local[$85] =
{
	$0, $0, $0, $0, string_1700, string_170b, string_1716, string_1721, string_172c, string_1737, string_1742, string_174d, string_1758, string_1763, string_176e, string_1779, 
	string_1784, string_178f, string_1799, string_17a3, string_17ad, string_17b7, string_17c1, string_17cb, string_17d4, string_17dd, string_17e8, string_17f3, string_17fe, string_1809, string_1813, string_181d, 
	string_1828, string_1833, string_183e, string_1849, string_1853, string_185d, string_1868, string_1873, string_187e, string_1889, string_1893, string_189d, string_18a8, string_18b3, string_18be, string_18c9, 
	string_18d3, string_18dd, string_18e7, string_18f1, string_18fb, string_1905, string_190e, string_1917, string_1922, string_192d, string_1938, string_1943, string_194d, string_1957, string_1962, string_196d, 
	string_1978, string_1983, string_198d, string_1997, string_19a2, string_19ad, string_19b8, string_19c3, string_19cd, string_185d, string_1868, string_1873, string_187e, string_1889, string_1893, string_19d7, 
	string_19e2, string_19ed, string_19f8, string_1a03, string_1a0d, string_1a17, string_1a22, string_1a2d, string_1a38, string_1a43, string_1a4d, string_1a57, string_1a62, string_1a6d, string_1a78, string_1a83, 
	string_1a8d, string_189d, string_18a8, string_18b3, string_18be, string_18c9, string_18d3, string_1a97, string_1aa2, string_1aad, string_1ab8, string_1ac3, string_1acd, string_1ad7, string_1ae2, string_1aed, 
	string_1af8, string_1b03, string_1b0d, string_1b17, string_1b22, string_1b2d, string_1b38, string_1b43, string_1b4d, string_1b17, string_1b22, string_1b2d, string_1b38, string_1b43, string_1b4d, string_1b57, 
	string_1b62, string_1b6d, string_1b78, string_1b83, string_1b8d
}

subclass QuitGameHandler of Code
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1

	doit()
}

subclass WAScript of Script
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0

	init()
	dispose()
}

subclass WANetScript of WAScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	init()
	dispose()
	handleError()
	defaultError()
}

subclass WorldActor of WorldObject
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	top             = $0
	left            = $0
	bottom          = $0
	right           = $0
	canTrack        = $0
	canDrag         = $0
	state           = $0
	priority        = $0
	plane           = $0
	x               = $0
	y               = $0
	z               = $0
	scaleX          = $80		; 128, lastKey
	scaleY          = $80		; 128, lastKey
	maxScale        = $80		; 128, lastKey
	fixPriority     = $0
	seenRect        = $0
	view            = $ffff		; -1
	loop            = $0
	cel             = $0
	bitmap          = $0
	scaleSignal     = $8		; fixPriority
	magnifier       = $0
	signal          = $21		; 33, '!', key
	client          = $0
	clut            = $0
	heading         = $0
	noun            = $0
	case            = $0
	modNum          = $ffff		; -1
	sightAngle      = $28		; 40, '(', style
	actions         = $0
	onMeCheck       = $0
	approachX       = $0
	approachY       = $0
	approachDist    = $32		; 50, '2', edit
	_approachVerbs  = $0
	_actionVerbs    = $0
	xScaleAdj       = $64		; 100, 'd', moveDone
	yScaleAdj       = $64		; 100, 'd', moveDone
	doBaseLine      = $0
	yStep           = $2
	brLeft          = $0
	brTop           = $0
	brRight         = $0
	brBottom        = $0
	baseSetter      = $0
	cycleSpeed      = $6		; maxScale
	script          = $0
	cycler          = $0
	timer           = $0
	scaler          = $0
	detailLevel     = $0
	xLast           = $0
	yLast           = $0
	xStep           = $3		; z
	origStep        = $302		; 770, pBrowNum
	moveSpeed       = $6		; maxScale
	blocks          = $0
	mover           = $0
	looper          = $0
	viewer          = $0
	avoider         = $0
	code            = $0
	pName           = $0
	pBaseList       = $0
	pMsgStr         = $0
	pIDName         = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pDispose        = $0
	pMover          = $0
	pLastMover      = $0
	pUser           = $0
	pUpdatorList    = $0
	pUpdateClient   = $0
	pUpdateObj      = $0
	pColor          = $0
	pClutStart      = $0
	pPaused         = $0
	pMode           = $1
	pLastMode       = $1
	pAction         = $1
	pBaseView       = $ffff		; -1
	pServIDLo       = $ffff		; -1
	pServIDHi       = $ffff		; -1
	pPlayMovie      = $1
	pSendMovie      = $1
	pMovieDelay     = $0
	pLastTicks      = $0
	pAffectedLo     = $0
	pAffectedHi     = $0
	pPolygon        = $ffff		; -1
	pAddedPolygon   = $0
	pOutgoingMovie  = $0
	pRoom           = $0
	pRoomNum        = $ffff		; -1
	pMovieCmd       = $0
	pBitmapBased    = $0
	pDoScaler       = $1
	pHidden         = $0
	pStrength       = $0
	pDexterity      = $0
	pIntelligence   = $0
	pEndurance      = $0
	pValue          = $0
	pManaValue      = $0
	pLevel          = $0
	pMana           = $0
	pManaMax        = $0
	pHealth         = $0
	pHealthHi       = $0
	pHealthMax      = $0
	pHealthMaxHi    = $0
	pStamina        = $0
	pStaminaMax     = $0
	pAlignment      = $80		; 128, lastKey
	pArmorClass     = $0
	pApproachScript = $0
	pMoney          = $0
	pRecordMotion   = $0
	pWeapon         = $0
	pCombatGroup    = $0
	pInvisibleClut  = $0
	pFrozenClut     = $0
	pMsgFile        = $0
	pDestLoop       = $ffff		; -1
	pHeadingCue     = $0
	pBaseBitsLo     = $0
	pBaseBitsHi     = $0
	pSoundGroup     = $0
	pHead           = $0
	pSittingOn      = $0
	pCombatX        = $0
	pCombatY        = $0
	pStep           = $0
	pEntryX         = $ffff		; -1
	pEntryY         = $ffff		; -1
	pWhoToFollow    = $0
	pReady          = $1
	pHeadOrigin     = $0
	pHeadBitmaps    = $0
	pShirtView      = $ffff		; -1
	pPantsView      = $ffff		; -1
	pShoesView      = $ffff		; -1
	pBeltView       = $ffff		; -1
	pWristView      = $ffff		; -1
	pBaldricView    = $ffff		; -1
	pRobeView       = $ffff		; -1
	pCowlView       = $ffff		; -1
	pSkirtView      = $ffff		; -1
	pWeaponView     = $ffff		; -1
	pShieldView     = $ffff		; -1
	pHelmetView     = $ffff		; -1
	pFriend         = $0
	pPeaceful       = $1
	pBarIndex       = $ffff		; -1

	init()
	doit()
	dispose()
	setMotion()
	buildVerbList()
	handleVerb()
	goto()
	updateDisplay()
	setColor()
	setAction()
	generatePolygon()
	getBitmap()
	setHead()
	setSex()
	setRace()
	getSex()
	getRace()
	gotoVisibleLocation()
	saveStep()
	restoreStep()
}

subclass WALookScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	handleError()
	changeState()
}

instance WANetSitScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	changeState()
}

instance WASitScript of WAScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0

	changeState()
}

instance WANetStandUpScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	changeState()
}

instance WAStandScript of WAScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0

	changeState()
}

instance WANetMemorizeScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	handleError()
	changeState()
}

instance WAMemorizeScript of WAScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0

	changeState()
}

instance WANetTalkScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	changeState()
}

instance approveGive of ScriptPrompt
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	pMax            = $0
	pPrint          = $0
	pStr            = $0
	pPrompt         = $0
	pClient         = $0

	doit()
}

instance WANetGiveScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	changeState()
	handleEvent()
}

instance WAGiveScript of WAScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0

	changeState()
}

instance WANetMoneyGiveScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	dispose()
	changeState()
}

instance WAMoneyGiveScript of WAScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0

	changeState()
}

instance WAExamineScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	changeState()
}

instance myGetPass of ScriptPrompt
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	pMax            = $0
	pPrint          = $0
	pStr            = $0
	pPrompt         = $0
	pClient         = $0

	doit()
}

instance WANetOpenScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	dispose()
	handleError()
	changeState()
}

instance WAOpenScript of WAScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0

	changeState()
}

instance WANetCloseScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	handleError()
	changeState()
}

instance WACloseScript of WAScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0

	changeState()
}

instance WANetDyeScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	changeState()
}

instance WANetLockScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	handleError()
	changeState()
}

instance WALockScript of WAScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0

	changeState()
}

instance WANetUnlockScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	handleError()
	changeState()
}

instance WAUnlockScript of WAScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0

	changeState()
}

instance WANetTakeScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	handleError()
	changeState()
}

instance WATakeScript of WAScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0

	changeState()
}

instance WANetMoneyTakeScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	handleError()
	changeState()
}

instance WAMoneyTakeScript of WAScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0

	changeState()
}

instance WANetPutScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	handleError()
	changeState()
}

instance WAPutScript of WAScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0

	changeState()
}

instance WANetMoneyPutScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	dispose()
	handleError()
	changeState()
}

instance WAMoneyPutScript of WAScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0

	changeState()
}

instance WANetDropScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	handleError()
	changeState()
}

instance WADropScript of WAScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0

	changeState()
}

instance WAForceDropScript of WAScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0

	changeState()
}

instance WANetMoneyDropScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	dispose()
	handleError()
	changeState()
}

instance WAMoneyDropScript of WAScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0

	changeState()
}

instance WANetPutOnScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	handleError()
	changeState()
}

instance WAPutOnScript of WAScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0

	changeState()
}

instance WANetTakeOffScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	handleError()
	changeState()
}

instance WATakeOffScript of WAScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0

	changeState()
}

instance WAEnterScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	handleError()
	changeState()
}

subclass WAExitScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0
	pDirection      = $ffff		; -1

	dispose()
	handleError()
	changeState()
}

instance WANetStartCombatScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	handleError()
	changeState()
	handleEvent()
}

instance WAStartCombatScript of WAScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0

	dispose()
	changeState()
}

subclass WAReady of Script
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0

	dispose()
	changeState()
}

instance WANetAttackScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	dispose()
	handleError()
	changeState()
}

instance WAStrike of WAScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0

	changeState()
}

instance WADefend of WAScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0

	doit()
	handleError()
	changeState()
}

instance WAAttackScript of WAScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0

	changeState()
}

instance WANetShopScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	changeState()
}

instance WANetAuctionScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	changeState()
}

instance WANetSellScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	dispose()
	handleError()
	changeState()
	handleEvent()
}

instance WANetGetSellScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	changeState()
}

instance WANetGetRepairScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	changeState()
}

instance WANetRechargeScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	dispose()
	changeState()
	handleEvent()
}

instance WANetRepairScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	dispose()
	changeState()
	handleEvent()
}

instance WANetConsumeScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	handleError()
	changeState()
}

instance WANetGroupScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	handleError()
	changeState()
}

instance WANetTradeScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	handleError()
	changeState()
}

instance myGetName of ScriptPrompt
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	pMax            = $0
	pPrint          = $0
	pStr            = $0
	pPrompt         = $0
	pClient         = $0

	doit()
}

instance WANetGoHomeScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	dispose()
	handleError()
	changeState()
}

instance WAMissleScript of WAScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0

	changeState()
}

instance WATeleportScript of WAScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0

	init()
	dispose()
	handleError()
	changeState()
}

instance WACombatTeleportScript of WAScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0

	handleError()
	changeState()
}

instance WAConsumeScript of WAScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0

	changeState()
}

instance WANetRobScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	dispose()
	handleError()
	changeState()
	handleEvent()
}

instance WARobScript of WAScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0

	changeState()
}

instance WANetUseScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	handleError()
	changeState()
}

instance WANetMixScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	handleError()
}

instance WANetPushScript of WANetScript
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0
	pDirectObject   = $0
	pIndirectObject = $0
	pMovieCmd       = $0
	pClient         = $0
	pDoAnimation    = $0
	pDone           = $0
	pHandsOff       = $0
	pMutex          = $0
	x               = $0
	y               = $0

	handleError()
	changeState()
}

subclass NetDeadDemon of Script
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	client          = $0
	state           = $ffff		; -1
	start           = $0
	timer           = $0
	cycles          = $0
	seconds         = $0
	lastSeconds     = $0
	ticks           = $0
	lastTicks       = $0
	register        = $0
	script          = $0
	caller          = $0
	next            = $0
	number          = $0
	pRoom           = $0

	init()
	dispose()
	perform()
	handleError()
	changeState()
}

instance itemString of Str
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	data            = $0
	type            = $3		; z
}

subclass MakeItemDialog of WinDialogHandler
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	pWindow         = $0
	pObject         = $0

	init()
	perform()
	handleEvent()
}

subclass MakeItemCode of Code
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1

	doit()
	perform()
}

subclass GotoVisibleLocation of Code
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1

	doit()
}

string_1700	= "swmac1.wav"
string_170b	= "swmac2.wav"
string_1716	= "swmac3.wav"
string_1721	= "swdag1.wav"
string_172c	= "swdag2.wav"
string_1737	= "swdag3.wav"
string_1742	= "swswd1.wav"
string_174d	= "swswd2.wav"
string_1758	= "swswd3.wav"
string_1763	= "bansa1.wav"
string_176e	= "bansa2.wav"
string_1779	= "bansh1.wav"
string_1784	= "bansh2.wav"
string_178f	= "bansd.wav"
string_1799	= "bansm.wav"
string_17a3	= "bata1.wav"
string_17ad	= "bata2.wav"
string_17b7	= "bath1.wav"
string_17c1	= "bath2.wav"
string_17cb	= "batd.wav"
string_17d4	= "batm.wav"
string_17dd	= "cobra1.wav"
string_17e8	= "cobra2.wav"
string_17f3	= "cobrh1.wav"
string_17fe	= "cobrh2.wav"
string_1809	= "cobrd.wav"
string_1813	= "cobrm.wav"
string_181d	= "daema1.wav"
string_1828	= "daema2.wav"
string_1833	= "daemh1.wav"
string_183e	= "daemh2.wav"
string_1849	= "daemd.wav"
string_1853	= "daemm.wav"
string_185d	= "faera1.wav"
string_1868	= "faera2.wav"
string_1873	= "faerh1.wav"
string_187e	= "faerh2.wav"
string_1889	= "faerd.wav"
string_1893	= "faerm.wav"
string_189d	= "wolfa1.wav"
string_18a8	= "wolfa2.wav"
string_18b3	= "wolfh1.wav"
string_18be	= "wolfh2.wav"
string_18c9	= "wolfd.wav"
string_18d3	= "wolfm.wav"
string_18dd	= "impa1.wav"
string_18e7	= "impa2.wav"
string_18f1	= "imph1.wav"
string_18fb	= "imph2.wav"
string_1905	= "impd.wav"
string_190e	= "impm.wav"
string_1917	= "ogrea1.wav"
string_1922	= "ogrea2.wav"
string_192d	= "ogreh1.wav"
string_1938	= "ogreh2.wav"
string_1943	= "ogred.wav"
string_194d	= "ogrem.wav"
string_1957	= "oozea1.wav"
string_1962	= "oozea2.wav"
string_196d	= "oozeh1.wav"
string_1978	= "oozeh2.wav"
string_1983	= "oozed.wav"
string_198d	= "oozem.wav"
string_1997	= "ratla1.wav"
string_19a2	= "ratla2.wav"
string_19ad	= "ratlh1.wav"
string_19b8	= "ratlh2.wav"
string_19c3	= "ratld.wav"
string_19cd	= "ratlm.wav"
string_19d7	= "skela1.wav"
string_19e2	= "skela2.wav"
string_19ed	= "skelh1.wav"
string_19f8	= "skelh2.wav"
string_1a03	= "skeld.wav"
string_1a0d	= "skelm.wav"
string_1a17	= "trola1.wav"
string_1a22	= "trola2.wav"
string_1a2d	= "trolh1.wav"
string_1a38	= "trolh2.wav"
string_1a43	= "trold.wav"
string_1a4d	= "trolm.wav"
string_1a57	= "waspa1.wav"
string_1a62	= "waspa2.wav"
string_1a6d	= "wasph1.wav"
string_1a78	= "wasph2.wav"
string_1a83	= "waspd.wav"
string_1a8d	= "waspm.wav"
string_1a97	= "malea1.wav"
string_1aa2	= "malea2.wav"
string_1aad	= "maleh1.wav"
string_1ab8	= "maleh2.wav"
string_1ac3	= "maled.wav"
string_1acd	= "malem.wav"
string_1ad7	= "femaa1.wav"
string_1ae2	= "femaa2.wav"
string_1aed	= "femah1.wav"
string_1af8	= "femah2.wav"
string_1b03	= "femad.wav"
string_1b0d	= "femam.wav"
string_1b17	= "zomba1.wav"
string_1b22	= "zomba2.wav"
string_1b2d	= "zombh1.wav"
string_1b38	= "zombh2.wav"
string_1b43	= "zombd.wav"
string_1b4d	= "zombm.wav"
string_1b57	= "minoa1.wav"
string_1b62	= "minoa2.wav"
string_1b6d	= "minoh1.wav"
string_1b78	= "minoh2.wav"
string_1b83	= "minod.wav"
string_1b8d	= "minom.wav"
string_1b97	= "QuitGameHandler"
string_1ba7	= "WAScript"
string_1bb0	= "You can't do that now."
string_1bc7	= "You can't do that right now."
string_1be4	= "That's already been done."
string_1bfe	= "There is no space for that."
string_1c1a	= "You have to remove something first."
string_1c3e	= "You can't do that."
string_1c51	= "You can't go there."
string_1c65	= "That didn't work."
string_1c77	= "You have to unlock that first."
string_1c96	= "That key will not work in this lock."
string_1cbb	= "This is a redundant define."
string_1cd7	= "Your character type cannot wear that."
string_1cfd	= "It's too bulky."
string_1d0d	= "It's too heavy."
string_1d1d	= "You cannot afford it."
string_1d33	= "Somebody else is busy with that right now."
string_1d5e	= "That's the wrong password."
string_1d79	= "You can't do anything to it."
string_1d96	= "That wouldn't make much sense."
string_1db5	= "You've wasted your effort.\n" \
		  "It's not magical."
string_1de2	= "You need to be closer for that to be effective."
string_1e12	= "You can not wield that while using a shield."
string_1e3f	= "You can not wield that while using a two-handed weapon."
string_1e77	= "NAK received (%d)"
string_1e89	= "You can't get close enough to %s."
string_1eab	= "You can't get close enough to the %s."
string_1ed1	= "You have to stand up first."
string_1eed	= "You can not do that."
string_1f02	= "WANetScript"
string_1f0e	= "WActor goto called on '%s' with null mover."
string_1f3a	= "You are not close enough!"
string_1f54	= "WorldActor"
string_1f5f	= "You can't quite make it out from here."
string_1f86	= "Book"
string_1f8b	= "WALookScript"
string_1f98	= "WANetSitScript"
string_1fa7	= "WASitScript"
string_1fb3	= "WANetStandUpScript"
string_1fc6	= "WAStandScript"
string_1fd4	= "You know all there is to know about that."
string_1ffe	= "You do not have enough build points to learn that."
string_2031	= "You do not have enough skill to learn that."
string_205d	= "You failed to learn that skill and spent one build point due to the effort."
string_20a9	= "Your intelligence is too limited to learn that."
string_20d9	= "Learn> %s"
string_20e3	= "WANetMemorizeScript"
string_20f7	= "WAMemorizeScript"
string_2108	= "WANetTalkScript"
string_2118	= "Accept"
string_211f	= "Refuse"
string_2126	= "approveGive"
string_2132	= "Are you sure you want to give your\n" \
		  "%s to %s?"
string_215f	= "Are you sure?"
string_216d	= "No"
string_2170	= "Yes"
string_2174	= "WANetGiveScript"
string_2184	= "WAGiveScript"
string_2191	= "WANetMoneyGiveScript"
string_21a6	= "WAMoneyGiveScript"
string_21b8	= "WAExamineScript"
string_21c8	= " OK "
string_21cd	= "Cancel"
string_21d4	= "myGetPass"
string_21de	= "You can't open the %s because it is locked."
string_220a	= "The %s is strangely sealed and will not open."
string_2238	= "You can not open that. The %s will open when the last person in it's dungeon has left."
string_228f	= "Password"
string_2298	= "Enter the password:"
string_22ac	= "WANetOpenScript"
string_22bc	= "dopen.wav"
string_22c6	= "WAOpenScript"
string_22d3	= "You can not close that. The %s will close once someone has entered it's dungeon."
string_2324	= "WANetCloseScript"
string_2335	= "dclose.wav"
string_2340	= "WACloseScript"
string_234e	= "WANetDyeScript"
string_235d	= "WANetLockScript"
string_236d	= "dlock.wav"
string_2377	= "WALockScript"
string_2384	= "WANetUnlockScript"
string_2396	= "dunlock.wav"
string_23a2	= "WAUnlockScript"
string_23b1	= "You weren't fast enough."
string_23ca	= "WANetTakeScript"
string_23da	= "WATakeScript"
string_23e7	= "WANetMoneyTakeScript"
string_23fc	= "WAMoneyTakeScript"
string_240e	= "It's too bulky to fit in that."
string_242d	= "It's too heavy to fit in that."
string_244c	= "WANetPutScript"
string_245b	= "WAPutScript"
string_2467	= "WANetMoneyPutScript"
string_247b	= "WAMoneyPutScript"
string_248c	= "WANetDropScript"
string_249c	= "WADropScript"
string_24a9	= "WAForceDropScript"
string_24bb	= "WANetMoneyDropScript"
string_24d0	= "WAMoneyDropScript"
string_24e2	= "You are already wearing something there."
string_250b	= "You are unable to use it\n" \
		  "at your current level."
string_253b	= "WANetPutOnScript"
string_254c	= "WAPutOnScript"
string_255a	= "WANetTakeOffScript"
string_256d	= "WATakeOffScript"
string_257d	= "Room Full"
string_2587	= "The room you have tried to enter is filled to capacity. Please try again later."
string_25d7	= "Ok"
string_25da	= "That dungeon is occupied by another group, you must wait for it to reset before you can enter."
string_2639	= "No Entry"
string_2642	= "That does not lead anywhere that you can go."
string_266f	= "WAEnterScript"
string_267d	= "A monster bars your way!"
string_2696	= "WAExitScript"
string_26a3	= "Combat already initiated."
string_26bd	= "That character has elected not to fight other players."
string_26f4	= "That character is temporarily protected from player combat."
string_2730	= "Unable to begin combat. Opponent leaving..."
string_275c	= "Are you SURE you want to enter into combat? Once you do, your peaceful status will be removed!"
string_27bb	= "WANetStartCombatScript"
string_27d2	= "WAStartCombat getting tossed before completion!"
string_2802	= "WAStartCombatScript"
string_2816	= "Waiting for your turn..."
string_282f	= "WAReady"
string_2837	= "Attack already initiated."
string_2851	= "You are too far away to attack."
string_2871	= "WANetAttackScript"
string_2883	= "WAStrike"
string_288c	= "hitm.wav"
string_2895	= "hitw.wav"
string_289e	= "hit.wav"
string_28a6	= "WADefend"
string_28af	= "Can not find pDirectObject of WAAttackScript"
string_28dc	= "WAAttackScript"
string_28eb	= "WANetShopScript"
string_28fb	= "WANetAuctionScript"
string_290e	= "The shopkeeper refuses the item."
string_292f	= "%s will give you %s gold for the contents of your %s. Do you accept?"
string_2974	= "%s will give you %s gold for the crystals. Do you accept?"
string_29ae	= "%s will give you %s gold for the %s. Do you accept?"
string_29e2	= "Offer"
string_29e8	= "I Decline"
string_29f2	= "I Accept"
string_29fb	= "You received %s gold from the shopkeeper."
string_2a25	= "WANetSellScript"
string_2a35	= "tp"
string_2a38	= "WANetGetSellScript"
string_2a4b	= "WANetGetRepairScript"
string_2a60	= "Info:"
string_2a66	= "I haven't the knowledge required to recharge magical items."
string_2aa2	= "I can't recharge that which cannot be recharged."
string_2ad3	= "%s will recharge your %s for %s gold. Do you accept?"
string_2b08	= "Your %s is now recharged."
string_2b22	= "WANetRechargeScript"
string_2b36	= "I haven't the knowledge required to repair that."
string_2b67	= "Okay"
string_2b6c	= "I can't repair that."
string_2b81	= "%s will repair your %s for %s gold. Do you accept?"
string_2bb4	= "Repairs to %s now complete."
string_2bd0	= "WANetRepairScript"
string_2be2	= "You are too full."
string_2bf4	= "WANetConsumeScript"
string_2c07	= "Already joining a group."
string_2c20	= "You must leave your current group to join another."
string_2c53	= "That group is full."
string_2c67	= "-3 |c43|The group leader does not want you in their group."
string_2ca2	= "The group leader does not want you in their group."
string_2cd5	= "-3 |c43|There is someone already waiting to join them."
string_2d0c	= "There is someone already waiting to join them."
string_2d3b	= "WANetGroupScript"
string_2d4c	= "You have declined the trade."
string_2d69	= "trade"
string_2d6f	= "The character has declined your trade request."
string_2d9e	= "WANetTradeScript"
string_2daf	= "myGetName"
string_2db9	= "No one by that name lives around here."
string_2de0	= "Locating house, one moment..."
string_2dfe	= "No one named '%s' lives here."
string_2e1c	= "Go to house"
string_2e28	= "Enter homeowner's name:"
string_2e40	= "WANetGoHomeScript"
string_2e52	= "spell15.wav"
string_2e5e	= "WAMissleScript"
string_2e6d	= "Teleport script tossed before completed."
string_2e96	= "WATeleportScript"
string_2ea7	= "WACombatTeleportScript"
string_2ebe	= "%s ate the %s."
string_2ecd	= "You"
string_2ed1	= "maleat.wav"
string_2edc	= "femeat.wav"
string_2ee7	= "belch.wav"
string_2ef1	= "%s drank the %s."
string_2f02	= "drink1.wav"
string_2f0d	= "WAConsumeScript"
string_2f1d	= "Are you SURE you want to rob someone? Once you do, your peaceful status will be removed!"
string_2f76	= "WANetRobScript"
string_2f85	= "|c43|Info> The perfect crime! You've stolen %s gold and %s mana!"
string_2fc6	= "|c43|Info> The perfect crime! You've stolen %s gold!"
string_2ffb	= "|c43|Info> The perfect crime! You've stolen %s mana!"
string_3030	= "|c43|Info> Your intended victim didn't have anything worthwhile. Better try robbing someone else."
string_3092	= "|c43|Info> You were caught stealing %s gold and %s mana!"
string_30cb	= "|c43|Info> You were caught stealing %s gold!"
string_30f8	= "|c43|Info> You were caught stealing %s mana!"
string_3125	= "|c43|Info> You were caught trying to steal!"
string_3151	= "|c43|Info> %s stole %s gold and %s mana from you!"
string_3183	= "|c43|Info> %s stole %s gold from you!"
string_31a9	= "|c43|Info> %s stole %s mana from you!"
string_31cf	= "|c43|Info> %s tried to steal from you!"
string_31f6	= "|c43|Info> %s just tried to steal from you!"
string_3222	= "|c43|Info> Someone just tried to steal from you!"
string_3253	= "|c43|Info> Your theft failed, but luckily no one noticed!"
string_328d	= "WARobScript"
string_3299	= "The magical power has been drained from the %s and it is now useless until recharged."
string_32ef	= "You can't use that item right now."
string_3312	= "You can not use that out of combat!"
string_3336	= "WANetUseScript"
string_3345	= "Something is just not right..."
string_3364	= "WANetMixScript"
string_3373	= "WANetPushScript"
string_3383	= "Info"
string_3388	= "Your body has been found by a group of wandering druids who transported you to the nearest resurrection center. Once your fatal wounds were treated, you were dragged to your house and left to revive."
string_3450	= "|43|Info> Resurrection complete, continue play."
string_3480	= "|43|Info> Resurrecting, please wait 15 seconds..."
string_34b2	= "NetDeadDemon"
string_34bf	= "itemString"
string_34ca	= "tpa"
string_34ce	= "CREATEITEM"
string_34d9	= "MakeItemDialog"
string_34e8	= ""
string_34e9	= "Make An Item"
string_34f6	= "Enter the name of the object that you want to make (i.e. 'iron axe' or 'leather tunic'):"
string_354f	= "MakeItemCode"
string_355c	= "GotoVisibleLocation"

