v2.0 [AESTHETIC & COMBAT REFINEMENT]
Wasteland Palette Integrated: Faction map colors have been overhauled with a desaturated, lore-friendly palette to enhance terminal immersion.
HUD Synchronization: Unit counters on the strategic map are now synced to the active terminal color scheme (Pip-Boy glow) for improved visual cohesion.
Strategic Rebalance: Combat odds adjusted. Player win chance is now 70% (Easy) and 30% (Hard) to provide a more distinct difficulty curve.
UI Refinement: The 'Survival Guide' button has been relocated for easier access, and the 'Reboot Game' function now features a critical warning state on hover.
v1.9 [COMBAT AND UI MODIFIERS]
Commander Combat Adjustments: Assassinations are much harder. Troop damage to Commanders is reduced, ambushes are limited to once per turn, and entrenched Commanders require taking the territory first.
Advanced AI Tactics: AI commanders now retreat at 50% HP, avoid crowded territories, hold defensive chokepoints, and navigate home intelligently if stranded.
Turbo Mode Auto-Skip: The game now automatically advances the phase when your AP depletes.
Smart UI & Map Upgrades: The map perfectly renders multiple VIP stars and adds V.A.T.S. hover warnings for entrenched targets.
New Holotape Loaded: Added Fallout 4 (The Commonwealth) to the theme selector.
v1.8 [MOBILE PORT & HOTFIXES]
Hardware Port: RobCo OS now natively supports handheld (mobile) terminals. Device must be rotated to Landscape mode to initialize.
Threat Patch: Resolved a logic error preventing the Wild Ghouls subsystem from properly infesting unclaimed sectors at boot.
The Status and Directive terminal readouts have been completely overhauled.
Commanders now receive heavy home-turf damage resistance and can flip enemy territories after a ten-phase siege.
When a faction's Commander is killed, their entire empire completely collapses into unowned, neutral wasteland.
Wasteland diplomacy dynamically scales Ceasefire negotiations, trading exact Bottle Cap amounts for equal rounds of peace.
The interface and map graphics have been optimized to provide a more stable, readable, and streamlined visual experience during gameplay.
Shout-out to Alex for helping me debug.
v1.7 [SCORCHED EARTH & COMMANDERS]
Scorched Earth: Optional Nuke Protocol. Secure Launch Codes and hold highly-defensible Command Silos to unleash permanent radiation.
Commander Protocol: Each faction is led by a VIP (100 HP). If they die, you lose. Manage AP, Stimpaks, and map movement to survive.
Wasteland Diplomacy: Implemented the ability to offer Caps to rivals for a 3-Round Ceasefire.
Wasteland Karma: Breaking a truce now incurs a permanent "Betrayal Tax" and triggers retaliatory AI Spite Alliances.
v1.6 [DIPLOMACY & SECURITY PROTOCOLS]
Anti-Hacking Patch: Implemented advanced input sanitization to block malicious code injection at the boot terminal.
OS Version History: Initialized scrolling telemetry window to track simulation patch notes.
v1.6 [SYSTEMS UPGRADE]
V.A.T.S. Upgrade: Hover targeting now utilizes Gambler's Ruin algorithms to calculate total victory probability (capped at 95%).
Customization: Faction color override matrix added to Boot Sequence.
Cap Economy: Reserve pool expanded to 50, featuring dynamic "Wasteland Salvage" forging.
UI Refinement: Overhauled the Survival Guide into a compact, tactical layout.
v1.4 [COMBAT & LOOT PROTOCOLS]
Tactical Routing: Commanders may now dictate exact troop garrison sizes post-victory.
Wasteland Justice: Eradicating a rival faction now instantly transfers their entire Cap stash to your inventory.
Neutral Threat: Feral Ghouls now dynamically multiply based on active simulation difficulty.
Logistics: "Fixed Reinforcements" (Always 3) trade rule added to boot options.
v1.3 [ENVIRONMENTAL HAZARDS]
Meteorology: Radstorms added to the simulation.
Fauna: Wild Ghouls (Neutral Threat) optional hazard integrated into the map.
Comms: Pip-Boy Wasteland Radio frequency scanner initialized.
v1.2 [HOLOTAPE INTERFACE]
Telemetry: Vault-Tec Action Log implemented for real-time combat and event tracking.
Immersion: Randomized wasteland encounter logs integrated into the turn cycle.
System Clock: Holiday protocol initialized to trigger date-specific wasteland encounters.
UI: Dynamic HP (Territorial Health) and AP (Action Point) tracking gauges added to the Commander's dashboard.
Performance: Turbo Mode toggle added to bypass V.A.T.S. rendering for accelerated AI processing.
v1.1 [PIP-BOY SCREEN AND UI]
Themes: Capital Wasteland and Mojave holographic overlays loaded.
v1.0 [ROBCO OS INITIALIZED]
Baseline Strategic Simulation established. Faction telemetry and global map data synchronized.
[ SYSTEM ACKNOWLEDGEMENT ]
RobCo OS framework, strategic logic, and terminal UI co-developed with the assistance of Google Gemini.