-
v2.0 [AESTHETIC & COMBAT REFINEMENT]
-
Wasteland Palette Integrated: Faction map colors have been
- overhauled with a desaturated, lore-friendly palette to enhance terminal immersion.
-
-
HUD Synchronization: Unit counters on the strategic map are now
- synced to the active terminal color scheme (Pip-Boy glow) for improved visual cohesion.
-
-
Strategic Rebalance: Combat odds adjusted. Player win chance is now
- 70% (Easy) and 30% (Hard) to provide a more distinct difficulty curve.
-
UI Refinement: The 'Survival Guide' button has been relocated for
- easier access, and the 'Reboot Game' function now features a critical warning state on
- hover.
-
-
v1.9 [COMBAT AND UI MODIFIERS]
-
Commander Combat Adjustments: Assassinations are much harder. Troop
- damage to Commanders is reduced, ambushes are limited to once per turn, and entrenched
- Commanders require taking the territory first.
-
Advanced AI Tactics: AI commanders now retreat at 50% HP, avoid
- crowded territories, hold defensive chokepoints, and navigate home intelligently if
- stranded.
-
Turbo Mode Auto-Skip: The game now automatically advances the phase
- when your AP depletes.
-
Smart UI & Map Upgrades: The map perfectly renders multiple VIP
- stars and adds V.A.T.S. hover warnings for entrenched targets.
-
New Holotape Loaded: Added Fallout 4 (The Commonwealth) to the theme
- selector.
-
-
v1.8 [MOBILE PORT & HOTFIXES]
-
Hardware Port: RobCo OS now natively supports handheld (mobile)
- terminals. Device must be rotated to Landscape mode to initialize.
-
Threat Patch: Resolved a logic error preventing the Wild Ghouls
- subsystem from properly infesting unclaimed sectors at boot.
-
The Status and Directive terminal readouts have been completely
- overhauled.
-
Commanders now receive heavy home-turf damage resistance and can
- flip enemy territories after a ten-phase siege.
-
When a faction's Commander is killed, their entire empire completely
- collapses into unowned, neutral wasteland.
-
Wasteland diplomacy dynamically scales Ceasefire negotiations,
- trading exact Bottle Cap amounts for equal rounds of peace.
-
The interface and map graphics have been optimized to provide a more
- stable, readable, and streamlined visual experience during gameplay.
-
Shout-out to Alex for helping me debug.
-
-
v1.7 [SCORCHED EARTH & COMMANDERS]
-
Scorched Earth: Optional Nuke Protocol. Secure Launch Codes and hold
- highly-defensible Command Silos to unleash permanent radiation.
-
Commander Protocol: Each faction is led by a VIP (100 HP). If they
- die, you lose. Manage AP, Stimpaks, and map movement to survive.
-
Wasteland Diplomacy: Implemented the ability to offer Caps to rivals
- for a 3-Round Ceasefire.
-
Wasteland Karma: Breaking a truce now incurs a permanent "Betrayal
- Tax" and triggers retaliatory AI Spite Alliances.
-
-
v1.6 [DIPLOMACY & SECURITY PROTOCOLS]
-
Anti-Hacking Patch: Implemented advanced input sanitization to block
- malicious code injection at the boot terminal.
-
OS Version History: Initialized scrolling telemetry window to track
- simulation patch notes.
-
-
v1.6 [SYSTEMS UPGRADE]
-
V.A.T.S. Upgrade: Hover targeting now utilizes Gambler's Ruin
- algorithms to calculate total victory probability (capped at 95%).
-
Customization: Faction color override matrix added to Boot Sequence.
-
-
Cap Economy: Reserve pool expanded to 50, featuring dynamic
- "Wasteland Salvage" forging.
-
UI Refinement: Overhauled the Survival Guide into a compact,
- tactical layout.
-
-
v1.4 [COMBAT & LOOT PROTOCOLS]
-
Tactical Routing: Commanders may now dictate exact troop garrison
- sizes post-victory.
-
Wasteland Justice: Eradicating a rival faction now instantly
- transfers their entire Cap stash to your inventory.
-
Neutral Threat: Feral Ghouls now dynamically multiply based on
- active simulation difficulty.
-
Logistics: "Fixed Reinforcements" (Always 3) trade rule added to
- boot options.
-
-
v1.3 [ENVIRONMENTAL HAZARDS]
-
Meteorology: Radstorms added to the simulation.
-
Fauna: Wild Ghouls (Neutral Threat) optional hazard integrated into
- the map.
-
Comms: Pip-Boy Wasteland Radio frequency scanner initialized.
-
-
v1.2 [HOLOTAPE INTERFACE]
-
Telemetry: Vault-Tec Action Log implemented for real-time combat and
- event tracking.
-
Immersion: Randomized wasteland encounter logs integrated into the
- turn cycle.
-
System Clock: Holiday protocol initialized to trigger date-specific
- wasteland encounters.
-
UI: Dynamic HP (Territorial Health) and AP (Action Point) tracking
- gauges added to the Commander's dashboard.
-
Performance: Turbo Mode toggle added to bypass V.A.T.S. rendering
- for accelerated AI processing.
-
-
v1.1 [PIP-BOY SCREEN AND UI]
-
Themes: Capital Wasteland and Mojave holographic overlays loaded.
-
-
-
v1.0 [ROBCO OS INITIALIZED]
-
Baseline Strategic Simulation established. Faction telemetry and
- global map data synchronized.
-
-
[ SYSTEM ACKNOWLEDGEMENT ]
-
RobCo OS framework,
- strategic logic, and terminal UI co-developed with the assistance of Google Gemini.
-
-
-