diff --git a/README.md b/README.md index 870bcf9..2c3710e 100644 --- a/README.md +++ b/README.md @@ -13,6 +13,17 @@ MorriCraft is a high-performance voxel engine built with C++ and Raylib. It feat ## Version History +### v1.6.3 (Latest) +- **Atmospheric Music**: Added nighttime theme with dynamic crossfading based on time of day. +- **Viewmodel Improvements**: Stabilized the first-person arm and added billboard item rendering. +- **Tool Progression**: Implemented the Wooden Axe and Stick crafting system. +- **Block Durability**: Added hold-to-mine logic with visual breaking progress and tool speed multipliers. + +### v1.5.2 +- **Stability Fixes**: Resolved texture corruption and state-management bugs with workstations. +- **In-Game Clock**: Added a 12-hour AM/PM HUD clock and day/night status indicator. +- **Lighting Engine**: Implemented a global day/night cycle (300s) with dynamic sun/moon and world tinting. + ### v1.4.2 - **UI Redesign**: Overhauled the inventory and crafting windows to match the classic Minecraft layout. - **Character Preview**: Added a player preview placeholder in the inventory. diff --git a/build-linux/MorriCraft b/build-linux/MorriCraft index 16514ba..fb7436d 100755 Binary files a/build-linux/MorriCraft and b/build-linux/MorriCraft differ diff --git a/build-windows/MorriCraft.exe b/build-windows/MorriCraft.exe index 7000cec..04207c0 100755 Binary files a/build-windows/MorriCraft.exe and b/build-windows/MorriCraft.exe differ diff --git a/src/main.cpp b/src/main.cpp index ad2c7b9..85382fb 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1683,8 +1683,6 @@ int main(void) Vector3 hForward = { forwardVM.x, 0, forwardVM.z }; hForward = Vector3Normalize(hForward); - float swingVal = sinf(swingTime * PI); - // Hand position relative to camera Vector3 handPos = Vector3Add(camera3D.position, Vector3Scale(forwardVM, 0.45f)); handPos = Vector3Add(handPos, Vector3Scale(rightVM, 0.28f));