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# Update History: Wasteland Conquest Changes # Update History: Wasteland Conquest Changes
This log covers the major changes from the old v1.9 build (old.html) to the current version of Wasteland Conquest (index.html). This log covers the major changes of Wasteland Conquest (index.html).
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## Wasteland Conquest Update ### v2.0 [Wasteland Conquest Update]
This was a major overhaul of the game's mechanics and interface. This was a major overhaul of the game's mechanics and interface.
### New Mechanics
- Bottle Cap Economy: Territories now produce Bottle Caps each turn. You can use these to buy troops from the recruitment terminal instead of relying only on card trades. - Bottle Cap Economy: Territories now produce Bottle Caps each turn. You can use these to buy troops from the recruitment terminal instead of relying only on card trades.
- Game Mode Presets: Added several new ways to play, like Survival, Apocalypse, and Alliance Warfare. Each mode toggles different rules automatically. - Game Mode Presets: Added several new ways to play, like Survival, Apocalypse, and Alliance Warfare. Each mode toggles different rules automatically.
- Random Encounters: Territories can now trigger events like finding loot caches, radio transmissions, or creature attacks. - Random Encounters: Territories can now trigger events like finding loot caches, radio transmissions, or creature attacks.
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- Improved Commanders: Commanders now have HP and AP stats. You can use Stimpaks to heal them. If they die in battle, your game is over. - Improved Commanders: Commanders now have HP and AP stats. You can use Stimpaks to heal them. If they die in battle, your game is over.
- Nukes: Players can now capture Nuclear Silos and find launch codes to destroy enemy territories. - Nukes: Players can now capture Nuclear Silos and find launch codes to destroy enemy territories.
- Visibility: Added Fog of War and a Perception system. You'll need items like the Perception Bobblehead to see through the fog. - Visibility: Added Fog of War and a Perception system. You'll need items like the Perception Bobblehead to see through the fog.
### Technical and UI Changes
- Save/Load System: You can now save your game as a JSON file and load it back up later. - Save/Load System: You can now save your game as a JSON file and load it back up later.
- Map Icons: Replaced the old text symbols with custom SVG icons for each faction. - Map Icons: Replaced the old text symbols with custom SVG icons for each faction.
- Terminal Overhaul: The help system was rewritten as a multi-page terminal with detailed info on all mechanics. - Terminal Overhaul: The help system was rewritten as a multi-page terminal with detailed info on all mechanics.
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## Legacy v1.9 ## Legacy v1.9 [MOBILE PORT & HOTFIXES]
The last version of the original "Fallout Risk" simulation.
- Standard Risk deployment and attack loop. - Commander Combat Adjustments: Assassinations are much harder. Troop damage to Commanders is reduced, ambushes are limited to once per turn, and entrenched Commanders require taking the territory first.
- Simple Bottle Cap trade-ins for cards. - Advanced AI Tactics: AI commanders now retreat at 50% HP, avoid crowded territories, hold defensive chokepoints, and navigate home intelligently if stranded.
- First version of the FO3, FNV, and FO4 themes. - Turbo Mode Auto-Skip: The game now automatically advances the phase when your AP depletes.
- Basic Radstorms and Wild Ghouls. - Smart UI & Map Upgrades: The map perfectly renders multiple VIP stars and adds V.A.T.S. hover warnings for entrenched targets.
- New Holotape Loaded: Added Fallout 4 (The Commonwealth) to the theme selector.
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## Older Versions ## Legacy v1.8 [MOBILE PORT & HOTFIXES]
- v1.1 - v1.8: Small map adjustments, more faction colors, and basic UI tweaks.
- Alpha 1.0: First version with 42 territories and manual combat. - Hardware Port: RobCo OS now natively supports handheld (mobile) terminals. Device must be rotated to Landscape mode to initialize.
- Threat Patch: Resolved a logic error preventing the Wild Ghouls subsystem from properly infesting unclaimed sectors at boot.
- The Status and Directive terminal readouts have been completely overhauled.
- Commanders now receive heavy home-turf damage resistance and can flip enemy territories after a ten-phase siege.
- When a faction's Commander is killed, their entire empire completely collapses into unowned, neutral wasteland.
- Wasteland diplomacy dynamically scales Ceasefire negotiations, trading exact Bottle Cap amounts for equal rounds of peace.
- The interface and map graphics have been optimized to provide a more stable, readable, and streamlined visual experience during gameplay.
- Shout-out to Alex for helping me debug.
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War... War never changes.
## Legacy v1.7 [SCORCHED EARTH & COMMANDERS]
- Scorched Earth: Optional Nuke Protocol. Secure Launch Codes and hold highly-defensible Command Silos to unleash permanent radiation.
- Commander Protocol: Each faction is led by a VIP (100 HP). If they die, you lose. Manage AP, Stimpaks, and map movement to survive.
- Wasteland Diplomacy: Implemented the ability to offer Caps to rivals for a 3-Round Ceasefire.
- Wasteland Karma: Breaking a truce now incurs a permanent "Betrayal Tax" and triggers retaliatory AI Spite Alliances.
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## Legacy v1.6 [SECURITY & UI PROTOCOLS]
- Anti-Hacking Patch: Implemented advanced input sanitization to block malicious code injection at the boot terminal.
- OS Version History: Initialized scrolling telemetry window to track simulation patch notes.
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## Legacy v1.5 [SYSTEMS UPGRADE]
- V.A.T.S. Upgrade: Hover targeting now utilizes Gambler's Ruin algorithms to calculate total victory probability (capped at 95%).
- Customization: Faction color override matrix added to Boot Sequence.
- Cap Economy: Reserve pool expanded to 50, featuring dynamic "Wasteland Salvage" forging.
- UI Refinement: Overhauled the Survival Guide into a compact, tactical layout.
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## Legacy v1.4 [COMBAT & LOOT PROTOCOLS]
- Tactical Routing: Commanders may now dictate exact troop garrison sizes post-victory.
- Wasteland Justice: Eradicating a rival faction now instantly transfers their entire Cap stash to your inventory.
- Neutral Threat: Feral Ghouls now dynamically multiply based on active simulation difficulty.
- Logistics: "Fixed Reinforcements" (Always 3) trade rule added to boot options.
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## Legacy v1.3 [ENVIRONMENTAL HAZARDS]
- Meteorology: Radstorms added to the simulation.
- Fauna: Wild Ghouls (Neutral Threat) optional hazard integrated into the map.
- Comms: Pip-Boy Wasteland Radio frequency scanner initialized.
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## Legacy v1.2 [HOLOTAPE INTERFACE]
- Telemetry: Vault-Tec Action Log implemented for real-time combat and event tracking.
- Immersion: Randomized wasteland encounter logs integrated into the turn cycle.
- System Clock: Holiday protocol initialized to trigger date-specific wasteland encounters.
- UI: Dynamic HP (Territorial Health) and AP (Action Point) tracking gauges added to the Commander's dashboard.
- Performance: Turbo Mode toggle added to bypass V.A.T.S. rendering for accelerated AI processing.
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## Legacy v1.1 [PIP-BOY SCREEN AND UI]
- Themes: Capital Wasteland and Mojave holographic overlays loaded.