subclass ATPNode of Obj
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	number          = $0
	roomType        = $0
	noun            = $0
	view            = $0
	pCategory       = $0
	pDescriber      = $0
	x               = $0
	y               = $0
	z               = $0
	pPolygon        = $0
	pDoScaler       = $0
	priority        = $0
	pVersion        = $1
	pPlacement      = $0
	pUncommon       = $0
	pMsgFile        = $0

	init()
}

subclass ATPList of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance ForestRegion of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance MidTrees of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance MidPlant of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance ForeTrees of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Rocks of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance BackTrees of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Sky of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Ground of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance MiscForest of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Mountains of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance River of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Lake of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Road of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Polygons of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Transitions of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance BeachRegion of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance BeachStuff of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance DesertRegion of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance DesertBushes of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance DesertGrasses of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance DesertSagebrush of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance DesertPlants of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance DesertTrees of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance DesertDunes of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance DesertDirt of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance DesertRiver of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance DarkForestRegion of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance DungeonRegion of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance DungeonWalls of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance DungeonStalc of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance DungeonStalg of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance DungeonWebs of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance DungeonMush of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance DungeonMoss of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance DungeonMisc of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance DungeonPassages of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance DungeonRocks of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Town1Region of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Town1Walls of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance RuinWalls of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance RuinRoof of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance RuinWindows of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance RuinTrim of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance TownRuins of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Town1Corners of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Town1Roofs of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Town1Windows of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Town1Signs1 of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Town1Signs2 of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Town1Shops of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Town1Misc of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Town1Bkgd1 of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Town1Bkgd2 of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Town1Trees of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Town1Plants of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Town1RightEaves of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Town1LeftEaves of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Town1MiddleEaves of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Town1Beams of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Town1Interior of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Town1IntWalls of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Town1IntWindows of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Town1IntShelf of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance GodStuff of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance TempleColumns of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance TempleArches of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance TempleWalls of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance TempleWindows of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Town1IntMisc of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance Town1IntShops of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance House1Region of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance House1Misc of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance House1Interior of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance House1IntMisc of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance SwampRegion of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance SwampPlants of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance SwampRocks of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance SwampStumps of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance SwampMidTrees of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance SwampBack of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance SwampForeTrees of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance SwampMiscTrees of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance GuildRegion of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance GuildExt of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

instance GuildInt of Set
{
	scratch         = $0
	pModule         = $ffff		; -1
	pLine           = $ffff		; -1
	elements        = $0
	size            = $0
	nextNode        = $0

	init()
}

string_0a52	= "ATPNode"
string_0a5a	= "ATPList"
string_0a62	= "ForestRegion"
string_0a6f	= "Birch Clump 1"
string_0a7d	= "Pine 1"
string_0a84	= "Pine 2"
string_0a8b	= "Large pine"
string_0a96	= "Short pine 1"
string_0aa3	= "pine"
string_0aa8	= "Avg pine 2"
string_0ab3	= "Leaning pine"
string_0ac0	= "Dead pine"
string_0aca	= "Birch Clump 3"
string_0ad8	= "Birch Clump 2"
string_0ae6	= "Thin Pine"
string_0af0	= "Curved Cedar"
string_0afd	= "Large Tree, Droops"
string_0b10	= "Bare Tree"
string_0b1a	= "Open Tree, Heavy on top"
string_0b32	= "Pine"
string_0b37	= "Bent Tree"
string_0b41	= "Bonsai"
string_0b48	= "Big Fir"
string_0b50	= "Skinny Pine"
string_0b5c	= "Small Pine"
string_0b67	= "oak tree"
string_0b70	= "Forest: Mid Trees"
string_0b82	= "Mid"
string_0b86	= "MidTrees"
string_0b8f	= "Grn md bush"
string_0b9b	= "Low bush"
string_0ba4	= "Flower bush"
string_0bb0	= "Pink flowers"
string_0bbd	= "Yellow flowers"
string_0bcc	= "Leafy bush"
string_0bd7	= "Willow Bush"
string_0be3	= "Grn sm bush"
string_0bef	= "Bush"
string_0bf4	= "Forest: Plants"
string_0c03	= "Plants"
string_0c0a	= "MidPlant"
string_0c13	= "Bushes"
string_0c1a	= "Mama pine"
string_0c24	= "Cedar"
string_0c2a	= "Forest: Fore Trees"
string_0c3d	= "Fore"
string_0c42	= "ForeTrees"
string_0c4c	= "2 Rocks"
string_0c54	= "Rock"
string_0c59	= "Rock-Big"
string_0c62	= "Rock-Med"
string_0c6b	= "Rock-Small"
string_0c76	= "Tomb stone-Plain"
string_0c87	= "Tomb stone-Cross"
string_0c98	= "Tomb stone-Lg-Cross"
string_0cac	= "Forest: Rocks"
string_0cba	= "Rocks"
string_0cc0	= "distant-Tree"
string_0ccd	= "Full-Tree-L"
string_0cd9	= "Full-Tree"
string_0ce3	= "Full-Tree-R"
string_0cef	= "Pines-Bkgd"
string_0cfa	= "Many Pines"
string_0d05	= "Half-Bkgd"
string_0d0f	= "Far Forest-Mid"
string_0d1e	= "Far Forest-Lft"
string_0d2d	= "Far Forest-Rt"
string_0d3b	= "Tree-trunk"
string_0d46	= "Full-Tree-M"
string_0d52	= "Forest: Bkgd"
string_0d5f	= "Bkgd"
string_0d64	= "BackTrees"
string_0d6e	= "Sky-a"
string_0d74	= "Sky-b"
string_0d7a	= "Sky-c"
string_0d80	= "Cloud"
string_0d86	= "Mist"
string_0d8b	= "Sky"
string_0d8f	= "grass"
string_0d95	= "dirt"
string_0d9a	= "Forest: Ground"
string_0da9	= "Ground"
string_0db0	= "PointSign-E/W"
string_0dbe	= "PointSign-N"
string_0dca	= "PointSign-S"
string_0dd6	= "Cart-front"
string_0de1	= "Cart-back"
string_0deb	= "stone-gate-side"
string_0dfb	= "stone-wall-side"
string_0e0b	= "Town-dist-view1"
string_0e1b	= "Town-dist-view2"
string_0e2b	= "Stone-wall-far"
string_0e3a	= "Roof tops"
string_0e44	= "Roof tops-2"
string_0e50	= "Plank-EW"
string_0e59	= "Plank-NS"
string_0e62	= "stone-wall-back"
string_0e72	= "stone-gate-far"
string_0e81	= "Forest: Misc"
string_0e8e	= "Misc"
string_0e93	= "MiscForest"
string_0e9e	= "Mtn-full-1"
string_0ea9	= "Mtn-full-2"
string_0eb4	= "Mtn"
string_0eb8	= "Mtn-half"
string_0ec1	= "Hill-1"
string_0ec8	= "Hill-2"
string_0ecf	= "M-trees-1"
string_0ed9	= "M-trees-2"
string_0ee3	= "S-trees-1"
string_0eed	= "S-trees-2"
string_0ef7	= "S-trees-3"
string_0f01	= "Trees-1"
string_0f09	= "Trees-2"
string_0f11	= "Trees-3"
string_0f19	= "Trees-4"
string_0f21	= "Far-trees-1"
string_0f2d	= "Far-trees-2"
string_0f39	= "Far-trees-3"
string_0f45	= "Far-trees-4"
string_0f51	= "Hill-3"
string_0f58	= "Hill-4"
string_0f5f	= "Far-Mtn-1"
string_0f69	= "Far-Mtn-2"
string_0f73	= "Far-Mtn-3"
string_0f7d	= "Far-Mtn-4"
string_0f87	= "Far-Mtn-5"
string_0f91	= "Far-Mtn-6"
string_0f9b	= "Far-Mtn-7"
string_0fa5	= "Mountains"
string_0faf	= "NS-distant"
string_0fba	= "WN-curve"
string_0fc3	= "Tee"
string_0fc7	= "across1"
string_0fcf	= "across2"
string_0fd7	= "across3"
string_0fdf	= "across4"
string_0fe7	= "diag1"
string_0fed	= "diag2"
string_0ff3	= "diag3"
string_0ff9	= "up1"
string_0ffd	= "up2"
string_1001	= "up3"
string_1005	= "up4"
string_1009	= "SE-curve"
string_1012	= "NS-island"
string_101c	= "NS-mid"
string_1023	= "NE-curve"
string_102c	= "horz-polygon"
string_1039	= "vert-polygon"
string_1046	= "Forest: River"
string_1054	= "River"
string_105a	= "Spring"
string_1061	= "Side-1"
string_1068	= "Side-2"
string_106f	= "Back-1"
string_1076	= "Back-2"
string_107d	= "Back-3"
string_1084	= "Side-3"
string_108b	= "Back-4"
string_1092	= "Side-4"
string_1099	= "Side-5"
string_10a0	= "Side-6"
string_10a7	= "Side-7"
string_10ae	= "Side-8"
string_10b5	= "Side-9"
string_10bc	= "Side-10"
string_10c4	= "Side-11"
string_10cc	= "Front-1"
string_10d4	= "Front-2"
string_10dc	= "Front-3"
string_10e4	= "Front-4"
string_10ec	= "Large"
string_10f2	= "Medium"
string_10f9	= "Small"
string_10ff	= "Large-curve"
string_110b	= "Small-curve"
string_1117	= "Wave-1"
string_111e	= "Wave-2"
string_1125	= "Wave-3"
string_112c	= "Wave-4"
string_1133	= "Forest: Lake"
string_1140	= "Lake"
string_1145	= "Cap-small"
string_114f	= "Cap-big"
string_1157	= "Curve-SW"
string_1160	= "Curve-NW"
string_1169	= "E-W #1"
string_1170	= "E-W #2"
string_1177	= "E-W dist"
string_1180	= "N-S dist"
string_1189	= "N-S close"
string_1193	= "N-S dist2"
string_119d	= "Curve-NW-dist"
string_11ab	= "Forest: Road"
string_11b8	= "Road"
string_11bd	= "sq-polygon"
string_11c8	= "big mamma"
string_11d2	= "wall tall"
string_11dc	= "wall short"
string_11e7	= "X-tra-long-tall"
string_11f7	= "Long-tall"
string_1201	= "X-tra-long-short"
string_1212	= "Long-short"
string_121d	= "Sharp Angle"
string_1229	= "Angle"
string_122f	= "Medium-tall"
string_123b	= "Medium-short"
string_1248	= "Narrow-tall"
string_1254	= "Narrow-short"
string_1261	= "Polygons"
string_126a	= "All"
string_126e	= "Ground-1"
string_1277	= "Ground-2"
string_1280	= "Ground-3"
string_1289	= "Ground-4"
string_1292	= "Ground-5"
string_129b	= "Ground-6"
string_12a4	= "Ground-7"
string_12ad	= "Ground-8"
string_12b6	= "Ground-9"
string_12bf	= "Transitions"
string_12cb	= "BeachRegion"
string_12d7	= "Flotsam"
string_12df	= "Jetsam"
string_12e6	= "Beach"
string_12ec	= "BeachStuff"
string_12f7	= "DesertRegion"
string_1304	= "Ocatilla"
string_130d	= "Century Plant"
string_131b	= "Desert: Bushes"
string_132a	= "DesertBushes"
string_1337	= "Grass"
string_133d	= "Desert: Grass"
string_134b	= "DesertGrasses"
string_1359	= "Sagebrush"
string_1363	= "Desert: Sagebrush"
string_1375	= "DesertSagebrush"
string_1385	= "Plant"
string_138b	= "Cactus"
string_1392	= "Cactus Flower"
string_13a0	= "Desert: Plants"
string_13af	= "DesertPlants"
string_13bc	= "Palm Top"
string_13c5	= "Palm Trunk"
string_13d0	= "Desert: Trees"
string_13de	= "DesertTrees"
string_13ea	= "Dune"
string_13ef	= "horizon hills"
string_13fd	= "Desert: Dunes"
string_140b	= "DesertDunes"
string_1417	= "Cracked Dirt"
string_1424	= "Alkai"
string_142a	= "Dirt"
string_142f	= "Rock Shadow"
string_143b	= "Desert: Dirt"
string_1448	= "DesertDirt"
string_1453	= "NS river distant"
string_1464	= "NS river middle"
string_1474	= "river tee"
string_147e	= "EW bridge"
string_1488	= "NS bridge"
string_1492	= "EW river"
string_149b	= "short EW river"
string_14aa	= "NW river curve"
string_14b9	= "NW river curve (rock and bush)"
string_14d8	= "SE river curve"
string_14e7	= "NS river island"
string_14f7	= "NS river wide"
string_1505	= "NNW river short"
string_1515	= "Desert: River"
string_1523	= "DesertRiver"
string_152f	= "DarkForestRegion"
string_1540	= "DungeonRegion"
string_154e	= "Wall-1"
string_1555	= "Wall-2"
string_155c	= "Wall-3"
string_1563	= "Wall-4"
string_156a	= "Wall-5"
string_1571	= "Wall-6"
string_1578	= "Wall-7"
string_157f	= "Wall-8"
string_1586	= "Wall-9"
string_158d	= "Wall-10"
string_1595	= "Dungeon: Walls"
string_15a4	= "DungeonWalls"
string_15b1	= "Stalactite 1"
string_15be	= "Stalactite 2"
string_15cb	= "Stalactite 3"
string_15d8	= "Stalactite 4"
string_15e5	= "Stalactite 5"
string_15f2	= "Dungeon: Stalactites"
string_1607	= "DungeonStalc"
string_1614	= "Stalagmite 1"
string_1621	= "Stalagmite 2"
string_162e	= "Stalagmite 3"
string_163b	= "Stalagmite 4"
string_1648	= "Stalagmite 5"
string_1655	= "Dungeon: Stalagmites"
string_166a	= "DungeonStalg"
string_1677	= "Web 1"
string_167d	= "Web 2"
string_1683	= "Web 3"
string_1689	= "Web 4"
string_168f	= "Web 5"
string_1695	= "Web 6"
string_169b	= "Web 7"
string_16a1	= "Web 8"
string_16a7	= "Web 9"
string_16ad	= "Web 10"
string_16b4	= "Dungeon: Webs"
string_16c2	= "DungeonWebs"
string_16ce	= "Mushroom 1"
string_16d9	= "Mushroom 2"
string_16e4	= "Mushroom 3"
string_16ef	= "Mushroom 4"
string_16fa	= "Mushroom 5"
string_1705	= "Mushroom 6"
string_1710	= "Dungeon: Mushrooms"
string_1723	= "DungeonMush"
string_172f	= "Moss 1"
string_1736	= "Moss 2"
string_173d	= "Moss 3"
string_1744	= "Moss 4"
string_174b	= "Moss 5"
string_1752	= "Moss 6"
string_1759	= "Dungeon: Moss"
string_1767	= "DungeonMoss"
string_1773	= "Bones"
string_1779	= "Skull"
string_177f	= "Dungeon: Misc"
string_178d	= "DungeonMisc"
string_1799	= "Arch Left"
string_17a3	= "Arch Right"
string_17ae	= "Archway Back"
string_17bb	= "Cave Side 1"
string_17c7	= "Cave Side 2"
string_17d3	= "Cave Side 3"
string_17df	= "Archway Side"
string_17ec	= "Dungeon: Passages"
string_17fe	= "Passage"
string_1806	= "DungeonPassages"
string_1816	= "Floor Left"
string_1821	= "Floor Right"
string_182d	= "Front Edge 1"
string_183a	= "Front Edge 2"
string_1847	= "Rock 6"
string_184e	= "Rock 7"
string_1855	= "Rock 8"
string_185c	= "Rock 9"
string_1863	= "Rock 10"
string_186b	= "Floor"
string_1871	= "Dungeon: Rocks"
string_1880	= "DungeonRocks"
string_188d	= "Town1Region"
string_1899	= "Lt-Wall"
string_18a1	= "Lt-Wall-middle"
string_18b0	= "Lt-Wall-Gable"
string_18be	= "Lt-Wall-Roof"
string_18cb	= "Lt-Wall-dbl"
string_18d7	= "Lt-Wall-Mid-dbl"
string_18e7	= "Lt-Wall-Gable-dbl"
string_18f9	= "Lt-Wall-Roof-dbl"
string_190a	= "Lt-Wall-low"
string_1916	= "Lt-Wall-Mid-low"
string_1926	= "Lt-Wall-Gable-low"
string_1938	= "Lt-Wall-Side-low"
string_1949	= "Dk-Wall"
string_1951	= "Dk-Wall-Mid"
string_195d	= "Dk-Wall-Gable"
string_196b	= "Dk-Wall-Roof"
string_1978	= "Dk-Wall-dbl"
string_1984	= "Dk-Wall-Mid-dbl"
string_1994	= "Dk-Wall-Gable-dbl"
string_19a6	= "Dk-Wall-Roof-dbl"
string_19b7	= "Dk-Wall-low"
string_19c3	= "Dk-Wall-Mid-low"
string_19d3	= "Dk-Wall-Gable-low"
string_19e5	= "Dk-Wall-Side-low"
string_19f6	= "Med-Wall"
string_19ff	= "Med-Wall-Mid"
string_1a0c	= "Med-Wall-Gable"
string_1a1b	= "Med-Wall-dbl"
string_1a28	= "Med-Wall-Mid-dbl"
string_1a39	= "Med-Wall-Gable-dbl"
string_1a4c	= "Med-Wall-low"
string_1a59	= "Med-Wall-Mid-low"
string_1a6a	= "Med-Wall-Gable-low"
string_1a7d	= "Town Ext: Walls"
string_1a8d	= "Wall"
string_1a92	= "Town1Walls"
string_1a9d	= "wall dk corner"
string_1aac	= "bricks"
string_1ab3	= "wall crack"
string_1abe	= "brick pile"
string_1ac9	= "lt rubble"
string_1ad3	= "lt bottom"
string_1add	= "lt bottom middle"
string_1aee	= "lt left top"
string_1afa	= "lt center top"
string_1b08	= "lt right top"
string_1b15	= "lt hole"
string_1b1d	= "back corner 1"
string_1b2b	= "dk rubble"
string_1b35	= "dk bottom"
string_1b3f	= "dk bottom middle"
string_1b50	= "dk left top"
string_1b5c	= "dk center top"
string_1b6a	= "dk right top"
string_1b77	= "dk hole"
string_1b7f	= "back corner 2"
string_1b8d	= "md rubble"
string_1b97	= "md bottom"
string_1ba1	= "md bottom middle"
string_1bb2	= "md left top"
string_1bbe	= "md center top"
string_1bcc	= "md right top"
string_1bd9	= "md hole"
string_1be1	= "back corner 3"
string_1bef	= "Town Ruins: Walls"
string_1c01	= "RuinWalls"
string_1c0b	= "tile rubble"
string_1c17	= "tile side long"
string_1c26	= "tile side short"
string_1c36	= "tile front long"
string_1c46	= "tile front short"
string_1c57	= "tile gable"
string_1c62	= "straw rubble"
string_1c6f	= "straw side long"
string_1c7f	= "straw side short"
string_1c90	= "straw front long"
string_1ca1	= "straw front short"
string_1cb3	= "straw gable"
string_1cbf	= "slate rubble"
string_1ccc	= "slate side long"
string_1cdc	= "slate side short"
string_1ced	= "slate front long"
string_1cfe	= "slate front short"
string_1d10	= "slate gable"
string_1d1c	= "Town Ruins: Roof"
string_1d2d	= "Roof"
string_1d32	= "RuinRoof"
string_1d3b	= "arch rubble"
string_1d47	= "arch open"
string_1d51	= "arch shutter"
string_1d5e	= "arch stone frame"
string_1d6f	= "arch wood frame"
string_1d7f	= "arch mullions"
string_1d8d	= "arch diamond mullions"
string_1da3	= "square rubble"
string_1db1	= "square open"
string_1dbd	= "square wood frame"
string_1dcf	= "square mullions"
string_1ddf	= "tile diamond mullions"
string_1df5	= "rw lt wood rect"
string_1e05	= "rw med wood rect"
string_1e16	= "rw dk mullion"
string_1e24	= "rw lt mullion"
string_1e32	= "rw med mullion"
string_1e41	= "rw dk diamond"
string_1e4f	= "rw lt diamond"
string_1e5d	= "rw med diamond"
string_1e6c	= "Town Ruins: Windows"
string_1e80	= "Window"
string_1e87	= "RuinWindows"
string_1e93	= "eaves rubble"
string_1ea0	= "dk eaves long"
string_1eae	= "dk eaves short"
string_1ebd	= "lt eaves long"
string_1ecb	= "lt eaves short"
string_1eda	= "dk eaves"
string_1ee3	= "lt eaves"
string_1eec	= "md eaves"
string_1ef5	= "beam rubble"
string_1f01	= "dk beam"
string_1f09	= "lt beam"
string_1f11	= "md beam"
string_1f19	= "wall rubble"
string_1f25	= "wall back"
string_1f2f	= "dk wall side"
string_1f3c	= "lt wall side"
string_1f49	= "Town Ruins: Trim"
string_1f5a	= "Trim"
string_1f5f	= "RuinTrim"
string_1f68	= "scortch 1"
string_1f72	= "scortch 2"
string_1f7c	= "scortch 3"
string_1f86	= "scortch center"
string_1f95	= "burnt tree 6"
string_1fa2	= "burnt tree 7"
string_1faf	= "burnt tree 8"
string_1fbc	= "burnt tree 1"
string_1fc9	= "burnt tree 2"
string_1fd6	= "burnt tree 3"
string_1fe3	= "burnt tree 4"
string_1ff0	= "burnt tree 5"
string_1ffd	= "burnt bush 1"
string_200a	= "burnt bush 2"
string_2017	= "burnt bush 3"
string_2024	= "ruin table"
string_202f	= "ruin chair"
string_203a	= "Town Ruins: Plants"
string_204d	= "Ruins"
string_2053	= "TownRuins"
string_205d	= "lt stone 1"
string_2068	= "lt stone 2"
string_2073	= "lt stone 3"
string_207e	= "lt stone 4"
string_2089	= "dk stone 1"
string_2094	= "dk stone 2"
string_209f	= "dk stone 3"
string_20aa	= "dk stone 4"
string_20b5	= "md stone 1"
string_20c0	= "md stone 2"
string_20cb	= "md stone 3"
string_20d6	= "md stone 4"
string_20e1	= "md stone arch"
string_20ef	= "Town Ext: Corners"
string_2101	= "Town1Corners"
string_210e	= "tile-long"
string_2118	= "tile-short"
string_2123	= "tile-gable"
string_212e	= "tile-front-long"
string_213e	= "tile-front-short"
string_214f	= "tile-front-gable"
string_2160	= "straw-long"
string_216b	= "straw-short"
string_2177	= "straw-gable"
string_2183	= "straw-front-long"
string_2194	= "straw-front-short"
string_21a6	= "straw-front-gable"
string_21b8	= "slate-long"
string_21c3	= "slate-short"
string_21cf	= "slate-gable"
string_21db	= "slate-front-long"
string_21ec	= "slate-front-short"
string_21fe	= "slate-front-gable"
string_2210	= "Town Ext: Roofs"
string_2220	= "Town1Roofs"
string_222b	= "Dk-arch-open"
string_2238	= "Lt-arch-open"
string_2245	= "Med-arch-open"
string_2253	= "Dk shutter"
string_225e	= "Lt shutter"
string_2269	= "Med shutter"
string_2275	= "Stone frame-a"
string_2283	= "Stone frame-b"
string_2291	= "Stone frame-c"
string_229f	= "Mullion arch-a"
string_22ae	= "Mullion arch-b"
string_22bd	= "Mullion arch-c"
string_22cc	= "Diamond arch-a"
string_22db	= "Diamond arch-b"
string_22ea	= "Diamond arch-c"
string_22f9	= "Dk-rect-open"
string_2306	= "Lt-rect-open"
string_2313	= "Med-rect-open"
string_2321	= "Stone frame"
string_232d	= "Wood frame-a"
string_233a	= "Wood frame-b"
string_2347	= "Wood frame-c"
string_2354	= "Mullion-a"
string_235e	= "Mullion-b"
string_2368	= "Mullion-c"
string_2372	= "Diamond-a"
string_237c	= "Diamond-b"
string_2386	= "Diamond-c"
string_2390	= "lt stone gatekeep"
string_23a2	= "lt wood gatekeep"
string_23b3	= "med stone arch gatekeep"
string_23cb	= "med stone square gatekeep"
string_23e5	= "med wood gatekeep"
string_23f7	= "Town Ext: Windows"
string_2409	= "Town1Windows"
string_2416	= "clothes sign"
string_2423	= "potion"
string_242a	= "armor-sword-shield"
string_243d	= "armor"
string_2443	= "food"
string_2448	= "potions"
string_2450	= "beer-mug"
string_2459	= "tavern"
string_2460	= "academy-a"
string_246a	= "temple"
string_2471	= "temple-swirl"
string_247e	= "sign-fm-dk-wood"
string_248e	= "sign-fm-lt-wood"
string_249e	= "sign-fm-metal"
string_24ac	= "Town Ext: Signs 1"
string_24be	= "Sign"
string_24c3	= "Town1Signs1"
string_24cf	= "chapel"
string_24d6	= "dk shield 1"
string_24e2	= "lt shield 1"
string_24ee	= "dk shield 2"
string_24fa	= "lt shield 2"
string_2506	= "lion"
string_250b	= "dragon"
string_2512	= "swan"
string_2517	= "mermaid"
string_251f	= "boots&belt"
string_252a	= "heal hand"
string_2534	= "mace&axe"
string_253d	= "book"
string_2542	= "helmet"
string_2549	= "pig"
string_254d	= "cornacopia"
string_2558	= "lady"
string_255d	= "tri banner"
string_2568	= "squ banner"
string_2573	= "healer"
string_257a	= "Town Ext: Signs 2"
string_258c	= "Town1Signs2"
string_2598	= "Cart"
string_259d	= "Food on Cart"
string_25aa	= "Counter-long-Dk"
string_25ba	= "Counter-long-Lt"
string_25ca	= "Counter-long-Med"
string_25db	= "Counter-short-Dk"
string_25ec	= "Counter-short-Lt"
string_25fd	= "Counter-short-Med"
string_260f	= "Music Cart"
string_261a	= "Flower Cart"
string_2626	= "Store Shelf"
string_2632	= "Barrel"
string_2639	= "Flour Bag"
string_2643	= "Town Ext: Shops"
string_2653	= "Shop Display"
string_2660	= "Town1Shops"
string_266b	= "Dk-Wall-side"
string_2678	= "Lt-Wall-side"
string_2685	= "Square table"
string_2692	= "Round table"
string_269e	= "Rect table"
string_26a9	= "gargoyle"
string_26b2	= "wall fountain"
string_26c0	= "crack 1"
string_26c8	= "crack 2"
string_26d0	= "crack 3"
string_26d8	= "crack 4"
string_26e0	= "crack 5"
string_26e8	= "crack 6"
string_26f0	= "Dk-Wall-lamp"
string_26fd	= "Town Ext: Misc"
string_270c	= "Town1Misc"
string_2716	= "Town Ext: Bkgd1"
string_2726	= "Town1Bkgd1"
string_2731	= "low wood fence"
string_2740	= "low stone wall-a"
string_2751	= "low stone wall-b"
string_2762	= "low stone wall-c"
string_2773	= "long stone wall"
string_2783	= "Town Ext: Bkgd2"
string_2793	= "Town1Bkgd2"
string_279e	= "tree bough"
string_27a9	= "tree trunk"
string_27b4	= "Town Ext: Trees"
string_27c4	= "Tree"
string_27c9	= "Town1Trees"
string_27d4	= "grass-b"
string_27dc	= "lg bush"
string_27e4	= "low bush"
string_27ed	= "sm bush"
string_27f5	= "grass-a"
string_27fd	= "Town Ext: Plants"
string_280e	= "Town1Plants"
string_281a	= "REaves-long"
string_2826	= "REaves-short"
string_2833	= "REaves-center"
string_2841	= "REaves-left"
string_284d	= "REaves-gable"
string_285a	= "Town Ext: RightEaves"
string_286f	= "Eave"
string_2874	= "Town1RightEaves"
string_2884	= "LEaves-long"
string_2890	= "LEaves-short"
string_289d	= "LEaves-center"
string_28ab	= "LEaves-right"
string_28b8	= "LEaves-gable"
string_28c5	= "Town Ext: LeftEaves"
string_28d9	= "Town1LeftEaves"
string_28e8	= "MEaves-long"
string_28f4	= "MEaves-short"
string_2901	= "MEaves-center"
string_290f	= "MEaves-right"
string_291c	= "MEaves-gable"
string_2929	= "Town Ext: MiddleEaves"
string_293f	= "Town1MiddleEaves"
string_2950	= "Dk-up-vert"
string_295b	= "Dk-mid-vert"
string_2967	= "Dk-low-vert"
string_2973	= "Dk-gable-left"
string_2981	= "Dk-gable-right"
string_2990	= "Dk-gable-side"
string_299e	= "Dk-roof-vert"
string_29ab	= "Dk-left-hor"
string_29b7	= "Dk-right-hor"
string_29c4	= "Dk-mid-hor"
string_29cf	= "Dk-UL-diag"
string_29da	= "Dk-UL-LR-diag"
string_29e8	= "Dk-LR-diag"
string_29f3	= "Dk-UR-diag"
string_29fe	= "Dk-UR-LL-diag"
string_2a0c	= "Dk-LL-diag"
string_2a17	= "Lt-up-vert"
string_2a22	= "Lt-mid-vert"
string_2a2e	= "Lt-low-vert"
string_2a3a	= "Lt-gable-left"
string_2a48	= "Lt-gable-right"
string_2a57	= "Lt-gable-side"
string_2a65	= "Lt-roof-vert"
string_2a72	= "Lt-left-hor"
string_2a7e	= "Lt-mid-hor"
string_2a89	= "Lt-right-hor"
string_2a96	= "Lt-UL-diag"
string_2aa1	= "Lt-UL-LR-diag"
string_2aaf	= "Lt-LR-diag"
string_2aba	= "Lt-UR-diag"
string_2ac5	= "Lt-UR-LL-diag"
string_2ad3	= "Lt-LL-diag"
string_2ade	= "Town Ext: Beams"
string_2aee	= "Beam"
string_2af3	= "Town1Beams"
string_2afe	= "Town1Interior"
string_2b0c	= "Lt-Wall-Mid"
string_2b18	= "Town Int: Walls"
string_2b28	= "Town1IntWalls"
string_2b36	= "Stone frame-d"
string_2b44	= "Wood frame2-a"
string_2b52	= "Wood frame2-b"
string_2b60	= "Wood frame2-c"
string_2b6e	= "Dk-shutter"
string_2b79	= "Lt-shutter"
string_2b84	= "Med-shutter"
string_2b90	= "glass+mullions-a"
string_2ba1	= "glass+mullions-b"
string_2bb2	= "glass+mullions-c"
string_2bc3	= "glass+diamond-a"
string_2bd3	= "glass+diamond-b"
string_2be3	= "glass+diamond-c"
string_2bf3	= "Town Int: Windows"
string_2c05	= "Town1IntWindows"
string_2c15	= "low-Shelf-Dk"
string_2c22	= "low-Shelf-Lt"
string_2c2f	= "low-Shelf-Med"
string_2c3d	= "Shelf-Dk"
string_2c46	= "Shelf-Lt"
string_2c4f	= "Shelf-Med"
string_2c59	= "Town Int: Shelves"
string_2c6b	= "Shelf"
string_2c71	= "Town1IntShelf"
string_2c7f	= "Despothes"
string_2c89	= "Hanging Lamp"
string_2c96	= "Despothes Platform"
string_2ca9	= "Despothes Scepter"
string_2cbb	= "Despothes Stand"
string_2ccb	= "Duach"
string_2cd1	= "Duach Stand 4 Hand"
string_2ce4	= "Duach Hand"
string_2cef	= "Duach Platform"
string_2cfe	= "Elphame"
string_2d06	= "Elphame Tripod"
string_2d15	= "Elphame Scales"
string_2d24	= "Elphame Platform"
string_2d35	= "Pedestal Cracks"
string_2d45	= "Enid"
string_2d4a	= "Flower Swag"
string_2d56	= "Leaf Swag"
string_2d60	= "Flower Column"
string_2d6e	= "Leaf Column"
string_2d7a	= "Enid Platform"
string_2d88	= "Finvarra"
string_2d91	= "War Hammer Stand"
string_2da2	= "War Hammer"
string_2dad	= "Mabon"
string_2db3	= "Book Stand"
string_2dbe	= "Book"
string_2dc3	= "Table"
string_2dc9	= "Papers 4 Table"
string_2dd8	= "Stand 4 Stick"
string_2de6	= "Stick"
string_2dec	= "Stick Stand Back"
string_2dfd	= "Temple: Gods"
string_2e0a	= "Temple Object"
string_2e18	= "GodStuff"
string_2e21	= "column 1"
string_2e2a	= "column 2"
string_2e33	= "capitol 1"
string_2e3d	= "capitol 2"
string_2e47	= "capitol 3"
string_2e51	= "base 1"
string_2e58	= "base 2"
string_2e5f	= "base 3"
string_2e66	= "column crack 1"
string_2e75	= "column crack 2"
string_2e84	= "column crack 3"
string_2e93	= "column crack 4"
string_2ea2	= "column vine 1"
string_2eb0	= "column vine 2"
string_2ebe	= "column vine 3"
string_2ecc	= "column vine 4"
string_2eda	= "Temple: Columns"
string_2eea	= "Column"
string_2ef1	= "TempleColumns"
string_2eff	= "arch vine 3"
string_2f0b	= "arch vine 4"
string_2f17	= "holes n divots"
string_2f26	= "arch 1"
string_2f2d	= "arch 2"
string_2f34	= "arch 3"
string_2f3b	= "arch vine 1"
string_2f47	= "arch vine 2"
string_2f53	= "inside arch thin"
string_2f64	= "inside arch thick"
string_2f76	= "arch capstone"
string_2f84	= "capstone inside thin"
string_2f99	= "capstone inside thick"
string_2faf	= "Temple: Arches"
string_2fbe	= "Arch"
string_2fc3	= "TempleArches"
string_2fd0	= "sd wall dk"
string_2fdb	= "sd wall lt"
string_2fe6	= "bk wall"
string_2fee	= "sd wall dk stone"
string_2fff	= "sd wall lt stone"
string_3010	= "bk wall stone"
string_301e	= "sd wall dk detail"
string_3030	= "sd wall lt detail"
string_3042	= "bk wall detail"
string_3051	= "dk wall end"
string_305d	= "lt wall end"
string_3069	= "dk wall end detail"
string_307c	= "lt wall end detail"
string_308f	= "outside fence end piece"
string_30a7	= "outside stone fence doorway"
string_30c3	= "outside fence wall (stone)"
string_30de	= "lintel light"
string_30eb	= "lintel dark"
string_30f7	= "lintel med"
string_3102	= "lintel patch lt"
string_3112	= "lintel patch dk"
string_3122	= "lintel patch med"
string_3133	= "wall recess"
string_313f	= "wall detail med"
string_314f	= "wall detail lt"
string_315e	= "wall detail dk"
string_316d	= "detail lt patch"
string_317d	= "detail dk patch"
string_318d	= "detail patch med"
string_319e	= "Temple: Walls"
string_31ac	= "Lintel"
string_31b3	= "TempleWalls"
string_31bf	= "window sides dk"
string_31cf	= "window bottom dk"
string_31e0	= "window top 1 dk"
string_31f0	= "window top 2 dk"
string_3200	= "window side lt"
string_320f	= "window bottom lt"
string_3220	= "window top 1 lt"
string_3230	= "window top 2 lt"
string_3240	= "window sides bk"
string_3250	= "window bottom bk"
string_3261	= "window top 1 bk"
string_3271	= "window top 2 bk"
string_3281	= "TempleWindows"
string_328f	= "Coat hook"
string_3299	= "Coat rack"
string_32a3	= "Wall-lamp-Lt"
string_32b0	= "Wall-lamp-Dk"
string_32bd	= "Wall-candle"
string_32c9	= "Dk-candle"
string_32d3	= "Lt-candle"
string_32dd	= "Med-candle"
string_32e8	= "Fireplace"
string_32f2	= "temple transition"
string_3304	= "Square Table"
string_3311	= "Round Table"
string_331d	= "Rect Table"
string_3328	= "Town Int: Misc"
string_3337	= "Town1IntMisc"
string_3344	= "Clothes"
string_334c	= "Armor-a"
string_3354	= "Armor/Weapons"
string_3362	= "Armor-c"
string_336a	= "Food-a"
string_3371	= "Food-b"
string_3378	= "Food-c"
string_337f	= "Potion-a"
string_3388	= "Potion-b"
string_3391	= "Mugs"
string_3396	= "Bottles"
string_339e	= "Books-a"
string_33a6	= "Books-b"
string_33ae	= "Books-c"
string_33b6	= "Chem-a"
string_33bd	= "Chem-b"
string_33c4	= "Chem-c"
string_33cb	= "Books-d"
string_33d3	= "Side-Clothes"
string_33e0	= "Side-Armor-a"
string_33ed	= "Side-Armor-b"
string_33fa	= "Side-Armor-c"
string_3407	= "Side-Food-a"
string_3413	= "Side-Food-b"
string_341f	= "Side-Potion-c"
string_342d	= "Side-Potion-a"
string_343b	= "Side-Potion-b"
string_3449	= "Side-Mugs"
string_3453	= "Side-Bottles"
string_3460	= "Side-Books-a"
string_346d	= "Side-Books-b"
string_347a	= "Side-Books-c"
string_3487	= "Side-Chem-a"
string_3493	= "Side-Chem-b"
string_349f	= "Side-Chem-c"
string_34ab	= "Side-Books-d"
string_34b8	= "Basket"
string_34bf	= "Basket-lid"
string_34ca	= "Town Int: Shops"
string_34da	= "Item"
string_34df	= "Town1IntShops"
string_34ed	= "House1Region"
string_34fa	= "Dk-wall lamp"
string_3507	= "wood fence"
string_3512	= "stone wall-a"
string_351f	= "stone wall-b"
string_352c	= "stone wall-c"
string_3539	= "brick walk-a"
string_3546	= "brick walk-b"
string_3553	= "brick walk-c"
string_3560	= "dirt walk-a"
string_356c	= "dirt walk-b"
string_3578	= "dirt walk-c"
string_3584	= "stone walk-a"
string_3591	= "stone walk-b"
string_359e	= "stone walk-c"
string_35ab	= "House Ext: Misc"
string_35bb	= "House1Misc"
string_35c6	= "House1Interior"
string_35d5	= "Dark shelf"
string_35e0	= "Light shelf"
string_35ec	= "Medium shelf"
string_35f9	= "Food"
string_35fe	= "Food2"
string_3604	= "Potions"
string_360c	= "Potions2"
string_3615	= "mugs"
string_361a	= "mugs2"
string_3620	= "books"
string_3626	= "books2"
string_362d	= "Side-Food"
string_3637	= "Side-Food2"
string_3642	= "Side-Potions"
string_364f	= "Side-Potions2"
string_365d	= "Side-mugs"
string_3667	= "Side-mugs2"
string_3672	= "Side-books"
string_367d	= "Side-books2"
string_3689	= "Dk-lamp"
string_3691	= "Lt-lamp"
string_3699	= "Med-lamp"
string_36a2	= "Blanket side"
string_36af	= "Blanket angle"
string_36bd	= "Mattress side"
string_36cb	= "Mattress angle"
string_36da	= "Pillow side"
string_36e6	= "Pillow angle"
string_36f3	= "Candle holder"
string_3701	= "House Int: Misc"
string_3711	= "House1IntMisc"
string_371f	= "SwampRegion"
string_372b	= "Flower moss 1"
string_3739	= "Flower moss 2"
string_3747	= "Red flowers"
string_3753	= "Plale flowers"
string_3761	= "Grass bank"
string_376c	= "Grass 1"
string_3774	= "Bush & mush 1"
string_3782	= "Fern 2"
string_3789	= "Fern 3"
string_3790	= "Fern 4"
string_3797	= "Fern 5"
string_379e	= "Spruce bush 1"
string_37ac	= "Spruce bush 2"
string_37ba	= "Spruce clump"
string_37c7	= "Bush clump"
string_37d2	= "Bush 1"
string_37d9	= "Bush & mush 2"
string_37e7	= "Bush 2"
string_37ee	= "Grass & mush"
string_37fb	= "Ivy"
string_37ff	= "Back bush"
string_3809	= "Bush clump 2"
string_3816	= "Swamp: Plants"
string_3824	= "SwampPlants"
string_3830	= "Chicken Rock"
string_383d	= "Huge Rock 1"
string_3849	= "Huge Rock 2"
string_3855	= "Big Rock"
string_385e	= "Flower Rock"
string_386a	= "Flower Rock 2"
string_3878	= "Huge Rock 3"
string_3884	= "Huge Rock 4"
string_3890	= "Swamp: Rocks"
string_389d	= "SwampRocks"
string_38a8	= "Hollow log"
string_38b3	= "Log 1"
string_38b9	= "Big log 1"
string_38c3	= "Stump 1"
string_38cb	= "Big Stump 1"
string_38d7	= "Stump 2"
string_38df	= "Big Stump 2"
string_38eb	= "Stump 3"
string_38f3	= "Sm stump 1"
string_38fe	= "Sm stump 2"
string_3909	= "Stump 4"
string_3911	= "Mossy stump 1"
string_391f	= "Mossy stump 2"
string_392d	= "Swamp: Stumps"
string_393b	= "Stump"
string_3941	= "SwampStumps"
string_394d	= "Mid tree 1"
string_3958	= "Mid tree 2"
string_3963	= "Mid tree 3"
string_396e	= "Mid tree 4"
string_3979	= "Mid tree 5"
string_3984	= "Mid tree 6"
string_398f	= "Mid tree 7"
string_399a	= "Mid tree 8"
string_39a5	= "Mid tree 9"
string_39b0	= "Mid tree 10"
string_39bc	= "Mid tree 11"
string_39c8	= "Mid tree 12"
string_39d4	= "Mid tree 13"
string_39e0	= "Mid tree 14"
string_39ec	= "Mid tree 15"
string_39f8	= "Swamp: MidTrees"
string_3a08	= "SwampMidTrees"
string_3a16	= "Back spruce 1"
string_3a24	= "Back spruce 2"
string_3a32	= "Back spruce 3"
string_3a40	= "Swamp back"
string_3a4b	= "Back trees"
string_3a56	= "Back tree 1"
string_3a62	= "Back tree 2"
string_3a6e	= "Back tree 3"
string_3a7a	= "Back tree 4"
string_3a86	= "Back tree 5"
string_3a92	= "Back tree 6"
string_3a9e	= "Back tree 7"
string_3aaa	= "Background"
string_3ab5	= "Swamp: Back"
string_3ac1	= "SwampBack"
string_3acb	= "Fore tree 1"
string_3ad7	= "Fore tree 2"
string_3ae3	= "Fore tree 3"
string_3aef	= "Fore tree 4"
string_3afb	= "Fore tree 5"
string_3b07	= "Fore tree 6"
string_3b13	= "Fore tree 7"
string_3b1f	= "Swamp: ForeTrees"
string_3b30	= "SwampForeTrees"
string_3b3f	= "Dead tree 1"
string_3b4b	= "Tree 1"
string_3b52	= "Tree 2"
string_3b59	= "Tree clump 1"
string_3b66	= "Tree 3"
string_3b6d	= "Tree right"
string_3b78	= "Dead tree 2"
string_3b84	= "Suess willow"
string_3b91	= "Suess & mush"
string_3b9e	= "Tree clump 2"
string_3bab	= "Swamp: MiscTrees"
string_3bbc	= "SwampMiscTrees"
string_3bcb	= "GuildRegion"
string_3bd7	= "Shrub"
string_3bdd	= "Wall-Ext"
string_3be6	= "Walkway"
string_3bee	= "Guild Exterior"
string_3bfd	= "Guild"
string_3c03	= "GuildExt"
string_3c0c	= "Rack-swords"
string_3c18	= "Shelf-scrolls"
string_3c26	= "Barrel-water"
string_3c33	= "Table-guild"
string_3c3f	= "Podium"
string_3c46	= "Desk"
string_3c4b	= "Wall-Int-side"
string_3c59	= "Rug"
string_3c5d	= "Amber banner"
string_3c6a	= "Purple banner"
string_3c78	= "Green banner"
string_3c85	= "Double banner"
string_3c93	= "Hut pic"
string_3c9b	= "Bard pic"
string_3ca4	= "Guy pic"
string_3cac	= "Girl pic"
string_3cb5	= "Window-Int-1"
string_3cc2	= "Window-Int-2"
string_3ccf	= "Guild Interior"
string_3cde	= "GuildInt"

