEMS UPGRADE] -V.A.T.S. Upgrade: Hover targeting now utilizes Gambler's Ruin algorithms to calculate total victory probability (capped at 95%). -Customization: Faction color override matrix added to Boot Sequence. -Cap Economy: Reserve pool expanded to 50, featuring dynamic "Wasteland Salvage" forging. -UI Refinement: Overhauled the Survival Guide into a compact, tactical layout. +- V.A.T.S. Upgrade: Hover targeting now utilizes Gambler's Ruin algorithms to calculate total victory probability (capped at 95%). +- Customization: Faction color override matrix added to Boot Sequence. +- Cap Economy: Reserve pool expanded to 50, featuring dynamic "Wasteland Salvage" forging. +- UI Refinement: Overhauled the Survival Guide into a compact, tactical layout. -v1.4 [COMBAT & LOOT PROTOCOLS] -Tactical Routing: Commanders may now dictate exact troop garrison sizes post-victory. -Wasteland Justice: Eradicating a rival faction now instantly transfers their entire Cap stash to your inventory. -Neutral Threat: Feral Ghouls now dynamically multiply based on active simulation difficulty. -Logistics: "Fixed Reinforcements" (Always 3) trade rule added to boot options. +**v1.4 [COMBAT & LOOT PROTOCOLS]** -v1.3 [ENVIRONMENTAL HAZARDS] -Meteorology: Radstorms added to the simulation. -Fauna: Wild Ghouls (Neutral Threat) optional hazard integrated into the map. -Comms: Pip-Boy Wasteland Radio frequency scanner initialized. +- Tactical Routing: Commanders may now dictate exact troop garrison sizes post-victory. +- Wasteland Justice: Eradicating a rival faction now instantly transfers their entire Cap stash to your inventory. +- Neutral Threat: Feral Ghouls now dynamically multiply based on active simulation difficulty. +- Logistics: "Fixed Reinforcements" (Always 3) trade rule added to boot options. -v1.2 [HOLOTAPE INTERFACE] -Telemetry: Vault-Tec Action Log implemented for real-time combat and event tracking. -Immersion: Randomized wasteland encounter logs integrated into the turn cycle. -System Clock: Holiday protocol initialized to trigger date-specific wasteland encounters. -UI: Dynamic HP (Territorial Health) and AP (Action Point) tracking gauges added to the Commander's dashboard. -Performance: Turbo Mode toggle added to bypass V.A.T.S. rendering for accelerated AI processing. +**v1.3 [ENVIRONMENTAL HAZARDS]** -v1.1 [PIP-BOY SCREEN AND UI] -Themes: Capital Wasteland and Mojave holographic overlays loaded. +- Meteorology: Radstorms added to the simulation. +- Fauna: Wild Ghouls (Neutral Threat) optional hazard integrated into the map. +- Comms: Pip-Boy Wasteland Radio frequency scanner initialized. + +**v1.2 [HOLOTAPE INTERFACE]** + +- Telemetry: Vault-Tec Action Log implemented for real-time combat and event tracking. +- Immersion: Randomized wasteland encounter logs integrated into the turn cycle. +- System Clock: Holiday protocol initialized to trigger date-specific wasteland encounters. +- UI: Dynamic HP (Territorial Health) and AP (Action Point) tracking gauges added to the Commander's dashboard. +- Performance: Turbo Mode toggle added to bypass V.A.T.S. rendering for accelerated AI processing. + +**v1.1 [PIP-BOY SCREEN AND UI]** + +- Themes: Capital Wasteland and Mojave holographic overlays loaded.