9	6	0	1	99	Alignment determines which path of life you choose. Evil is dedicated to Chaos, Good is concerned with Light and Life. Neutral is balanced between Good and Evil, not choosing the course of either.
13	6	0	1	99	Those of the Evil Alignment are dedicated to destruction and power. They uphold Chaos and Death.
15	6	0	1	99	Those of the Good Alignment are dedicated to helping others. They uphold Order and Life.
14	6	0	1	99	Those of Neutral Alignment balance between Good and Evil, taking sides with neither.
8	6	0	1	99	Selecting "Yes" allows other players to engage you in combat. Neither setting affects non-player combat. If you attack another player during the game, your setting will become "Yes". The "Yes" setting is irreversible. Thieves must always take the risk of attack from others.
2	6	0	1	99	Dexterity measures coordination, agility, and reflexes.  Having a high dexterity will improve your ability to hit, dodge, and block in combat.  Dexterity is also important for thieves, since many of the associated skills require a high dexterity.
5	6	0	1	99	Endurance signifies stamina. Endurance directly corresponds to a characters' hit points. The greater amount of hit points, the longer a character can endure in battle before succumbing.
3	6	0	1	99	Intelligence indicates learning ability and memory capacity.  The intelligence attribute is especially important for spellcasters because it directly affects the number and difficulty of spells that can be learned.  Additionally, a majority of non-combat skills require a high intelligence to master.
12	6	0	1	99	Wizards of Evil alignment will start with spells from the Necromancy and Mysticism circles.
10	6	0	1	99	Wizards of Good alignment will start with spells from the Thaumaturgy and Sorcery circles.
11	6	0	1	99	Wizards of Neutral alignment will start with spells from the Elementalism and Sorcery circles.
7	6	0	1	99	Magic Resistance increases a characters' natural defense against the effects of magic.
6	6	0	1	99	Poison Resistance increases a characters' natural ability to defend against toxins. Greater poison resistance will also allow a character to heal slightly faster.
4	6	0	1	99	The speed attribute measures swiftness of movement. With greater speed, more blows can be dealt in combat either unarmed or equipped with a dagger. Thieves with greater speed are more effective pickpockets.
1	6	0	1	99	The strength attribute signifies physical strength. This is an important attribute for Warriors, since having a high strength will allow you wear heavy armor and deal extra damage with weapons.  Strength also determines the total weight of items that you can carry.
