Fix compilation and finalize release v1.6.3
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README.md
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README.md
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@ -13,6 +13,17 @@ MorriCraft is a high-performance voxel engine built with C++ and Raylib. It feat
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## Version History
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## Version History
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### v1.6.3 (Latest)
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- **Atmospheric Music**: Added nighttime theme with dynamic crossfading based on time of day.
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- **Viewmodel Improvements**: Stabilized the first-person arm and added billboard item rendering.
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- **Tool Progression**: Implemented the Wooden Axe and Stick crafting system.
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- **Block Durability**: Added hold-to-mine logic with visual breaking progress and tool speed multipliers.
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### v1.5.2
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- **Stability Fixes**: Resolved texture corruption and state-management bugs with workstations.
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- **In-Game Clock**: Added a 12-hour AM/PM HUD clock and day/night status indicator.
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- **Lighting Engine**: Implemented a global day/night cycle (300s) with dynamic sun/moon and world tinting.
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### v1.4.2
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### v1.4.2
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- **UI Redesign**: Overhauled the inventory and crafting windows to match the classic Minecraft layout.
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- **UI Redesign**: Overhauled the inventory and crafting windows to match the classic Minecraft layout.
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- **Character Preview**: Added a player preview placeholder in the inventory.
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- **Character Preview**: Added a player preview placeholder in the inventory.
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@ -1683,8 +1683,6 @@ int main(void)
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Vector3 hForward = { forwardVM.x, 0, forwardVM.z };
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Vector3 hForward = { forwardVM.x, 0, forwardVM.z };
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hForward = Vector3Normalize(hForward);
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hForward = Vector3Normalize(hForward);
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float swingVal = sinf(swingTime * PI);
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// Hand position relative to camera
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// Hand position relative to camera
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Vector3 handPos = Vector3Add(camera3D.position, Vector3Scale(forwardVM, 0.45f));
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Vector3 handPos = Vector3Add(camera3D.position, Vector3Scale(forwardVM, 0.45f));
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handPos = Vector3Add(handPos, Vector3Scale(rightVM, 0.28f));
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handPos = Vector3Add(handPos, Vector3Scale(rightVM, 0.28f));
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