Fix compilation and finalize release v1.6.3

This commit is contained in:
Michael Howard 2026-04-23 15:26:22 -05:00
parent ccb22db10b
commit 9cf34891e2
4 changed files with 11 additions and 2 deletions

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@ -13,6 +13,17 @@ MorriCraft is a high-performance voxel engine built with C++ and Raylib. It feat
## Version History ## Version History
### v1.6.3 (Latest)
- **Atmospheric Music**: Added nighttime theme with dynamic crossfading based on time of day.
- **Viewmodel Improvements**: Stabilized the first-person arm and added billboard item rendering.
- **Tool Progression**: Implemented the Wooden Axe and Stick crafting system.
- **Block Durability**: Added hold-to-mine logic with visual breaking progress and tool speed multipliers.
### v1.5.2
- **Stability Fixes**: Resolved texture corruption and state-management bugs with workstations.
- **In-Game Clock**: Added a 12-hour AM/PM HUD clock and day/night status indicator.
- **Lighting Engine**: Implemented a global day/night cycle (300s) with dynamic sun/moon and world tinting.
### v1.4.2 ### v1.4.2
- **UI Redesign**: Overhauled the inventory and crafting windows to match the classic Minecraft layout. - **UI Redesign**: Overhauled the inventory and crafting windows to match the classic Minecraft layout.
- **Character Preview**: Added a player preview placeholder in the inventory. - **Character Preview**: Added a player preview placeholder in the inventory.

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@ -1683,8 +1683,6 @@ int main(void)
Vector3 hForward = { forwardVM.x, 0, forwardVM.z }; Vector3 hForward = { forwardVM.x, 0, forwardVM.z };
hForward = Vector3Normalize(hForward); hForward = Vector3Normalize(hForward);
float swingVal = sinf(swingTime * PI);
// Hand position relative to camera // Hand position relative to camera
Vector3 handPos = Vector3Add(camera3D.position, Vector3Scale(forwardVM, 0.45f)); Vector3 handPos = Vector3Add(camera3D.position, Vector3Scale(forwardVM, 0.45f));
handPos = Vector3Add(handPos, Vector3Scale(rightVM, 0.28f)); handPos = Vector3Add(handPos, Vector3Scale(rightVM, 0.28f));