subclass BWeapon of BWearable { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pName = $0 pSelf = $0 pType = $9 ; inLeft pAreaWorn = $64 ; 100, 'd', moveDone pDamageMod = $0 pIsWorn = $0 pWearer = $0 pLayer = $0 pActionOffset = $0 pMask = $0 pContainerButton= $0 pSize = $1 pDamageType = $2 pSpeed = $5 ; scaleY pPointBonus = $0 fromPacket() bePutOn() } string_003c = "BWeapon"