subclass Pile of Stuff of WorldObject
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	top             = $0
	left            = $0
	bottom          = $0
	right           = $0
	canTrack        = $0
	canDrag         = $0
	state           = $0
	priority        = $0
	plane           = $0
	x               = $0
	y               = $0
	z               = $0
	scaleX          = $80		; 128, lastKey
	scaleY          = $80		; 128, lastKey
	maxScale        = $80		; 128, lastKey
	fixPriority     = $0
	seenRect        = $0
	view            = $ffff		; -1
	loop            = $0
	cel             = $0
	bitmap          = $0
	scaleSignal     = $8		; fixPriority
	magnifier       = $0
	signal          = $21		; 33, '!', key
	client          = $0
	clut            = $0
	heading         = $0
	noun            = $0
	case            = $0
	modNum          = $ffff		; -1
	sightAngle      = $28		; 40, '(', style
	actions         = $0
	onMeCheck       = $0
	approachX       = $0
	approachY       = $0
	approachDist    = $32		; 50, '2', edit
	_approachVerbs  = $0
	_actionVerbs    = $0
	xScaleAdj       = $64		; 100, 'd', moveDone
	yScaleAdj       = $64		; 100, 'd', moveDone
	doBaseLine      = $0
	yStep           = $2
	brLeft          = $0
	brTop           = $0
	brRight         = $0
	brBottom        = $0
	baseSetter      = $0
	cycleSpeed      = $6		; maxScale
	script          = $0
	cycler          = $0
	timer           = $0
	scaler          = $0
	detailLevel     = $0
	xLast           = $0
	yLast           = $0
	xStep           = $3		; z
	origStep        = $302		; 770, pBrowNum
	moveSpeed       = $6		; maxScale
	blocks          = $0
	mover           = $0
	looper          = $0
	viewer          = $0
	avoider         = $0
	code            = $0
	pName           = string_013a	; "Pile O' Stuff"
	pBaseList       = $0
	pMsgStr         = $0
	pIDName         = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pDispose        = $0
	pMover          = $0
	pLastMover      = $0
	pUser           = $0
	pUpdatorList    = $0
	pUpdateClient   = $0
	pUpdateObj      = $0
	pColor          = $0
	pClutStart      = $0
	pPaused         = $0
	pMode           = $1
	pLastMode       = $1
	pAction         = $1d		; 29, brTop
	pBaseView       = $ffff		; -1
	pServIDLo       = $ffff		; -1
	pServIDHi       = $ffff		; -1
	pPlayMovie      = $1
	pSendMovie      = $1
	pMovieDelay     = $0
	pLastTicks      = $0
	pAffectedLo     = $0
	pAffectedHi     = $0
	pPolygon        = $0
	pAddedPolygon   = $0
	pOutgoingMovie  = $0
	pRoom           = $0
	pRoomNum        = $ffff		; -1
	pMovieCmd       = $0
	pBitmapBased    = $0
	pDoScaler       = $1
	pHidden         = $0
	pStrength       = $0
	pDexterity      = $0
	pIntelligence   = $0
	pEndurance      = $0
	pValue          = $0
	pManaValue      = $0
	pLevel          = $0
	pMana           = $0
	pManaMax        = $0
	pHealth         = $0
	pHealthHi       = $0
	pHealthMax      = $0
	pHealthMaxHi    = $0
	pStamina        = $0
	pStaminaMax     = $0
	pAlignment      = $80		; 128, lastKey
	pArmorClass     = $0
	pApproachScript = $0
	pMoney          = $0
	pRecordMotion   = $0
	pWeapon         = $0
	pCombatGroup    = $0
	pInvisibleClut  = $0
	pFrozenClut     = $0
	pMsgFile        = $0
	pDestLoop       = $ffff		; -1
	pHeadingCue     = $0
	pBaseBitsLo     = $0
	pBaseBitsHi     = $0
	pSoundGroup     = $0
	pMergeDistance  = $32		; 50, '2', edit
	pMergeCount     = $3		; z
	pThresholdCount = $2
	pOwner          = $0

	centerOn()
	buildBaseList()
	give()
	updateDisplay()
	makePiles()
	unMakePile()
}

string_012c	= "Pile of Stuff"
string_013a	= "Pile O' Stuff"

