RealmFiles/Heap/Heap40205.txt

153 lines
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subclass Pile of Stuff of WorldObject
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
top = $0
left = $0
bottom = $0
right = $0
canTrack = $0
canDrag = $0
state = $0
priority = $0
plane = $0
x = $0
y = $0
z = $0
scaleX = $80 ; 128, lastKey
scaleY = $80 ; 128, lastKey
maxScale = $80 ; 128, lastKey
fixPriority = $0
seenRect = $0
view = $ffff ; -1
loop = $0
cel = $0
bitmap = $0
scaleSignal = $8 ; fixPriority
magnifier = $0
signal = $21 ; 33, '!', key
client = $0
clut = $0
heading = $0
noun = $0
case = $0
modNum = $ffff ; -1
sightAngle = $28 ; 40, '(', style
actions = $0
onMeCheck = $0
approachX = $0
approachY = $0
approachDist = $32 ; 50, '2', edit
_approachVerbs = $0
_actionVerbs = $0
xScaleAdj = $64 ; 100, 'd', moveDone
yScaleAdj = $64 ; 100, 'd', moveDone
doBaseLine = $0
yStep = $2
brLeft = $0
brTop = $0
brRight = $0
brBottom = $0
baseSetter = $0
cycleSpeed = $6 ; maxScale
script = $0
cycler = $0
timer = $0
scaler = $0
detailLevel = $0
xLast = $0
yLast = $0
xStep = $3 ; z
origStep = $302 ; 770, pBrowNum
moveSpeed = $6 ; maxScale
blocks = $0
mover = $0
looper = $0
viewer = $0
avoider = $0
code = $0
pName = string_013a ; "Pile O' Stuff"
pBaseList = $0
pMsgStr = $0
pIDName = $0
pDirectObject = $0
pIndirectObject = $0
pDispose = $0
pMover = $0
pLastMover = $0
pUser = $0
pUpdatorList = $0
pUpdateClient = $0
pUpdateObj = $0
pColor = $0
pClutStart = $0
pPaused = $0
pMode = $1
pLastMode = $1
pAction = $1d ; 29, brTop
pBaseView = $ffff ; -1
pServIDLo = $ffff ; -1
pServIDHi = $ffff ; -1
pPlayMovie = $1
pSendMovie = $1
pMovieDelay = $0
pLastTicks = $0
pAffectedLo = $0
pAffectedHi = $0
pPolygon = $0
pAddedPolygon = $0
pOutgoingMovie = $0
pRoom = $0
pRoomNum = $ffff ; -1
pMovieCmd = $0
pBitmapBased = $0
pDoScaler = $1
pHidden = $0
pStrength = $0
pDexterity = $0
pIntelligence = $0
pEndurance = $0
pValue = $0
pManaValue = $0
pLevel = $0
pMana = $0
pManaMax = $0
pHealth = $0
pHealthHi = $0
pHealthMax = $0
pHealthMaxHi = $0
pStamina = $0
pStaminaMax = $0
pAlignment = $80 ; 128, lastKey
pArmorClass = $0
pApproachScript = $0
pMoney = $0
pRecordMotion = $0
pWeapon = $0
pCombatGroup = $0
pInvisibleClut = $0
pFrozenClut = $0
pMsgFile = $0
pDestLoop = $ffff ; -1
pHeadingCue = $0
pBaseBitsLo = $0
pBaseBitsHi = $0
pSoundGroup = $0
pMergeDistance = $32 ; 50, '2', edit
pMergeCount = $3 ; z
pThresholdCount = $2
pOwner = $0
centerOn()
buildBaseList()
give()
updateDisplay()
makePiles()
unMakePile()
}
string_012c = "Pile of Stuff"
string_013a = "Pile O' Stuff"