diff --git a/test.html b/test.html new file mode 100644 index 0000000..1394815 --- /dev/null +++ b/test.html @@ -0,0 +1,7074 @@ + + +
+ + + +A RobCo Industries Strategic Simulation
+ +Your current Treasury: 0 Caps
+Purchase troops to add to your reserves. Cost: 5 Caps per troop.
+Total Cost: 0 Caps
+Sacrifice 1 troop to gain a +10% win chance for the attack on ?
+Assign garrison force:
+Relocate troops to target territory:
+All strategic progress will be corrupted.
+ + +AVAILABLE REINFORCEMENTS
+HAS DOMINATED THE WASTELAND!
+ +OBJECTIVE: Wipe out all rival factions and take over all 42 territories in the wasteland!
+ +1. DEPLOY: Place your reserve troops onto territories you already own. Hold SHIFT to place them all at once.
+2. ATTACK: Pick one of your territories, then click a connected enemy to attack! V.A.T.S. will show you the odds.
+3. MANEUVER: Once per turn, you can move troops between your own connected territories to reinforce your borders.
+BOTTLE CAPS: Taking over land earns you Bottle Caps. Trade in 3 matching Caps (or 1 of each kind) to hire more troops. Wipe out an enemy faction entirely to steal all their Caps!
+DIPLOMACY: Offer Caps to rival factions to secure a 3-Round Ceasefire. Allied territories will glow blue. Breaking a truce triggers a permanent Betrayal Tax and an AI Spite Alliance!
+FIXED REINFORCEMENTS: Check this box on the start screen if you want Cap trades to ALWAYS give exactly 3 troops.
+SCORCHED EARTH: If enabled, find 4 Launch Codes by conquering land. Hold one of the 6 Command Silos (☢) to launch a Nuke! Silos get a massive defense buff each turn they are held (up to 80%). Nukes permanently destroy a Silo and irradiate the surrounding land.
+COMMANDER PROTOCOL: If enabled, each faction is led by a Commander (★) with 100 HP. If they die, you lose instantly! Move them 2 spaces per turn, or use a Stimpak (found by conquering land) to heal 20 HP. They regen +2 HP/turn naturally (+4 HP/turn on a Silo when Scorched Earth is enabled).
+UI GAUGES: The HP Bar shows how much of the wasteland you control. The AP Bar shows your Action Points, which drain as you run out of moves or troops.
+HAZARD - RADSTORMS: Watch the skies! Radstorms give a short warning before wiping out 10-25% of the troops caught in the blast zone.
+HAZARD - WILD GHOULS: Unclaimed territories are filled with feral ghouls. They fight back, and they will slowly multiply depending on your difficulty setting.
++ [ Check GitHub for Updates ] | + [ View Version History ] +
++ [ Submit Bug Report / Suggestion ] +
+To download: Save this webpage (Ctrl+S) as a single HTML file. (Music not included)
+Modified from the HTML5 Canvas Risk Game by Vinayak Vedantam.
+Independent, fan-made project. Not affiliated with or endorsed by Bethesda Softworks.
+