subclass BWeapon of BWearable
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	pName           = $0
	pSelf           = $0
	pType           = $9		; inLeft
	pAreaWorn       = $64		; 100, 'd', moveDone
	pDamageMod      = $0
	pIsWorn         = $0
	pWearer         = $0
	pLayer          = $0
	pActionOffset   = $0
	pMask           = $0
	pContainerButton= $0
	pSize           = $1
	pDamageType     = $2
	pSpeed          = $5		; scaleY
	pPointBonus     = $0

	fromPacket()
	bePutOn()
}

string_003c	= "BWeapon"

