Upload files to "Heap"
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parent
f6f21c9126
commit
56564e6280
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@ -0,0 +1,32 @@
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subclass GroupMember of Obj
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{
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scratch = $0
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pModule = $ffff ; -1
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pLine = $ffff ; -1
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pName = string_0042 ; ""
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pServID = $0
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init()
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dispose()
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servIDEquals()
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}
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subclass GroupList of Set
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{
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scratch = $0
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pModule = $ffff ; -1
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pLine = $ffff ; -1
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elements = $0
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size = $0
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nextNode = $0
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pLeader = $0
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add()
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delete()
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findByServID()
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}
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string_0042 = ""
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string_0043 = "GroupMember"
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string_004f = "GroupList"
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@ -0,0 +1,50 @@
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local[$17] =
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{
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$b, $11, $14, $1a, $1d, $25, $2a, $2c, $2b, $30, $35, $3a, $3b, $3f, $44, $49,
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$4e, $53, $58, $5d, $64, $6a, $ffff
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}
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subclass ClutOverride of Clut
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{
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scratch = $0
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pModule = $ffff ; -1
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pLine = $ffff ; -1
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data = $0
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type = $2
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pClut = $0
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pClient = $0
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pPriority = $0
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new()
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init()
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dispose()
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at()
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selfAt()
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}
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subclass InvisibleClut of Clut
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{
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scratch = $0
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pModule = $ffff ; -1
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pLine = $ffff ; -1
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data = $0
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type = $2
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init()
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}
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subclass FrozenClut of Clut
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{
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scratch = $0
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pModule = $ffff ; -1
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pLine = $ffff ; -1
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data = $0
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type = $2
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init()
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}
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string_008e = "ClutOverride"
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string_009b = "InvisibleClut"
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string_00a9 = "FrozenClut"
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@ -0,0 +1,663 @@
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subclass ShopList of List
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{
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scratch = $0
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pModule = $ffff ; -1
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pLine = $ffff ; -1
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elements = $0
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size = $0
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nextNode = $0
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pOwner = $0
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}
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instance exitBtn of gameBarBtn
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{
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scratch = $0
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pModule = $ffff ; -1
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pLine = $ffff ; -1
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top = $0
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left = $0
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bottom = $0
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right = $0
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canTrack = $1
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canDrag = $0
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state = $403 ; 1027, pLevel
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priority = $0
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plane = $0
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x = $0
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y = $0
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z = $0
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scaleX = $80 ; 128, lastKey
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scaleY = $80 ; 128, lastKey
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maxScale = $80 ; 128, lastKey
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fixPriority = $0
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seenRect = $0
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view = $232a ; 9002
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loop = $0
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cel = $0
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bitmap = $0
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scaleSignal = $0
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magnifier = $0
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signal = $0
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client = $0
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clut = $0
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value = $0
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font = $0
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dimmed = $0
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fore = $ffff ; -1
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back = $ffff ; -1
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skip = $fe ; 254, strIndex
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borderColor = $ffff ; -1
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hiColor = $0
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borderSize = $1
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drawCode = $0
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handler = $0
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helpStr = $0
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key = $0
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text = string_0505 ; "Exit"
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mode = $1
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wide = $0
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btnType = $0
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textRect = $0
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iconView = $0
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normalColor = $ffff ; -1
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selectColor = $ffff ; -1
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chosenColor = $ffff ; -1
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dimColor = $ffff ; -1
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buttonSet = $0
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buttonPtr = $0
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checkMark = $0
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lastState = $0
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textOffsetX = $0
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textOffsetY = $0
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}
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instance BulkCountStr of Str
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{
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scratch = $0
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pModule = $ffff ; -1
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pLine = $ffff ; -1
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data = $0
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type = $3 ; z
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}
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instance BuyBulkCrystals of Code
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{
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scratch = $0
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pModule = $ffff ; -1
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pLine = $ffff ; -1
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doit()
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}
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instance buyBtn of gameBarBtn
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{
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scratch = $0
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pModule = $ffff ; -1
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pLine = $ffff ; -1
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top = $0
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left = $0
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bottom = $0
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right = $0
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canTrack = $1
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canDrag = $0
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state = $401 ; 1025, pPoisonResistance
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priority = $0
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plane = $0
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x = $0
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y = $0
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z = $0
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scaleX = $80 ; 128, lastKey
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scaleY = $80 ; 128, lastKey
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maxScale = $80 ; 128, lastKey
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fixPriority = $0
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seenRect = $0
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view = $232a ; 9002
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loop = $0
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cel = $0
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bitmap = $0
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scaleSignal = $0
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magnifier = $0
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signal = $0
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client = $0
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clut = $0
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value = $0
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font = $0
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dimmed = $0
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fore = $ffff ; -1
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back = $ffff ; -1
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skip = $fe ; 254, strIndex
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borderColor = $ffff ; -1
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hiColor = $0
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borderSize = $1
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drawCode = $0
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handler = $0
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helpStr = $0
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key = $0
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text = string_056c ; "Buy"
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mode = $1
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wide = $0
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btnType = $0
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textRect = $0
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iconView = $0
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normalColor = $ffff ; -1
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selectColor = $ffff ; -1
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chosenColor = $ffff ; -1
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dimColor = $ffff ; -1
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buttonSet = $0
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buttonPtr = $0
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checkMark = $0
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lastState = $0
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textOffsetX = $0
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textOffsetY = $0
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handleError()
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choose()
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cue()
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}
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instance lookBtn of gameBarBtn
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{
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scratch = $0
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pModule = $ffff ; -1
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pLine = $ffff ; -1
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top = $0
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left = $0
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bottom = $0
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right = $0
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canTrack = $1
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canDrag = $0
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state = $401 ; 1025, pPoisonResistance
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priority = $0
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plane = $0
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x = $0
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y = $0
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z = $0
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scaleX = $80 ; 128, lastKey
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scaleY = $80 ; 128, lastKey
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maxScale = $80 ; 128, lastKey
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fixPriority = $0
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seenRect = $0
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view = $232a ; 9002
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loop = $0
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cel = $0
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bitmap = $0
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scaleSignal = $0
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magnifier = $0
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signal = $0
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client = $0
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clut = $0
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value = $0
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font = $0
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dimmed = $0
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fore = $ffff ; -1
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back = $ffff ; -1
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skip = $fe ; 254, strIndex
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borderColor = $ffff ; -1
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hiColor = $0
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borderSize = $1
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drawCode = $0
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handler = $0
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helpStr = $0
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key = $0
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text = string_0849 ; "Look At"
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mode = $1
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wide = $0
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btnType = $0
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textRect = $0
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iconView = $0
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normalColor = $ffff ; -1
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selectColor = $ffff ; -1
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chosenColor = $ffff ; -1
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dimColor = $ffff ; -1
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buttonSet = $0
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buttonPtr = $0
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checkMark = $0
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lastState = $0
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textOffsetX = $0
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textOffsetY = $0
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handleError()
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choose()
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cue()
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}
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instance prevBtn of gameBarBtn
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{
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scratch = $0
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pModule = $ffff ; -1
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pLine = $ffff ; -1
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top = $0
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left = $0
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bottom = $0
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right = $0
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canTrack = $1
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canDrag = $0
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state = $401 ; 1025, pPoisonResistance
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priority = $0
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plane = $0
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x = $0
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y = $0
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z = $0
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scaleX = $80 ; 128, lastKey
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scaleY = $80 ; 128, lastKey
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maxScale = $80 ; 128, lastKey
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fixPriority = $0
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seenRect = $0
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view = $232a ; 9002
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loop = $0
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cel = $0
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bitmap = $0
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scaleSignal = $0
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magnifier = $0
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signal = $0
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client = $0
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clut = $0
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value = $0
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font = $0
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dimmed = $0
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fore = $ffff ; -1
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back = $ffff ; -1
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skip = $fe ; 254, strIndex
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borderColor = $ffff ; -1
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hiColor = $0
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borderSize = $1
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drawCode = $0
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handler = $0
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helpStr = $0
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key = $0
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text = string_0874 ; "Previous"
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mode = $1
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wide = $0
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btnType = $0
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textRect = $0
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iconView = $0
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normalColor = $ffff ; -1
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selectColor = $ffff ; -1
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chosenColor = $ffff ; -1
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dimColor = $ffff ; -1
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buttonSet = $0
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buttonPtr = $0
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checkMark = $0
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lastState = $0
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textOffsetX = $0
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textOffsetY = $0
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choose()
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}
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instance browseBtn of gameBarBtn
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{
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scratch = $0
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pModule = $ffff ; -1
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pLine = $ffff ; -1
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top = $0
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left = $0
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bottom = $0
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right = $0
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canTrack = $1
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canDrag = $0
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state = $401 ; 1025, pPoisonResistance
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priority = $0
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plane = $0
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x = $0
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y = $0
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z = $0
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scaleX = $80 ; 128, lastKey
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scaleY = $80 ; 128, lastKey
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maxScale = $80 ; 128, lastKey
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fixPriority = $0
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seenRect = $0
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view = $232a ; 9002
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loop = $0
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cel = $0
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bitmap = $0
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scaleSignal = $0
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magnifier = $0
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signal = $0
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client = $0
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clut = $0
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value = $0
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font = $0
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dimmed = $0
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fore = $ffff ; -1
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back = $ffff ; -1
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skip = $fe ; 254, strIndex
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borderColor = $ffff ; -1
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hiColor = $0
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borderSize = $1
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drawCode = $0
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handler = $0
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helpStr = $0
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key = $0
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text = string_0885 ; "Browse"
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mode = $1
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wide = $0
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btnType = $0
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textRect = $0
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iconView = $0
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normalColor = $ffff ; -1
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selectColor = $ffff ; -1
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chosenColor = $ffff ; -1
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dimColor = $ffff ; -1
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buttonSet = $0
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buttonPtr = $0
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checkMark = $0
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lastState = $0
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textOffsetX = $0
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textOffsetY = $0
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choose()
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}
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instance topBtn of gameBarBtn
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{
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scratch = $0
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pModule = $ffff ; -1
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pLine = $ffff ; -1
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top = $0
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left = $0
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bottom = $0
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right = $0
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canTrack = $1
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canDrag = $0
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state = $401 ; 1025, pPoisonResistance
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priority = $0
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plane = $0
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x = $0
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y = $0
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z = $0
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scaleX = $80 ; 128, lastKey
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scaleY = $80 ; 128, lastKey
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maxScale = $80 ; 128, lastKey
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fixPriority = $0
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seenRect = $0
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view = $232a ; 9002
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loop = $0
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cel = $0
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bitmap = $0
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scaleSignal = $0
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magnifier = $0
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signal = $0
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client = $0
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clut = $0
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value = $0
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||||
font = $0
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||||
dimmed = $0
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fore = $ffff ; -1
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back = $ffff ; -1
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||||
skip = $fe ; 254, strIndex
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||||
borderColor = $ffff ; -1
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||||
hiColor = $0
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||||
borderSize = $1
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drawCode = $0
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handler = $0
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helpStr = $0
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key = $0
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text = string_0896 ; "Top"
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mode = $1
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wide = $0
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btnType = $0
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textRect = $0
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||||
iconView = $0
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||||
normalColor = $ffff ; -1
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selectColor = $ffff ; -1
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chosenColor = $ffff ; -1
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||||
dimColor = $ffff ; -1
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||||
buttonSet = $0
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||||
buttonPtr = $0
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||||
checkMark = $0
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lastState = $0
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||||
textOffsetX = $0
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||||
textOffsetY = $0
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||||
choose()
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}
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subclass TradeDlg of FancyDialog
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{
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||||
scratch = $0
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||||
pModule = $ffff ; -1
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pLine = $ffff ; -1
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||||
elements = $0
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||||
size = $0
|
||||
nextNode = $0
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||||
title = $0
|
||||
font = $0
|
||||
plane = $0
|
||||
curItem = $0
|
||||
caller = $0
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||||
seconds = $0
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||||
lastSeconds = $0
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||||
ticks = $0
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||||
state = $0
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||||
eatTheMice = $0
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||||
modal = $1
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||||
hidden = $0
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||||
keepDialog = $0
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||||
priority = $0
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||||
savedCursor = $0
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||||
prevItem = $0
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||||
selectHandler = $0
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||||
curShowMouseObj = $0
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||||
retObject = $0
|
||||
retSelector = $0
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||||
disposeList = $0
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||||
pItemList = $0
|
||||
pItemSelector = $0
|
||||
pHandleInput = $0
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||||
pAssets = $0
|
||||
pPoints = $0
|
||||
pItemAmt = $0
|
||||
pShopId = $0
|
||||
pNameText = $0
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||||
pPriceText = $0
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||||
|
||||
init()
|
||||
dispose()
|
||||
handleEvent()
|
||||
fromPacket()
|
||||
buildList()
|
||||
buildSelector()
|
||||
newList()
|
||||
getAssets()
|
||||
getBuildPoints()
|
||||
}
|
||||
|
||||
subclass CategoryInput of Code
|
||||
{
|
||||
scratch = $0
|
||||
pModule = $ffff ; -1
|
||||
pLine = $ffff ; -1
|
||||
pDlg = $0
|
||||
|
||||
doit()
|
||||
}
|
||||
|
||||
subclass StoreItem of BitMap
|
||||
{
|
||||
scratch = $0
|
||||
pModule = $ffff ; -1
|
||||
pLine = $ffff ; -1
|
||||
top = $0
|
||||
left = $0
|
||||
bottom = $0
|
||||
right = $0
|
||||
canTrack = $0
|
||||
canDrag = $0
|
||||
state = $0
|
||||
priority = $0
|
||||
plane = $0
|
||||
x = $0
|
||||
y = $0
|
||||
z = $0
|
||||
scaleX = $80 ; 128, lastKey
|
||||
scaleY = $80 ; 128, lastKey
|
||||
maxScale = $80 ; 128, lastKey
|
||||
fixPriority = $0
|
||||
seenRect = $0
|
||||
view = $ffff ; -1
|
||||
loop = $0
|
||||
cel = $0
|
||||
bitmap = $0
|
||||
scaleSignal = $0
|
||||
magnifier = $0
|
||||
signal = $0
|
||||
client = $0
|
||||
clut = $0
|
||||
pOwner = $0
|
||||
pName = $0
|
||||
pClutStart = $0
|
||||
pColor = $0
|
||||
pClut = $0
|
||||
|
||||
init()
|
||||
dispose()
|
||||
width()
|
||||
height()
|
||||
addToCast()
|
||||
draw()
|
||||
setName()
|
||||
}
|
||||
|
||||
subclass CategoryItem of StoreItem
|
||||
{
|
||||
scratch = $0
|
||||
pModule = $ffff ; -1
|
||||
pLine = $ffff ; -1
|
||||
top = $0
|
||||
left = $0
|
||||
bottom = $0
|
||||
right = $0
|
||||
canTrack = $0
|
||||
canDrag = $0
|
||||
state = $0
|
||||
priority = $0
|
||||
plane = $0
|
||||
x = $0
|
||||
y = $0
|
||||
z = $0
|
||||
scaleX = $80 ; 128, lastKey
|
||||
scaleY = $80 ; 128, lastKey
|
||||
maxScale = $80 ; 128, lastKey
|
||||
fixPriority = $0
|
||||
seenRect = $0
|
||||
view = $ffff ; -1
|
||||
loop = $0
|
||||
cel = $0
|
||||
bitmap = $0
|
||||
scaleSignal = $0
|
||||
magnifier = $0
|
||||
signal = $0
|
||||
client = $0
|
||||
clut = $0
|
||||
pOwner = $0
|
||||
pName = $0
|
||||
pClutStart = $0
|
||||
pColor = $0
|
||||
pClut = $0
|
||||
pList = $0
|
||||
|
||||
init()
|
||||
dispose()
|
||||
}
|
||||
|
||||
subclass TradeItem of StoreItem
|
||||
{
|
||||
scratch = $0
|
||||
pModule = $ffff ; -1
|
||||
pLine = $ffff ; -1
|
||||
top = $0
|
||||
left = $0
|
||||
bottom = $0
|
||||
right = $0
|
||||
canTrack = $0
|
||||
canDrag = $0
|
||||
state = $0
|
||||
priority = $0
|
||||
plane = $0
|
||||
x = $0
|
||||
y = $0
|
||||
z = $0
|
||||
scaleX = $80 ; 128, lastKey
|
||||
scaleY = $80 ; 128, lastKey
|
||||
maxScale = $80 ; 128, lastKey
|
||||
fixPriority = $0
|
||||
seenRect = $0
|
||||
view = $ffff ; -1
|
||||
loop = $0
|
||||
cel = $0
|
||||
bitmap = $0
|
||||
scaleSignal = $0
|
||||
magnifier = $0
|
||||
signal = $0
|
||||
client = $0
|
||||
clut = $0
|
||||
pOwner = $0
|
||||
pName = $0
|
||||
pClutStart = $0
|
||||
pColor = $0
|
||||
pClut = $0
|
||||
pPrice = $0
|
||||
pIndex = $0
|
||||
pType = $0
|
||||
|
||||
dispose()
|
||||
draw()
|
||||
}
|
||||
|
||||
string_04fc = "ShopList"
|
||||
string_0505 = "Exit"
|
||||
string_050a = "exitBtn"
|
||||
string_0512 = "BulkCountStr"
|
||||
string_051f = "You must specify a number that is greater than 0."
|
||||
string_0551 = "Okay"
|
||||
string_0556 = "Error"
|
||||
string_055c = "BuyBulkCrystals"
|
||||
string_056c = "Buy"
|
||||
string_0570 = "1"
|
||||
string_0572 = "How many mana crystals do you want to purchase?"
|
||||
string_05a2 = "Cancel"
|
||||
string_05a9 = "Bulk Buy"
|
||||
string_05b2 = "You have aquired a %s spell."
|
||||
string_05cf = "You purchased the %s."
|
||||
string_05e5 = "You purchased the crystals."
|
||||
string_0601 = "gold to purchase the %s spell."
|
||||
string_0620 = "build points to improve your\n" \
|
||||
"%s skill!"
|
||||
string_0647 = "gold to purchase the %s."
|
||||
string_0660 = "gold to purchase the crystals."
|
||||
string_067f = "I am unable to fulfill your request because\n" \
|
||||
"you haven't enough %s"
|
||||
string_06c1 = "My apologies, I cannot sell you the %s because it would be too heavy for you to carry.\n" \
|
||||
"You may try dropping something or store another item in a pack.\n"
|
||||
string_0759 = "My apologies, I cannot sell you the %s because it would be to bulky for you to carry.\n" \
|
||||
"You may have to drop something or store another item in a pack.\n"
|
||||
string_07f0 = "My apologies leige, but you have learned all you can of %s.\n"
|
||||
string_082d = "You cannot buy that."
|
||||
string_0842 = "buyBtn"
|
||||
string_0849 = "Look At"
|
||||
string_0851 = "You cannot see it clearly."
|
||||
string_086c = "lookBtn"
|
||||
string_0874 = "Previous"
|
||||
string_087d = "prevBtn"
|
||||
string_0885 = "Browse"
|
||||
string_088c = "browseBtn"
|
||||
string_0896 = "Top"
|
||||
string_089a = "topBtn"
|
||||
string_08a1 = "Category"
|
||||
string_08aa = "Price"
|
||||
string_08b0 = "Available gold:\n" \
|
||||
"%s"
|
||||
string_08c3 = "Your build points:\n" \
|
||||
"%d"
|
||||
string_08d9 = "I am sorry, I have nothing\n" \
|
||||
"to sell you right now."
|
||||
string_090b = "Item"
|
||||
string_0910 = "I have nothing to sell you."
|
||||
string_092c = "TradeDlg"
|
||||
string_0935 = "CategoryInput"
|
||||
string_0943 = "StoreItem"
|
||||
string_094d = "CategoryItem"
|
||||
string_095a = "%s"
|
||||
string_095d = "TradeItem"
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -0,0 +1,129 @@
|
|||
subclass SetMoneyEditItem of EditItem
|
||||
{
|
||||
scratch = $0
|
||||
pModule = $ffff ; -1
|
||||
pLine = $ffff ; -1
|
||||
top = $0
|
||||
left = $0
|
||||
bottom = $14 ; 20, nsRight
|
||||
right = $b4 ; 180, end
|
||||
canTrack = $1
|
||||
canDrag = $0
|
||||
state = $1
|
||||
priority = $0
|
||||
plane = $0
|
||||
x = $0
|
||||
y = $0
|
||||
z = $0
|
||||
scaleX = $80 ; 128, lastKey
|
||||
scaleY = $80 ; 128, lastKey
|
||||
maxScale = $80 ; 128, lastKey
|
||||
fixPriority = $0
|
||||
seenRect = $0
|
||||
view = $ffff ; -1
|
||||
loop = $0
|
||||
cel = $0
|
||||
bitmap = $0
|
||||
scaleSignal = $0
|
||||
magnifier = $0
|
||||
signal = $0
|
||||
client = $0
|
||||
clut = $0
|
||||
value = $0
|
||||
font = $0
|
||||
dimmed = $0
|
||||
fore = $ffff ; -1
|
||||
back = $fe ; 254, strIndex
|
||||
skip = $fe ; 254, strIndex
|
||||
borderColor = $ffff ; -1
|
||||
hiColor = $0
|
||||
borderSize = $0
|
||||
drawCode = $0
|
||||
handler = $0
|
||||
helpStr = $0
|
||||
key = $0
|
||||
text = $0
|
||||
mode = $0
|
||||
max = $a ; 10, inTop
|
||||
cursor = $0
|
||||
crIsChar = $0
|
||||
numLines = $1
|
||||
editID = $0
|
||||
activeState = $9 ; inLeft
|
||||
matchSelector = $0
|
||||
advanceSelect = $1
|
||||
exitOnEnter = $1
|
||||
pRightMargin = $0
|
||||
|
||||
new()
|
||||
init()
|
||||
dispose()
|
||||
validKey()
|
||||
}
|
||||
|
||||
subclass SetManaEditItem of EditItem
|
||||
{
|
||||
scratch = $0
|
||||
pModule = $ffff ; -1
|
||||
pLine = $ffff ; -1
|
||||
top = $0
|
||||
left = $0
|
||||
bottom = $14 ; 20, nsRight
|
||||
right = $b4 ; 180, end
|
||||
canTrack = $1
|
||||
canDrag = $0
|
||||
state = $1
|
||||
priority = $0
|
||||
plane = $0
|
||||
x = $0
|
||||
y = $0
|
||||
z = $0
|
||||
scaleX = $80 ; 128, lastKey
|
||||
scaleY = $80 ; 128, lastKey
|
||||
maxScale = $80 ; 128, lastKey
|
||||
fixPriority = $0
|
||||
seenRect = $0
|
||||
view = $ffff ; -1
|
||||
loop = $0
|
||||
cel = $0
|
||||
bitmap = $0
|
||||
scaleSignal = $0
|
||||
magnifier = $0
|
||||
signal = $0
|
||||
client = $0
|
||||
clut = $0
|
||||
value = $0
|
||||
font = $0
|
||||
dimmed = $0
|
||||
fore = $ffff ; -1
|
||||
back = $fe ; 254, strIndex
|
||||
skip = $fe ; 254, strIndex
|
||||
borderColor = $ffff ; -1
|
||||
hiColor = $0
|
||||
borderSize = $0
|
||||
drawCode = $0
|
||||
handler = $0
|
||||
helpStr = $0
|
||||
key = $0
|
||||
text = $0
|
||||
mode = $0
|
||||
max = $a ; 10, inTop
|
||||
cursor = $0
|
||||
crIsChar = $0
|
||||
numLines = $1
|
||||
editID = $0
|
||||
activeState = $9 ; inLeft
|
||||
matchSelector = $0
|
||||
advanceSelect = $1
|
||||
exitOnEnter = $1
|
||||
pRightMargin = $0
|
||||
|
||||
new()
|
||||
init()
|
||||
dispose()
|
||||
validKey()
|
||||
}
|
||||
|
||||
string_0102 = "SetMoneyEditItem"
|
||||
string_0113 = "SetManaEditItem"
|
||||
|
||||
Loading…
Reference in New Issue