RealmFiles/Heap/Heap40117.txt

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subclass ShopList of List
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
elements = $0
size = $0
nextNode = $0
pOwner = $0
}
instance exitBtn of gameBarBtn
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
top = $0
left = $0
bottom = $0
right = $0
canTrack = $1
canDrag = $0
state = $403 ; 1027, pLevel
priority = $0
plane = $0
x = $0
y = $0
z = $0
scaleX = $80 ; 128, lastKey
scaleY = $80 ; 128, lastKey
maxScale = $80 ; 128, lastKey
fixPriority = $0
seenRect = $0
view = $232a ; 9002
loop = $0
cel = $0
bitmap = $0
scaleSignal = $0
magnifier = $0
signal = $0
client = $0
clut = $0
value = $0
font = $0
dimmed = $0
fore = $ffff ; -1
back = $ffff ; -1
skip = $fe ; 254, strIndex
borderColor = $ffff ; -1
hiColor = $0
borderSize = $1
drawCode = $0
handler = $0
helpStr = $0
key = $0
text = string_0505 ; "Exit"
mode = $1
wide = $0
btnType = $0
textRect = $0
iconView = $0
normalColor = $ffff ; -1
selectColor = $ffff ; -1
chosenColor = $ffff ; -1
dimColor = $ffff ; -1
buttonSet = $0
buttonPtr = $0
checkMark = $0
lastState = $0
textOffsetX = $0
textOffsetY = $0
}
instance BulkCountStr of Str
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
data = $0
type = $3 ; z
}
instance BuyBulkCrystals of Code
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
doit()
}
instance buyBtn of gameBarBtn
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
top = $0
left = $0
bottom = $0
right = $0
canTrack = $1
canDrag = $0
state = $401 ; 1025, pPoisonResistance
priority = $0
plane = $0
x = $0
y = $0
z = $0
scaleX = $80 ; 128, lastKey
scaleY = $80 ; 128, lastKey
maxScale = $80 ; 128, lastKey
fixPriority = $0
seenRect = $0
view = $232a ; 9002
loop = $0
cel = $0
bitmap = $0
scaleSignal = $0
magnifier = $0
signal = $0
client = $0
clut = $0
value = $0
font = $0
dimmed = $0
fore = $ffff ; -1
back = $ffff ; -1
skip = $fe ; 254, strIndex
borderColor = $ffff ; -1
hiColor = $0
borderSize = $1
drawCode = $0
handler = $0
helpStr = $0
key = $0
text = string_056c ; "Buy"
mode = $1
wide = $0
btnType = $0
textRect = $0
iconView = $0
normalColor = $ffff ; -1
selectColor = $ffff ; -1
chosenColor = $ffff ; -1
dimColor = $ffff ; -1
buttonSet = $0
buttonPtr = $0
checkMark = $0
lastState = $0
textOffsetX = $0
textOffsetY = $0
handleError()
choose()
cue()
}
instance lookBtn of gameBarBtn
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
top = $0
left = $0
bottom = $0
right = $0
canTrack = $1
canDrag = $0
state = $401 ; 1025, pPoisonResistance
priority = $0
plane = $0
x = $0
y = $0
z = $0
scaleX = $80 ; 128, lastKey
scaleY = $80 ; 128, lastKey
maxScale = $80 ; 128, lastKey
fixPriority = $0
seenRect = $0
view = $232a ; 9002
loop = $0
cel = $0
bitmap = $0
scaleSignal = $0
magnifier = $0
signal = $0
client = $0
clut = $0
value = $0
font = $0
dimmed = $0
fore = $ffff ; -1
back = $ffff ; -1
skip = $fe ; 254, strIndex
borderColor = $ffff ; -1
hiColor = $0
borderSize = $1
drawCode = $0
handler = $0
helpStr = $0
key = $0
text = string_0849 ; "Look At"
mode = $1
wide = $0
btnType = $0
textRect = $0
iconView = $0
normalColor = $ffff ; -1
selectColor = $ffff ; -1
chosenColor = $ffff ; -1
dimColor = $ffff ; -1
buttonSet = $0
buttonPtr = $0
checkMark = $0
lastState = $0
textOffsetX = $0
textOffsetY = $0
handleError()
choose()
cue()
}
instance prevBtn of gameBarBtn
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
top = $0
left = $0
bottom = $0
right = $0
canTrack = $1
canDrag = $0
state = $401 ; 1025, pPoisonResistance
priority = $0
plane = $0
x = $0
y = $0
z = $0
scaleX = $80 ; 128, lastKey
scaleY = $80 ; 128, lastKey
maxScale = $80 ; 128, lastKey
fixPriority = $0
seenRect = $0
view = $232a ; 9002
loop = $0
cel = $0
bitmap = $0
scaleSignal = $0
magnifier = $0
signal = $0
client = $0
clut = $0
value = $0
font = $0
dimmed = $0
fore = $ffff ; -1
back = $ffff ; -1
skip = $fe ; 254, strIndex
borderColor = $ffff ; -1
hiColor = $0
borderSize = $1
drawCode = $0
handler = $0
helpStr = $0
key = $0
text = string_0874 ; "Previous"
mode = $1
wide = $0
btnType = $0
textRect = $0
iconView = $0
normalColor = $ffff ; -1
selectColor = $ffff ; -1
chosenColor = $ffff ; -1
dimColor = $ffff ; -1
buttonSet = $0
buttonPtr = $0
checkMark = $0
lastState = $0
textOffsetX = $0
textOffsetY = $0
choose()
}
instance browseBtn of gameBarBtn
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
top = $0
left = $0
bottom = $0
right = $0
canTrack = $1
canDrag = $0
state = $401 ; 1025, pPoisonResistance
priority = $0
plane = $0
x = $0
y = $0
z = $0
scaleX = $80 ; 128, lastKey
scaleY = $80 ; 128, lastKey
maxScale = $80 ; 128, lastKey
fixPriority = $0
seenRect = $0
view = $232a ; 9002
loop = $0
cel = $0
bitmap = $0
scaleSignal = $0
magnifier = $0
signal = $0
client = $0
clut = $0
value = $0
font = $0
dimmed = $0
fore = $ffff ; -1
back = $ffff ; -1
skip = $fe ; 254, strIndex
borderColor = $ffff ; -1
hiColor = $0
borderSize = $1
drawCode = $0
handler = $0
helpStr = $0
key = $0
text = string_0885 ; "Browse"
mode = $1
wide = $0
btnType = $0
textRect = $0
iconView = $0
normalColor = $ffff ; -1
selectColor = $ffff ; -1
chosenColor = $ffff ; -1
dimColor = $ffff ; -1
buttonSet = $0
buttonPtr = $0
checkMark = $0
lastState = $0
textOffsetX = $0
textOffsetY = $0
choose()
}
instance topBtn of gameBarBtn
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
top = $0
left = $0
bottom = $0
right = $0
canTrack = $1
canDrag = $0
state = $401 ; 1025, pPoisonResistance
priority = $0
plane = $0
x = $0
y = $0
z = $0
scaleX = $80 ; 128, lastKey
scaleY = $80 ; 128, lastKey
maxScale = $80 ; 128, lastKey
fixPriority = $0
seenRect = $0
view = $232a ; 9002
loop = $0
cel = $0
bitmap = $0
scaleSignal = $0
magnifier = $0
signal = $0
client = $0
clut = $0
value = $0
font = $0
dimmed = $0
fore = $ffff ; -1
back = $ffff ; -1
skip = $fe ; 254, strIndex
borderColor = $ffff ; -1
hiColor = $0
borderSize = $1
drawCode = $0
handler = $0
helpStr = $0
key = $0
text = string_0896 ; "Top"
mode = $1
wide = $0
btnType = $0
textRect = $0
iconView = $0
normalColor = $ffff ; -1
selectColor = $ffff ; -1
chosenColor = $ffff ; -1
dimColor = $ffff ; -1
buttonSet = $0
buttonPtr = $0
checkMark = $0
lastState = $0
textOffsetX = $0
textOffsetY = $0
choose()
}
subclass TradeDlg of FancyDialog
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
elements = $0
size = $0
nextNode = $0
title = $0
font = $0
plane = $0
curItem = $0
caller = $0
seconds = $0
lastSeconds = $0
ticks = $0
state = $0
eatTheMice = $0
modal = $1
hidden = $0
keepDialog = $0
priority = $0
savedCursor = $0
prevItem = $0
selectHandler = $0
curShowMouseObj = $0
retObject = $0
retSelector = $0
disposeList = $0
pItemList = $0
pItemSelector = $0
pHandleInput = $0
pAssets = $0
pPoints = $0
pItemAmt = $0
pShopId = $0
pNameText = $0
pPriceText = $0
init()
dispose()
handleEvent()
fromPacket()
buildList()
buildSelector()
newList()
getAssets()
getBuildPoints()
}
subclass CategoryInput of Code
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
pDlg = $0
doit()
}
subclass StoreItem of BitMap
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
top = $0
left = $0
bottom = $0
right = $0
canTrack = $0
canDrag = $0
state = $0
priority = $0
plane = $0
x = $0
y = $0
z = $0
scaleX = $80 ; 128, lastKey
scaleY = $80 ; 128, lastKey
maxScale = $80 ; 128, lastKey
fixPriority = $0
seenRect = $0
view = $ffff ; -1
loop = $0
cel = $0
bitmap = $0
scaleSignal = $0
magnifier = $0
signal = $0
client = $0
clut = $0
pOwner = $0
pName = $0
pClutStart = $0
pColor = $0
pClut = $0
init()
dispose()
width()
height()
addToCast()
draw()
setName()
}
subclass CategoryItem of StoreItem
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
top = $0
left = $0
bottom = $0
right = $0
canTrack = $0
canDrag = $0
state = $0
priority = $0
plane = $0
x = $0
y = $0
z = $0
scaleX = $80 ; 128, lastKey
scaleY = $80 ; 128, lastKey
maxScale = $80 ; 128, lastKey
fixPriority = $0
seenRect = $0
view = $ffff ; -1
loop = $0
cel = $0
bitmap = $0
scaleSignal = $0
magnifier = $0
signal = $0
client = $0
clut = $0
pOwner = $0
pName = $0
pClutStart = $0
pColor = $0
pClut = $0
pList = $0
init()
dispose()
}
subclass TradeItem of StoreItem
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
top = $0
left = $0
bottom = $0
right = $0
canTrack = $0
canDrag = $0
state = $0
priority = $0
plane = $0
x = $0
y = $0
z = $0
scaleX = $80 ; 128, lastKey
scaleY = $80 ; 128, lastKey
maxScale = $80 ; 128, lastKey
fixPriority = $0
seenRect = $0
view = $ffff ; -1
loop = $0
cel = $0
bitmap = $0
scaleSignal = $0
magnifier = $0
signal = $0
client = $0
clut = $0
pOwner = $0
pName = $0
pClutStart = $0
pColor = $0
pClut = $0
pPrice = $0
pIndex = $0
pType = $0
dispose()
draw()
}
string_04fc = "ShopList"
string_0505 = "Exit"
string_050a = "exitBtn"
string_0512 = "BulkCountStr"
string_051f = "You must specify a number that is greater than 0."
string_0551 = "Okay"
string_0556 = "Error"
string_055c = "BuyBulkCrystals"
string_056c = "Buy"
string_0570 = "1"
string_0572 = "How many mana crystals do you want to purchase?"
string_05a2 = "Cancel"
string_05a9 = "Bulk Buy"
string_05b2 = "You have aquired a %s spell."
string_05cf = "You purchased the %s."
string_05e5 = "You purchased the crystals."
string_0601 = "gold to purchase the %s spell."
string_0620 = "build points to improve your\n" \
"%s skill!"
string_0647 = "gold to purchase the %s."
string_0660 = "gold to purchase the crystals."
string_067f = "I am unable to fulfill your request because\n" \
"you haven't enough %s"
string_06c1 = "My apologies, I cannot sell you the %s because it would be too heavy for you to carry.\n" \
"You may try dropping something or store another item in a pack.\n"
string_0759 = "My apologies, I cannot sell you the %s because it would be to bulky for you to carry.\n" \
"You may have to drop something or store another item in a pack.\n"
string_07f0 = "My apologies leige, but you have learned all you can of %s.\n"
string_082d = "You cannot buy that."
string_0842 = "buyBtn"
string_0849 = "Look At"
string_0851 = "You cannot see it clearly."
string_086c = "lookBtn"
string_0874 = "Previous"
string_087d = "prevBtn"
string_0885 = "Browse"
string_088c = "browseBtn"
string_0896 = "Top"
string_089a = "topBtn"
string_08a1 = "Category"
string_08aa = "Price"
string_08b0 = "Available gold:\n" \
"%s"
string_08c3 = "Your build points:\n" \
"%d"
string_08d9 = "I am sorry, I have nothing\n" \
"to sell you right now."
string_090b = "Item"
string_0910 = "I have nothing to sell you."
string_092c = "TradeDlg"
string_0935 = "CategoryInput"
string_0943 = "StoreItem"
string_094d = "CategoryItem"
string_095a = "%s"
string_095d = "TradeItem"