diff --git a/UPDATE_HISTORY.md b/UPDATE_HISTORY.md new file mode 100644 index 0000000..bcf802e --- /dev/null +++ b/UPDATE_HISTORY.md @@ -0,0 +1,43 @@ +# Update History: Wasteland Conquest Changes + +This log covers the major changes from the old v1.9 build (old.html) to the current version of Wasteland Conquest (index.html). + +--- + +## Wasteland Conquest Update +This was a major overhaul of the game's mechanics and interface. + +### New Mechanics +- Bottle Cap Economy: Territories now produce Bottle Caps each turn. You can use these to buy troops from the recruitment terminal instead of relying only on card trades. +- Game Mode Presets: Added several new ways to play, like Survival, Apocalypse, and Alliance Warfare. Each mode toggles different rules automatically. +- Random Encounters: Territories can now trigger events like finding loot caches, radio transmissions, or creature attacks. +- Faction Perks: Every faction now has a unique gameplay bonus (e.g., the Institute's synth respawns or the Enclave's vertibird moves). +- Improved Commanders: Commanders now have HP and AP stats. You can use Stimpaks to heal them. If they die in battle, your game is over. +- Nukes: Players can now capture Nuclear Silos and find launch codes to destroy enemy territories. +- Visibility: Added Fog of War and a Perception system. You'll need items like the Perception Bobblehead to see through the fog. + +### Technical and UI Changes +- Save/Load System: You can now save your game as a JSON file and load it back up later. +- Map Icons: Replaced the old text symbols with custom SVG icons for each faction. +- Terminal Overhaul: The help system was rewritten as a multi-page terminal with detailed info on all mechanics. +- Mobile Layout: Added better support for mobile browsers with a landscape-specific UI. +- Turbo Mode: Added a toggle to speed up AI turns. + +--- + +## Legacy v1.9 +The last version of the original "Fallout Risk" simulation. + +- Standard Risk deployment and attack loop. +- Simple Bottle Cap trade-ins for cards. +- First version of the FO3, FNV, and FO4 themes. +- Basic Radstorms and Wild Ghouls. + +--- + +## Older Versions +- v1.1 - v1.8: Small map adjustments, more faction colors, and basic UI tweaks. +- Alpha 1.0: First version with 42 territories and manual combat. + +--- +War... War never changes.