125 lines
6.8 KiB
Markdown
125 lines
6.8 KiB
Markdown
# MorriCraft
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MorriCraft is a high-performance voxel engine built with C++ and Raylib. It features a custom physics engine, dynamic world generation, and an interactive inventory and crafting system.
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## Features
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- **Custom Physics**: Stable "Ground-Lock" system prevents camera jitter and ensures smooth movement.
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- **Dynamic World Generation**: Multi-octave Perlin noise (FBM) for realistic terrain, including biomes like grass, sand, and forests.
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- **Advanced Crafting**: Includes both a 2x2 player inventory grid and a 3x3 workbench system.
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- **Optimized Rendering**: Texture batching and neighbor-chunk caching for stable 60+ FPS.
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- **Cross-Platform**: Builds for both Linux and Windows.
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## Version History
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### v2.0.7 - Collaborative Polish (Latest)
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* **Streamlined Multiplayer UI**: Relocated all networking settings to a dedicated "Join Server" screen.
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* **Fresh Start Survival**: Players now start in new worlds with an empty inventory for a true survival experience.
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* **Full System Updater**: Overhauled the updater to handle comprehensive file replacement with a mandatory restart prompt.
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* **UI/UX Refinement**: Optimized menu flows and inhibited inventory toggle during active chat.
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### v2.0.6 - World Sync & Visibility Hardening
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* **Host-Side ID Tracking**: Fixed a critical bug where the host could not see connected clients.
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* **Auto-Chunk Generation**: Updated `SetBlock` to automatically generate chunks for remote updates.
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* **Reliable Data Streams**: Implemented `SendAll` and `RecvAll` with micro-sleeps to guarantee delivery.
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### v2.0.5 - Persistence & Volume Control
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* **Stateful Volume Settings**: Fixed global scope for volume variables to ensure persistence across sessions.
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* **Selective Config Saving**: Refined `SaveConfig` to only persist user preferences (Volume, Name) and ignore session-specific state.
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### v2.0.3 - Multiplayer Protocol Hardening
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* **Protocol Synchronization**: Overhauled the packet processing loop to prevent data drift and 'ghosting' blocks.
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* **Notification Debouncing**: Implemented filters to ensure join/leave messages are only triggered once per action.
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* **Cross-Platform Stability**: Replaced non-portable socket flags with a robust `select()`-based architecture for Windows/Linux parity.
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* **Body Validation**: Hardened the data reception logic to ensure complete packet consumption and prevent buffer overflows.
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### v2.0.2 - The Social & Sync Update
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* **Integrated Chat System**: Press `Enter` to open the chat box and communicate with other players in real-time.
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* **Player Notifications**: Added automated alerts for players joining or leaving the session.
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* **Multi-Player Visibility**: Fixed player tracking to ensure all peers are correctly identified and rendered for all clients.
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* **Handshake Optimization**: Host now pushes seed, time, and existing player states instantly upon connection.
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* **Update Integrity**: Fixed the auto-update system to correctly write version files after a successful download.
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### v2.0.1 - World State Synchronization
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* **Real-Time Block Sync**: Introduced `NetSetBlock` to synchronize all mining and placement actions across peers.
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* **Time Sync**: Host acts as the master clock, ensuring identical day/night cycles for everyone.
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* **Seed Sync**: Corrected world generation so that clients automatically adopt the host's seed.
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### v2.0.0 - The Multiplayer Milestone
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* **P2P Architecture**: Implemented a cross-platform peer-to-peer networking stack using standard sockets.
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* **Direct Connect**: Added the ability to join servers via IP and Port from the main menu.
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* **Remote Avatars**: Introduced 3D representation for other players with dynamic floating nameplates.
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* **Server Mode**: Integrated a non-blocking host listener into the standard world generation flow.
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### v1.9.1 - The Connectivity & Polish Update
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* **Persistent Configuration**: Added `config.cfg` to save player preferences and identity.
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* **Player Identity**: Implemented a required name-entry sequence on first launch.
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* **Auto-Update System**: Integrated version-checking, update notes viewer, and download progress simulation.
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* **Multiplayer Preparation**: Added Server Mode toggle and Direct Connect interface foundation.
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* **Performance Fixes**: Resolved edge-case frustum culling artifacts.
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* **Audio Refinement**: Fixed music transitions between menus and gameplay states.
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* **UI Polish**: Optimized layout for the Options and Main Menu screens.
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### v1.6.6 (Latest)
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- **Tool Scaling**: Increased the size of held items (Axes/Sticks) in first-person for better visibility.
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- **Custom Assets**: Integrated a high-detail community wooden axe asset.
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- **Visual Polish**: Improved the viewmodel orientation and stability.
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### v1.6.5
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- **Audio Optimization**: Implemented a rapid-crossfade system for cleaner day/night music transitions.
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- **UI Bug Fixes**: Resolved music state issues when entering the Options and Crafting menus.
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### v1.6.4
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- **Immersive Audio**: Added material-specific digging sounds (Grass, Wood, Stone, Sand).
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- **Viewmodel Overhaul**: Held blocks are now rendered as 3D textured cubes instead of white boxes.
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- **Audio Sync**: Tied digging sounds to mining progress for better tactile feedback.
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### v1.6.3
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### v1.5.2
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- **Stability Fixes**: Resolved texture corruption and state-management bugs with workstations.
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- **In-Game Clock**: Added a 12-hour AM/PM HUD clock and day/night status indicator.
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- **Lighting Engine**: Implemented a global day/night cycle (300s) with dynamic sun/moon and world tinting.
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### v1.4.2
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- **UI Redesign**: Overhauled the inventory and crafting windows to match the classic Minecraft layout.
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- **Character Preview**: Added a player preview placeholder in the inventory.
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- **Centered Layout**: All UI grids are now symmetrically centered.
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### v1.4.1
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- **Texture Fixes**: Corrected leaf and log textures.
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- **Inventory Stability**: Fixed the double-toggle bug when pressing 'E'.
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- **Bug Fixes**: Resolved grass rendering issues and fixed tree generation.
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### v1.4.0
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- **Crafting Table**: Implemented the Crafting Table block and 3x3 grid interaction.
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- **Advanced UI**: Centered stack counts and added red versioning to the title screen.
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### v1.3.x
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- **Physics**: Implemented "Ground-Lock" stabilization.
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- **Inventory**: Added basic drag-and-drop support.
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- **Wireframes**: Added real-time block selection highlights.
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## Build Instructions
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### Linux
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1. `mkdir build-linux && cd build-linux`
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2. `cmake ..`
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3. `make -j$(nproc)`
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### Windows (Cross-compile from Linux)
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1. `mkdir build-windows && cd build-windows`
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2. `cmake -DCMAKE_TOOLCHAIN_FILE=../toolchain-windows.cmake ..`
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3. `make -j$(nproc)`
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## Controls
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- **WASD**: Movement
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- **Space**: Jump
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- **Mouse**: Look / Aim
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- **Left Click**: Destroy Block
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- **Right Click**: Place Block / Use Crafting Table
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- **E**: Toggle Inventory
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- **1-9**: Hotbar Selection
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- **ESC**: Pause Menu / Close Inventory
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