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This log covers the major changes of Wasteland Conquest (index.html). This log covers the major changes of Wasteland Conquest (index.html).
## v2.4.1 [HOTFIX & STABILITY UPDATE]
* **Ghost Factions Fixed:** Fixed critical bugs where factions eliminated by environmental damage or Commander duels remained active as 'ghosts', preventing the game from ending.
* **Phantom Perks:** Eliminated factions can no longer trigger passive abilities (like Prydwen drops) from the grave.
* **Trespassing AP:** Fixed an issue where players received 0 Action Points when a lone enemy Commander trespassed on a fully conquered map.
* **Encounter Exploit:** Random encounters are no longer tied to map clicks to prevent spamming; they now trigger naturally during phase transitions.
* **Developer Tools:** Added a comprehensive 'Bug Reporting' guide to the RobCo Terminal to assist players in exporting and submitting technical diagnostics.
* **Diagnostics:** Embedded 500-line technical logs into save files and added a diagnostic export tool for easier bug tracking.
* **Wasteland Radio:** Added fail-safes for missing MP3 files. The Pip-Boy will now skip dead frequencies with thematic static and automatically power down if no audio files are detected.
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## v2.4 [THE COMPANION & COGNITION UPDATE] ## v2.4 [THE COMPANION & COGNITION UPDATE]
* **New Companion System (Dogmeat):** Added a rare, multi-stage quest to find and rescue Dogmeat. Players can choose to take him in an 'Injured' state (which incurs debuffs) or heal him with resources to unlock powerful combat, loot-finding, and mine-defusing buffs. * **New Companion System (Dogmeat):** Added a rare, multi-stage quest to find and rescue Dogmeat. Players can choose to take him in an 'Injured' state (which incurs debuffs) or heal him with resources to unlock powerful combat, loot-finding, and mine-defusing buffs.