A clone of mine craft for Morrigan.
Go to file
Michael Howard 99e63720fb Implement world state synchronization - v2.0.1 2026-04-23 17:18:16 -05:00
MCSTYLE Initial commit - v1.4.2 stable 2026-04-23 14:32:53 -05:00
assets Scale up tools and use new axe asset - v1.6.6 2026-04-23 16:03:47 -05:00
build-linux Implement world state synchronization - v2.0.1 2026-04-23 17:18:16 -05:00
build-windows Implement world state synchronization - v2.0.1 2026-04-23 17:18:16 -05:00
cmake Initial commit - v1.4.2 stable 2026-04-23 14:32:53 -05:00
sounds Add digging sounds and fix held block rendering - v1.6.4 2026-04-23 15:40:07 -05:00
src Implement world state synchronization - v2.0.1 2026-04-23 17:18:16 -05:00
.gitignore Include portable assets for Linux and Windows builds 2026-04-23 14:38:00 -05:00
CMakeLists.txt Finalize Multiplayer v2.0.0 with CMake ws2_32 fix 2026-04-23 17:11:20 -05:00
README.md Update README and finalize v1.9.1 2026-04-23 16:54:38 -05:00
version.txt Finalize Multiplayer v2.0.0 with CMake ws2_32 fix 2026-04-23 17:11:20 -05:00

README.md

MorriCraft

MorriCraft

MorriCraft is a high-performance voxel engine built with C++ and Raylib. It features a custom physics engine, dynamic world generation, and an interactive inventory and crafting system.

Features

  • Custom Physics: Stable "Ground-Lock" system prevents camera jitter and ensures smooth movement.
  • Dynamic World Generation: Multi-octave Perlin noise (FBM) for realistic terrain, including biomes like grass, sand, and forests.
  • Advanced Crafting: Includes both a 2x2 player inventory grid and a 3x3 workbench system.
  • Optimized Rendering: Texture batching and neighbor-chunk caching for stable 60+ FPS.
  • Cross-Platform: Builds for both Linux and Windows.

Version History

v1.9.1 - The Connectivity & Polish Update

  • Persistent Configuration: Added config.cfg to save player preferences and identity.
  • Player Identity: Implemented a required name-entry sequence on first launch.
  • Auto-Update System: Integrated version-checking, update notes viewer, and download progress simulation.
  • Multiplayer Preparation: Added Server Mode toggle and Direct Connect interface foundation.
  • Performance Fixes: Resolved edge-case frustum culling artifacts.
  • Audio Refinement: Fixed music transitions between menus and gameplay states.
  • UI Polish: Optimized layout for the Options and Main Menu screens.

v1.6.6 (Latest)

  • Tool Scaling: Increased the size of held items (Axes/Sticks) in first-person for better visibility.
  • Custom Assets: Integrated a high-detail community wooden axe asset.
  • Visual Polish: Improved the viewmodel orientation and stability.

v1.6.5

  • Audio Optimization: Implemented a rapid-crossfade system for cleaner day/night music transitions.
  • UI Bug Fixes: Resolved music state issues when entering the Options and Crafting menus.

v1.6.4

  • Immersive Audio: Added material-specific digging sounds (Grass, Wood, Stone, Sand).
  • Viewmodel Overhaul: Held blocks are now rendered as 3D textured cubes instead of white boxes.
  • Audio Sync: Tied digging sounds to mining progress for better tactile feedback.

v1.6.3

v1.5.2

  • Stability Fixes: Resolved texture corruption and state-management bugs with workstations.
  • In-Game Clock: Added a 12-hour AM/PM HUD clock and day/night status indicator.
  • Lighting Engine: Implemented a global day/night cycle (300s) with dynamic sun/moon and world tinting.

v1.4.2

  • UI Redesign: Overhauled the inventory and crafting windows to match the classic Minecraft layout.
  • Character Preview: Added a player preview placeholder in the inventory.
  • Centered Layout: All UI grids are now symmetrically centered.

v1.4.1

  • Texture Fixes: Corrected leaf and log textures.
  • Inventory Stability: Fixed the double-toggle bug when pressing 'E'.
  • Bug Fixes: Resolved grass rendering issues and fixed tree generation.

v1.4.0

  • Crafting Table: Implemented the Crafting Table block and 3x3 grid interaction.
  • Advanced UI: Centered stack counts and added red versioning to the title screen.

v1.3.x

  • Physics: Implemented "Ground-Lock" stabilization.
  • Inventory: Added basic drag-and-drop support.
  • Wireframes: Added real-time block selection highlights.

Build Instructions

Linux

  1. mkdir build-linux && cd build-linux
  2. cmake ..
  3. make -j$(nproc)

Windows (Cross-compile from Linux)

  1. mkdir build-windows && cd build-windows
  2. cmake -DCMAKE_TOOLCHAIN_FILE=../toolchain-windows.cmake ..
  3. make -j$(nproc)

Controls

  • WASD: Movement
  • Space: Jump
  • Mouse: Look / Aim
  • Left Click: Destroy Block
  • Right Click: Place Block / Use Crafting Table
  • E: Toggle Inventory
  • 1-9: Hotbar Selection
  • ESC: Pause Menu / Close Inventory