global[$100] = { $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $3, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $3, $4, $3, $c, string_05c4, $0, $0, $0, $0, $0, $0, $1, $1, $0, $0, $0, $0, $0, $0, $0, $0, $1, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $ffff, $0, $1, $0, $0, $0, $0, $ffff, $ffff, $ffff, $0, $0, $ffff, $0, $ffff, $ffff, $ffff, $0, $6, $6, $ffff, $0, $ff, $0, $0, $0, $0, $0, $0, $3, $1, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $0, $1, $1, $0 } subclass gApproveGiveList of Set { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 elements = $0 size = $0 nextNode = $0 } subclass gTeleportList of Set { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 elements = $0 size = $0 nextNode = $0 } instance NEgo of WorldEgo { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 top = $0 left = $0 bottom = $0 right = $0 canTrack = $0 canDrag = $0 state = $0 priority = $0 plane = $0 x = $140 ; 320, pHandle y = $104 ; 260, cueSelector z = $0 scaleX = $80 ; 128, lastKey scaleY = $80 ; 128, lastKey maxScale = $80 ; 128, lastKey fixPriority = $0 seenRect = $0 view = $ffff ; -1 loop = $0 cel = $0 bitmap = $0 scaleSignal = $8 ; fixPriority magnifier = $0 signal = $21 ; 33, '!', key client = $0 clut = $0 heading = $0 noun = $0 case = $0 modNum = $ffff ; -1 sightAngle = $28 ; 40, '(', style actions = $0 onMeCheck = $0 approachX = $0 approachY = $0 approachDist = $32 ; 50, '2', edit _approachVerbs = $0 _actionVerbs = $0 xScaleAdj = $64 ; 100, 'd', moveDone yScaleAdj = $64 ; 100, 'd', moveDone doBaseLine = $0 yStep = $2 brLeft = $0 brTop = $0 brRight = $0 brBottom = $0 baseSetter = $0 cycleSpeed = $6 ; maxScale script = $0 cycler = $0 timer = $0 scaler = $0 detailLevel = $0 xLast = $0 yLast = $0 xStep = $3 ; z origStep = $302 ; 770, pBrowNum moveSpeed = $6 ; maxScale blocks = $0 mover = $0 looper = $0 viewer = $0 avoider = $0 code = $0 pName = string_05e3 ; "Conan" pBaseList = $0 pMsgStr = $0 pIDName = $0 pDirectObject = $0 pIndirectObject = $0 pDispose = $0 pMover = $0 pLastMover = $0 pUser = $0 pUpdatorList = $0 pUpdateClient = $0 pUpdateObj = $0 pColor = $0 pClutStart = $68 ; 104, 'h', restart pPaused = $0 pMode = $1 pLastMode = $1 pAction = $1 pBaseView = $64 ; 100, 'd', moveDone pServIDLo = $ffff ; -1 pServIDHi = $ffff ; -1 pPlayMovie = $0 pSendMovie = $1 pMovieDelay = $0 pLastTicks = $0 pAffectedLo = $0 pAffectedHi = $0 pPolygon = $ffff ; -1 pAddedPolygon = $0 pOutgoingMovie = $0 pRoom = $0 pRoomNum = $ffff ; -1 pMovieCmd = $0 pBitmapBased = $0 pDoScaler = $1 pHidden = $0 pStrength = $0 pDexterity = $0 pIntelligence = $0 pEndurance = $0 pValue = $0 pManaValue = $0 pLevel = $0 pMana = $0 pManaMax = $0 pHealth = $0 pHealthHi = $0 pHealthMax = $0 pHealthMaxHi = $0 pStamina = $0 pStaminaMax = $0 pAlignment = $80 ; 128, lastKey pArmorClass = $0 pApproachScript = $0 pMoney = $0 pRecordMotion = $1 pWeapon = $0 pCombatGroup = $0 pInvisibleClut = $0 pFrozenClut = $0 pMsgFile = $0 pDestLoop = $ffff ; -1 pHeadingCue = $0 pBaseBitsLo = $0 pBaseBitsHi = $0 pSoundGroup = $0 pHead = $0 pSittingOn = $0 pCombatX = $0 pCombatY = $0 pStep = $0 pEntryX = $ffff ; -1 pEntryY = $ffff ; -1 pWhoToFollow = $0 pReady = $1 pHeadOrigin = $0 pHeadBitmaps = $0 pShirtView = $ffff ; -1 pPantsView = $ffff ; -1 pShoesView = $ffff ; -1 pBeltView = $ffff ; -1 pWristView = $ffff ; -1 pBaldricView = $ffff ; -1 pRobeView = $ffff ; -1 pCowlView = $ffff ; -1 pSkirtView = $ffff ; -1 pWeaponView = $ffff ; -1 pShieldView = $ffff ; -1 pHelmetView = $ffff ; -1 pFriend = $0 pPeaceful = $1 pBarIndex = $ffff ; -1 edgeHit = $0 pChatTarget = $0 pInit = $1 pMsgCount = $0 pLastNoun = $ffff ; -1 pLastVerb = $ffff ; -1 pMoneyObj = $0 pManaObj = $0 pTargetting = $0 pClient = $0 } instance HandsOffCode of Code { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 doit() } subclass RoomZero of Game { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 script = $0 printLang = $1 _detailLevel = $3 ; z handsOffCode = $0 handsOnCode = $0 handsLevel = $0 number = $1 majorVer = $2 minorVer = $1 revision = $0 init() doit() dispose() handleEvent() handsOff() handsOn() controlOff() controlOn() } instance RealmWindow of Window { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 top = $0 left = $0 bottom = $0 right = $0 canTrack = $0 canDrag = $0 state = $0 back = $0 resX = $280 ; 640, disposeWhenDone resY = $1e0 ; 480, isControl vanishingX = $0 vanishingY = $0 coordType = $0 picture = $ffff ; -1 style = $0 priority = $0 bitmap = $0 casts = $0 mirrored = $0 fore = $0 pOldPri = $0 container = $0 borderSize = $1 shadowSize = $3 ; z fixedWidth = $0 fixedHeight = $0 } subclass BorderedPlane of Plane { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 top = $0 left = $0 bottom = $0 right = $0 canTrack = $0 canDrag = $0 state = $0 back = $0 resX = $280 ; 640, disposeWhenDone resY = $1e0 ; 480, isControl vanishingX = $0 vanishingY = $0 coordType = $0 picture = $ffff ; -1 style = $0 priority = $0 bitmap = $0 casts = $0 mirrored = $0 fore = $0 pOldPri = $0 pCast = $0 init() } subclass FancyWindow of Window { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 top = $0 left = $0 bottom = $0 right = $0 canTrack = $0 canDrag = $0 state = $0 back = $ec ; 236, track resX = $280 ; 640, disposeWhenDone resY = $1e0 ; 480, isControl vanishingX = $0 vanishingY = $0 coordType = $0 picture = $fffe ; -2 style = $0 priority = $0 bitmap = $0 casts = $0 mirrored = $0 fore = $0 pOldPri = $0 container = $0 borderSize = $1 shadowSize = $3 ; z fixedWidth = $0 fixedHeight = $0 pBorderView = $232f ; 9007 pBorderPlane = $0 pCast = $0 pInitted = $0 init() dispose() show() erase() hide() posnOnScreen() } instance RealmButton of Button { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 top = $0 left = $0 bottom = $0 right = $0 canTrack = $1 canDrag = $0 state = $403 ; 1027, pLevel priority = $0 plane = $0 x = $0 y = $0 z = $0 scaleX = $80 ; 128, lastKey scaleY = $80 ; 128, lastKey maxScale = $80 ; 128, lastKey fixPriority = $0 seenRect = $0 view = $ffff ; -1 loop = $0 cel = $0 bitmap = $0 scaleSignal = $0 magnifier = $0 signal = $0 client = $0 clut = $0 value = $0 font = $0 dimmed = $0 fore = $ffff ; -1 back = $ffff ; -1 skip = $fe ; 254, strIndex borderColor = $ffff ; -1 hiColor = $0 borderSize = $1 drawCode = $0 handler = $0 helpStr = $0 key = $0 text = $0 mode = $1 wide = $0 btnType = $0 textRect = $0 iconView = $0 normalColor = $ffff ; -1 selectColor = $ffff ; -1 chosenColor = $ffff ; -1 dimColor = $ffff ; -1 buttonSet = $0 buttonPtr = $0 checkMark = $0 lastState = $0 textOffsetX = $0 textOffsetY = $0 drawText() } instance GlobalKeyHandler of Script { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 client = $0 state = $ffff ; -1 start = $0 timer = $0 cycles = $0 seconds = $0 lastSeconds = $0 ticks = $0 lastTicks = $0 register = $0 script = $0 caller = $0 next = $0 number = $0 pRoom = $0 init() dispose() handleEvent() } subclass DeadObjects of Set { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 elements = $0 size = $0 nextNode = $0 } instance Logfile of File { scratch = $0 pModule = $ffff ; -1 pLine = $ffff ; -1 handle = $0 } string_05c4 = "gApproveGiveList" string_05d5 = "gTeleportList" string_05e3 = "Conan" string_05e9 = "NEgo" string_05ee = "You seem to be locked up with an hourglass. The currently active MovieCmd is (%s)." string_0641 = "HandsOffCode" string_064e = "login.lst" string_0658 = "soundVolume" string_0664 = "logfile" string_066c = "Save Screen to?:" string_067d = "Okay" string_0682 = "Enter text to append to logfile[%s]:" string_06a7 = "OK" string_06aa = "Cancel" string_06b1 = "\r\n" string_06b4 = "RoomZero" string_06bd = "RealmWindow" string_06c9 = "BorderedPlane" string_06d7 = "FancyWindow" string_06e3 = "RealmButton" string_06ef = "GlobalKeyHandler" string_0700 = "DeadObjects" string_070c = "Logfile"