local[$6] = { $0, $0, string_015e, string_0169, string_0171, string_0178 } instance CreateAttackStanceBitmap of Code { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 doit() } instance CreateHeadBitmap of Code { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 doit() } instance CreateStandBitmap of Code { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 doit() } subclass ArmorInfo of Obj { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pType = $0 pRating = $0 pCondition = $0 dispose() } subclass CharInfo of Obj { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pIsSelf = $0 pName = $0 pTitle = $0 pProfession = $0 pBiography = $0 pLevel = $0 pStrength = $0 pDexterity = $0 pIntelligence = $0 pEndurance = $0 pHealth = $0 pHealthHi = $0 pHealthMax = $0 pHealthMaxHi = $0 pKnowledge = $0 pKnowledgeMax = $0 pCarry = $0 pCarryMax = $0 pExperience = $0 pBuildPoints = $0 pArmorRating = $0 pPvp = $0 pAlignment = $0 pWanted = $0 pBounty = $0 pFace = $0 pFaceWidth = $0 pFaceHeight = $0 pAttackStance = $0 pAttackWidth = $0 pAttackHeight = $0 pStand = $0 pArmorInfoList = $0 pWeaponName = $0 pWeaponDamageMin= $0 pWeaponDamageMax= $0 pWeaponCondition= $0 pAttacksPerRound= $0 pDodgesPerRound = $0 pBlocksPerRound = $0 pAttackDamageMin= $0 pAttackDamageMax= $0 pMovementRate = $0 pSkillArray = $0 pStatusArray = $0 pNPCKills = $0 pPKills = $0 pManaDrain = $0 pMeleeArmorPierce= $0 pEvilMDM = $0 pGoodMDM = $0 pAccountType = $0 pBillingDate = $0 pAccountID = $0 pCredits = $0 pCoppers = $0 pCastResist = $0 pSpellResist = $0 nRights = $0 pMeleeMod = $0 pSpellMod = $0 pOldLevel = $0 pUpdateBio = $0 pUpdateTitle = $0 init() dispose() show() getAffectedState() } instance GetCharacterInfo of DemonsScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 init() dispose() handleError() changeState() } subclass CreateLookDialog of Code { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 doit() } string_015e = "Adventurer" string_0169 = "Warrior" string_0171 = "Wizard" string_0178 = "Thief" string_017e = "CreateAttackStanceBitmap" string_0197 = "CreateHeadBitmap" string_01a8 = "CreateStandBitmap" string_01ba = "ArmorInfo" string_01c4 = "CharInfo" string_01cd = "" string_01ce = "GetCharacterInfo" string_01df = "CreateLookDialog"