RealmFiles/Heap/Heap40004.txt

589 lines
14 KiB
Plaintext

local[$1] =
{
$0
}
instance HandsOnCode of Script
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
cue()
}
subclass <NIL> of Object
{
pDirectObject = $0
pIndirectObject = $0
getNextVerb()
clearQueue()
}
subclass NullMover of Motion
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
caller = $0
x = $0
y = $0
dx = $0
dy = $0
b_moveCnt = $0
b_i1 = $0
b_i2 = $0
b_di = $0
b_xAxis = $0
b_incr = $0
completed = $0
xLast = $0
yLast = $0
pImmediateCue = $0
doit()
}
subclass Money of WorldObject
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
top = $0
left = $0
bottom = $0
right = $0
canTrack = $0
canDrag = $0
state = $0
priority = $0
plane = $0
x = $0
y = $0
z = $0
scaleX = $80 ; 128, lastKey
scaleY = $80 ; 128, lastKey
maxScale = $80 ; 128, lastKey
fixPriority = $0
seenRect = $0
view = $c544 ; -15036
loop = $0
cel = $0
bitmap = $0
scaleSignal = $8 ; fixPriority
magnifier = $0
signal = $21 ; 33, '!', key
client = $0
clut = $0
heading = $0
noun = $0
case = $0
modNum = $ffff ; -1
sightAngle = $28 ; 40, '(', style
actions = $0
onMeCheck = $0
approachX = $0
approachY = $0
approachDist = $32 ; 50, '2', edit
_approachVerbs = $0
_actionVerbs = $0
xScaleAdj = $64 ; 100, 'd', moveDone
yScaleAdj = $64 ; 100, 'd', moveDone
doBaseLine = $0
yStep = $2
brLeft = $0
brTop = $0
brRight = $0
brBottom = $0
baseSetter = $0
cycleSpeed = $6 ; maxScale
script = $0
cycler = $0
timer = $0
scaler = $0
detailLevel = $0
xLast = $0
yLast = $0
xStep = $3 ; z
origStep = $302 ; 770, pBrowNum
moveSpeed = $6 ; maxScale
blocks = $0
mover = $0
looper = $0
viewer = $0
avoider = $0
code = $0
pName = string_048c ; ""
pBaseList = $0
pMsgStr = $0
pIDName = $0
pDirectObject = $0
pIndirectObject = $0
pDispose = $0
pMover = $0
pLastMover = $0
pUser = $0
pUpdatorList = $0
pUpdateClient = $0
pUpdateObj = $0
pColor = $0
pClutStart = $0
pPaused = $0
pMode = $1
pLastMode = $1
pAction = $1d ; 29, brTop
pBaseView = $ffff ; -1
pServIDLo = $ffff ; -1
pServIDHi = $ffff ; -1
pPlayMovie = $1
pSendMovie = $1
pMovieDelay = $0
pLastTicks = $0
pAffectedLo = $0
pAffectedHi = $0
pPolygon = $0
pAddedPolygon = $0
pOutgoingMovie = $0
pRoom = $0
pRoomNum = $ffff ; -1
pMovieCmd = $0
pBitmapBased = $0
pDoScaler = $1
pHidden = $0
pStrength = $0
pDexterity = $0
pIntelligence = $0
pEndurance = $0
pValue = $0
pManaValue = $0
pLevel = $0
pMana = $0
pManaMax = $0
pHealth = $0
pHealthHi = $0
pHealthMax = $0
pHealthMaxHi = $0
pStamina = $0
pStaminaMax = $0
pAlignment = $80 ; 128, lastKey
pArmorClass = $0
pApproachScript = $0
pMoney = $1
pRecordMotion = $0
pWeapon = $0
pCombatGroup = $0
pInvisibleClut = $0
pFrozenClut = $0
pMsgFile = $0
pDestLoop = $ffff ; -1
pHeadingCue = $0
pBaseBitsLo = $0
pBaseBitsHi = $0
pSoundGroup = $0
pDenomination = $0
pContainerButton= $0
pOwner = $0
buildBaseList()
buildVerbList()
see()
}
subclass Mana of WorldObject
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
top = $0
left = $0
bottom = $0
right = $0
canTrack = $0
canDrag = $0
state = $0
priority = $0
plane = $0
x = $0
y = $0
z = $0
scaleX = $80 ; 128, lastKey
scaleY = $80 ; 128, lastKey
maxScale = $80 ; 128, lastKey
fixPriority = $0
seenRect = $0
view = $c5a8 ; -14936
loop = $0
cel = $0
bitmap = $0
scaleSignal = $8 ; fixPriority
magnifier = $0
signal = $21 ; 33, '!', key
client = $0
clut = $0
heading = $0
noun = $0
case = $0
modNum = $ffff ; -1
sightAngle = $28 ; 40, '(', style
actions = $0
onMeCheck = $0
approachX = $0
approachY = $0
approachDist = $32 ; 50, '2', edit
_approachVerbs = $0
_actionVerbs = $0
xScaleAdj = $64 ; 100, 'd', moveDone
yScaleAdj = $64 ; 100, 'd', moveDone
doBaseLine = $0
yStep = $2
brLeft = $0
brTop = $0
brRight = $0
brBottom = $0
baseSetter = $0
cycleSpeed = $6 ; maxScale
script = $0
cycler = $0
timer = $0
scaler = $0
detailLevel = $0
xLast = $0
yLast = $0
xStep = $3 ; z
origStep = $302 ; 770, pBrowNum
moveSpeed = $6 ; maxScale
blocks = $0
mover = $0
looper = $0
viewer = $0
avoider = $0
code = $0
pName = string_048c ; ""
pBaseList = $0
pMsgStr = $0
pIDName = $0
pDirectObject = $0
pIndirectObject = $0
pDispose = $0
pMover = $0
pLastMover = $0
pUser = $0
pUpdatorList = $0
pUpdateClient = $0
pUpdateObj = $0
pColor = $0
pClutStart = $0
pPaused = $0
pMode = $1
pLastMode = $1
pAction = $1d ; 29, brTop
pBaseView = $c5a8 ; -14936
pServIDLo = $ffff ; -1
pServIDHi = $ffff ; -1
pPlayMovie = $1
pSendMovie = $1
pMovieDelay = $0
pLastTicks = $0
pAffectedLo = $0
pAffectedHi = $0
pPolygon = $0
pAddedPolygon = $0
pOutgoingMovie = $0
pRoom = $0
pRoomNum = $ffff ; -1
pMovieCmd = $0
pBitmapBased = $0
pDoScaler = $1
pHidden = $0
pStrength = $0
pDexterity = $0
pIntelligence = $0
pEndurance = $0
pValue = $0
pManaValue = $0
pLevel = $0
pMana = $0
pManaMax = $0
pHealth = $0
pHealthHi = $0
pHealthMax = $0
pHealthMaxHi = $0
pStamina = $0
pStaminaMax = $0
pAlignment = $80 ; 128, lastKey
pArmorClass = $0
pApproachScript = $0
pMoney = $1
pRecordMotion = $0
pWeapon = $0
pCombatGroup = $0
pInvisibleClut = $0
pFrozenClut = $0
pMsgFile = $0
pDestLoop = $ffff ; -1
pHeadingCue = $0
pBaseBitsLo = $0
pBaseBitsHi = $0
pSoundGroup = $0
pDenomination = $0
pContainerButton= $0
pOwner = $0
buildBaseList()
buildVerbList()
see()
}
subclass WorldEgo of WorldActor
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
top = $0
left = $0
bottom = $0
right = $0
canTrack = $0
canDrag = $0
state = $0
priority = $0
plane = $0
x = $0
y = $0
z = $0
scaleX = $80 ; 128, lastKey
scaleY = $80 ; 128, lastKey
maxScale = $80 ; 128, lastKey
fixPriority = $0
seenRect = $0
view = $ffff ; -1
loop = $0
cel = $0
bitmap = $0
scaleSignal = $8 ; fixPriority
magnifier = $0
signal = $21 ; 33, '!', key
client = $0
clut = $0
heading = $0
noun = $0
case = $0
modNum = $ffff ; -1
sightAngle = $28 ; 40, '(', style
actions = $0
onMeCheck = $0
approachX = $0
approachY = $0
approachDist = $32 ; 50, '2', edit
_approachVerbs = $0
_actionVerbs = $0
xScaleAdj = $64 ; 100, 'd', moveDone
yScaleAdj = $64 ; 100, 'd', moveDone
doBaseLine = $0
yStep = $2
brLeft = $0
brTop = $0
brRight = $0
brBottom = $0
baseSetter = $0
cycleSpeed = $6 ; maxScale
script = $0
cycler = $0
timer = $0
scaler = $0
detailLevel = $0
xLast = $0
yLast = $0
xStep = $3 ; z
origStep = $302 ; 770, pBrowNum
moveSpeed = $6 ; maxScale
blocks = $0
mover = $0
looper = $0
viewer = $0
avoider = $0
code = $0
pName = $0
pBaseList = $0
pMsgStr = $0
pIDName = $0
pDirectObject = $0
pIndirectObject = $0
pDispose = $0
pMover = $0
pLastMover = $0
pUser = $0
pUpdatorList = $0
pUpdateClient = $0
pUpdateObj = $0
pColor = $0
pClutStart = $0
pPaused = $0
pMode = $1
pLastMode = $1
pAction = $1
pBaseView = $ffff ; -1
pServIDLo = $ffff ; -1
pServIDHi = $ffff ; -1
pPlayMovie = $0
pSendMovie = $1
pMovieDelay = $0
pLastTicks = $0
pAffectedLo = $0
pAffectedHi = $0
pPolygon = $ffff ; -1
pAddedPolygon = $0
pOutgoingMovie = $0
pRoom = $0
pRoomNum = $ffff ; -1
pMovieCmd = $0
pBitmapBased = $0
pDoScaler = $1
pHidden = $0
pStrength = $0
pDexterity = $0
pIntelligence = $0
pEndurance = $0
pValue = $0
pManaValue = $0
pLevel = $0
pMana = $0
pManaMax = $0
pHealth = $0
pHealthHi = $0
pHealthMax = $0
pHealthMaxHi = $0
pStamina = $0
pStaminaMax = $0
pAlignment = $80 ; 128, lastKey
pArmorClass = $0
pApproachScript = $0
pMoney = $0
pRecordMotion = $1
pWeapon = $0
pCombatGroup = $0
pInvisibleClut = $0
pFrozenClut = $0
pMsgFile = $0
pDestLoop = $ffff ; -1
pHeadingCue = $0
pBaseBitsLo = $0
pBaseBitsHi = $0
pSoundGroup = $0
pHead = $0
pSittingOn = $0
pCombatX = $0
pCombatY = $0
pStep = $0
pEntryX = $ffff ; -1
pEntryY = $ffff ; -1
pWhoToFollow = $0
pReady = $1
pHeadOrigin = $0
pHeadBitmaps = $0
pShirtView = $ffff ; -1
pPantsView = $ffff ; -1
pShoesView = $ffff ; -1
pBeltView = $ffff ; -1
pWristView = $ffff ; -1
pBaldricView = $ffff ; -1
pRobeView = $ffff ; -1
pCowlView = $ffff ; -1
pSkirtView = $ffff ; -1
pWeaponView = $ffff ; -1
pShieldView = $ffff ; -1
pHelmetView = $ffff ; -1
pFriend = $0
pPeaceful = $1
pBarIndex = $ffff ; -1
edgeHit = $0
pChatTarget = $0
pInit = $1
pMsgCount = $0
pLastNoun = $ffff ; -1
pLastVerb = $ffff ; -1
pMoneyObj = $0
pManaObj = $0
pTargetting = $0
pClient = $0
init()
doit()
handleEvent()
hide()
buildVerbList()
handleVerb()
see()
showContents()
stopAction()
setMode()
clearMode()
restoreMode()
fromPacket()
setValue()
setManaValue()
isWizard()
startTargetting()
stopTargetting()
setPassword()
}
instance LookAtCharacter of DemonsScript
{
scratch = $0
pModule = $ffff ; -1
pLine = $ffff ; -1
client = $0
state = $ffff ; -1
start = $0
timer = $0
cycles = $0
seconds = $0
lastSeconds = $0
ticks = $0
lastTicks = $0
register = $0
script = $0
caller = $0
next = $0
number = $0
pRoom = $0
changeState()
}
string_0470 = "HandsOnCode"
string_047c = "NullMover"
string_0486 = "Money"
string_048c = ""
string_048d = "You see %s in your money bag."
string_04ab = "You see your empty money bag!"
string_04c9 = "Mana"
string_04ce = "You see %s in your crystal sack."
string_04ef = "You see your empty crystal sack!"
string_0510 = "Choose target..."
string_0521 = "Choose grid location..."
string_0539 = "Choose location..."
string_054c = "You are too far away to attack.\n"
string_056d = "That is not a valid target.\n"
string_058a = "WorldEgo"
string_0593 = "LookAtCharacter"