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Load Diff
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local[$2] =
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{
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$0, $0
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}
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subclass ActionQueue of Set
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{
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scratch = $0
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pModule = $ffff ; -1
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pLine = $ffff ; -1
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elements = $0
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size = $0
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nextNode = $0
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dispose()
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delete()
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cue()
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isDependent()
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}
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instance scratchList of List
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{
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scratch = $0
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pModule = $ffff ; -1
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pLine = $ffff ; -1
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elements = $0
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size = $0
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nextNode = $0
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}
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instance kickStartList of Set
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{
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scratch = $0
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pModule = $ffff ; -1
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pLine = $ffff ; -1
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elements = $0
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size = $0
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nextNode = $0
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}
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instance pendingActions of ActionQueue
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{
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scratch = $0
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pModule = $ffff ; -1
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pLine = $ffff ; -1
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elements = $0
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size = $0
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nextNode = $0
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}
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subclass ActionQMgr of Set
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{
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scratch = $0
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pModule = $ffff ; -1
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pLine = $ffff ; -1
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elements = $0
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size = $0
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nextNode = $0
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pHandleActions = $1
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doit()
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addAction()
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flush()
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}
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string_00a2 = "ActionQueue"
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string_00ae = "scratchList"
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string_00ba = "kickStartList"
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string_00c8 = "pendingActions"
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string_00d7 = "The Realm seems to have locked up on you... the following debug data will help us to track the problem.\n" \
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"\n" \
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"MovieCmd = %s(0x%x)\n" \
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"MovieCmd client = %s(0x%x)\n" \
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"((MovieCmd client?) mover?) = %s(0x%x)\n" \
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"MovieCmdList size = %d\n" \
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"ego script = %s(0x%x)\n" \
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"script state = %d\n"
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string_01d6 = "<none>"
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string_01dd = "ActionQMgr"
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subclass of Object
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{
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pMinorVersion = $1e2 ; 482, itemsPerPage
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}
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subclass ShadowText of TextItem
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{
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scratch = $0
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pModule = $ffff ; -1
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pLine = $ffff ; -1
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top = $0
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left = $0
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bottom = $0
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right = $0
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canTrack = $1
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canDrag = $0
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state = $0
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priority = $0
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plane = $0
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x = $0
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y = $0
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z = $0
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scaleX = $80 ; 128, lastKey
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scaleY = $80 ; 128, lastKey
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maxScale = $80 ; 128, lastKey
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fixPriority = $0
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seenRect = $0
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view = $ffff ; -1
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loop = $0
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cel = $0
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bitmap = $0
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scaleSignal = $0
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magnifier = $0
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signal = $0
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client = $0
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clut = $0
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value = $0
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font = $29a ; 666, loopIsCorrect
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dimmed = $0
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fore = $ff ; 255, asInteger
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back = $fe ; 254, strIndex
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skip = $fe ; 254, strIndex
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borderColor = $ffff ; -1
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hiColor = $0
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borderSize = $0
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drawCode = $0
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handler = $0
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helpStr = $0
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key = $0
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text = $0
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mode = $0
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pShadowColor = $0
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caller = $0
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pTimer = $0
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pObj = $0
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init()
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dispose()
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centerOn()
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draw()
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setSize()
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follow()
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}
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string_0078 = "ShadowText"
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@ -0,0 +1,27 @@
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subclass InfoQueue of Set
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{
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scratch = $0
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pModule = $ffff ; -1
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pLine = $ffff ; -1
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elements = $0
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size = $0
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nextNode = $0
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pText = $0
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pDelay = $5 ; scaleY
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pEnabled = $1
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pChannel = $0
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pShutUp = $1
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pObj = $0
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pColor = $ff ; 255, asInteger
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add()
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cue()
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clear()
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}
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string_0032 = "Bad string in InfoQueue."
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string_004b = "Bad string added to InfoQueue (0x%x)"
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string_0070 = "DOH!"
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string_0075 = "Okay"
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string_007a = "InfoQueue"
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