MorriCraft v2.3.6: Dynamic Spawn Plateau centered on actual player location, ensuring Grassland biome consistency in negative coordinates

This commit is contained in:
Michael Howard 2026-04-25 17:35:38 -05:00
parent 3c6acb866a
commit 0a142d0713
11 changed files with 36 additions and 30 deletions

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@ -106,7 +106,7 @@ A pre-built `MorriCraft-Windows.zip` is available in the repository root.
## 📜 Version History
### v2.3.5 - Major Update: Enhanced Terrain Generation & Culling Fix (Current)
### v2.3.6 - Major Update: Dynamic Spawn Plateau & Biome Smoothing (Current)
- **Hunger System**: Added player hunger bar, starvation mechanics, and health regeneration when full.
- **Apple Item**: Added edible Apple item to restore hunger.
- **Grass Texture**: Improved `grass_top` texture with better pixel art.

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v2.3.5
v2.3.6

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v2.3.5
v2.3.6

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v2.3.5
v2.3.6

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v2.3.5
v2.3.6

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@ -395,7 +395,7 @@ void RebuildChunkRenderList(Chunk* chunk, int cx, int cz) {
unsigned char faces = GetExposedFaces(lx, ly, lz, chunk, nxM, nxP, nzM, nzP);
if (faces != 0) {
// Simple Torch Lighting (v2.3.5)
// Simple Torch Lighting (v2.3.6)
float blockLight = 0.0f;
Vector3 bPos = {(float)(worldX+lx), (float)ly, (float)(worldZ+lz)};
for (const auto& tp : torchPositions) {
@ -705,7 +705,7 @@ float FindSpawnY(int spawnX, int spawnZ) {
// Feet land at top of block (y + 0.5).
// We use +0.6f + 1.6f to ensure we start slightly ABOVE the block
// to avoid getting stuck in collision on frame 1.
// v2.3.5: Spawn higher (feet at y + 1.5, eyes at y + 3.1) to avoid ground-clipping
// v2.3.6: Spawn higher (feet at y + 1.5, eyes at y + 3.1) to avoid ground-clipping
return (float)y + 1.5f + 1.6f;
}
}
@ -746,10 +746,13 @@ void GenerateChunk(int cx, int cz) {
// Combine: broad hills (±12) + local detail (±4) = up to ±16 around Y=32
int height = 32 + (int)(continentNoise * 12.0f) + (int)(detailNoise * 4.0f);
// Spawn Plateau (v2.3.5): Smoothly flatten area around (0,0)
float distToSpawn = sqrtf(worldX * worldX + worldZ * worldZ);
if (distToSpawn < 12.0f) {
float plateauStrength = 1.0f - (distToSpawn / 12.0f);
// Spawn Plateau (v2.3.6): Center on ACTUAL spawn and force Grassland
float dx = worldX - spawnSavedX;
float dz = worldZ - spawnSavedZ;
float distToSpawn = sqrtf(dx * dx + dz * dz);
float plateauStrength = 0.0f;
if (distToSpawn < 24.0f) {
plateauStrength = 1.0f - (distToSpawn / 24.0f);
if (plateauStrength > 1.0f) plateauStrength = 1.0f;
// Force height towards 32 in the center
height = (int)(height * (1.0f - plateauStrength) + 32 * plateauStrength);
@ -758,9 +761,12 @@ void GenerateChunk(int cx, int cz) {
if (height < 10) height = 10;
if (height >= CHUNK_HEIGHT - 2) height = CHUNK_HEIGHT - 2;
// Biome noise: determines surface type (v2.3.5: 4x larger biomes)
// Biome noise: determines surface type (v2.3.6: 4x larger biomes)
float biomeNoise = fbm(worldX * 0.002f, worldZ * 0.002f, globalSeedHash + 77777);
// Force grassland in spawn plateau area
if (plateauStrength > 0.5f) biomeNoise = 0.0f;
for (int y = 0; y <= height; y++) {
if (y == 0) {
newChunk->blocks[x][y][z] = BEDROCK;
@ -1043,7 +1049,7 @@ int main(void)
// By default, windows have minimize, maximize, and close buttons on the top bar.
SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT);
InitWindow(screenWidth, screenHeight, "MorriCraft v2.3.5");
InitWindow(screenWidth, screenHeight, "MorriCraft v2.3.6");
LoadConfig();
SetExitKey(KEY_NULL); // Prevent ESC from closing the window
@ -1114,7 +1120,7 @@ int main(void)
float updateTimer = 0.0f;
float downloadProgress = 0.0f;
std::string latestVersion = "";
std::string localVersion = "v2.3.5"; // Default fallback
std::string localVersion = "v2.3.6"; // Default fallback
// Read local version
std::ifstream vfile("assets/version.txt");
@ -1726,7 +1732,7 @@ int main(void)
// --- GLOBAL TIME & AUDIO MANAGEMENT ---
float cycleLength = 600.0f; // Slower day cycle (v2.3.5: cut speed in half)
float cycleLength = 600.0f; // Slower day cycle (v2.3.6: cut speed in half)
if (currentState == GAMEPLAY) {
gameTime += GetFrameTime();
@ -2139,7 +2145,7 @@ int main(void)
}
NetSetBlock(hitX, hitY, hitZ, AIR);
// Tool Durability Logic (v2.3.5)
// Tool Durability Logic (v2.3.6)
InventorySlot* slot = &hotbar[activeHotbarSlot];
if (slot->maxDurability > 0) {
slot->durability--;
@ -2386,7 +2392,7 @@ int main(void)
DrawTextEx(customFont, "BACK", (Vector2){ backBtn.x + 70, backBtn.y + 10 }, 20, 1.0f, WHITE);
} else {
DrawTextEx(customFont, "Downloading update...", (Vector2){ (float)currentWidth/2 - 90, (float)currentHeight/2 - 60 }, 24, 1.0f, YELLOW);
// v2.3.5: Removed dynamic pulse to fix jitter
// v2.3.6: Removed dynamic pulse to fix jitter
int bw = 500, bh = 35;
Rectangle barBg = { (float)currentWidth/2 - bw/2, (float)currentHeight/2 - bh/2, (float)bw, (float)bh };
@ -2681,8 +2687,8 @@ int main(void)
DrawTexturePro(titleTexture, sourceRec, destRec, origin, 0.0f, WHITE);
EndMode2D();
// Show Version Number (v2.3.5) in Red
DrawTextEx(customFont, "v2.3.5", (Vector2){ 20, (float)currentHeight - 30 }, 22, 1.0f, RED);
// Show Version Number (v2.3.6) in Red
DrawTextEx(customFont, "v2.3.6", (Vector2){ 20, (float)currentHeight - 30 }, 22, 1.0f, RED);
// --- PLAYER NAME POPUP (IF MISSING) ---
if (playerName == "") {
@ -2860,7 +2866,7 @@ int main(void)
spawnSavedX = 0; spawnSavedY = -1; spawnSavedZ = 0;
}
// Load Chests (v2.3.5)
// Load Chests (v2.3.6)
chestInventories.clear();
std::ifstream cf("saves/" + currentWorldName + "/chests.dat", std::ios::binary);
if (cf.is_open()) {
@ -2878,7 +2884,7 @@ int main(void)
cf.close();
}
// Load Torches (v2.3.5)
// Load Torches (v2.3.6)
torchPositions.clear();
std::ifstream tf("saves/" + currentWorldName + "/torches.dat", std::ios::binary);
if (tf.is_open()) {
@ -3162,7 +3168,7 @@ int main(void)
snprintf(worldName, sizeof(worldName), "%s", currentWorldName.c_str());
worldNameLen = strlen(worldName);
gameTime = 150.0f; // Start new world at 7:00 AM (v2.3.5 adjusted for slower cycle)
gameTime = 150.0f; // Start new world at 7:00 AM (v2.3.6 adjusted for slower cycle)
if (serverMode) {
serverSocket = socket(AF_INET, SOCK_STREAM, 0);
@ -3328,7 +3334,7 @@ int main(void)
} else if (renderType == TORCH) {
for (Chunk* chunk : visibleChunks) {
for (auto& data : chunk->renderLists[TORCH]) {
// 3D Flickering Torch (v2.3.5)
// 3D Flickering Torch (v2.3.6)
float flicker = sinf(GetTime() * 12.0f) * 0.03f;
float h = 0.6f + flicker;
float w = 0.12f;
@ -3603,7 +3609,7 @@ int main(void)
(Vector2){ (float)(sx + (slotSize/2) - (countSize.x/2)), (float)(hotbarY + slotSize - 14) },
12, 1.0f, WHITE);
// Draw Hotbar Durability Bar (v2.3.5)
// Draw Hotbar Durability Bar (v2.3.6)
if (hotbar[s].maxDurability > 0 && hotbar[s].durability < hotbar[s].maxDurability) {
float durP = (float)hotbar[s].durability / hotbar[s].maxDurability;
int barW = slotSize - 10;
@ -3634,7 +3640,7 @@ int main(void)
DrawRectangleRec(slotRect, hov ? (Color){90,90,90,255} : (Color){60,60,60,255});
DrawRectangleLinesEx(slotRect, 2.0f, hov ? WHITE : (Color){100,100,100,200});
// Draw Durability Bar (v2.3.5)
// Draw Durability Bar (v2.3.6)
if (slot.maxDurability > 0 && slot.durability < slot.maxDurability) {
float durPercent = (float)slot.durability / slot.maxDurability;
int barW = slotRect.width - 10;
@ -3913,7 +3919,7 @@ int main(void)
}
}
if (hov && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) {
// Right click: pick up/place one (v2.3.5)
// Right click: pick up/place one (v2.3.6)
if (mouseHeldItem.blockType == AIR) {
if (chestInv[i].blockType != AIR && chestInv[i].count > 0) {
mouseHeldItem = InventorySlot(chestInv[i].blockType, 1);
@ -3960,7 +3966,7 @@ int main(void)
}
}
if (hov && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) {
// Right click logic for player inv in chest GUI (v2.3.5)
// Right click logic for player inv in chest GUI (v2.3.6)
if (mouseHeldItem.blockType == AIR) {
if (inventory[i].blockType != AIR && inventory[i].count > 0) {
mouseHeldItem = InventorySlot(inventory[i].blockType, 1);
@ -4146,7 +4152,7 @@ int main(void)
invf.close();
}
// Save Chests (v2.3.5)
// Save Chests (v2.3.6)
std::ofstream cf("saves/" + currentWorldName + "/chests.dat", std::ios::binary);
if (cf.is_open()) {
uint32_t count = (uint32_t)chestInventories.size();
@ -4162,7 +4168,7 @@ int main(void)
cf.close();
}
// Save Torches (v2.3.5)
// Save Torches (v2.3.6)
std::ofstream tf("saves/" + currentWorldName + "/torches.dat", std::ios::binary);
if (tf.is_open()) {
uint32_t count = (uint32_t)torchPositions.size();

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v2.3.5
v2.3.6