diff --git a/Message/102.txt b/Message/102.txt new file mode 100644 index 0000000..3effb6c --- /dev/null +++ b/Message/102.txt @@ -0,0 +1,315 @@ +20 2 0 1 99 You wave at the building. +20 3 0 1 99 You see a building in the distance. +20 3 0 2 99 Buildings mean people, and people mean trouble. +20 3 0 3 99 Cool. +22 2 0 1 99 You gesture at the wooden fence. +22 3 0 1 99 A wooden fence. +22 3 0 2 99 You remember an expression: "Good fences make good neighbors." +22 3 0 3 99 As a child, you killed all your neighbors, and your fence was bad. +22 3 0 4 99 Hey ... good fences *DO* make good neighbors! +44 2 0 1 99 You wave your arms for no apparent reason. +44 3 0 1 99 A stone wall is in the distance. +44 3 0 2 99 You examine the stone wall. +44 3 0 3 99 You stonewall. +21 2 0 1 99 You wave your arms insanely. +21 3 0 1 99 You see a tree in the distance. +21 3 0 2 99 This is one attractive tree. +21 3 0 3 99 You stare at the tree for no apparent reason. +19 2 0 1 99 You've always wanted to grope the town wall. +19 3 0 1 99 This is the town wall. +19 3 0 2 99 On the other side of this wall lies adventure. +19 3 0 3 99 Wilderness too. +77 2 0 1 99 You grope the barrel. Disgusting. +77 3 0 1 99 This is a barrel. +77 3 0 2 99 You admire the barrel. The shape ... it's so provocative ... +77 3 0 3 99 Maybe you should try to get into town more often. +78 2 0 1 99 Leave the basket alone. +78 3 0 1 99 You see a basket here. +18 2 0 1 99 Careful. You could get splinters or something. +18 3 0 1 99 A wooden beam. +18 3 0 2 99 This wooden beam accentuates the wall. +117 3 0 1 99 A tree bough. +117 3 0 2 99 Seeking cradles in the bough to break, you find none. +28 2 0 1 99 You beat the bushes. +28 3 0 1 99 This is a bush. +28 3 0 2 99 You consider beating the bushes for quail, but think better of it. +118 3 0 1 99 A candle. +33 2 0 1 99 You gesture wildly at the chimney, which pretends not to see. +33 3 0 1 99 This is a chimney protruding from the building. +33 3 0 2 99 Don't stare at the chimney too long. It might think you approve of its filthy habits. +61 2 0 1 99 Don't bother the hook. It's just hanging out. +61 3 0 1 99 This is a hook in the wall. It is probably for a coat. +61 3 0 2 99 This is the hook. Your coat is the hookey. +61 3 0 3 99 Let's see ... what would that make *you*? +62 2 0 1 99 You feel the coatrack. Smooth. +62 3 0 1 99 This looks like a coat rack. +62 3 0 2 99 Wow, check out the rack over there! +59 2 0 1 99 Don't try to select one from Column A. That would have a *REAL* unhappy ending. +59 3 0 1 99 This is a column that holds up the roof. +59 3 0 2 99 Columns are highly recommended. Especially by people standing under the roofs they're holding up. +57 2 0 1 99 You enjoy groping the counter more than the counter enjoys being groped. +57 3 0 1 99 You see a counter here. +57 3 0 2 99 You examine the counter. +57 3 0 3 99 You stare at the counter and try to think of something clever to say. +57 3 0 4 99 You can't think of anything. +119 3 0 1 99 A cracked area of the wall. Perhaps you should check your inventory for some plaster. +15 2 0 1 99 That's it, wave at the nice eaves. +15 3 0 1 99 You see eaves hanging down from the roof. +15 3 0 2 99 You stare at the eaves until you get dizzy, and then you stare at them some more. +15 3 0 3 99 You never were that bright. +76 2 0 1 99 You really shouldn't do that. +76 3 0 1 99 What a lovely fireplace. +76 3 0 2 99 You admire the fireplace. Useful ... effective ... strong ... +76 3 0 3 99 This fireplace is everything you want to be. +115 3 0 1 99 A flower cart. +5 2 0 1 99 Please keep your hands to yourself. +5 3 0 1 99 This is a gable. +5 3 0 2 99 You stare at the gable. +35 2 0 1 99 Leave the poor defenseless gargoyle alone. +35 2 0 2 99 Ok, you go up and kiss the gargoyle. Absolutely nothing happens. +35 3 0 1 99 A gargoyle statue is embedded in the wall. +35 3 0 2 99 Wait a minute ... is this a gargoyle? Or is it ... +35 3 0 3 99 ... the new photo from InterAction's "Inside View" column? +37 2 0 1 99 Leaving so soon? +37 2 0 2 99 No, you cannot close this gate. The town guard do that. +37 3 0 1 99 A town gate stands here. +37 3 0 2 99 You stare at the gate. +37 3 0 3 99 You're afraid to look away, knowing that you can't trust Gates. +31 3 0 1 99 Grass grows here. +31 3 0 2 99 You've heard the grass is always greener on the other side of the town wall. +79 2 0 1 99 You pat your blanket. +79 2 0 2 99 You'd better leave that here. +79 3 0 1 99 This is a blanket. It looks like it would be warm and cozy. +79 3 0 2 99 This is your favorite blanket, Kiki. Kiki keeps you cuddly and comfy cozy on cold Realm nights. +79 3 0 3 99 You *love* your Kiki. +80 2 0 1 99 You give the brick walkway a pat. +80 2 0 2 99 No, you cannot take out any of the bricks. They are an important part of the house. +80 3 0 1 99 A brick walkway. +80 3 0 2 99 This is for walking on, not staring at. +80 3 0 3 99 Why are you staring? Are you afraid the walkway will walk away? +81 2 0 1 99 You beat the bushes. +81 3 0 1 99 This is a bush. +81 3 0 2 99 You've tried everything to get this bush to grow the way you want it. +81 3 0 3 99 We recommend hiring new artists. +82 2 0 1 99 You fondle the candleholder. +82 2 0 2 99 You should leave that here. +82 3 0 1 99 This is a candle holder. +82 3 0 2 99 We borrowed this candleholder from another on-line game. +82 3 0 3 99 Which one? It's a competitor's product. +82 3 0 4 99 So you'll just have to figure it out yourself. +83 3 0 1 99 Candles. With them, you can stay up late at night in this world. +83 3 0 2 99 Of course, "late at night" is a next version thing. +84 2 0 1 99 You gesture at the chimney. +84 3 0 1 99 This is the chimney to the house. +84 3 0 2 99 It smokes. +85 2 0 1 99 You touch the coat hook. +85 2 0 2 99 You can't take that. +85 3 0 1 99 This is a coat hook. +85 3 0 2 99 The coat would therefore be the hookey. +85 3 0 3 99 And what does that make you? +85 3 0 4 99 Maybe you should leave your coat on. +86 2 0 1 99 You touch the coat rack. +86 2 0 2 99 And where do you think you're going with that? +86 3 0 1 99 This is a rack to put coats on. +86 3 0 2 99 That's why they call it a coat rack. +87 2 0 1 99 You touch the dirt. +87 3 0 1 99 This is a dirt pathway. +87 3 0 2 99 You stare at the dirt. +87 3 0 3 99 Why are you staring? You're making the walkway feel self-conscious. +88 2 0 1 99 You'd better keep your hands to yourself. +88 3 0 1 99 This fireplace will keep you warm on those cold nights. +88 3 0 2 99 You stare at the fireplace. +88 3 0 3 99 It makes you think of those happy times as a lad, setting fire to various buildings and dancing as they burned down. +88 3 0 4 99 It's a good thing your dad was the mayor. +89 2 0 1 99 You give the lamp a rub. +89 2 0 2 99 You have to leave the lamp here. +89 3 0 1 99 This is a lamp which will provide light during those dark nights. +89 3 0 2 99 Of course, night won't fall until a later version. +89 3 0 3 99 But it's best to be prepared. +90 2 0 1 99 Nice and firm. +90 2 0 2 99 Squeezably soft! +90 3 0 1 99 This mattress looks comfortable. +90 3 0 2 99 You look at the tag on the mattress and it says "Realm Beautyrest". +90 3 0 3 99 It goes on, "Not to be removed under penalty of death!" +90 3 0 4 99 Geez. The mattress police are pretty tough here. +91 2 0 1 99 You hug the tree. +91 3 0 1 99 This is an oak tree. +91 3 0 2 99 This oak tree was here even before you were. +91 3 0 3 99 Of course, that's not saying much. +92 2 0 1 99 You plump the pillow. +92 2 0 2 99 Don't take the pillow. The blanket would get lonely. +92 3 0 1 99 This pillow looks nice and fluffy. +92 3 0 2 99 You look at the pillow. You feel tired all of a sudden. +92 3 0 3 99 Your eyes glaze over. Wait! Is the pillow enchanted? +92 3 0 4 99 No. You're just overstimulated. +93 2 0 1 99 You touch the pine tree. +93 3 0 1 99 This is a pine tree. +93 3 0 2 99 You admire the hardy pine. +94 2 0 1 99 You must have a thing for pine trees. +94 3 0 1 99 This is a pine tree. +94 3 0 2 99 You've always liked your pine trees. +94 3 0 3 99 Your stares, however, make them very nervous. +109 2 0 1 99 You fondle the stones in the walkway. +109 3 0 1 99 This is a stone walkway. +109 3 0 2 99 You stare at the walkway. +109 3 0 3 99 You hang your head. +96 2 0 1 99 You wave a greeting to the stovepipe. +96 3 0 1 99 This stovepipe goes into the house. +96 3 0 2 99 If it didn't, it would serve no purpose. +96 3 0 3 99 And if it didn't do anything, why would we have bothered to include it? +96 3 0 4 99 That would be stupid. +74 3 0 1 99 A lamp. +74 3 0 2 99 You stare at the lamp. +74 3 0 3 99 Could this lamp be ... magical? If you rub the lamp, might something happen? +74 3 0 4 99 We were going to do that. Unfortunately, that particular magic trick is now trademarked by a certain film studio whose spokesrat would sue an orphanage if it meant an extra ounce of limburger. +1 3 0 1 99 This is a lamp. +1 3 0 2 99 You carefully examine the lamp. +1 3 0 3 99 Why are you staring at the lamp? It isn't doing you any good. +75 3 0 1 99 This is a lantern. +75 3 0 2 99 This is an attractive lantern. +114 3 0 1 99 A musical instrument cart. +110 3 0 1 99 You see an assortment of musical instruments. +110 3 0 2 99 You aren't seriously considering attempting to run off with one of these are you? +110 3 0 3 99 You would like to play these instruments, but .... you cannot. +60 3 0 1 99 This is a pole. +60 3 0 2 99 You stare at the pole. +60 3 0 3 99 The pole makes you feel all polar. +9 2 0 1 99 You wave insanely at the roof. +9 3 0 1 99 This roof is made of slate. +8 2 0 1 99 You gesture crazily. +8 3 0 1 99 This is a straw roof. +7 2 0 1 99 You wave hello to the roof. +7 3 0 1 99 This is a tiled roof. +3 2 0 1 99 You flap your wings and try to fly up to the roof. You fail. +3 3 0 1 99 This is a roof. +3 3 0 2 99 You look at the roof. +3 3 0 3 99 No matter how long you stare, this roof continues to be a roof. +113 3 0 1 99 You see a sack. +113 3 0 2 99 You cannot get the sack, at least not in this game. +116 3 0 1 99 A shelf. +58 2 0 1 99 The shelf looks crooked to you, so you straighten it. +58 3 0 1 99 A shelf rests on the wall. +58 3 0 2 99 You examine the shelf. +58 3 0 3 99 There is nothing remarkable about the shelf. +58 3 0 4 99 Except maybe ... could it be ... +58 3 0 5 99 Oh, no. Just a shelf. +64 2 0 1 99 You gesture threateningly at the armor. It ignores you. +64 3 0 1 99 Weapons and Armor. +69 2 0 1 99 Careful, you'll smudge it. +69 3 0 1 99 Books. +68 2 0 1 99 Be careful, they're breakable. +68 3 0 1 99 Bottles. +70 2 0 1 99 You wave hello to the sign. +70 3 0 1 99 You see some chemicals. +63 2 0 1 99 Nice material. +63 3 0 1 99 Clothes. +65 2 0 1 99 Don't get your cooties on the food. +65 3 0 1 99 Food. +67 2 0 1 99 You mug for the camera. +67 3 0 1 99 Mugs. +66 3 0 1 99 Various potions rest on the shelf. +66 3 0 2 99 Love potion number seven ... love potion number eight ... +23 2 0 1 99 You wave at the academy sign. +23 3 0 1 99 This is the sign for the academy. +24 3 0 1 99 This sign indicates there is an academy within. +39 2 0 1 99 You gesture threateningly at the armor shop. +39 3 0 1 99 This appears to be an armor shop. +40 2 0 1 99 You wave at the armor shop. +40 3 0 1 99 This shop sells armor, weapons, and shields. +42 2 0 1 99 You can't reach that. +42 3 0 1 99 This sign indicates that clothing is sold here. +43 3 0 1 99 This sign indicates that food may be found within. +43 3 0 2 99 You wave at the sign. +54 2 0 1 99 You can't reach the sign. +54 3 0 1 99 A sign made of metal. +41 2 0 1 99 You are unable to rip the sign off the building. +41 3 0 1 99 This looks like a sign for a magic shop. +51 2 0 1 99 What did that sign ever do to you? +51 3 0 1 99 You see a sign with a potion on it. +17 2 0 1 99 You try to pick a fight with the sign. +17 3 0 1 99 A sign for a tavern is here. +16 2 0 1 99 You try to drink the sign. You are unsuccessful. +16 3 0 1 99 The mug indicates that this is a tavern. +25 2 0 1 99 You can't reach that. +25 3 0 1 99 This is a sign for the temple. +26 2 0 1 99 Please stop acting out. You're only embarrassing yourself. +26 3 0 1 99 A mysterious symbol is on the wall. It is related to the temple. +26 3 0 2 99 Perhaps it is a temple of Crom. +53 2 0 1 99 Don't. You'll get splinters. +53 3 0 1 99 A wooden sign. +53 3 0 2 99 At the signpost up ahead.... +112 3 0 1 99 This is a general store. +34 2 0 1 99 You can't reach that. +34 3 0 1 99 A stovepipe comes from the building. +47 2 0 1 99 Smooth. +47 3 0 1 99 You see a rectangular table. +46 2 0 1 99 Nice table. +46 3 0 1 99 This is a round table. +45 2 0 1 99 You fondle the table. +45 3 0 1 99 A square table. +38 2 0 1 99 Nice table. Good table. +38 3 0 1 99 A table. +73 2 0 1 99 You stroke the table. +73 3 0 1 99 This is a table. +72 2 0 1 99 Smooth. +72 3 0 1 99 This is a round table. +71 2 0 1 99 You stroke the table. +71 3 0 1 99 This is a square table. +2 2 0 1 99 This feels different. +2 3 0 1 99 The wall has an interesting texture here. +6 2 0 1 99 You feel that this is a wall. +6 3 0 1 99 This is the wall that surrounds the town. +6 3 0 2 99 Beyond this wall lies adventure. +6 3 0 3 99 And lots and lots of trees. +27 2 0 1 99 You wave a greeting to the trees beyond the walls. +27 3 0 1 99 You see the tops of trees that are beyond the wall. +27 3 0 2 99 You examine the treetops. What kind of adventure awaits you beyond the walls of this town? +27 3 0 3 99 Adventure that is much more rural than the kind in town. +32 2 0 1 99 You embrace the tree. +32 3 0 1 99 This is a tree. +32 3 0 2 99 You examine the tree. +32 3 0 3 99 You know, if you're having trouble identifying what this is, you might want to get out of town for a while. Visit the country. +32 3 0 4 99 It's really not all that bad. +30 2 0 1 99 Careful, you might get a splinter. +30 3 0 1 99 The trunk of a tree. +30 3 0 2 99 "Hey, where's the rest of it?" you think to yourself. +30 3 0 3 99 You really need to get out of town more. +29 2 0 1 99 You try to squeeze wine from the vine. Your efforts prove fruitless. +29 3 0 2 99 You look at the vine. +29 3 0 3 99 You recognize it as some sort of plant life. +36 2 0 1 99 You splash a bit in the fountain. +36 3 0 1 99 A flowing wall fountain. +36 3 0 2 99 You like the way this wall fountain looks. +36 3 0 3 99 You admire the wall fountain. +4 2 0 1 99 You knock on the wall, but get no response. +4 3 0 1 99 This is a wall. +4 3 0 2 99 You stare at the wall for a long time. +4 3 0 3 99 Staring isn't polite, you know. +10 2 0 1 99 Don't do that! You'll break it. +10 3 0 1 99 This is an arched window. +10 3 0 2 99 You admire the arched window. +13 2 0 1 99 Please be careful. You'll damage the window. +13 3 0 1 99 An arched window. +52 2 0 1 99 Why are you doing that? +52 3 0 1 99 A window with diamond-shaped panes. +107 2 0 1 99 Leave that alone. You'll break it. +107 3 0 1 99 An arched window. +107 3 0 2 99 This is an arched window. +50 2 0 1 99 Are you trying to damage the window? +50 3 0 1 99 A window. +50 3 0 2 99 A window with mullions. +56 2 0 1 99 Someone will think you're trying to break in. +56 3 0 1 99 You look at the window. +56 3 0 2 99 This is a rather boring window. +48 2 0 1 99 You're going to hurt yourself if you don't stop that. +48 3 0 1 99 You look at the window. +48 3 0 2 99 A window with shutters. +11 3 0 1 99 You look at the window. +11 3 0 2 99 A window with a stone arch. +49 3 0 1 99 A window. +49 3 0 2 99 A window with nice stonework around it. +14 3 0 1 99 You look at the window. +14 3 0 2 99 This window has a wooden arch. +55 2 0 1 99 Be careful, you'll break the window. +55 3 0 1 99 This is a window. +55 3 0 2 99 A wood frame outlines this window. diff --git a/Message/103.txt b/Message/103.txt new file mode 100644 index 0000000..b019681 --- /dev/null +++ b/Message/103.txt @@ -0,0 +1,33 @@ +5 3 0 1 99 A beautiful lake captures your attention. +5 3 0 2 99 You stare at the lake and wonder how to get across it. +5 3 0 3 99 A boat will do better than swimming, since your ink isn't quite dry. +6 3 0 1 99 You look out at the lake, contemplating the nature of beauty. +6 3 0 2 99 Or maybe you're just wondering whether there's poison ivy in The Realm. +6 3 0 3 99 You concentrate on the lake with all your might, but it stays wet. +7 3 0 1 99 You admire the forceful beauty of the lake. +7 3 0 2 99 You stare at the lake to see if there are any fish in it. +7 3 0 3 99 There are no fish in the lake. That is definitely a version two thing. +8 3 0 1 99 This is a lake. +8 3 0 2 99 This force of nature emphasizes the stark beauty of the forest. +8 3 0 3 99 It also keeps you from going wherever you want to go. +8 3 0 4 99 You consider swimming across the lake, but you'd do better with a boat. +8 3 0 5 99 You can't swim. However, in the next version you might be able to do so. +8 3 0 6 99 Write your congressman. +2 3 0 1 99 You see a lake. +2 3 0 2 99 A beautiful lake sparkles in the distance. +2 3 0 3 99 You stare at the water, missing your sailing days. +2 3 0 4 99 You begin to snore; the sound wakes you. +2 3 0 5 99 You attempt to change the lake into a rutabaga through the sheer force of your mind. +2 3 0 6 99 You fail. +3 3 0 1 99 This is a lake. +3 3 0 2 99 You stare at the lake, wondering why water is so darned wet. +3 3 0 3 99 You contemplate throwing yourself in the water to drown. +3 3 0 4 99 Go right ahead. +4 3 0 1 99 You see a lake. +4 3 0 2 99 This beautiful lake shimmers in the sun. +4 3 0 3 99 Water water everywhere, nor any drop to drink. +9 3 0 1 99 You spy a spring in the distance. +9 3 0 2 99 You stare at the spring. +9 3 0 3 99 Looking at this spring makes you extremely aware of the tenuousness of life. +9 3 0 4 99 After all, what if you fell in or something? +9 3 0 5 99 You stare at the spring in a creepy, intense way. diff --git a/Message/104.txt b/Message/104.txt new file mode 100644 index 0000000..a170642 --- /dev/null +++ b/Message/104.txt @@ -0,0 +1 @@ +1 3 0 1 99 A forest placeholder for when there is a dark forest! diff --git a/Message/106.txt b/Message/106.txt new file mode 100644 index 0000000..1668fc5 --- /dev/null +++ b/Message/106.txt @@ -0,0 +1,78 @@ +1 3 0 1 99 This white substance is alkali. +1 3 0 2 99 No matter how hard you stare at it, this is still alkali. +2 3 0 1 99 This type of bush is often seen in arid climates. +2 3 0 2 99 This exotic desert plant needs little water to live. +2 3 0 3 99 Staring at it makes you thirsty. +3 3 0 1 99 This plant thrives in the hot desert climate. +3 3 0 2 99 You stare at the bush. +3 3 0 3 99 You stare for so long at the bush that it starts to get nervous. +3 3 0 4 99 Get going! You have places to go and people to kill! +4 3 0 1 99 An exotic cactus. +4 3 0 2 99 This flowering cactus was at one time a sacrifice worthy of the gods. +4 3 0 3 99 Now it is almost forgotten here in The Realm's arid region. +5 3 0 1 99 A cactus. +5 3 0 2 99 You eye the tall cactus and think about asking it to dance. +5 3 0 3 99 It might be time for you to go into town. +6 3 0 1 99 A small cactus. +6 3 0 2 99 You admire the cactus. +6 3 0 3 99 This cactus only needs to be watered twice a year. Why, you could put it in your front yard and practically ignore it. +6 3 0 4 99 You think some other stuff, but it's too weird to mention. +7 3 0 1 99 The stately cactus. +7 3 0 2 99 Cacti are home to some types of birds, as well as to many varieties of insects. +7 3 0 3 99 You admire yourself for knowing so much stuff. +8 3 0 1 99 This century plant is very old. +8 3 0 2 99 You aren't sure how old the century plant is, but you're pretty sure it's old. +9 3 0 1 99 The earth is cracked and dry. +9 3 0 2 99 You look around for water, but there is none to be had. +9 3 0 3 99 This dirt is so dry that it has cracked. +9 3 0 4 99 It's really, really cracked. +9 3 0 5 99 Yow, is this dirt cracked. +9 3 0 6 99 Don't you have somewhere you have to be? You're scaring the dirt. +10 3 0 1 99 Dry earth covers the barren desert. +10 3 0 2 99 This dirt is dry. +10 3 0 3 99 Is it hot in here, or is it just me? +10 3 0 4 99 Everybody talks about the weather, but nobody does anything about it. +16 3 0 1 99 This is driftwood. +16 3 0 2 99 You admire the driftwood. +16 3 0 3 99 You consider taking the driftwood, but it looks splintery. +16 3 0 4 99 You look regretfully at the driftwood. That would've made a swell addition to your already overflowing inventory. +16 3 0 5 99 Some people. +11 3 0 1 99 A sand dune. +11 3 0 2 99 This sand dune has been shaped by the winds of time. +11 3 0 3 99 This is some dune. +11 3 0 4 99 Man, it's hot. +12 3 0 1 99 Desert grasses. +12 3 0 2 99 You stare at the desert grasses and wonder whence they derive life-giving water. +12 3 0 3 99 You drift off in reverie. The sun beats down. You hear sizzling. Maybe you'd better move along. +21 3 0 1 99 It's the horizon. +21 3 0 2 99 You know, that fine division between what you can see and what you can't? +21 3 0 3 99 Yes, even The Realm is located on a round planet. +21 3 0 4 99 Perhaps it IS time to give up the flat world theory after all. +13 3 0 1 99 An ocatilla. +13 3 0 2 99 This desert plant is called an ocatilla. +13 3 0 3 99 That is pronounced oh-ka-tee-ya. +13 3 0 4 99 Now you try. +18 3 0 1 99 This is the top of a palm tree. +18 3 0 2 99 You examine the top of the palm tree for coconuts. +18 3 0 3 99 Silly adventurer! Coconuts aren't native to The Realm. +19 3 0 1 99 You look at the top of the palm tree. +19 3 0 2 99 The top of the palm tree is inviting. +19 3 0 3 99 Unfortunately, climbing is not something one can do in this version. +19 3 0 4 99 If you want to kill yourself, you'll have to find another way. +20 3 0 1 99 A palm tree. +20 3 0 2 99 You examine the palm tree's trunk. +20 3 0 3 99 You stare at the palm tree. You never realized that palm trees were native to The Realm. +20 3 0 4 99 Well, they aren't. This is actually a mirage. +17 3 0 1 99 These are the remains of a rowboat. +17 3 0 2 99 You stare at what used to be a rowboat. +17 3 0 3 99 You stare at the former rowboat and hum your favorite song. +17 3 0 4 99 Feelings ... nothing more than feelings ... +14 3 0 1 99 Sagebrush. +14 3 0 2 99 You admire the stately sagebrush. +14 3 0 3 99 Bodies of the deceased were once dressed with desert sage. That was long ago, during the Dreamtime. +14 3 0 4 99 Now bodies just disappear and come a-running five minutes later. +14 3 0 5 99 That's progress. +15 3 0 1 99 You look at the small sagebrush plant. +15 3 0 2 99 This sage is probably older than you are. +15 3 0 3 99 But maybe not. How old *are* you, anyway? +22 3 0 1 99 Yes, it is the ground. Shaded ground, but it is still the ground. diff --git a/Message/201.txt b/Message/201.txt new file mode 100644 index 0000000..926aee4 --- /dev/null +++ b/Message/201.txt @@ -0,0 +1,95 @@ +3 3 0 1 99 This is a beam. +3 3 0 2 99 You examine the beam, but see nothing of value. +1 3 0 1 99 This beam keeps roofs from falling on your head. +1 3 0 2 99 Nice beam. +2 3 0 1 99 You glance at the beam. +2 3 0 2 99 The beam has your undivided attention for some reason. +2 3 0 3 99 Why don'tcha take a picture? +4 3 0 1 99 This is a brick. +4 3 0 2 99 The brick is cracked. +4 3 0 3 99 You like the cracked brick. You two have a lot in common. +6 3 0 1 99 A gurgling fountain. +6 3 0 2 99 This decoration is a veritable fountain of water. +6 3 0 3 99 You are mesmerized by the fountain. You go into a trance. +7 3 0 1 99 A gargoyle. +7 3 0 2 99 You examine the gargoyle, hoping that it is just a decoration. +7 3 0 3 99 This is a decoration. Stop staring! +7 3 0 4 99 You think you hear the gargoyle saying, "Yondah lies the castle of my faddah." You wonder what it could mean. +8 3 0 1 99 You examine the ruins, but find nothing of value. +8 3 0 2 99 Wow, what a mess. You hope they had insurance. +9 3 0 1 99 You examine the ruins, but find nothing of value. +9 3 0 2 99 You see a brick among the ruins, but it is worthless. +36 3 0 1 99 This bush is burned beyond repair. +36 3 0 2 99 This bush's suffering is over now, because it is deceased. +36 3 0 3 99 One must wonder, when this was a burning bush, was Moses present? +36 3 0 4 99 And who *is* Moses, anyway? +35 3 0 1 99 A former Bush. +35 3 0 2 99 This used to be a bush, but now it's kindling. +35 3 0 3 99 You examine the dead bush for dead quails. +35 3 0 4 99 Is a dead bird in the hand worth two in the dead bush? +11 3 0 1 99 A crack. +11 3 0 2 99 You examine the crack for valuable items, but find nothing. +11 3 0 3 99 Although the crack is very nice. +12 3 0 1 99 You make out eaves among the ruins. +12 3 0 2 99 At one time this was a building. +12 3 0 3 99 It's not a building anymore. It's just a big pile of rubble. +13 3 0 1 99 This was once a roof. +13 3 0 2 99 But then the roof caved in. +14 3 0 1 99 Rubble lies discarded like shattered dreams. +14 3 0 2 99 Who's going to clean this mess up? +5 3 0 1 99 A scorch mark. +5 3 0 2 99 Whatever made this mark must have been extremely hot. +34 3 0 1 99 A tree. +34 3 0 2 99 This used to be a tree. +34 3 0 3 99 Something smote the crud out of this tree. +33 3 0 1 99 This was once a tree. +33 3 0 2 99 This former tree is kindling now. +15 3 0 1 99 This was once a town wall. +15 3 0 2 99 Now it serves as a reminder that dreams can die. +15 3 0 3 99 Or not. +16 3 0 1 99 You make out what was once a wall. +16 3 0 2 99 This was once a wall, but now it lies in ruins. +17 3 0 1 99 This was once a window. +17 3 0 2 99 But now it represents only pain. +17 3 0 3 99 Or pane. +18 3 0 1 99 An academy sign. +18 3 0 2 99 Within this building, one can improve one's skills. +19 3 0 1 99 Armor is sold here. +19 3 0 2 99 Hablamos ingles tambien. +20 3 0 1 99 This book indicates that the building houses an academy. +20 3 0 2 99 Within an academy, adventurers can improve their skills. +20 3 0 3 99 It's kind of like adult education. +37 3 0 1 99 The links in the sign indicates a chapel within. +21 3 0 1 99 A clothing store. +21 3 0 2 99 One can purchase new duds within these walls. +22 3 0 1 99 A dragon. +22 3 0 2 99 Does this dragon represent a flagon? +23 3 0 1 99 Food is sold within these walls. +23 3 0 2 99 Looking at the sign, you feel a bit hungry. +23 3 0 3 99 You hope they serve hedgehog salad, just like old mum used to make. +24 3 0 1 99 This is a sign. +24 3 0 2 99 Signs are used within and throughout The Realm to represent certain concepts or ideas. +24 3 0 3 99 It's a clever idea, one which is certain to catch on. +25 3 0 1 99 This sign has a lady on it. +25 3 0 2 99 You admire the cut of her jib. +25 3 0 3 99 You stare at the lady. +25 3 0 4 99 Stop staring, the lady is getting nervous. +26 3 0 1 99 A lion decorates this sign. +26 3 0 2 99 You stare at the lion and wonder what it means. +26 3 0 3 99 Does the picture of the lion mean that this is a tavern? +26 3 0 4 99 Hmmm. Your brow furrows as you concentrate on the lion. +27 3 0 1 99 A mermaid. +27 3 0 2 99 Woo-woo! +28 3 0 1 99 A sign. +28 3 0 2 99 You examine the sign for more information. +28 3 0 3 99 Perhaps if you look at what is *on* the sign, you will glean more information. +28 3 0 4 99 A sign! A sign! +29 3 0 1 99 The sign indicates that potions are sold within. +30 3 0 1 99 A swan. +30 3 0 2 99 The sign boasts a swan. +30 3 0 3 99 You wonder if the swan indicates that this is a KFC. +31 3 0 1 99 The sign indicates that there is a tavern within. +31 3 0 2 99 You look at the sign and try to fathom whether you are thirsty. +31 3 0 3 99 You could probably use some companionship. +31 3 0 4 99 You stare at the tavern sign for no apparent reason. +32 3 0 1 99 The sign indicates that this building houses a temple.