diff --git a/README.md b/README.md index 2bb284d..4303c66 100644 --- a/README.md +++ b/README.md @@ -106,7 +106,7 @@ A pre-built `MorriCraft-Windows.zip` is available in the repository root. ## 📜 Version History -### v2.3.5 - Major Update: Enhanced Terrain Generation & Culling Fix (Current) +### v2.3.6 - Major Update: Dynamic Spawn Plateau & Biome Smoothing (Current) - **Hunger System**: Added player hunger bar, starvation mechanics, and health regeneration when full. - **Apple Item**: Added edible Apple item to restore hunger. - **Grass Texture**: Improved `grass_top` texture with better pixel art. diff --git a/assets/version.txt b/assets/version.txt index 45a1606..e88a8f4 100644 --- a/assets/version.txt +++ b/assets/version.txt @@ -1 +1 @@ -v2.3.5 +v2.3.6 diff --git a/build-linux/MorriCraft b/build-linux/MorriCraft index 7d06900..c1bcd41 100755 Binary files a/build-linux/MorriCraft and b/build-linux/MorriCraft differ diff --git a/build-linux/assets/version.txt b/build-linux/assets/version.txt index 45a1606..e88a8f4 100644 --- a/build-linux/assets/version.txt +++ b/build-linux/assets/version.txt @@ -1 +1 @@ -v2.3.5 +v2.3.6 diff --git a/build-windows/MorriCraft.exe b/build-windows/MorriCraft.exe index d426783..74fd424 100755 Binary files a/build-windows/MorriCraft.exe and b/build-windows/MorriCraft.exe differ diff --git a/build-windows/assets/version.txt b/build-windows/assets/version.txt index 45a1606..e88a8f4 100644 --- a/build-windows/assets/version.txt +++ b/build-windows/assets/version.txt @@ -1 +1 @@ -v2.3.5 +v2.3.6 diff --git a/release/MorriCraft-Linux.zip b/release/MorriCraft-Linux.zip index 0850c5d..fc03f19 100644 Binary files a/release/MorriCraft-Linux.zip and b/release/MorriCraft-Linux.zip differ diff --git a/release/MorriCraft-Windows.zip b/release/MorriCraft-Windows.zip index 2b3a1df..fb68220 100644 Binary files a/release/MorriCraft-Windows.zip and b/release/MorriCraft-Windows.zip differ diff --git a/release/version.txt b/release/version.txt index 45a1606..e88a8f4 100644 --- a/release/version.txt +++ b/release/version.txt @@ -1 +1 @@ -v2.3.5 +v2.3.6 diff --git a/src/main.cpp b/src/main.cpp index 55ddae8..b3d0e17 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -395,7 +395,7 @@ void RebuildChunkRenderList(Chunk* chunk, int cx, int cz) { unsigned char faces = GetExposedFaces(lx, ly, lz, chunk, nxM, nxP, nzM, nzP); if (faces != 0) { - // Simple Torch Lighting (v2.3.5) + // Simple Torch Lighting (v2.3.6) float blockLight = 0.0f; Vector3 bPos = {(float)(worldX+lx), (float)ly, (float)(worldZ+lz)}; for (const auto& tp : torchPositions) { @@ -705,7 +705,7 @@ float FindSpawnY(int spawnX, int spawnZ) { // Feet land at top of block (y + 0.5). // We use +0.6f + 1.6f to ensure we start slightly ABOVE the block // to avoid getting stuck in collision on frame 1. - // v2.3.5: Spawn higher (feet at y + 1.5, eyes at y + 3.1) to avoid ground-clipping + // v2.3.6: Spawn higher (feet at y + 1.5, eyes at y + 3.1) to avoid ground-clipping return (float)y + 1.5f + 1.6f; } } @@ -746,10 +746,13 @@ void GenerateChunk(int cx, int cz) { // Combine: broad hills (±12) + local detail (±4) = up to ±16 around Y=32 int height = 32 + (int)(continentNoise * 12.0f) + (int)(detailNoise * 4.0f); - // Spawn Plateau (v2.3.5): Smoothly flatten area around (0,0) - float distToSpawn = sqrtf(worldX * worldX + worldZ * worldZ); - if (distToSpawn < 12.0f) { - float plateauStrength = 1.0f - (distToSpawn / 12.0f); + // Spawn Plateau (v2.3.6): Center on ACTUAL spawn and force Grassland + float dx = worldX - spawnSavedX; + float dz = worldZ - spawnSavedZ; + float distToSpawn = sqrtf(dx * dx + dz * dz); + float plateauStrength = 0.0f; + if (distToSpawn < 24.0f) { + plateauStrength = 1.0f - (distToSpawn / 24.0f); if (plateauStrength > 1.0f) plateauStrength = 1.0f; // Force height towards 32 in the center height = (int)(height * (1.0f - plateauStrength) + 32 * plateauStrength); @@ -758,9 +761,12 @@ void GenerateChunk(int cx, int cz) { if (height < 10) height = 10; if (height >= CHUNK_HEIGHT - 2) height = CHUNK_HEIGHT - 2; - // Biome noise: determines surface type (v2.3.5: 4x larger biomes) + // Biome noise: determines surface type (v2.3.6: 4x larger biomes) float biomeNoise = fbm(worldX * 0.002f, worldZ * 0.002f, globalSeedHash + 77777); + // Force grassland in spawn plateau area + if (plateauStrength > 0.5f) biomeNoise = 0.0f; + for (int y = 0; y <= height; y++) { if (y == 0) { newChunk->blocks[x][y][z] = BEDROCK; @@ -1043,7 +1049,7 @@ int main(void) // By default, windows have minimize, maximize, and close buttons on the top bar. SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT); - InitWindow(screenWidth, screenHeight, "MorriCraft v2.3.5"); + InitWindow(screenWidth, screenHeight, "MorriCraft v2.3.6"); LoadConfig(); SetExitKey(KEY_NULL); // Prevent ESC from closing the window @@ -1114,7 +1120,7 @@ int main(void) float updateTimer = 0.0f; float downloadProgress = 0.0f; std::string latestVersion = ""; - std::string localVersion = "v2.3.5"; // Default fallback + std::string localVersion = "v2.3.6"; // Default fallback // Read local version std::ifstream vfile("assets/version.txt"); @@ -1726,7 +1732,7 @@ int main(void) // --- GLOBAL TIME & AUDIO MANAGEMENT --- - float cycleLength = 600.0f; // Slower day cycle (v2.3.5: cut speed in half) + float cycleLength = 600.0f; // Slower day cycle (v2.3.6: cut speed in half) if (currentState == GAMEPLAY) { gameTime += GetFrameTime(); @@ -2139,7 +2145,7 @@ int main(void) } NetSetBlock(hitX, hitY, hitZ, AIR); - // Tool Durability Logic (v2.3.5) + // Tool Durability Logic (v2.3.6) InventorySlot* slot = &hotbar[activeHotbarSlot]; if (slot->maxDurability > 0) { slot->durability--; @@ -2386,7 +2392,7 @@ int main(void) DrawTextEx(customFont, "BACK", (Vector2){ backBtn.x + 70, backBtn.y + 10 }, 20, 1.0f, WHITE); } else { DrawTextEx(customFont, "Downloading update...", (Vector2){ (float)currentWidth/2 - 90, (float)currentHeight/2 - 60 }, 24, 1.0f, YELLOW); - // v2.3.5: Removed dynamic pulse to fix jitter + // v2.3.6: Removed dynamic pulse to fix jitter int bw = 500, bh = 35; Rectangle barBg = { (float)currentWidth/2 - bw/2, (float)currentHeight/2 - bh/2, (float)bw, (float)bh }; @@ -2681,8 +2687,8 @@ int main(void) DrawTexturePro(titleTexture, sourceRec, destRec, origin, 0.0f, WHITE); EndMode2D(); - // Show Version Number (v2.3.5) in Red - DrawTextEx(customFont, "v2.3.5", (Vector2){ 20, (float)currentHeight - 30 }, 22, 1.0f, RED); + // Show Version Number (v2.3.6) in Red + DrawTextEx(customFont, "v2.3.6", (Vector2){ 20, (float)currentHeight - 30 }, 22, 1.0f, RED); // --- PLAYER NAME POPUP (IF MISSING) --- if (playerName == "") { @@ -2860,7 +2866,7 @@ int main(void) spawnSavedX = 0; spawnSavedY = -1; spawnSavedZ = 0; } - // Load Chests (v2.3.5) + // Load Chests (v2.3.6) chestInventories.clear(); std::ifstream cf("saves/" + currentWorldName + "/chests.dat", std::ios::binary); if (cf.is_open()) { @@ -2878,7 +2884,7 @@ int main(void) cf.close(); } - // Load Torches (v2.3.5) + // Load Torches (v2.3.6) torchPositions.clear(); std::ifstream tf("saves/" + currentWorldName + "/torches.dat", std::ios::binary); if (tf.is_open()) { @@ -3162,7 +3168,7 @@ int main(void) snprintf(worldName, sizeof(worldName), "%s", currentWorldName.c_str()); worldNameLen = strlen(worldName); - gameTime = 150.0f; // Start new world at 7:00 AM (v2.3.5 adjusted for slower cycle) + gameTime = 150.0f; // Start new world at 7:00 AM (v2.3.6 adjusted for slower cycle) if (serverMode) { serverSocket = socket(AF_INET, SOCK_STREAM, 0); @@ -3328,7 +3334,7 @@ int main(void) } else if (renderType == TORCH) { for (Chunk* chunk : visibleChunks) { for (auto& data : chunk->renderLists[TORCH]) { - // 3D Flickering Torch (v2.3.5) + // 3D Flickering Torch (v2.3.6) float flicker = sinf(GetTime() * 12.0f) * 0.03f; float h = 0.6f + flicker; float w = 0.12f; @@ -3603,7 +3609,7 @@ int main(void) (Vector2){ (float)(sx + (slotSize/2) - (countSize.x/2)), (float)(hotbarY + slotSize - 14) }, 12, 1.0f, WHITE); - // Draw Hotbar Durability Bar (v2.3.5) + // Draw Hotbar Durability Bar (v2.3.6) if (hotbar[s].maxDurability > 0 && hotbar[s].durability < hotbar[s].maxDurability) { float durP = (float)hotbar[s].durability / hotbar[s].maxDurability; int barW = slotSize - 10; @@ -3634,7 +3640,7 @@ int main(void) DrawRectangleRec(slotRect, hov ? (Color){90,90,90,255} : (Color){60,60,60,255}); DrawRectangleLinesEx(slotRect, 2.0f, hov ? WHITE : (Color){100,100,100,200}); - // Draw Durability Bar (v2.3.5) + // Draw Durability Bar (v2.3.6) if (slot.maxDurability > 0 && slot.durability < slot.maxDurability) { float durPercent = (float)slot.durability / slot.maxDurability; int barW = slotRect.width - 10; @@ -3913,7 +3919,7 @@ int main(void) } } if (hov && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) { - // Right click: pick up/place one (v2.3.5) + // Right click: pick up/place one (v2.3.6) if (mouseHeldItem.blockType == AIR) { if (chestInv[i].blockType != AIR && chestInv[i].count > 0) { mouseHeldItem = InventorySlot(chestInv[i].blockType, 1); @@ -3960,7 +3966,7 @@ int main(void) } } if (hov && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) { - // Right click logic for player inv in chest GUI (v2.3.5) + // Right click logic for player inv in chest GUI (v2.3.6) if (mouseHeldItem.blockType == AIR) { if (inventory[i].blockType != AIR && inventory[i].count > 0) { mouseHeldItem = InventorySlot(inventory[i].blockType, 1); @@ -4146,7 +4152,7 @@ int main(void) invf.close(); } - // Save Chests (v2.3.5) + // Save Chests (v2.3.6) std::ofstream cf("saves/" + currentWorldName + "/chests.dat", std::ios::binary); if (cf.is_open()) { uint32_t count = (uint32_t)chestInventories.size(); @@ -4162,7 +4168,7 @@ int main(void) cf.close(); } - // Save Torches (v2.3.5) + // Save Torches (v2.3.6) std::ofstream tf("saves/" + currentWorldName + "/torches.dat", std::ios::binary); if (tf.is_open()) { uint32_t count = (uint32_t)torchPositions.size(); diff --git a/version.txt b/version.txt index 45a1606..e88a8f4 100644 --- a/version.txt +++ b/version.txt @@ -1 +1 @@ -v2.3.5 +v2.3.6