RealmFiles/Heap/Heap40207.txt

170 lines
3.3 KiB
Plaintext

local[$6] =
{
$0, $0, string_015e, string_0169, string_0171, string_0178
}
instance CreateAttackStanceBitmap of Code
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
doit()
}
instance CreateHeadBitmap of Code
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
doit()
}
instance CreateStandBitmap of Code
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
doit()
}
subclass ArmorInfo of Obj
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
pType = $0
pRating = $0
pCondition = $0
dispose()
}
subclass CharInfo of Obj
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
pIsSelf = $0
pName = $0
pTitle = $0
pProfession = $0
pBiography = $0
pLevel = $0
pStrength = $0
pDexterity = $0
pIntelligence = $0
pEndurance = $0
pHealth = $0
pHealthHi = $0
pHealthMax = $0
pHealthMaxHi = $0
pKnowledge = $0
pKnowledgeMax = $0
pCarry = $0
pCarryMax = $0
pExperience = $0
pBuildPoints = $0
pArmorRating = $0
pPvp = $0
pAlignment = $0
pWanted = $0
pBounty = $0
pFace = $0
pFaceWidth = $0
pFaceHeight = $0
pAttackStance = $0
pAttackWidth = $0
pAttackHeight = $0
pStand = $0
pArmorInfoList = $0
pWeaponName = $0
pWeaponDamageMin= $0
pWeaponDamageMax= $0
pWeaponCondition= $0
pAttacksPerRound= $0
pDodgesPerRound = $0
pBlocksPerRound = $0
pAttackDamageMin= $0
pAttackDamageMax= $0
pMovementRate = $0
pSkillArray = $0
pStatusArray = $0
pNPCKills = $0
pPKills = $0
pManaDrain = $0
pMeleeArmorPierce= $0
pEvilMDM = $0
pGoodMDM = $0
pAccountType = $0
pBillingDate = $0
pAccountID = $0
pCredits = $0
pCoppers = $0
pCastResist = $0
pSpellResist = $0
nRights = $0
pMeleeMod = $0
pSpellMod = $0
pOldLevel = $0
pUpdateBio = $0
pUpdateTitle = $0
init()
dispose()
show()
getAffectedState()
}
instance GetCharacterInfo of DemonsScript
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
init()
dispose()
handleError()
changeState()
}
subclass CreateLookDialog of Code
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
doit()
}
string_015e = "Adventurer"
string_0169 = "Warrior"
string_0171 = "Wizard"
string_0178 = "Thief"
string_017e = "CreateAttackStanceBitmap"
string_0197 = "CreateHeadBitmap"
string_01a8 = "CreateStandBitmap"
string_01ba = "ArmorInfo"
string_01c4 = "CharInfo"
string_01cd = ""
string_01ce = "GetCharacterInfo"
string_01df = "CreateLookDialog"