diff --git a/README.md b/README.md index 2c3710e..59cf19d 100644 --- a/README.md +++ b/README.md @@ -13,11 +13,21 @@ MorriCraft is a high-performance voxel engine built with C++ and Raylib. It feat ## Version History -### v1.6.3 (Latest) -- **Atmospheric Music**: Added nighttime theme with dynamic crossfading based on time of day. -- **Viewmodel Improvements**: Stabilized the first-person arm and added billboard item rendering. -- **Tool Progression**: Implemented the Wooden Axe and Stick crafting system. -- **Block Durability**: Added hold-to-mine logic with visual breaking progress and tool speed multipliers. +### v1.6.6 (Latest) +- **Tool Scaling**: Increased the size of held items (Axes/Sticks) in first-person for better visibility. +- **Custom Assets**: Integrated a high-detail community wooden axe asset. +- **Visual Polish**: Improved the viewmodel orientation and stability. + +### v1.6.5 +- **Audio Optimization**: Implemented a rapid-crossfade system for cleaner day/night music transitions. +- **UI Bug Fixes**: Resolved music state issues when entering the Options and Crafting menus. + +### v1.6.4 +- **Immersive Audio**: Added material-specific digging sounds (Grass, Wood, Stone, Sand). +- **Viewmodel Overhaul**: Held blocks are now rendered as 3D textured cubes instead of white boxes. +- **Audio Sync**: Tied digging sounds to mining progress for better tactile feedback. + +### v1.6.3 ### v1.5.2 - **Stability Fixes**: Resolved texture corruption and state-management bugs with workstations.