local[$85] = { $0, $0, $0, $0, string_1700, string_170b, string_1716, string_1721, string_172c, string_1737, string_1742, string_174d, string_1758, string_1763, string_176e, string_1779, string_1784, string_178f, string_1799, string_17a3, string_17ad, string_17b7, string_17c1, string_17cb, string_17d4, string_17dd, string_17e8, string_17f3, string_17fe, string_1809, string_1813, string_181d, string_1828, string_1833, string_183e, string_1849, string_1853, string_185d, string_1868, string_1873, string_187e, string_1889, string_1893, string_189d, string_18a8, string_18b3, string_18be, string_18c9, string_18d3, string_18dd, string_18e7, string_18f1, string_18fb, string_1905, string_190e, string_1917, string_1922, string_192d, string_1938, string_1943, string_194d, string_1957, string_1962, string_196d, string_1978, string_1983, string_198d, string_1997, string_19a2, string_19ad, string_19b8, string_19c3, string_19cd, string_185d, string_1868, string_1873, string_187e, string_1889, string_1893, string_19d7, string_19e2, string_19ed, string_19f8, string_1a03, string_1a0d, string_1a17, string_1a22, string_1a2d, string_1a38, string_1a43, string_1a4d, string_1a57, string_1a62, string_1a6d, string_1a78, string_1a83, string_1a8d, string_189d, string_18a8, string_18b3, string_18be, string_18c9, string_18d3, string_1a97, string_1aa2, string_1aad, string_1ab8, string_1ac3, string_1acd, string_1ad7, string_1ae2, string_1aed, string_1af8, string_1b03, string_1b0d, string_1b17, string_1b22, string_1b2d, string_1b38, string_1b43, string_1b4d, string_1b17, string_1b22, string_1b2d, string_1b38, string_1b43, string_1b4d, string_1b57, string_1b62, string_1b6d, string_1b78, string_1b83, string_1b8d } subclass QuitGameHandler of Code { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 doit() } subclass WAScript of Script { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 init() dispose() } subclass WANetScript of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 init() dispose() handleError() defaultError() } subclass WorldActor of WorldObject { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 top = $0 left = $0 bottom = $0 right = $0 canTrack = $0 canDrag = $0 state = $0 priority = $0 plane = $0 x = $0 y = $0 z = $0 scaleX = $80 ; 128, lastKey scaleY = $80 ; 128, lastKey maxScale = $80 ; 128, lastKey fixPriority = $0 seenRect = $0 view = $ffff ; -1 loop = $0 cel = $0 bitmap = $0 scaleSignal = $8 ; fixPriority magnifier = $0 signal = $21 ; 33, '!', key client = $0 clut = $0 heading = $0 noun = $0 case = $0 modNum = $ffff ; -1 sightAngle = $28 ; 40, '(', style actions = $0 onMeCheck = $0 approachX = $0 approachY = $0 approachDist = $32 ; 50, '2', edit _approachVerbs = $0 _actionVerbs = $0 xScaleAdj = $64 ; 100, 'd', moveDone yScaleAdj = $64 ; 100, 'd', moveDone doBaseLine = $0 yStep = $2 brLeft = $0 brTop = $0 brRight = $0 brBottom = $0 baseSetter = $0 cycleSpeed = $6 ; maxScale script = $0 cycler = $0 timer = $0 scaler = $0 detailLevel = $0 xLast = $0 yLast = $0 xStep = $3 ; z origStep = $302 ; 770, pBrowNum moveSpeed = $6 ; maxScale blocks = $0 mover = $0 looper = $0 viewer = $0 avoider = $0 code = $0 pName = $0 pBaseList = $0 pMsgStr = $0 pIDName = $0 pDirectObject = $0 pIndirectObject = $0 pDispose = $0 pMover = $0 pLastMover = $0 pUser = $0 pUpdatorList = $0 pUpdateClient = $0 pUpdateObj = $0 pColor = $0 pClutStart = $0 pPaused = $0 pMode = $1 pLastMode = $1 pAction = $1 pBaseView = $ffff ; -1 pServIDLo = $ffff ; -1 pServIDHi = $ffff ; -1 pPlayMovie = $1 pSendMovie = $1 pMovieDelay = $0 pLastTicks = $0 pAffectedLo = $0 pAffectedHi = $0 pPolygon = $ffff ; -1 pAddedPolygon = $0 pOutgoingMovie = $0 pRoom = $0 pRoomNum = $ffff ; -1 pMovieCmd = $0 pBitmapBased = $0 pDoScaler = $1 pHidden = $0 pStrength = $0 pDexterity = $0 pIntelligence = $0 pEndurance = $0 pValue = $0 pManaValue = $0 pLevel = $0 pMana = $0 pManaMax = $0 pHealth = $0 pHealthHi = $0 pHealthMax = $0 pHealthMaxHi = $0 pStamina = $0 pStaminaMax = $0 pAlignment = $80 ; 128, lastKey pArmorClass = $0 pApproachScript = $0 pMoney = $0 pRecordMotion = $0 pWeapon = $0 pCombatGroup = $0 pInvisibleClut = $0 pFrozenClut = $0 pMsgFile = $0 pDestLoop = $ffff ; -1 pHeadingCue = $0 pBaseBitsLo = $0 pBaseBitsHi = $0 pSoundGroup = $0 pHead = $0 pSittingOn = $0 pCombatX = $0 pCombatY = $0 pStep = $0 pEntryX = $ffff ; -1 pEntryY = $ffff ; -1 pWhoToFollow = $0 pReady = $1 pHeadOrigin = $0 pHeadBitmaps = $0 pShirtView = $ffff ; -1 pPantsView = $ffff ; -1 pShoesView = $ffff ; -1 pBeltView = $ffff ; -1 pWristView = $ffff ; -1 pBaldricView = $ffff ; -1 pRobeView = $ffff ; -1 pCowlView = $ffff ; -1 pSkirtView = $ffff ; -1 pWeaponView = $ffff ; -1 pShieldView = $ffff ; -1 pHelmetView = $ffff ; -1 pFriend = $0 pPeaceful = $1 pBarIndex = $ffff ; -1 init() doit() dispose() setMotion() buildVerbList() handleVerb() goto() updateDisplay() setColor() setAction() generatePolygon() getBitmap() setHead() setSex() setRace() getSex() getRace() gotoVisibleLocation() saveStep() restoreStep() } subclass WALookScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 handleError() changeState() } instance WANetSitScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 changeState() } instance WASitScript of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 changeState() } instance WANetStandUpScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 changeState() } instance WAStandScript of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 changeState() } instance WANetMemorizeScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 handleError() changeState() } instance WAMemorizeScript of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 changeState() } instance WANetTalkScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 changeState() } instance approveGive of ScriptPrompt { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pMax = $0 pPrint = $0 pStr = $0 pPrompt = $0 pClient = $0 doit() } instance WANetGiveScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 changeState() handleEvent() } instance WAGiveScript of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 changeState() } instance WANetMoneyGiveScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 dispose() changeState() } instance WAMoneyGiveScript of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 changeState() } instance WAExamineScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 changeState() } instance myGetPass of ScriptPrompt { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pMax = $0 pPrint = $0 pStr = $0 pPrompt = $0 pClient = $0 doit() } instance WANetOpenScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 dispose() handleError() changeState() } instance WAOpenScript of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 changeState() } instance WANetCloseScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 handleError() changeState() } instance WACloseScript of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 changeState() } instance WANetDyeScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 changeState() } instance WANetLockScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 handleError() changeState() } instance WALockScript of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 changeState() } instance WANetUnlockScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 handleError() changeState() } instance WAUnlockScript of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 changeState() } instance WANetTakeScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 handleError() changeState() } instance WATakeScript of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 changeState() } instance WANetMoneyTakeScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 handleError() changeState() } instance WAMoneyTakeScript of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 changeState() } instance WANetPutScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 handleError() changeState() } instance WAPutScript of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 changeState() } instance WANetMoneyPutScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 dispose() handleError() changeState() } instance WAMoneyPutScript of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 changeState() } instance WANetDropScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 handleError() changeState() } instance WADropScript of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 changeState() } instance WAForceDropScript of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 changeState() } instance WANetMoneyDropScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 dispose() handleError() changeState() } instance WAMoneyDropScript of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 changeState() } instance WANetPutOnScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 handleError() changeState() } instance WAPutOnScript of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 changeState() } instance WANetTakeOffScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 handleError() changeState() } instance WATakeOffScript of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 changeState() } instance WAEnterScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 handleError() changeState() } subclass WAExitScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 pDirection = $ffff ; -1 dispose() handleError() changeState() } instance WANetStartCombatScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 handleError() changeState() handleEvent() } instance WAStartCombatScript of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 dispose() changeState() } subclass WAReady of Script { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 dispose() changeState() } instance WANetAttackScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 dispose() handleError() changeState() } instance WAStrike of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 changeState() } instance WADefend of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 doit() handleError() changeState() } instance WAAttackScript of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 changeState() } instance WANetShopScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 changeState() } instance WANetAuctionScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 changeState() } instance WANetSellScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 dispose() handleError() changeState() handleEvent() } instance WANetGetSellScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 changeState() } instance WANetGetRepairScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 changeState() } instance WANetRechargeScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 dispose() changeState() handleEvent() } instance WANetRepairScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 dispose() changeState() handleEvent() } instance WANetConsumeScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 handleError() changeState() } instance WANetGroupScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 handleError() changeState() } instance WANetTradeScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 handleError() changeState() } instance myGetName of ScriptPrompt { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pMax = $0 pPrint = $0 pStr = $0 pPrompt = $0 pClient = $0 doit() } instance WANetGoHomeScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 dispose() handleError() changeState() } instance WAMissleScript of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 changeState() } instance WATeleportScript of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 init() dispose() handleError() changeState() } instance WACombatTeleportScript of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 handleError() changeState() } instance WAConsumeScript of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 changeState() } instance WANetRobScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 dispose() handleError() changeState() handleEvent() } instance WARobScript of WAScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 changeState() } instance WANetUseScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 handleError() changeState() } instance WANetMixScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 handleError() } instance WANetPushScript of WANetScript { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 pDirectObject = $0 pIndirectObject = $0 pMovieCmd = $0 pClient = $0 pDoAnimation = $0 pDone = $0 pHandsOff = $0 pMutex = $0 x = $0 y = $0 handleError() changeState() } subclass NetDeadDemon of Script { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 init() dispose() perform() handleError() changeState() } instance itemString of Str { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 data = $0 type = $3 ; z } subclass MakeItemDialog of WinDialogHandler { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 pWindow = $0 pObject = $0 init() perform() handleEvent() } subclass MakeItemCode of Code { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 doit() perform() } subclass GotoVisibleLocation of Code { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 doit() } string_1700 = "swmac1.wav" string_170b = "swmac2.wav" string_1716 = "swmac3.wav" string_1721 = "swdag1.wav" string_172c = "swdag2.wav" string_1737 = "swdag3.wav" string_1742 = "swswd1.wav" string_174d = "swswd2.wav" string_1758 = "swswd3.wav" string_1763 = "bansa1.wav" string_176e = "bansa2.wav" string_1779 = "bansh1.wav" string_1784 = "bansh2.wav" string_178f = "bansd.wav" string_1799 = "bansm.wav" string_17a3 = "bata1.wav" string_17ad = "bata2.wav" string_17b7 = "bath1.wav" string_17c1 = "bath2.wav" string_17cb = "batd.wav" string_17d4 = "batm.wav" string_17dd = "cobra1.wav" string_17e8 = "cobra2.wav" string_17f3 = "cobrh1.wav" string_17fe = "cobrh2.wav" string_1809 = "cobrd.wav" string_1813 = "cobrm.wav" string_181d = "daema1.wav" string_1828 = "daema2.wav" string_1833 = "daemh1.wav" string_183e = "daemh2.wav" string_1849 = "daemd.wav" string_1853 = "daemm.wav" string_185d = "faera1.wav" string_1868 = "faera2.wav" string_1873 = "faerh1.wav" string_187e = "faerh2.wav" string_1889 = "faerd.wav" string_1893 = "faerm.wav" string_189d = "wolfa1.wav" string_18a8 = "wolfa2.wav" string_18b3 = "wolfh1.wav" string_18be = "wolfh2.wav" string_18c9 = "wolfd.wav" string_18d3 = "wolfm.wav" string_18dd = "impa1.wav" string_18e7 = "impa2.wav" string_18f1 = "imph1.wav" string_18fb = "imph2.wav" string_1905 = "impd.wav" string_190e = "impm.wav" string_1917 = "ogrea1.wav" string_1922 = "ogrea2.wav" string_192d = "ogreh1.wav" string_1938 = "ogreh2.wav" string_1943 = "ogred.wav" string_194d = "ogrem.wav" string_1957 = "oozea1.wav" string_1962 = "oozea2.wav" string_196d = "oozeh1.wav" string_1978 = "oozeh2.wav" string_1983 = "oozed.wav" string_198d = "oozem.wav" string_1997 = "ratla1.wav" string_19a2 = "ratla2.wav" string_19ad = "ratlh1.wav" string_19b8 = "ratlh2.wav" string_19c3 = "ratld.wav" string_19cd = "ratlm.wav" string_19d7 = "skela1.wav" string_19e2 = "skela2.wav" string_19ed = "skelh1.wav" string_19f8 = "skelh2.wav" string_1a03 = "skeld.wav" string_1a0d = "skelm.wav" string_1a17 = "trola1.wav" string_1a22 = "trola2.wav" string_1a2d = "trolh1.wav" string_1a38 = "trolh2.wav" string_1a43 = "trold.wav" string_1a4d = "trolm.wav" string_1a57 = "waspa1.wav" string_1a62 = "waspa2.wav" string_1a6d = "wasph1.wav" string_1a78 = "wasph2.wav" string_1a83 = "waspd.wav" string_1a8d = "waspm.wav" string_1a97 = "malea1.wav" string_1aa2 = "malea2.wav" string_1aad = "maleh1.wav" string_1ab8 = "maleh2.wav" string_1ac3 = "maled.wav" string_1acd = "malem.wav" string_1ad7 = "femaa1.wav" string_1ae2 = "femaa2.wav" string_1aed = "femah1.wav" string_1af8 = "femah2.wav" string_1b03 = "femad.wav" string_1b0d = "femam.wav" string_1b17 = "zomba1.wav" string_1b22 = "zomba2.wav" string_1b2d = "zombh1.wav" string_1b38 = "zombh2.wav" string_1b43 = "zombd.wav" string_1b4d = "zombm.wav" string_1b57 = "minoa1.wav" string_1b62 = "minoa2.wav" string_1b6d = "minoh1.wav" string_1b78 = "minoh2.wav" string_1b83 = "minod.wav" string_1b8d = "minom.wav" string_1b97 = "QuitGameHandler" string_1ba7 = "WAScript" string_1bb0 = "You can't do that now." string_1bc7 = "You can't do that right now." string_1be4 = "That's already been done." string_1bfe = "There is no space for that." string_1c1a = "You have to remove something first." string_1c3e = "You can't do that." string_1c51 = "You can't go there." string_1c65 = "That didn't work." string_1c77 = "You have to unlock that first." string_1c96 = "That key will not work in this lock." string_1cbb = "This is a redundant define." string_1cd7 = "Your character type cannot wear that." string_1cfd = "It's too bulky." string_1d0d = "It's too heavy." string_1d1d = "You cannot afford it." string_1d33 = "Somebody else is busy with that right now." string_1d5e = "That's the wrong password." string_1d79 = "You can't do anything to it." string_1d96 = "That wouldn't make much sense." string_1db5 = "You've wasted your effort.\n" \ "It's not magical." string_1de2 = "You need to be closer for that to be effective." string_1e12 = "You can not wield that while using a shield." string_1e3f = "You can not wield that while using a two-handed weapon." string_1e77 = "NAK received (%d)" string_1e89 = "You can't get close enough to %s." string_1eab = "You can't get close enough to the %s." string_1ed1 = "You have to stand up first." string_1eed = "You can not do that." string_1f02 = "WANetScript" string_1f0e = "WActor goto called on '%s' with null mover." string_1f3a = "You are not close enough!" string_1f54 = "WorldActor" string_1f5f = "You can't quite make it out from here." string_1f86 = "Book" string_1f8b = "WALookScript" string_1f98 = "WANetSitScript" string_1fa7 = "WASitScript" string_1fb3 = "WANetStandUpScript" string_1fc6 = "WAStandScript" string_1fd4 = "You know all there is to know about that." string_1ffe = "You do not have enough build points to learn that." string_2031 = "You do not have enough skill to learn that." string_205d = "You failed to learn that skill and spent one build point due to the effort." string_20a9 = "Your intelligence is too limited to learn that." string_20d9 = "Learn> %s" string_20e3 = "WANetMemorizeScript" string_20f7 = "WAMemorizeScript" string_2108 = "WANetTalkScript" string_2118 = "Accept" string_211f = "Refuse" string_2126 = "approveGive" string_2132 = "Are you sure you want to give your\n" \ "%s to %s?" string_215f = "Are you sure?" string_216d = "No" string_2170 = "Yes" string_2174 = "WANetGiveScript" string_2184 = "WAGiveScript" string_2191 = "WANetMoneyGiveScript" string_21a6 = "WAMoneyGiveScript" string_21b8 = "WAExamineScript" string_21c8 = " OK " string_21cd = "Cancel" string_21d4 = "myGetPass" string_21de = "You can't open the %s because it is locked." string_220a = "The %s is strangely sealed and will not open." string_2238 = "You can not open that. The %s will open when the last person in it's dungeon has left." string_228f = "Password" string_2298 = "Enter the password:" string_22ac = "WANetOpenScript" string_22bc = "dopen.wav" string_22c6 = "WAOpenScript" string_22d3 = "You can not close that. The %s will close once someone has entered it's dungeon." string_2324 = "WANetCloseScript" string_2335 = "dclose.wav" string_2340 = "WACloseScript" string_234e = "WANetDyeScript" string_235d = "WANetLockScript" string_236d = "dlock.wav" string_2377 = "WALockScript" string_2384 = "WANetUnlockScript" string_2396 = "dunlock.wav" string_23a2 = "WAUnlockScript" string_23b1 = "You weren't fast enough." string_23ca = "WANetTakeScript" string_23da = "WATakeScript" string_23e7 = "WANetMoneyTakeScript" string_23fc = "WAMoneyTakeScript" string_240e = "It's too bulky to fit in that." string_242d = "It's too heavy to fit in that." string_244c = "WANetPutScript" string_245b = "WAPutScript" string_2467 = "WANetMoneyPutScript" string_247b = "WAMoneyPutScript" string_248c = "WANetDropScript" string_249c = "WADropScript" string_24a9 = "WAForceDropScript" string_24bb = "WANetMoneyDropScript" string_24d0 = "WAMoneyDropScript" string_24e2 = "You are already wearing something there." string_250b = "You are unable to use it\n" \ "at your current level." string_253b = "WANetPutOnScript" string_254c = "WAPutOnScript" string_255a = "WANetTakeOffScript" string_256d = "WATakeOffScript" string_257d = "Room Full" string_2587 = "The room you have tried to enter is filled to capacity. Please try again later." string_25d7 = "Ok" string_25da = "That dungeon is occupied by another group, you must wait for it to reset before you can enter." string_2639 = "No Entry" string_2642 = "That does not lead anywhere that you can go." string_266f = "WAEnterScript" string_267d = "A monster bars your way!" string_2696 = "WAExitScript" string_26a3 = "Combat already initiated." string_26bd = "That character has elected not to fight other players." string_26f4 = "That character is temporarily protected from player combat." string_2730 = "Unable to begin combat. Opponent leaving..." string_275c = "Are you SURE you want to enter into combat? Once you do, your peaceful status will be removed!" string_27bb = "WANetStartCombatScript" string_27d2 = "WAStartCombat getting tossed before completion!" string_2802 = "WAStartCombatScript" string_2816 = "Waiting for your turn..." string_282f = "WAReady" string_2837 = "Attack already initiated." string_2851 = "You are too far away to attack." string_2871 = "WANetAttackScript" string_2883 = "WAStrike" string_288c = "hitm.wav" string_2895 = "hitw.wav" string_289e = "hit.wav" string_28a6 = "WADefend" string_28af = "Can not find pDirectObject of WAAttackScript" string_28dc = "WAAttackScript" string_28eb = "WANetShopScript" string_28fb = "WANetAuctionScript" string_290e = "The shopkeeper refuses the item." string_292f = "%s will give you %s gold for the contents of your %s. Do you accept?" string_2974 = "%s will give you %s gold for the crystals. Do you accept?" string_29ae = "%s will give you %s gold for the %s. Do you accept?" string_29e2 = "Offer" string_29e8 = "I Decline" string_29f2 = "I Accept" string_29fb = "You received %s gold from the shopkeeper." string_2a25 = "WANetSellScript" string_2a35 = "tp" string_2a38 = "WANetGetSellScript" string_2a4b = "WANetGetRepairScript" string_2a60 = "Info:" string_2a66 = "I haven't the knowledge required to recharge magical items." string_2aa2 = "I can't recharge that which cannot be recharged." string_2ad3 = "%s will recharge your %s for %s gold. Do you accept?" string_2b08 = "Your %s is now recharged." string_2b22 = "WANetRechargeScript" string_2b36 = "I haven't the knowledge required to repair that." string_2b67 = "Okay" string_2b6c = "I can't repair that." string_2b81 = "%s will repair your %s for %s gold. Do you accept?" string_2bb4 = "Repairs to %s now complete." string_2bd0 = "WANetRepairScript" string_2be2 = "You are too full." string_2bf4 = "WANetConsumeScript" string_2c07 = "Already joining a group." string_2c20 = "You must leave your current group to join another." string_2c53 = "That group is full." string_2c67 = "-3 |c43|The group leader does not want you in their group." string_2ca2 = "The group leader does not want you in their group." string_2cd5 = "-3 |c43|There is someone already waiting to join them." string_2d0c = "There is someone already waiting to join them." string_2d3b = "WANetGroupScript" string_2d4c = "You have declined the trade." string_2d69 = "trade" string_2d6f = "The character has declined your trade request." string_2d9e = "WANetTradeScript" string_2daf = "myGetName" string_2db9 = "No one by that name lives around here." string_2de0 = "Locating house, one moment..." string_2dfe = "No one named '%s' lives here." string_2e1c = "Go to house" string_2e28 = "Enter homeowner's name:" string_2e40 = "WANetGoHomeScript" string_2e52 = "spell15.wav" string_2e5e = "WAMissleScript" string_2e6d = "Teleport script tossed before completed." string_2e96 = "WATeleportScript" string_2ea7 = "WACombatTeleportScript" string_2ebe = "%s ate the %s." string_2ecd = "You" string_2ed1 = "maleat.wav" string_2edc = "femeat.wav" string_2ee7 = "belch.wav" string_2ef1 = "%s drank the %s." string_2f02 = "drink1.wav" string_2f0d = "WAConsumeScript" string_2f1d = "Are you SURE you want to rob someone? Once you do, your peaceful status will be removed!" string_2f76 = "WANetRobScript" string_2f85 = "|c43|Info> The perfect crime! You've stolen %s gold and %s mana!" string_2fc6 = "|c43|Info> The perfect crime! You've stolen %s gold!" string_2ffb = "|c43|Info> The perfect crime! You've stolen %s mana!" string_3030 = "|c43|Info> Your intended victim didn't have anything worthwhile. Better try robbing someone else." string_3092 = "|c43|Info> You were caught stealing %s gold and %s mana!" string_30cb = "|c43|Info> You were caught stealing %s gold!" string_30f8 = "|c43|Info> You were caught stealing %s mana!" string_3125 = "|c43|Info> You were caught trying to steal!" string_3151 = "|c43|Info> %s stole %s gold and %s mana from you!" string_3183 = "|c43|Info> %s stole %s gold from you!" string_31a9 = "|c43|Info> %s stole %s mana from you!" string_31cf = "|c43|Info> %s tried to steal from you!" string_31f6 = "|c43|Info> %s just tried to steal from you!" string_3222 = "|c43|Info> Someone just tried to steal from you!" string_3253 = "|c43|Info> Your theft failed, but luckily no one noticed!" string_328d = "WARobScript" string_3299 = "The magical power has been drained from the %s and it is now useless until recharged." string_32ef = "You can't use that item right now." string_3312 = "You can not use that out of combat!" string_3336 = "WANetUseScript" string_3345 = "Something is just not right..." string_3364 = "WANetMixScript" string_3373 = "WANetPushScript" string_3383 = "Info" string_3388 = "Your body has been found by a group of wandering druids who transported you to the nearest resurrection center. Once your fatal wounds were treated, you were dragged to your house and left to revive." string_3450 = "|43|Info> Resurrection complete, continue play." string_3480 = "|43|Info> Resurrecting, please wait 15 seconds..." string_34b2 = "NetDeadDemon" string_34bf = "itemString" string_34ca = "tpa" string_34ce = "CREATEITEM" string_34d9 = "MakeItemDialog" string_34e8 = "" string_34e9 = "Make An Item" string_34f6 = "Enter the name of the object that you want to make (i.e. 'iron axe' or 'leather tunic'):" string_354f = "MakeItemCode" string_355c = "GotoVisibleLocation"