Finalize release v1.6.6 - Updated README with full v1.6.x history
This commit is contained in:
parent
e968a1a64b
commit
d3a1f6fcac
20
README.md
20
README.md
|
|
@ -13,11 +13,21 @@ MorriCraft is a high-performance voxel engine built with C++ and Raylib. It feat
|
|||
|
||||
## Version History
|
||||
|
||||
### v1.6.3 (Latest)
|
||||
- **Atmospheric Music**: Added nighttime theme with dynamic crossfading based on time of day.
|
||||
- **Viewmodel Improvements**: Stabilized the first-person arm and added billboard item rendering.
|
||||
- **Tool Progression**: Implemented the Wooden Axe and Stick crafting system.
|
||||
- **Block Durability**: Added hold-to-mine logic with visual breaking progress and tool speed multipliers.
|
||||
### v1.6.6 (Latest)
|
||||
- **Tool Scaling**: Increased the size of held items (Axes/Sticks) in first-person for better visibility.
|
||||
- **Custom Assets**: Integrated a high-detail community wooden axe asset.
|
||||
- **Visual Polish**: Improved the viewmodel orientation and stability.
|
||||
|
||||
### v1.6.5
|
||||
- **Audio Optimization**: Implemented a rapid-crossfade system for cleaner day/night music transitions.
|
||||
- **UI Bug Fixes**: Resolved music state issues when entering the Options and Crafting menus.
|
||||
|
||||
### v1.6.4
|
||||
- **Immersive Audio**: Added material-specific digging sounds (Grass, Wood, Stone, Sand).
|
||||
- **Viewmodel Overhaul**: Held blocks are now rendered as 3D textured cubes instead of white boxes.
|
||||
- **Audio Sync**: Tied digging sounds to mining progress for better tactile feedback.
|
||||
|
||||
### v1.6.3
|
||||
|
||||
### v1.5.2
|
||||
- **Stability Fixes**: Resolved texture corruption and state-management bugs with workstations.
|
||||
|
|
|
|||
Loading…
Reference in New Issue