local[$6] =
{
	$0, $0, string_015e, string_0169, string_0171, string_0178
}

instance CreateAttackStanceBitmap of Code
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1

	doit()
}

instance CreateHeadBitmap of Code
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1

	doit()
}

instance CreateStandBitmap of Code
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1

	doit()
}

subclass ArmorInfo of Obj
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	pType           = $0
	pRating         = $0
	pCondition      = $0

	dispose()
}

subclass CharInfo of Obj
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	pIsSelf         = $0
	pName           = $0
	pTitle          = $0
	pProfession     = $0
	pBiography      = $0
	pLevel          = $0
	pStrength       = $0
	pDexterity      = $0
	pIntelligence   = $0
	pEndurance      = $0
	pHealth         = $0
	pHealthHi       = $0
	pHealthMax      = $0
	pHealthMaxHi    = $0
	pKnowledge      = $0
	pKnowledgeMax   = $0
	pCarry          = $0
	pCarryMax       = $0
	pExperience     = $0
	pBuildPoints    = $0
	pArmorRating    = $0
	pPvp            = $0
	pAlignment      = $0
	pWanted         = $0
	pBounty         = $0
	pFace           = $0
	pFaceWidth      = $0
	pFaceHeight     = $0
	pAttackStance   = $0
	pAttackWidth    = $0
	pAttackHeight   = $0
	pStand          = $0
	pArmorInfoList  = $0
	pWeaponName     = $0
	pWeaponDamageMin= $0
	pWeaponDamageMax= $0
	pWeaponCondition= $0
	pAttacksPerRound= $0
	pDodgesPerRound = $0
	pBlocksPerRound = $0
	pAttackDamageMin= $0
	pAttackDamageMax= $0
	pMovementRate   = $0
	pSkillArray     = $0
	pStatusArray    = $0
	pNPCKills       = $0
	pPKills         = $0
	pManaDrain      = $0
	pMeleeArmorPierce= $0
	pEvilMDM        = $0
	pGoodMDM        = $0
	pAccountType    = $0
	pBillingDate    = $0
	pAccountID      = $0
	pCredits        = $0
	pCoppers        = $0
	pCastResist     = $0
	pSpellResist    = $0
	nRights         = $0
	pMeleeMod       = $0
	pSpellMod       = $0
	pOldLevel       = $0
	pUpdateBio      = $0
	pUpdateTitle    = $0

	init()
	dispose()
	show()
	getAffectedState()
}

instance GetCharacterInfo of DemonsScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0

	init()
	dispose()
	handleError()
	changeState()
}

subclass CreateLookDialog of Code
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1

	doit()
}

string_015e	= "Adventurer"
string_0169	= "Warrior"
string_0171	= "Wizard"
string_0178	= "Thief"
string_017e	= "CreateAttackStanceBitmap"
string_0197	= "CreateHeadBitmap"
string_01a8	= "CreateStandBitmap"
string_01ba	= "ArmorInfo"
string_01c4	= "CharInfo"
string_01cd	= ""
string_01ce	= "GetCharacterInfo"
string_01df	= "CreateLookDialog"

