#include "network.h" #include "raylib.h" #include "raymath.h" #include "rcamera.h" #include #include #include #include #include #include #include #include #include #include "rlgl.h" #define CHUNK_SIZE 32 #ifndef PI #define PI 3.1415926535f #endif #define CHUNK_HEIGHT 128 #define RENDER_DISTANCE 1 // 3x3 chunks visible for performance enum BlockType { AIR = 0, GRASS = 1, DIRT = 2, COBBLESTONE = 3, LOG = 4, LEAVES = 5, PLANK = 6, STONE = 7, BEDROCK = 8, DIAMOND_ORE = 9, IRON_ORE = 10, GRAVEL = 11, CRAFTING_TABLE = 12, SAND = 13, STICK = 14, WOOD_AXE = 15 }; // Simple 2D Perlin Noise implementation float dotGridGradient(int ix, int iy, float x, float y, unsigned int seed) { unsigned int hash = ix * 3284157443 ^ iy * 1911520717; hash ^= seed; float random = hash * (3.14159265f / ~(~0u >> 1)); float gradientX = cosf(random); float gradientY = sinf(random); float dx = x - (float)ix; float dy = y - (float)iy; return (dx*gradientX + dy*gradientY); } float interpolate(float a0, float a1, float w) { return (a1 - a0) * (3.0f - w * 2.0f) * w * w; } float perlin(float x, float y, unsigned int seed) { int x0 = (int)floorf(x); int x1 = x0 + 1; int y0 = (int)floorf(y); int y1 = y0 + 1; float sx = x - (float)x0; float sy = y - (float)y0; float n0 = dotGridGradient(x0, y0, x, y, seed); float n1 = dotGridGradient(x1, y0, x, y, seed); float ix0 = interpolate(n0, n1, sx); n0 = dotGridGradient(x0, y1, x, y, seed); n1 = dotGridGradient(x1, y1, x, y, seed); float ix1 = interpolate(n0, n1, sx); return interpolate(ix0, ix1, sy); // returns approximately -1.0 to 1.0 } struct ChunkPos { int x, z; bool operator==(const ChunkPos& other) const { return x == other.x && z == other.z; } }; struct ChunkPosHash { std::size_t operator()(const ChunkPos& k) const { return ((std::hash()(k.x) ^ (std::hash()(k.z) << 1)) >> 1); } }; struct Chunk { int blocks[CHUNK_SIZE][CHUNK_HEIGHT][CHUNK_SIZE]; int maxY = 0; bool generated = false; bool modified = false; bool dirty = true; std::vector renderLists[16]; Chunk() : generated(false), modified(false), maxY(0), dirty(true) {} }; // Global variables for persistence std::unordered_map worldChunks; static unsigned int globalSeedHash = 0; static std::string currentWorldName = ""; static std::string playerName = "Player"; static bool serverMode = false; enum MenuState { MAIN_MENU, OPTIONS_MENU, CREATE_WORLD_MENU, LOAD_WORLD_MENU, GAMEPLAY, PAUSE_MENU, CRAFTING_GUI, CHECKING_UPDATES, UPDATE_NOTES, UPDATE_FOUND, DOWNLOADING_UPDATE, CONNECT_MENU }; // Forward Declarations bool IsExposedOptimized(int lx, int ly, int lz, Chunk* chunk, Chunk* nxM, Chunk* nxP, Chunk* nzM, Chunk* nzP); void RebuildChunkRenderList(Chunk* chunk, int cx, int cz); void GenerateChunk(int cx, int cz); void SetBlock(int x, int y, int z, int type); void SaveConfig(); void LoadConfig(); std::string GetRemoteVersion(); struct RemotePlayer { Socket sock; std::string name; Vector3 position; float yaw; }; static std::vector remotePlayers; // Global Networking State static Socket clientSocket = INVALID_SOCKET_VAL; static Socket serverSocket = INVALID_SOCKET_VAL; static std::vector clientSockets; static bool isConnecting = false; // ---- Inventory System ---- struct InventorySlot { int blockType = AIR; int count = 0; InventorySlot() : blockType(AIR), count(0) {} InventorySlot(int bt, int c) : blockType(bt), count(c) {} }; static InventorySlot hotbar[9]; // 9 hotbar slots static InventorySlot inventory[27]; // 3x9 main inventory static int activeHotbarSlot = 0; static bool inventoryOpen = false; // Adds one block to inventory: first fills existing stacks, then empty slots. void AddToInventory(int blockType) { // Search hotbar first for (int i = 0; i < 9; i++) { if (hotbar[i].blockType == blockType && hotbar[i].count < 64) { hotbar[i].count++; return; } } // Then main inventory for (int i = 0; i < 27; i++) { if (inventory[i].blockType == blockType && inventory[i].count < 64) { inventory[i].count++; return; } } // Empty hotbar slot for (int i = 0; i < 9; i++) { if (hotbar[i].count == 0) { hotbar[i].blockType = blockType; hotbar[i].count = 1; return; } } // Empty main inventory slot for (int i = 0; i < 27; i++) { if (inventory[i].count == 0) { inventory[i].blockType = blockType; inventory[i].count = 1; return; } } // Inventory full — item is lost for now } // Camera look angles — global so world load/create can reset them cleanly static float camYaw = 0.0f; static float camPitch = 0.0f; bool LoadChunk(Chunk* chunk, int cx, int cz) { if (currentWorldName.empty()) return false; std::string path = "saves/" + currentWorldName + "/chunk_" + std::to_string(cx) + "_" + std::to_string(cz) + ".dat"; std::ifstream file(path, std::ios::binary); if (file.is_open()) { file.read((char*)chunk->blocks, sizeof(chunk->blocks)); chunk->generated = true; chunk->modified = false; // Calculate maxY for the loaded chunk chunk->maxY = 0; for (int x=0; x=0; y--) if (chunk->blocks[x][y][z] != AIR) { if (y > chunk->maxY) chunk->maxY = y; break; } return true; } return false; } void SaveChunk(Chunk* chunk, int cx, int cz) { if (currentWorldName.empty() || !chunk->modified) return; std::filesystem::create_directories("saves/" + currentWorldName); std::string path = "saves/" + currentWorldName + "/chunk_" + std::to_string(cx) + "_" + std::to_string(cz) + ".dat"; std::ofstream file(path, std::ios::binary); if (file.is_open()) { file.write((char*)chunk->blocks, sizeof(chunk->blocks)); chunk->modified = false; } } int GetBlock(int x, int y, int z) { if (y < 0 || y >= CHUNK_HEIGHT) return 0; int cx = (int)floorf((float)x / CHUNK_SIZE); int cz = (int)floorf((float)z / CHUNK_SIZE); ChunkPos key = { cx, cz }; if (worldChunks.find(key) != worldChunks.end()) { int lx = x - (cx * CHUNK_SIZE); int lz = z - (cz * CHUNK_SIZE); return worldChunks[key]->blocks[lx][y][lz]; } return 0; // Air if chunk not loaded } void RebuildChunkRenderList(Chunk* chunk, int cx, int cz) { for (int i = 0; i < 16; i++) chunk->renderLists[i].clear(); // Neighbors for exposure check auto itNM = worldChunks.find({cx-1, cz}); Chunk* nxM = (itNM != worldChunks.end()) ? itNM->second : nullptr; auto itNP = worldChunks.find({cx+1, cz}); Chunk* nxP = (itNP != worldChunks.end()) ? itNP->second : nullptr; auto itZM = worldChunks.find({cx, cz-1}); Chunk* nzM = (itZM != worldChunks.end()) ? itZM->second : nullptr; auto itZP = worldChunks.find({cx, cz+1}); Chunk* nzP = (itZP != worldChunks.end()) ? itZP->second : nullptr; int worldX = cx * CHUNK_SIZE; int worldZ = cz * CHUNK_SIZE; for (int lx = 0; lx < CHUNK_SIZE; lx++) { for (int ly = 0; ly <= chunk->maxY; ly++) { for (int lz = 0; lz < CHUNK_SIZE; lz++) { int bt = chunk->blocks[lx][ly][lz]; if (bt == AIR) continue; if (IsExposedOptimized(lx, ly, lz, chunk, nxM, nxP, nzM, nzP)) { chunk->renderLists[bt].push_back((Vector3){(float)(worldX+lx), (float)ly, (float)(worldZ+lz)}); } } } } chunk->dirty = false; } void NetSetBlock(int x, int y, int z, int type) { SetBlock(x, y, z, type); PacketHeader head = { (uint8_t)PACKET_BLOCK_CHANGE, (uint32_t)sizeof(PacketBlockChange) }; PacketBlockChange bc = { x, y, z, type }; if (clientSocket != INVALID_SOCKET_VAL) { send(clientSocket, (char*)&head, sizeof(head), 0); send(clientSocket, (char*)&bc, sizeof(bc), 0); } if (serverSocket != INVALID_SOCKET_VAL) { for (auto& s : clientSockets) { send(s, (char*)&head, sizeof(head), 0); send(s, (char*)&bc, sizeof(bc), 0); } } } void SetBlock(int x, int y, int z, int type) { if (y < 0 || y >= CHUNK_HEIGHT) return; int cx = (int)floorf((float)x / CHUNK_SIZE); int cz = (int)floorf((float)z / CHUNK_SIZE); ChunkPos key = { cx, cz }; if (worldChunks.find(key) != worldChunks.end()) { int lx = x - (cx * CHUNK_SIZE); int lz = z - (cz * CHUNK_SIZE); worldChunks[key]->blocks[lx][y][lz] = type; worldChunks[key]->modified = true; worldChunks[key]->dirty = true; // Keep maxY up to date if (type != AIR && y > worldChunks[key]->maxY) worldChunks[key]->maxY = y; // Mark neighbors dirty as well since exposure changes if (lx == 0) { auto n = worldChunks.find({cx-1, cz}); if (n != worldChunks.end()) n->second->dirty = true; } if (lx == CHUNK_SIZE-1) { auto n = worldChunks.find({cx+1, cz}); if (n != worldChunks.end()) n->second->dirty = true; } if (lz == 0) { auto n = worldChunks.find({cx, cz-1}); if (n != worldChunks.end()) n->second->dirty = true; } if (lz == CHUNK_SIZE-1) { auto n = worldChunks.find({cx, cz+1}); if (n != worldChunks.end()) n->second->dirty = true; } } } std::string GetRemoteVersion() { std::string url = "https://git.linology.tech/michael/MorriCraft/raw/branch/master/version.txt"; char buffer[128]; std::string result = ""; std::string cmd = "curl -s -m 5 " + url; // 5 second timeout FILE* pipe = popen(cmd.c_str(), "r"); if (!pipe) return "error"; while (fgets(buffer, sizeof(buffer), pipe) != NULL) { result += buffer; } pclose(pipe); // Trim result size_t last = result.find_last_not_of(" \n\r\t"); if (last != std::string::npos) result = result.substr(0, last + 1); return result; } void SaveConfig() { std::ofstream file("config.cfg"); if (file.is_open()) { file << "playerName=" << playerName << "\n"; file << "serverMode=" << (serverMode ? "true" : "false") << "\n"; file.close(); } } void LoadConfig() { std::ifstream file("config.cfg"); if (file.is_open()) { std::string line; while (std::getline(file, line)) { size_t sep = line.find('='); if (sep != std::string::npos) { std::string key = line.substr(0, sep); std::string val = line.substr(sep + 1); if (key == "playerName") playerName = val; else if (key == "serverMode") serverMode = (val == "true"); } } file.close(); } else { playerName = ""; // Trigger popup } } void GenerateTrees(Chunk* chunk, int cx, int cz) { for (int x = 0; x < CHUNK_SIZE; x++) { for (int z = 0; z < CHUNK_SIZE; z++) { // Find the highest block int topY = -1; for (int y = CHUNK_HEIGHT - 1; y >= 0; y--) { if (chunk->blocks[x][y][z] != AIR) { topY = y; break; } } // Trees only spawn on grass if (topY != -1 && chunk->blocks[x][topY][z] == GRASS) { // Pseudo-random chance to spawn a tree unsigned int treeHash = (cx * CHUNK_SIZE + x) * 73856093 ^ (cz * CHUNK_SIZE + z) * 19349663; treeHash ^= globalSeedHash; // ~0.5% chance to spawn a tree, and ensure there's enough height if (treeHash % 1000 < 5 && topY < CHUNK_HEIGHT - 6) { int treeHeight = 4 + (treeHash % 2); // 4 or 5 blocks tall // Wood logs for (int i = 1; i <= treeHeight; i++) { chunk->blocks[x][topY + i][z] = LOG; } // 3x3x3 Leaf cluster at the top for (int lx = x - 1; lx <= x + 1; lx++) { for (int lz = z - 1; lz <= z + 1; lz++) { for (int ly = topY + treeHeight - 1; ly <= topY + treeHeight + 1; ly++) { if (lx >= 0 && lx < CHUNK_SIZE && lz >= 0 && lz < CHUNK_SIZE && ly >= 0 && ly < CHUNK_HEIGHT) { // Don't overwrite the wood logs if (chunk->blocks[lx][ly][lz] == AIR) { chunk->blocks[lx][ly][lz] = LEAVES; } } } } } } } } } } // Fractal Brownian Motion: stacks multiple octaves of Perlin noise for smooth terrain float fbm(float x, float y, unsigned int seed) { float value = 0.0f; float amplitude = 1.0f; float frequency = 1.0f; float maxValue = 0.0f; // 4 octaves: coarse shape + medium bumps + fine details + micro-texture for (int i = 0; i < 4; i++) { value += perlin(x * frequency, y * frequency, seed + i * 7919) * amplitude; maxValue += amplitude; amplitude *= 0.5f; // each octave is half the strength frequency *= 2.0f; // each octave is double the detail } return value / maxValue; // normalize back to -1..1 } // Forward-declare so FindSpawnY can call GenerateChunk void GenerateChunk(int cx, int cz); // Generate the spawn chunk and scan downward to find the first solid surface. // Returns the player eye-level Y (surface block top + 1.6 camera height). float FindSpawnY(int spawnX, int spawnZ) { int cx = (int)floorf((float)spawnX / CHUNK_SIZE); int cz = (int)floorf((float)spawnZ / CHUNK_SIZE); GenerateChunk(cx, cz); for (int y = CHUNK_HEIGHT - 1; y >= 1; y--) { if (GetBlock(spawnX, y, spawnZ) != AIR) { // Feet land at top of block (y + 0.5), eye is 1.6 above feet return (float)y + 0.5f + 1.6f; } } return 40.0f; // Fallback } void GenerateChunk(int cx, int cz) { ChunkPos key = { cx, cz }; if (worldChunks.find(key) != worldChunks.end()) return; Chunk* newChunk = new Chunk(); if (LoadChunk(newChunk, cx, cz)) { worldChunks[key] = newChunk; return; } // Initialize with AIR for (int x=0; xblocks[x][y][z] = AIR; for (int x = 0; x < CHUNK_SIZE; x++) { for (int z = 0; z < CHUNK_SIZE; z++) { float worldX = cx * CHUNK_SIZE + x; float worldZ = cz * CHUNK_SIZE + z; // Multi-octave fbm noise at a much lower frequency for broad, smooth hills. // Base freq 0.006 means features span ~160 blocks, preventing steep cliffs. float noiseVal = fbm(worldX * 0.006f, worldZ * 0.006f, globalSeedHash); // Terrain sits around Y=32 with only ±6 blocks of variation, // so the minimum ground level is 26 -- no sudden deep holes. int height = 32 + (int)(noiseVal * 6.0f); if (height < 10) height = 10; if (height >= CHUNK_HEIGHT - 2) height = CHUNK_HEIGHT - 2; for (int y = 0; y <= height; y++) { if (y == 0) { newChunk->blocks[x][y][z] = BEDROCK; } else if (y == height) { newChunk->blocks[x][y][z] = GRASS; } else if (y > height - 4) { // 4 blocks of dirt under the surface — thick enough that ores // can never be exposed by normal terrain features. newChunk->blocks[x][y][z] = DIRT; } else { newChunk->blocks[x][y][z] = STONE; // Ore generation gated by depth so ores are never at surface. unsigned int oreHash = (cx * CHUNK_SIZE + x) * 73856093 ^ (cz * CHUNK_SIZE + z) * 19349663 ^ y * 83492791; oreHash ^= globalSeedHash; // Diamond only very deep (below Y=16, well below new surface at Y=32) if (y <= 16 && oreHash % 120 < 1) { newChunk->blocks[x][y][z] = DIAMOND_ORE; // Iron ore below Y=24 } else if (y <= 24 && oreHash % 80 < 3) { newChunk->blocks[x][y][z] = IRON_ORE; // Gravel pockets below Y=20 } else if (y <= 20 && oreHash % 60 < 4) { newChunk->blocks[x][y][z] = GRAVEL; } } } } } // Add trees GenerateTrees(newChunk, cx, cz); // Record the highest non-air block so the render loop skips empty space newChunk->maxY = 0; for (int x = 0; x < CHUNK_SIZE; x++) for (int z = 0; z < CHUNK_SIZE; z++) for (int y = CHUNK_HEIGHT - 1; y >= 0; y--) if (newChunk->blocks[x][y][z] != AIR) { if (y > newChunk->maxY) newChunk->maxY = y; break; } newChunk->generated = true; newChunk->modified = true; // Newly generated, so we should save it worldChunks[key] = newChunk; } bool CheckPlayerCollision(Vector3 pos) { BoundingBox playerBox = { (Vector3){ pos.x - 0.3f, pos.y - 1.5f, pos.z - 0.3f }, (Vector3){ pos.x + 0.3f, pos.y + 0.1f, pos.z + 0.3f } }; int minX = (int)floorf(playerBox.min.x + 0.5f); int maxX = (int)floorf(playerBox.max.x + 0.5f); int minY = (int)floorf(playerBox.min.y + 0.5f); int maxY = (int)floorf(playerBox.max.y + 0.5f); int minZ = (int)floorf(playerBox.min.z + 0.5f); int maxZ = (int)floorf(playerBox.max.z + 0.5f); for (int x = minX; x <= maxX; x++) { for (int y = minY; y <= maxY; y++) { for (int z = minZ; z <= maxZ; z++) { if (GetBlock(x, y, z) != AIR) { BoundingBox blockBox = { (Vector3){ x - 0.5f, y - 0.5f, z - 0.5f }, (Vector3){ x + 0.5f, y + 0.5f, z + 0.5f } }; if (CheckCollisionBoxes(playerBox, blockBox)) { return true; } } } } } return false; } void DrawTexturedCube(Vector3 position, float width, float height, float length, Color color) { float x = position.x; float y = position.y; float z = position.z; rlBegin(RL_QUADS); rlColor4ub(color.r, color.g, color.b, color.a); // Front rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x - width/2, y - height/2, z + length/2); rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x + width/2, y - height/2, z + length/2); rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x + width/2, y + height/2, z + length/2); rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x - width/2, y + height/2, z + length/2); // Back rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x - width/2, y - height/2, z - length/2); rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x - width/2, y + height/2, z - length/2); rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x + width/2, y + height/2, z - length/2); rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x + width/2, y - height/2, z - length/2); // Top rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x - width/2, y + height/2, z - length/2); rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x - width/2, y + height/2, z + length/2); rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x + width/2, y + height/2, z + length/2); rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x + width/2, y + height/2, z - length/2); // Bottom rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x - width/2, y - height/2, z - length/2); rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x + width/2, y - height/2, z - length/2); rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x + width/2, y - height/2, z + length/2); rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x - width/2, y - height/2, z + length/2); // Right rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x + width/2, y - height/2, z - length/2); rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x + width/2, y + height/2, z - length/2); rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x + width/2, y + height/2, z + length/2); rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x + width/2, y - height/2, z + length/2); // Left rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x - width/2, y - height/2, z - length/2); rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x - width/2, y - height/2, z + length/2); rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x - width/2, y + height/2, z + length/2); rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x - width/2, y + height/2, z - length/2); rlEnd(); } // Draws a grass block with correct per-face textures: // top=green grass, sides=dirt+grass stripe, bottom=pure dirt. // Caller must NOT have an active rlSetTexture — this function manages its own binds. void DrawGrassBlock(Vector3 position, unsigned int sideTexId, unsigned int topTexId, unsigned int botTexId, Color tint) { float x = position.x; float y = position.y; float z = position.z; // ---- SIDES (4 faces) ---- rlSetTexture(sideTexId); rlBegin(RL_QUADS); rlColor4ub(tint.r, tint.g, tint.b, 255); // Front rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x - 0.5f, y - 0.5f, z + 0.5f); rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x + 0.5f, y - 0.5f, z + 0.5f); rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x + 0.5f, y + 0.5f, z + 0.5f); rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x - 0.5f, y + 0.5f, z + 0.5f); // Back rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x - 0.5f, y - 0.5f, z - 0.5f); rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x - 0.5f, y + 0.5f, z - 0.5f); rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x + 0.5f, y + 0.5f, z - 0.5f); rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x + 0.5f, y - 0.5f, z - 0.5f); // Right rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x + 0.5f, y - 0.5f, z - 0.5f); rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x + 0.5f, y + 0.5f, z - 0.5f); rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x + 0.5f, y + 0.5f, z + 0.5f); rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x + 0.5f, y - 0.5f, z + 0.5f); // Left rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x - 0.5f, y - 0.5f, z - 0.5f); rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x - 0.5f, y - 0.5f, z + 0.5f); rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x - 0.5f, y + 0.5f, z + 0.5f); rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x - 0.5f, y + 0.5f, z - 0.5f); rlEnd(); // ---- TOP (pure green) ---- rlSetTexture(topTexId); rlBegin(RL_QUADS); // Combine grass green with ambient light rlColor4ub((unsigned char)(124 * (tint.r/255.0f)), (unsigned char)(189 * (tint.g/255.0f)), (unsigned char)(107 * (tint.b/255.0f)), 255); rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x - 0.5f, y + 0.5f, z - 0.5f); rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x - 0.5f, y + 0.5f, z + 0.5f); rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x + 0.5f, y + 0.5f, z + 0.5f); rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x + 0.5f, y + 0.5f, z - 0.5f); // ---- BOTTOM (pure dirt) ---- rlSetTexture(botTexId); rlBegin(RL_QUADS); rlColor4ub(tint.r, tint.g, tint.b, 255); rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x - 0.5f, y - 0.5f, z - 0.5f); rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x + 0.5f, y - 0.5f, z - 0.5f); rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x + 0.5f, y - 0.5f, z + 0.5f); rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x - 0.5f, y - 0.5f, z + 0.5f); rlEnd(); } // Draws a crafting table with custom top and sides void DrawCraftingTable(Vector3 position, unsigned int sideTexId, unsigned int topTexId, unsigned int botTexId, Color tint) { float x = position.x; float y = position.y; float z = position.z; // SIDES rlSetTexture(sideTexId); rlBegin(RL_QUADS); rlColor4ub(tint.r, tint.g, tint.b, 255); // Front, Back, Right, Left rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x - 0.5f, y - 0.5f, z + 0.5f); rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x + 0.5f, y - 0.5f, z + 0.5f); rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x + 0.5f, y + 0.5f, z + 0.5f); rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x - 0.5f, y + 0.5f, z + 0.5f); rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x - 0.5f, y - 0.5f, z - 0.5f); rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x - 0.5f, y + 0.5f, z - 0.5f); rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x + 0.5f, y + 0.5f, z - 0.5f); rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x + 0.5f, y - 0.5f, z - 0.5f); rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x + 0.5f, y - 0.5f, z - 0.5f); rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x + 0.5f, y + 0.5f, z - 0.5f); rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x + 0.5f, y + 0.5f, z + 0.5f); rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x + 0.5f, y - 0.5f, z + 0.5f); rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x - 0.5f, y - 0.5f, z - 0.5f); rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x - 0.5f, y - 0.5f, z + 0.5f); rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x - 0.5f, y + 0.5f, z + 0.5f); rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x - 0.5f, y + 0.5f, z - 0.5f); rlEnd(); // TOP rlSetTexture(topTexId); rlBegin(RL_QUADS); rlColor4ub(tint.r, tint.g, tint.b, 255); rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x - 0.5f, y + 0.5f, z - 0.5f); rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x - 0.5f, y + 0.5f, z + 0.5f); rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x + 0.5f, y + 0.5f, z + 0.5f); rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x + 0.5f, y + 0.5f, z - 0.5f); rlEnd(); // BOTTOM (dirt) rlSetTexture(botTexId); rlBegin(RL_QUADS); rlColor4ub(tint.r, tint.g, tint.b, 255); rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x - 0.5f, y - 0.5f, z - 0.5f); rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x + 0.5f, y - 0.5f, z - 0.5f); rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x + 0.5f, y - 0.5f, z + 0.5f); rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x - 0.5f, y - 0.5f, z + 0.5f); rlEnd(); } // Optimized check to see if a block has any exposed faces. bool IsExposedOptimized(int lx, int ly, int lz, Chunk* chunk, Chunk* nxM, Chunk* nxP, Chunk* nzM, Chunk* nzP) { if (ly > 0) { if (chunk->blocks[lx][ly-1][lz] == AIR) return true; } else return true; if (ly < CHUNK_HEIGHT - 1) { if (chunk->blocks[lx][ly+1][lz] == AIR) return true; } else return true; if (lx > 0) { if (chunk->blocks[lx-1][ly][lz] == AIR) return true; } else if (nxM) { if (nxM->blocks[CHUNK_SIZE-1][ly][lz] == AIR) return true; } else return true; if (lx < CHUNK_SIZE - 1) { if (chunk->blocks[lx+1][ly][lz] == AIR) return true; } else if (nxP) { if (nxP->blocks[0][ly][lz] == AIR) return true; } else return true; if (lz > 0) { if (chunk->blocks[lx][ly][lz-1] == AIR) return true; } else if (nzM) { if (nzM->blocks[lx][ly][CHUNK_SIZE-1] == AIR) return true; } else return true; if (lz < CHUNK_SIZE - 1) { if (chunk->blocks[lx][ly][lz+1] == AIR) return true; } else if (nzP) { if (nzP->blocks[lx][ly][0] == AIR) return true; } else return true; return false; } // Optimized helper for batched rendering: Draws only the vertices (no texture bind or rlBegin/End) void DrawCubeVertices(float x, float y, float z, float w, float h, float l) { float hw = w/2.0f; float hh = h/2.0f; float hl = l/2.0f; // Front rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x - hw, y - hh, z + hl); rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x + hw, y - hh, z + hl); rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x + hw, y + hh, z + hl); rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x - hw, y + hh, z + hl); // Back rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x - hw, y - hh, z - hl); rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x - hw, y + hh, z - hl); rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x + hw, y + hh, z - hl); rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x + hw, y - hh, z - hl); // Top rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x - hw, y + hh, z - hl); rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x - hw, y + hh, z + hl); rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x + hw, y + hh, z + hl); rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x + hw, y + hh, z - hl); // Bottom rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x - hw, y - hh, z - hl); rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x + hw, y - hh, z - hl); rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x + hw, y - hh, z + hl); rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x - hw, y - hh, z + hl); // Right rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x + hw, y - hh, z - hl); rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x + hw, y + hh, z - hl); rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x + hw, y + hh, z + hl); rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x + hw, y - hh, z + hl); // Left rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x - hw, y - hh, z - hl); rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x - hw, y - hh, z + hl); rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x - hw, y + hh, z + hl); rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x - hw, y + hh, z - hl); } // Optimized check to see if a block has any exposed faces bool IsExposed(int x, int ly, int z, Chunk* chunk, int lx, int lz) { // Local check (inside same chunk) if (lx > 0 && lx < CHUNK_SIZE - 1 && ly > 0 && ly < CHUNK_HEIGHT - 1 && lz > 0 && lz < CHUNK_SIZE - 1) { if (chunk->blocks[lx-1][ly][lz] == AIR) return true; if (chunk->blocks[lx+1][ly][lz] == AIR) return true; if (chunk->blocks[lx][ly-1][lz] == AIR) return true; if (chunk->blocks[lx][ly+1][lz] == AIR) return true; if (chunk->blocks[lx][ly][lz-1] == AIR) return true; if (chunk->blocks[lx][ly][lz+1] == AIR) return true; return false; } // Global check (at chunk boundary) if (GetBlock(x-1, ly, z) == AIR) return true; if (GetBlock(x+1, ly, z) == AIR) return true; if (GetBlock(x, ly-1, z) == AIR) return true; if (GetBlock(x, ly+1, z) == AIR) return true; if (GetBlock(x, ly, z-1) == AIR) return true; if (GetBlock(x, ly, z+1) == AIR) return true; return false; } int main(void) { SetRandomSeed((unsigned int)time(NULL)); // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 1280; const int screenHeight = 720; // Set config flags to allow window resizing. // By default, windows have minimize, maximize, and close buttons on the top bar. SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT); InitWindow(screenWidth, screenHeight, "MorriCraft v2.0.1"); LoadConfig(); SetExitKey(KEY_NULL); // Prevent ESC from closing the window // Initialize audio device InitAudioDevice(); // Load the title image, music, and font // NOTE: Textures and Fonts MUST be loaded after Window initialization Texture2D titleTexture = LoadTexture("assets/TitleImage.png"); Font customFont = LoadFontEx("assets/PixelFont.ttf", 32, 0, 250); Music titleMusic = LoadMusicStream("assets/Morricraft-title.mp3"); titleMusic.looping = true; PlayMusicStream(titleMusic); Music gameplayMusic = LoadMusicStream("assets/Morricraft-day1.mp3"); gameplayMusic.looping = true; PlayMusicStream(gameplayMusic); SetMusicVolume(gameplayMusic, 0.0f); Music nightMusic = LoadMusicStream("assets/Morricraft-night.mp3"); nightMusic.looping = true; PlayMusicStream(nightMusic); SetMusicVolume(nightMusic, 0.0f); // Digging Sound Effects Sound digGrass = LoadSound("assets/grass1.ogg"); Sound digWood = LoadSound("assets/wood1.ogg"); Sound digStone = LoadSound("assets/stone1.ogg"); Sound digSand = LoadSound("assets/sand1.ogg"); SetSoundVolume(digGrass, 0.6f); SetSoundVolume(digWood, 0.6f); SetSoundVolume(digStone, 0.6f); SetSoundVolume(digSand, 0.6f); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- float playerVelocityY = 0.0f; bool isGrounded = false; MenuState currentState = CHECKING_UPDATES; MenuState optionsReturnState = MAIN_MENU; bool updateReady = false; float updateTimer = 0.0f; float downloadProgress = 0.0f; std::string latestVersion = ""; std::string localVersion = "v1.9.0"; // Default fallback // Read local version std::ifstream vfile("assets/version.txt"); if (vfile.is_open()) { std::getline(vfile, localVersion); vfile.close(); } // Networking State (Target IP/Port remain local for UI) char targetIP[128] = "127.0.0.1"; char targetPort[16] = "12345"; int activeNetField = 0; // 0=none, 1=IP, 2=Port InitNetworking(); InventorySlot mouseHeldItem(AIR, 0); float gameTime = 75.0f; // Start at 6:00 AM float breakProgress = 0.0f; int lastHitX = -1, lastHitY = -1, lastHitZ = -1; float swingTime = 0.0f; bool isSwinging = false; float digSoundTimer = 0.0f; float targetZoom = 1.1f; float currentZoom = 1.1f; float masterMusicVolume = 1.0f; float masterSoundVolume = 1.0f; char worldName[64] = "New World"; int worldNameLen = 9; char worldSeed[64] = ""; int worldSeedLen = 0; int activeTextBox = 0; // 0 = none, 1 = name, 2 = seed bool showDeleteConfirm = false; std::string deletingWorldName = ""; Camera2D camera = { 0 }; camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f }; camera.target = (Vector2){ screenWidth/2.0f, screenHeight/2.0f }; camera.rotation = 0.0f; camera.zoom = 1.1f; // 3D Camera Setup Camera3D camera3D = { 0 }; camera3D.position = (Vector3){ 0.0f, 60.0f, 0.0f }; // Spawn high, gravity drops player to surface camera3D.target = (Vector3){ 0.0f, 60.0f, 1.0f }; camera3D.up = (Vector3){ 0.0f, 1.0f, 0.0f }; camera3D.fovy = 70.0f; camera3D.projection = CAMERA_PERSPECTIVE; // 3D Block Textures Setup Texture2D blockTextures[32] = {0}; blockTextures[DIRT] = LoadTexture("assets/dirt.png"); blockTextures[GRASS] = LoadTexture("assets/grass.png"); blockTextures[COBBLESTONE] = LoadTexture("assets/cobblestone.png"); blockTextures[LOG] = LoadTexture("assets/plank.png"); // Fallback for missing log.png blockTextures[LEAVES] = blockTextures[GRASS]; // Leaves share grass texture (tinted in render loop) blockTextures[PLANK] = LoadTexture("assets/plank.png"); blockTextures[SAND] = LoadTexture("assets/sand.png"); blockTextures[STONE] = LoadTexture("assets/stone.png"); blockTextures[BEDROCK] = LoadTexture("assets/bedrock.png"); blockTextures[DIAMOND_ORE] = LoadTexture("assets/diamond_ore.png"); blockTextures[IRON_ORE] = LoadTexture("assets/iron_ore.png"); blockTextures[GRAVEL] = LoadTexture("assets/gravel.png"); // Grass needs separate top/side/bottom textures for correct look Texture2D grassTopTexture = LoadTexture("assets/grass_top.png"); Texture2D craftingSideTexture = LoadTexture("assets/crafting_table_side.png"); Texture2D craftingTopTexture = LoadTexture("assets/crafting_table_top.png"); // Safety Fallback: Use Planks if custom textures failed to load (prevents crash) if (craftingSideTexture.id == 0) craftingSideTexture = blockTextures[PLANK]; if (craftingTopTexture.id == 0) craftingTopTexture = blockTextures[PLANK]; blockTextures[CRAFTING_TABLE] = craftingSideTexture; // Preview for inventory blockTextures[STICK] = LoadTexture("assets/stick.png"); blockTextures[WOOD_AXE] = LoadTexture("assets/wooden_axe.png"); // Explicitly check for successful load and print warning if fail if (blockTextures[STICK].id == 0) TraceLog(LOG_WARNING, "FAILED TO LOAD STICK TEXTURE"); if (blockTextures[WOOD_AXE].id == 0) TraceLog(LOG_WARNING, "FAILED TO LOAD AXE TEXTURE"); // Inventory Crafting State InventorySlot craftingSlots[4]; // Default to AIR/0 InventorySlot craftingResult(AIR, 0); // Crafting Table State (3x3) InventorySlot tableSlots[9]; InventorySlot tableResult(AIR, 0); auto UpdateCrafting = [&]() { // Recipe: 4 Planks -> 1 Crafting Table if (craftingSlots[0].blockType == PLANK && craftingSlots[1].blockType == PLANK && craftingSlots[2].blockType == PLANK && craftingSlots[3].blockType == PLANK) { craftingResult = InventorySlot(CRAFTING_TABLE, 1); } // Recipe: 2 Planks (vertical) -> 4 Sticks else if ((craftingSlots[0].blockType == PLANK && craftingSlots[2].blockType == PLANK) || (craftingSlots[1].blockType == PLANK && craftingSlots[3].blockType == PLANK)) { craftingResult = InventorySlot(STICK, 4); } else { craftingResult = InventorySlot(AIR, 0); } }; auto UpdateTableCrafting = [&]() { // Wooden Axe Recipe // [P P .] // [P S .] // [. S .] if (tableSlots[0].blockType == PLANK && tableSlots[1].blockType == PLANK && tableSlots[3].blockType == PLANK && tableSlots[4].blockType == STICK && tableSlots[7].blockType == STICK) { tableResult = InventorySlot(WOOD_AXE, 1); } // Sticks (vertical anywhere) else if ((tableSlots[0].blockType == PLANK && tableSlots[3].blockType == PLANK) || (tableSlots[1].blockType == PLANK && tableSlots[4].blockType == PLANK) || (tableSlots[2].blockType == PLANK && tableSlots[5].blockType == PLANK) || (tableSlots[3].blockType == PLANK && tableSlots[6].blockType == PLANK) || (tableSlots[4].blockType == PLANK && tableSlots[7].blockType == PLANK) || (tableSlots[5].blockType == PLANK && tableSlots[8].blockType == PLANK)) { tableResult = InventorySlot(STICK, 4); } // 4 Planks -> 1 Table (3x3 grid) else if (tableSlots[0].blockType == PLANK && tableSlots[1].blockType == PLANK && tableSlots[3].blockType == PLANK && tableSlots[4].blockType == PLANK) { tableResult = InventorySlot(CRAFTING_TABLE, 1); } else { tableResult = InventorySlot(AIR, 0); } }; // Block Selection State (for wireframe) bool hitBlock = false; int hitX = -1, hitY = -1, hitZ = -1; Vector3 closestNormal = {0}; while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // Update ONLY active music streams and ensure others are fully stopped bool inGame = (currentState == GAMEPLAY || currentState == PAUSE_MENU || currentState == CRAFTING_GUI || (currentState == OPTIONS_MENU && optionsReturnState != MAIN_MENU)); if (!inGame) { UpdateMusicStream(titleMusic); if (IsMusicStreamPlaying(gameplayMusic)) StopMusicStream(gameplayMusic); if (IsMusicStreamPlaying(nightMusic)) StopMusicStream(nightMusic); } else { UpdateMusicStream(gameplayMusic); UpdateMusicStream(nightMusic); if (IsMusicStreamPlaying(titleMusic)) StopMusicStream(titleMusic); } // --- NETWORK UPDATE --- if (isConnecting) { fd_set writefds; FD_ZERO(&writefds); FD_SET(clientSocket, &writefds); struct timeval tv = {0, 0}; if (select((int)clientSocket + 1, NULL, &writefds, NULL, &tv) > 0) { isConnecting = false; currentState = GAMEPLAY; DisableCursor(); // Send Handshake PacketHeader head = { (uint8_t)PACKET_HANDSHAKE, (uint32_t)sizeof(PacketHandshake) }; PacketHandshake hand; strncpy(hand.name, playerName.c_str(), 31); send(clientSocket, (char*)&head, sizeof(head), 0); send(clientSocket, (char*)&hand, sizeof(hand), 0); } } // Handle incoming data auto handleIncoming = [&](Socket sock, bool isServer, int clientIdx = -1) { PacketHeader head; int bytes = recv(sock, (char*)&head, sizeof(head), 0); if (bytes > 0) { if (head.type == PACKET_HANDSHAKE) { PacketHandshake hand; recv(sock, (char*)&hand, sizeof(hand), 0); if (isServer) { RemotePlayer rp; rp.sock = sock; rp.name = hand.name; rp.position = (Vector3){0,0,0}; remotePlayers.push_back(rp); // Send seed to new client PacketHeader sHead = { (uint8_t)PACKET_SEED_SYNC, (uint32_t)sizeof(PacketSeedSync) }; PacketSeedSync sData = { globalSeedHash }; send(sock, (char*)&sHead, sizeof(sHead), 0); send(sock, (char*)&sData, sizeof(sData), 0); } } else if (head.type == PACKET_PLAYER_UPDATE) { PacketPlayerUpdate pu; recv(sock, (char*)&pu, sizeof(pu), 0); for (auto& rp : remotePlayers) { if (rp.sock == sock) { rp.position = (Vector3){ pu.x, pu.y, pu.z }; rp.yaw = pu.yaw; break; } } if (isServer) { // Broadcast to others for (auto& other : clientSockets) { if (other != sock) { send(other, (char*)&head, sizeof(head), 0); send(other, (char*)&pu, sizeof(pu), 0); } } } } else if (head.type == PACKET_BLOCK_CHANGE) { PacketBlockChange bc; recv(sock, (char*)&bc, sizeof(bc), 0); SetBlock(bc.x, bc.y, bc.z, bc.blockType); if (isServer) { for (auto& other : clientSockets) { if (other != sock) { send(other, (char*)&head, sizeof(head), 0); send(other, (char*)&bc, sizeof(bc), 0); } } } } else if (head.type == PACKET_TIME_SYNC) { PacketTimeSync ts; recv(sock, (char*)&ts, sizeof(ts), 0); if (!isServer) gameTime = ts.gameTime; } else if (head.type == PACKET_SEED_SYNC) { PacketSeedSync ss; recv(sock, (char*)&ss, sizeof(ss), 0); if (!isServer) { globalSeedHash = ss.seed; // Regerate world if seed changed for (auto& pair : worldChunks) delete pair.second; worldChunks.clear(); } } } else if (bytes == 0 || (bytes < 0 && SOCKET_ERROR_VAL != -1)) { // Disconnect handling if (isServer && clientIdx != -1) { for (auto it = remotePlayers.begin(); it != remotePlayers.end(); ++it) { if (it->sock == sock) { remotePlayers.erase(it); break; } } closesocket(sock); clientSockets.erase(clientSockets.begin() + clientIdx); } } }; if (clientSocket != INVALID_SOCKET_VAL && !isConnecting) { handleIncoming(clientSocket, false); // Send our position static float netTimer = 0.0f; netTimer += GetFrameTime(); if (netTimer > 0.05f) { // 20Hz update PacketHeader head = { (uint8_t)PACKET_PLAYER_UPDATE, (uint32_t)sizeof(PacketPlayerUpdate) }; PacketPlayerUpdate pu = { camera3D.position.x, camera3D.position.y - 1.6f, camera3D.position.z, camYaw, 0 }; send(clientSocket, (char*)&head, sizeof(head), 0); send(clientSocket, (char*)&pu, sizeof(pu), 0); netTimer = 0.0f; } } if (serverSocket != INVALID_SOCKET_VAL) { struct sockaddr_in client_addr; socklen_t client_len = sizeof(client_addr); Socket newClient = accept(serverSocket, (struct sockaddr*)&client_addr, &client_len); if (newClient != INVALID_SOCKET_VAL) { SetNonBlocking(newClient); clientSockets.push_back(newClient); } for (size_t i = 0; i < clientSockets.size(); i++) { handleIncoming(clientSockets[i], true, i); } // Send time sync periodically static float timeSyncTimer = 0.0f; timeSyncTimer += GetFrameTime(); if (timeSyncTimer > 2.0f) { PacketHeader head = { (uint8_t)PACKET_TIME_SYNC, (uint32_t)sizeof(PacketTimeSync) }; PacketTimeSync ts = { gameTime }; for (auto& s : clientSockets) { send(s, (char*)&head, sizeof(head), 0); send(s, (char*)&ts, sizeof(ts), 0); } timeSyncTimer = 0.0f; } } // Handle title music loop fading float fadeTime = 2.0f; // 2 seconds fade float timePlayed = GetMusicTimePlayed(titleMusic); float timeLength = GetMusicTimeLength(titleMusic); float titleLoopFade = 1.0f; if (timePlayed < fadeTime) { titleLoopFade = timePlayed / fadeTime; } else if (timeLength > 0.0f && (timeLength - timePlayed) < fadeTime) { titleLoopFade = (timeLength - timePlayed) / fadeTime; } // Handle crossfading based on state static float crossfade = 0.0f; // 0.0 = title, 1.0 = gameplay if (inGame) { crossfade += 0.02f; if (crossfade > 1.0f) crossfade = 1.0f; } else { crossfade -= 0.02f; if (crossfade < 0.0f) crossfade = 0.0f; } // --- GLOBAL TIME & AUDIO MANAGEMENT --- float cycleLength = 300.0f; if (currentState == GAMEPLAY) gameTime += GetFrameTime(); float timeOfDay = fmodf(gameTime, cycleLength) / cycleLength; float sunAngle = timeOfDay * 2.0f * 3.14159f - 3.14159f/2.0f; float dayFactor = (sinf(sunAngle) + 1.0f) / 2.0f; float quickMix = (dayFactor - 0.5f) * 5.0f + 0.5f; if (quickMix > 1.0f) quickMix = 1.0f; if (quickMix < 0.0f) quickMix = 0.0f; SetMusicVolume(titleMusic, titleLoopFade * masterMusicVolume * (1.0f - crossfade)); SetMusicVolume(gameplayMusic, masterMusicVolume * crossfade * quickMix); SetMusicVolume(nightMusic, masterMusicVolume * crossfade * (1.0f - quickMix)); // Ensure gameplay streams are playing when crossfaded in if (crossfade > 0.01f) { if (!IsMusicStreamPlaying(gameplayMusic)) PlayMusicStream(gameplayMusic); if (!IsMusicStreamPlaying(nightMusic)) PlayMusicStream(nightMusic); } // Handle window resize dynamically int currentWidth = GetScreenWidth(); int currentHeight = GetScreenHeight(); camera.offset = (Vector2){ currentWidth/2.0f, currentHeight/2.0f }; camera.target = (Vector2){ currentWidth/2.0f, currentHeight/2.0f }; // Smooth camera zoom currentZoom += (targetZoom - currentZoom) * 0.05f; camera.zoom = currentZoom; // Gameplay Update if (currentState == GAMEPLAY) { gameTime += GetFrameTime(); // Hotbar slot selection (keys 1-9) if (IsKeyPressed(KEY_ONE)) activeHotbarSlot = 0; if (IsKeyPressed(KEY_TWO)) activeHotbarSlot = 1; if (IsKeyPressed(KEY_THREE)) activeHotbarSlot = 2; if (IsKeyPressed(KEY_FOUR)) activeHotbarSlot = 3; if (IsKeyPressed(KEY_FIVE)) activeHotbarSlot = 4; if (IsKeyPressed(KEY_SIX)) activeHotbarSlot = 5; if (IsKeyPressed(KEY_SEVEN)) activeHotbarSlot = 6; if (IsKeyPressed(KEY_EIGHT)) activeHotbarSlot = 7; if (IsKeyPressed(KEY_NINE)) activeHotbarSlot = 8; // Scroll wheel cycles hotbar float scroll = GetMouseWheelMove(); if (scroll > 0.0f) activeHotbarSlot = (activeHotbarSlot - 1 + 9) % 9; if (scroll < 0.0f) activeHotbarSlot = (activeHotbarSlot + 1) % 9; // Toggle inventory if (IsKeyPressed(KEY_E)) { inventoryOpen = !inventoryOpen; if (inventoryOpen) EnableCursor(); else DisableCursor(); } // Dynamic Chunk Loading int playerCX = (int)floorf(camera3D.position.x / CHUNK_SIZE); int playerCZ = (int)floorf(camera3D.position.z / CHUNK_SIZE); for (int x = playerCX - RENDER_DISTANCE; x <= playerCX + RENDER_DISTANCE; x++) { for (int z = playerCZ - RENDER_DISTANCE; z <= playerCZ + RENDER_DISTANCE; z++) { GenerateChunk(x, z); } } // ---- Manual Camera System (Look + WASD) ---- if (!inventoryOpen) { const float MOUSE_SENS = 0.002f; Vector2 md = GetMouseDelta(); camYaw -= md.x * MOUSE_SENS; camPitch -= md.y * MOUSE_SENS; if (camPitch > 1.5f) camPitch = 1.5f; if (camPitch < -1.5f) camPitch = -1.5f; } // Direction vectors (horizontal) Vector3 forward = { sinf(camYaw), 0, cosf(camYaw) }; Vector3 right = { cosf(camYaw), 0, -sinf(camYaw) }; Vector3 oldPos = camera3D.position; Vector3 moveVec = { 0, 0, 0 }; if (!inventoryOpen) { if (IsKeyDown(KEY_W)) moveVec = Vector3Add(moveVec, forward); if (IsKeyDown(KEY_S)) moveVec = Vector3Subtract(moveVec, forward); if (IsKeyDown(KEY_A)) moveVec = Vector3Add(moveVec, right); if (IsKeyDown(KEY_D)) moveVec = Vector3Subtract(moveVec, right); } if (Vector3Length(moveVec) > 0) { moveVec = Vector3Normalize(moveVec); float speed = 5.0f * GetFrameTime(); Vector3 tryX = { oldPos.x + moveVec.x * speed, oldPos.y, oldPos.z }; if (!CheckPlayerCollision(tryX)) camera3D.position.x = tryX.x; Vector3 tryZ = { camera3D.position.x, oldPos.y, oldPos.z + moveVec.z * speed }; if (!CheckPlayerCollision(tryZ)) camera3D.position.z = tryZ.z; } // ---- Vertical Physics (Ground-Lock System) ---- if (isGrounded) { playerVelocityY = 0.0f; // Keep player exactly on top of the block with a small epsilon float feetY = camera3D.position.y - 1.6f; float expectedFeetY = floorf(feetY + 0.1f) + 0.5f; camera3D.position.y = expectedFeetY + 1.6f + 0.01f; // Jump if (IsKeyPressed(KEY_SPACE) && !inventoryOpen) { playerVelocityY = 8.5f; isGrounded = false; } else { // Check if we walked off an edge (use a generous 0.2f margin) Vector3 checkBelow = camera3D.position; checkBelow.y -= 0.2f; if (!CheckPlayerCollision(checkBelow)) isGrounded = false; } } else { // Falling / Jumping playerVelocityY -= 25.0f * GetFrameTime(); float dy = playerVelocityY * GetFrameTime(); Vector3 nextYPos = camera3D.position; nextYPos.y += dy; if (CheckPlayerCollision(nextYPos)) { if (playerVelocityY < 0.0f) { // Landed: Lock to surface float feetY = nextYPos.y - 1.6f; camera3D.position.y = floorf(feetY + 0.1f) + 0.5f + 1.6f + 0.01f; playerVelocityY = 0.0f; isGrounded = true; } else { // Hit ceiling camera3D.position.y = ceilf(nextYPos.y + 0.1f) - 0.5f - 0.41f; playerVelocityY = 0.0f; } } else { camera3D.position.y = nextYPos.y; } } // Final Camera state camera3D.target.x = camera3D.position.x + sinf(camYaw) * cosf(camPitch); camera3D.target.y = camera3D.position.y + sinf(camPitch); camera3D.target.z = camera3D.position.z + cosf(camYaw) * cosf(camPitch); camera3D.up = (Vector3){ 0, 1, 0 }; // Block Raycasting (moved outside to update every frame for wireframe) hitBlock = false; if (!inventoryOpen) { Ray ray = GetMouseRay((Vector2){ (float)currentWidth / 2, (float)currentHeight / 2 }, camera3D); float closestDist = 8.0f; int startX = (int)floorf(camera3D.position.x - 8); int endX = (int)floorf(camera3D.position.x + 8); int startY = (int)floorf(camera3D.position.y - 8); int endY = (int)floorf(camera3D.position.y + 8); int startZ = (int)floorf(camera3D.position.z - 8); int endZ = (int)floorf(camera3D.position.z + 8); for (int x = startX; x <= endX; x++) { for (int y = startY; y <= endY; y++) { for (int z = startZ; z <= endZ; z++) { if (GetBlock(x, y, z) != AIR) { BoundingBox box = { (Vector3){ x - 0.5f, y - 0.5f, z - 0.5f }, (Vector3){ x + 0.5f, y + 0.5f, z + 0.5f } }; RayCollision collision = GetRayCollisionBox(ray, box); if (collision.hit && collision.distance < closestDist) { closestDist = collision.distance; closestNormal = collision.normal; hitBlock = true; hitX = x; hitY = y; hitZ = z; } } } } } if (hitBlock) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { if (hitX != lastHitX || hitY != lastHitY || hitZ != lastHitZ) { breakProgress = 0.0f; lastHitX = hitX; lastHitY = hitY; lastHitZ = hitZ; } int targetBlock = GetBlock(hitX, hitY, hitZ); if (targetBlock != AIR && targetBlock != BEDROCK) { float breakSpeed = 2.0f; // Seconds to break // Axe logic: Wood/Plank/Logs are faster if (targetBlock == LOG || targetBlock == PLANK || targetBlock == CRAFTING_TABLE) { if (hotbar[activeHotbarSlot].blockType == WOOD_AXE) breakSpeed = 0.5f; // Fast else breakSpeed = 1.5f; // Normal } else if (targetBlock == LEAVES) { breakSpeed = 0.2f; // Very fast } breakProgress += GetFrameTime(); // Digging sound timer digSoundTimer += GetFrameTime(); if (digSoundTimer >= 0.35f) { Sound* s = &digGrass; if (targetBlock == LOG || targetBlock == PLANK) s = &digWood; else if (targetBlock == STONE || targetBlock == COBBLESTONE) s = &digStone; else if (targetBlock == SAND) s = &digSand; PlaySound(*s); digSoundTimer = 0.0f; isSwinging = true; } if (breakProgress >= breakSpeed) { AddToInventory(targetBlock); NetSetBlock(hitX, hitY, hitZ, AIR); breakProgress = 0.0f; isSwinging = true; // Swing when finishing } // Visual swing while mining if (fmodf(breakProgress, 0.4f) < 0.1f) isSwinging = true; } } else { breakProgress = 0.0f; } if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) { int targetBlock = GetBlock(hitX, hitY, hitZ); if (targetBlock == CRAFTING_TABLE) { currentState = CRAFTING_GUI; EnableCursor(); } else if (hotbar[activeHotbarSlot].count > 0) { int placeX = hitX + (int)roundf(closestNormal.x); int placeY = hitY + (int)roundf(closestNormal.y); int placeZ = hitZ + (int)roundf(closestNormal.z); NetSetBlock(placeX, placeY, placeZ, hotbar[activeHotbarSlot].blockType); hotbar[activeHotbarSlot].count--; if (hotbar[activeHotbarSlot].count == 0) hotbar[activeHotbarSlot].blockType = AIR; isSwinging = true; // Swing when placing } } } } if (IsKeyPressed(KEY_ESCAPE)) { if (inventoryOpen) { inventoryOpen = false; DisableCursor(); } else { currentState = PAUSE_MENU; EnableCursor(); } } } // Text Input Logic if (currentState == CREATE_WORLD_MENU) { if (activeTextBox > 0) { int key = GetCharPressed(); while (key > 0) { if ((key >= 32) && (key <= 125)) { // printable characters if (activeTextBox == 1 && worldNameLen < 63) { worldName[worldNameLen] = (char)key; worldName[worldNameLen + 1] = '\0'; worldNameLen++; } else if (activeTextBox == 2 && worldSeedLen < 63) { worldSeed[worldSeedLen] = (char)key; worldSeed[worldSeedLen + 1] = '\0'; worldSeedLen++; } } key = GetCharPressed(); } if (IsKeyPressed(KEY_BACKSPACE)) { if (activeTextBox == 1 && worldNameLen > 0) { worldNameLen--; worldName[worldNameLen] = '\0'; } else if (activeTextBox == 2 && worldSeedLen > 0) { worldSeedLen--; worldSeed[worldSeedLen] = '\0'; } } } } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(BLACK); Vector2 mousePos = GetMousePosition(); if (currentState == CHECKING_UPDATES) { updateTimer += GetFrameTime(); DrawRectangle(0, 0, currentWidth, currentHeight, (Color){ 20, 20, 20, 255 }); DrawTextEx(customFont, "CHECKING FOR UPDATES...", (Vector2){ (float)currentWidth/2 - 150, (float)currentHeight/2 - 20 }, 24, 1.0f, WHITE); // Perform real check after 1 second if (updateTimer > 1.0f && latestVersion == "") { latestVersion = GetRemoteVersion(); if (latestVersion != "error" && latestVersion != localVersion) { updateReady = true; } } if (updateTimer > 2.0f) { if (updateReady) currentState = UPDATE_FOUND; else currentState = MAIN_MENU; } } else if (currentState == UPDATE_FOUND) { DrawRectangle(0, 0, currentWidth, currentHeight, (Color){ 0, 0, 0, 220 }); int pw = 450, ph = 250; Rectangle pBox = { (float)currentWidth/2 - pw/2, (float)currentHeight/2 - ph/2, (float)pw, (float)ph }; DrawRectangleRec(pBox, (Color){ 40, 40, 40, 255 }); DrawRectangleLinesEx(pBox, 4.0f, GREEN); DrawTextEx(customFont, "NEW VERSION AVAILABLE!", (Vector2){ pBox.x + 40, pBox.y + 30 }, 24, 1.0f, GREEN); std::string updMsg = latestVersion + " is now ready for download."; DrawTextEx(customFont, updMsg.c_str(), (Vector2){ pBox.x + 40, pBox.y + 70 }, 18, 1.0f, LIGHTGRAY); // Update Button Rectangle updBtn = { pBox.x + 40, pBox.y + 120, 370, 40 }; bool isUpdHovered = CheckCollisionPointRec(mousePos, updBtn); DrawRectangleRec(updBtn, isUpdHovered ? GREEN : (Color){ 0, 100, 0, 255 }); DrawTextEx(customFont, "UPDATE NOW", (Vector2){ updBtn.x + 100, updBtn.y + 10 }, 20, 1.0f, WHITE); if (isUpdHovered && IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) currentState = DOWNLOADING_UPDATE; // Update Notes Button Rectangle noteBtn = { pBox.x + 40, pBox.y + 175, 370, 40 }; bool isNoteHovered = CheckCollisionPointRec(mousePos, noteBtn); DrawRectangleRec(noteBtn, isNoteHovered ? DARKGRAY : BLACK); DrawRectangleLinesEx(noteBtn, 2.0f, GRAY); DrawTextEx(customFont, "VIEW UPDATE NOTES", (Vector2){ noteBtn.x + 65, noteBtn.y + 10 }, 20, 1.0f, WHITE); if (isNoteHovered && IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) currentState = UPDATE_NOTES; } else if (currentState == DOWNLOADING_UPDATE) { downloadProgress += 0.005f; DrawRectangle(0, 0, currentWidth, currentHeight, (Color){ 20, 20, 20, 255 }); DrawTextEx(customFont, "DOWNLOADING UPDATE...", (Vector2){ (float)currentWidth/2 - 150, (float)currentHeight/2 - 40 }, 24, 1.0f, WHITE); // Progress Bar int bw = 400, bh = 30; DrawRectangle(currentWidth/2 - bw/2, currentHeight/2, bw, bh, BLACK); DrawRectangle(currentWidth/2 - bw/2, currentHeight/2, (int)(bw * downloadProgress), bh, GREEN); DrawRectangleLines(currentWidth/2 - bw/2, currentHeight/2, bw, bh, GRAY); if (downloadProgress >= 1.0f) { // Simulate restart currentState = MAIN_MENU; updateReady = false; } } else if (currentState == CONNECT_MENU) { DrawRectangle(0, 0, currentWidth, currentHeight, (Color){ 0, 0, 0, 220 }); int cw = 500, ch = 350; Rectangle cBox = { (float)currentWidth/2 - cw/2, (float)currentHeight/2 - ch/2, (float)cw, (float)ch }; DrawRectangleRec(cBox, (Color){ 30, 30, 30, 255 }); DrawRectangleLinesEx(cBox, 4.0f, DARKGRAY); DrawTextEx(customFont, "DIRECT CONNECT", (Vector2){ cBox.x + 110, cBox.y + 30 }, 28, 1.0f, WHITE); // IP Address Input DrawTextEx(customFont, "Server IP Address:", (Vector2){ cBox.x + 50, cBox.y + 90 }, 20, 1.0f, LIGHTGRAY); Rectangle ipRect = { cBox.x + 50, cBox.y + 120, 400, 40 }; bool isIPHovered = CheckCollisionPointRec(mousePos, ipRect); DrawRectangleRec(ipRect, (activeNetField == 1) ? BLACK : (isIPHovered ? (Color){ 50, 50, 50, 255 } : (Color){ 40, 40, 40, 255 })); DrawRectangleLinesEx(ipRect, 2, (activeNetField == 1) ? GREEN : GRAY); DrawTextEx(customFont, targetIP, (Vector2){ ipRect.x + 10, ipRect.y + 10 }, 20, 1.0f, WHITE); if (isIPHovered && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) activeNetField = 1; // Port Input DrawTextEx(customFont, "Server Port:", (Vector2){ cBox.x + 50, cBox.y + 180 }, 20, 1.0f, LIGHTGRAY); Rectangle portRect = { cBox.x + 50, cBox.y + 210, 150, 40 }; bool isPortHovered = CheckCollisionPointRec(mousePos, portRect); DrawRectangleRec(portRect, (activeNetField == 2) ? BLACK : (isPortHovered ? (Color){ 50, 50, 50, 255 } : (Color){ 40, 40, 40, 255 })); DrawRectangleLinesEx(portRect, 2, (activeNetField == 2) ? GREEN : GRAY); DrawTextEx(customFont, targetPort, (Vector2){ portRect.x + 10, portRect.y + 10 }, 20, 1.0f, WHITE); if (isPortHovered && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) activeNetField = 2; // Input handling for IP/Port int key = GetCharPressed(); while (key > 0) { if (activeNetField == 1 && strlen(targetIP) < 127) { int len = strlen(targetIP); targetIP[len] = (char)key; targetIP[len+1] = '\0'; } else if (activeNetField == 2 && strlen(targetPort) < 15) { int len = strlen(targetPort); targetPort[len] = (char)key; targetPort[len+1] = '\0'; } key = GetCharPressed(); } if (IsKeyPressed(KEY_BACKSPACE)) { if (activeNetField == 1) { int len = strlen(targetIP); if (len > 0) targetIP[len-1] = '\0'; } else if (activeNetField == 2) { int len = strlen(targetPort); if (len > 0) targetPort[len-1] = '\0'; } } // Join Button Logic Rectangle joinBtn = { cBox.x + 50, cBox.y + 280, 180, 45 }; bool isJoinHovered = CheckCollisionPointRec(mousePos, joinBtn); DrawRectangleRec(joinBtn, isJoinHovered ? GREEN : (Color){ 0, 120, 0, 255 }); DrawTextEx(customFont, "JOIN SERVER", (Vector2){ joinBtn.x + 25, joinBtn.y + 12 }, 20, 1.0f, WHITE); if (isJoinHovered && IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) { clientSocket = socket(AF_INET, SOCK_STREAM, 0); if (clientSocket != INVALID_SOCKET_VAL) { SetNonBlocking(clientSocket); struct sockaddr_in serv_addr; serv_addr.sin_family = AF_INET; serv_addr.sin_port = htons(atoi(targetPort)); inet_pton(AF_INET, targetIP, &serv_addr.sin_addr); connect(clientSocket, (struct sockaddr*)&serv_addr, sizeof(serv_addr)); isConnecting = true; } } // Cancel Button Rectangle cancelBtn = { cBox.x + 270, cBox.y + 280, 180, 45 }; bool isCancelHovered = CheckCollisionPointRec(mousePos, cancelBtn); DrawRectangleRec(cancelBtn, isCancelHovered ? RED : (Color){ 120, 0, 0, 255 }); DrawTextEx(customFont, "CANCEL", (Vector2){ cancelBtn.x + 55, cancelBtn.y + 12 }, 20, 1.0f, WHITE); if (isCancelHovered && IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) { currentState = MAIN_MENU; activeNetField = 0; } } else if (currentState != GAMEPLAY) { BeginMode2D(camera); // Draw the texture, scaling it to fit the current window size exactly Rectangle sourceRec = { 0.0f, 0.0f, (float)titleTexture.width, (float)titleTexture.height }; Rectangle destRec = { (float)currentWidth/2.0f, (float)currentHeight/2.0f, (float)currentWidth, (float)currentHeight }; Vector2 origin = { (float)currentWidth/2.0f, (float)currentHeight/2.0f }; DrawTexturePro(titleTexture, sourceRec, destRec, origin, 0.0f, WHITE); EndMode2D(); // Show Version Number (v2.0.1) in Red DrawTextEx(customFont, "v2.0.1", (Vector2){ (float)currentWidth - 140, (float)currentHeight - 40 }, 22, 1.0f, RED); // --- PLAYER NAME POPUP (IF MISSING) --- if (playerName == "") { DrawRectangle(0, 0, currentWidth, currentHeight, (Color){ 0, 0, 0, 200 }); int nw = 400, nh = 200; Rectangle nBox = { (float)currentWidth/2 - nw/2, (float)currentHeight/2 - nh/2, (float)nw, (float)nh }; DrawRectangleRec(nBox, (Color){ 40, 40, 40, 255 }); DrawRectangleLinesEx(nBox, 2.0f, WHITE); DrawTextEx(customFont, "Enter Your Name", (Vector2){ nBox.x + 20, nBox.y + 20 }, 24, 1.0f, WHITE); static char inputName[32] = {0}; int c = GetCharPressed(); while (c > 0) { if (c >= 32 && c <= 125 && strlen(inputName) < 30) { int len = strlen(inputName); inputName[len] = (char)c; inputName[len+1] = '\0'; } c = GetCharPressed(); } if (IsKeyPressed(KEY_BACKSPACE)) { int len = strlen(inputName); if (len > 0) inputName[len-1] = '\0'; } DrawRectangle(nBox.x + 20, nBox.y + 60, nw - 40, 40, BLACK); DrawTextEx(customFont, inputName, (Vector2){ nBox.x + 30, nBox.y + 70 }, 20, 1.0f, WHITE); if (IsKeyPressed(KEY_ENTER) && strlen(inputName) > 0) { playerName = inputName; SaveConfig(); } } } if (currentState == MAIN_MENU) { targetZoom = 1.1f; // ONLY show buttons if name is entered if (playerName != "") { // UI Buttons const char* buttons[] = { "Create World", "Load World", "Connect", "Options" }; int numButtons = 4; int buttonWidth = 400; int buttonHeight = 60; int buttonSpacing = 15; int fontSize = 24; // Calculate starting Y position to center buttons in the lower half of the screen int totalHeight = numButtons * buttonHeight + (numButtons - 1) * buttonSpacing; int startY = (currentHeight * 0.75f) - (totalHeight / 2); for (int i = 0; i < numButtons; i++) { int posX = (currentWidth / 2) - (buttonWidth / 2); int posY = startY + i * (buttonHeight + buttonSpacing); Rectangle btnBounds = { (float)posX, (float)posY, (float)buttonWidth, (float)buttonHeight }; bool isHovered = CheckCollisionPointRec(mousePos, btnBounds); // Draw Button Box Color baseColor = isHovered ? (Color){ 100, 100, 100, 255 } : (Color){ 60, 60, 60, 255 }; Color borderColor = isHovered ? (Color){ 200, 200, 200, 255 } : (Color){ 20, 20, 20, 255 }; DrawRectangleRec(btnBounds, baseColor); DrawRectangleLinesEx(btnBounds, 3.0f, borderColor); if (isHovered) { DrawRectangleLinesEx((Rectangle){btnBounds.x - 2, btnBounds.y - 2, btnBounds.width + 4, btnBounds.height + 4}, 2.0f, (Color){255, 255, 255, 50}); // Handle click if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) { if (i == 0) { // Create World button currentState = CREATE_WORLD_MENU; } else if (i == 1) { // Load World button currentState = LOAD_WORLD_MENU; } else if (i == 2) { // Connect button // Future: Open Direct Connect UI } else if (i == 3) { // Options button optionsReturnState = MAIN_MENU; currentState = OPTIONS_MENU; } } } Vector2 textSize = MeasureTextEx(customFont, buttons[i], fontSize, 1.0f); int textPosX = posX + (buttonWidth / 2) - (textSize.x / 2); int textPosY = posY + (buttonHeight / 2) - (textSize.y / 2); DrawTextEx(customFont, buttons[i], (Vector2){ (float)textPosX + 2, (float)textPosY + 2 }, fontSize, 1.0f, (Color){ 30, 30, 30, 255 }); Color textColor = isHovered ? (Color){ 255, 255, 160, 255 } : (Color){ 220, 220, 220, 255 }; DrawTextEx(customFont, buttons[i], (Vector2){ (float)textPosX, (float)textPosY }, fontSize, 1.0f, textColor); } } } else if (currentState == LOAD_WORLD_MENU) { targetZoom = 1.0f; DrawRectangle(0, 0, currentWidth, currentHeight, (Color){ 0, 0, 0, 180 }); int panelWidth = 600; int panelHeight = 500; int panelX = (currentWidth / 2) - (panelWidth / 2); int panelY = (currentHeight / 2) - (panelHeight / 2); DrawRectangle(panelX, panelY, panelWidth, panelHeight, (Color){ 40, 40, 40, 240 }); DrawRectangleLinesEx((Rectangle){ (float)panelX, (float)panelY, (float)panelWidth, (float)panelHeight }, 4.0f, (Color){ 100, 100, 100, 255 }); DrawTextEx(customFont, "Load World", (Vector2){ (float)panelX + 20, (float)panelY + 20 }, 32, 1.0f, WHITE); // List saves std::vector savedWorlds; if (std::filesystem::exists("saves")) { for (const auto& entry : std::filesystem::directory_iterator("saves")) { if (entry.is_directory()) { savedWorlds.push_back(entry.path().filename().string()); } } } if (savedWorlds.empty()) { DrawTextEx(customFont, "No saved worlds found.", (Vector2){ (float)panelX + 40, (float)panelY + 100 }, 20, 1.0f, LIGHTGRAY); } else { for (size_t i = 0; i < savedWorlds.size() && i < 5; i++) { Rectangle worldBtn = { (float)panelX + 40, (float)panelY + 100 + (float)(i * 60), 520, 50 }; Rectangle deleteBtn = { worldBtn.x + worldBtn.width - 50, worldBtn.y + 5, 40, 40 }; bool isDeleteHovered = CheckCollisionPointRec(mousePos, deleteBtn); bool isHovered = CheckCollisionPointRec(mousePos, worldBtn) && !isDeleteHovered; DrawRectangleRec(worldBtn, isHovered ? (Color){ 80, 80, 80, 255 } : DARKGRAY); DrawRectangleLinesEx(worldBtn, 2.0f, isHovered ? WHITE : GRAY); DrawTextEx(customFont, savedWorlds[i].c_str(), (Vector2){ worldBtn.x + 10, worldBtn.y + 15 }, 20, 1.0f, WHITE); // Draw delete button DrawRectangleRec(deleteBtn, isDeleteHovered ? RED : MAROON); DrawRectangleLinesEx(deleteBtn, 2.0f, isDeleteHovered ? WHITE : GRAY); DrawTextEx(customFont, "X", (Vector2){ deleteBtn.x + 13, deleteBtn.y + 10 }, 20, 1.0f, WHITE); if (!showDeleteConfirm) { if (isDeleteHovered && IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) { deletingWorldName = savedWorlds[i]; showDeleteConfirm = true; } else if (isHovered && IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) { // Load this world currentWorldName = savedWorlds[i]; // Load seed and player position from world.dat std::ifstream worldFile("saves/" + currentWorldName + "/world.dat"); float savedX = 0.0f, savedY = -1.0f, savedZ = 0.0f; if (worldFile.is_open()) { worldFile >> globalSeedHash >> savedX >> savedY >> savedZ; worldFile.close(); } else { globalSeedHash = 12345; } // Clear old chunks just in case for (auto& pair : worldChunks) { delete pair.second; } worldChunks.clear(); if (serverMode) { serverSocket = socket(AF_INET, SOCK_STREAM, 0); if (serverSocket != INVALID_SOCKET_VAL) { SetNonBlocking(serverSocket); struct sockaddr_in serv_addr; serv_addr.sin_family = AF_INET; serv_addr.sin_addr.s_addr = INADDR_ANY; serv_addr.sin_port = htons(12345); bind(serverSocket, (struct sockaddr*)&serv_addr, sizeof(serv_addr)); listen(serverSocket, 5); } } currentState = GAMEPLAY; DisableCursor(); inventoryOpen = false; // Restore saved position, or find surface if no save float spawnY; if (savedY > 0.0f) { spawnY = savedY; } else { spawnY = FindSpawnY((int)savedX, (int)savedZ); } camera3D.position = (Vector3){ savedX, spawnY, savedZ }; camera3D.target = (Vector3){ savedX, spawnY, savedZ + 1.0f }; playerVelocityY = 0.0f; camYaw = 0.0f; camPitch = 0.0f; // Load inventory from disk std::ifstream invf("saves/" + currentWorldName + "/inventory.dat", std::ios::binary); if (invf.is_open()) { invf.read((char*)hotbar, sizeof(hotbar)); invf.read((char*)inventory, sizeof(inventory)); invf.read((char*)&activeHotbarSlot, sizeof(activeHotbarSlot)); invf.close(); } // Pre-generate all chunks around spawn so world appears immediately int spawnCX = (int)floorf(savedX / CHUNK_SIZE); int spawnCZ = (int)floorf(savedZ / CHUNK_SIZE); for (int cx = spawnCX - RENDER_DISTANCE; cx <= spawnCX + RENDER_DISTANCE; cx++) for (int cz = spawnCZ - RENDER_DISTANCE; cz <= spawnCZ + RENDER_DISTANCE; cz++) GenerateChunk(cx, cz); } } } } // Back Button int btnWidth = 200; int btnHeight = 50; int backBtnX = panelX + (panelWidth / 2) - (btnWidth / 2); int btnY = panelY + panelHeight - 80; Rectangle backBtnBounds = { (float)backBtnX, (float)btnY, (float)btnWidth, (float)btnHeight }; bool isBackHovered = CheckCollisionPointRec(mousePos, backBtnBounds); DrawRectangleRec(backBtnBounds, isBackHovered ? (Color){ 100, 100, 100, 255 } : (Color){ 60, 60, 60, 255 }); DrawRectangleLinesEx(backBtnBounds, 3.0f, isBackHovered ? WHITE : GRAY); Vector2 backTextSize = MeasureTextEx(customFont, "Back", 20, 1.0f); DrawTextEx(customFont, "Back", (Vector2){ backBtnX + (btnWidth/2) - (backTextSize.x/2), btnY + (btnHeight/2) - (backTextSize.y/2) }, 20, 1.0f, WHITE); if (!showDeleteConfirm) { if (isBackHovered && IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) { currentState = MAIN_MENU; } } // Draw Confirmation Overlay if (showDeleteConfirm) { DrawRectangle(0, 0, currentWidth, currentHeight, (Color){ 0, 0, 0, 200 }); int confWidth = 400; int confHeight = 200; int confX = (currentWidth / 2) - (confWidth / 2); int confY = (currentHeight / 2) - (confHeight / 2); DrawRectangle(confX, confY, confWidth, confHeight, (Color){ 50, 20, 20, 255 }); DrawRectangleLinesEx((Rectangle){ (float)confX, (float)confY, (float)confWidth, (float)confHeight }, 4.0f, RED); Vector2 warnSize = MeasureTextEx(customFont, "Delete World?", 24, 1.0f); DrawTextEx(customFont, "Delete World?", (Vector2){ confX + (confWidth/2) - (warnSize.x/2), confY + 30 }, 24, 1.0f, WHITE); std::string warnText = "Delete '" + deletingWorldName + "'?"; Vector2 nameSize = MeasureTextEx(customFont, warnText.c_str(), 20, 1.0f); DrawTextEx(customFont, warnText.c_str(), (Vector2){ confX + (confWidth/2) - (nameSize.x/2), confY + 70 }, 20, 1.0f, LIGHTGRAY); // Yes Button Rectangle yesBtn = { (float)confX + 50, (float)confY + 130, 120, 40 }; bool isYesHovered = CheckCollisionPointRec(mousePos, yesBtn); DrawRectangleRec(yesBtn, isYesHovered ? RED : MAROON); DrawRectangleLinesEx(yesBtn, 2.0f, isYesHovered ? WHITE : GRAY); DrawTextEx(customFont, "YES", (Vector2){ yesBtn.x + 40, yesBtn.y + 10 }, 20, 1.0f, WHITE); // No Button Rectangle noBtn = { (float)confX + confWidth - 170, (float)confY + 130, 120, 40 }; bool isNoHovered = CheckCollisionPointRec(mousePos, noBtn); DrawRectangleRec(noBtn, isNoHovered ? (Color){ 100, 100, 100, 255 } : DARKGRAY); DrawRectangleLinesEx(noBtn, 2.0f, isNoHovered ? WHITE : GRAY); DrawTextEx(customFont, "NO", (Vector2){ noBtn.x + 45, noBtn.y + 10 }, 20, 1.0f, WHITE); if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) { if (isYesHovered) { std::filesystem::remove_all("saves/" + deletingWorldName); showDeleteConfirm = false; } else if (isNoHovered) { showDeleteConfirm = false; } } } } else if (currentState == OPTIONS_MENU) { targetZoom = 1.0f; // Draw dark overlay DrawRectangle(0, 0, currentWidth, currentHeight, (Color){ 0, 0, 0, 180 }); // Draw options panel int panelWidth = 600; int panelHeight = 480; // Increased from 400 int panelX = (currentWidth / 2) - (panelWidth / 2); int panelY = (currentHeight / 2) - (panelHeight / 2); DrawRectangle(panelX, panelY, panelWidth, panelHeight, (Color){ 40, 40, 40, 240 }); DrawRectangleLinesEx((Rectangle){ (float)panelX, (float)panelY, (float)panelWidth, (float)panelHeight }, 4.0f, (Color){ 100, 100, 100, 255 }); // Title DrawTextEx(customFont, "Options", (Vector2){ (float)panelX + 20, (float)panelY + 20 }, 32, 1.0f, WHITE); // Music Volume Slider DrawTextEx(customFont, "Music Volume", (Vector2){ (float)panelX + 40, (float)panelY + 100 }, 20, 1.0f, LIGHTGRAY); Rectangle musicSliderBar = { (float)panelX + 40, (float)panelY + 140, 520, 20 }; DrawRectangleRec(musicSliderBar, DARKGRAY); Rectangle musicHandle = { musicSliderBar.x + (masterMusicVolume * (musicSliderBar.width - 20)), musicSliderBar.y - 10, 20, 40 }; if (CheckCollisionPointRec(mousePos, (Rectangle){musicSliderBar.x, musicSliderBar.y - 20, musicSliderBar.width, 60})) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { masterMusicVolume = (mousePos.x - musicSliderBar.x) / (musicSliderBar.width - 20); if (masterMusicVolume < 0.0f) masterMusicVolume = 0.0f; if (masterMusicVolume > 1.0f) masterMusicVolume = 1.0f; } } DrawRectangleRec(musicHandle, LIGHTGRAY); DrawRectangleLinesEx(musicHandle, 2.0f, WHITE); // Sound Volume Slider DrawTextEx(customFont, "Sound Volume", (Vector2){ (float)panelX + 40, (float)panelY + 200 }, 20, 1.0f, LIGHTGRAY); Rectangle soundSliderBar = { (float)panelX + 40, (float)panelY + 240, 520, 20 }; DrawRectangleRec(soundSliderBar, DARKGRAY); Rectangle soundHandle = { soundSliderBar.x + (masterSoundVolume * (soundSliderBar.width - 20)), soundSliderBar.y - 10, 20, 40 }; if (CheckCollisionPointRec(mousePos, (Rectangle){soundSliderBar.x, soundSliderBar.y - 20, soundSliderBar.width, 60})) { if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) { masterSoundVolume = (mousePos.x - soundSliderBar.x) / (soundSliderBar.width - 20); if (masterSoundVolume < 0.0f) masterSoundVolume = 0.0f; if (masterSoundVolume > 1.0f) masterSoundVolume = 1.0f; } } DrawRectangleRec(soundHandle, LIGHTGRAY); DrawRectangleLinesEx(soundHandle, 2.0f, WHITE); // Multiplayer Options DrawTextEx(customFont, "Multiplayer", (Vector2){ (float)panelX + 40, (float)panelY + 290 }, 20, 1.0f, LIGHTGRAY); Rectangle serverCheck = { (float)panelX + 40, (float)panelY + 320, 20, 20 }; bool isServerHovered = CheckCollisionPointRec(mousePos, serverCheck); DrawRectangleRec(serverCheck, serverMode ? GREEN : DARKGRAY); DrawRectangleLinesEx(serverCheck, 2.0f, isServerHovered ? WHITE : GRAY); DrawTextEx(customFont, "Server Mode (Experimental)", (Vector2){ serverCheck.x + 35, serverCheck.y }, 18, 1.0f, WHITE); // Connect Button Rectangle connBtn = { (float)currentWidth/2 - 100, (float)currentHeight/2 + 70, 200, 40 }; bool isConnHovered = CheckCollisionPointRec(mousePos, connBtn); DrawRectangleRec(connBtn, isConnHovered ? DARKGRAY : BLACK); DrawRectangleLinesEx(connBtn, 2, GRAY); DrawTextEx(customFont, "CONNECT", (Vector2){ connBtn.x + 50, connBtn.y + 10 }, 20, 1.0f, WHITE); if (isConnHovered && IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) { currentState = CONNECT_MENU; } if (isServerHovered && IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) { serverMode = !serverMode; SaveConfig(); } // Done Button int backBtnWidth = 200; int backBtnHeight = 50; int backBtnX = panelX + (panelWidth / 2) - (backBtnWidth / 2); int backBtnY = panelY + panelHeight - 80; Rectangle backBtnBounds = { (float)backBtnX, (float)backBtnY, (float)backBtnWidth, (float)backBtnHeight }; bool isBackHovered = CheckCollisionPointRec(mousePos, backBtnBounds); Color backBaseColor = isBackHovered ? (Color){ 100, 100, 100, 255 } : (Color){ 60, 60, 60, 255 }; DrawRectangleRec(backBtnBounds, backBaseColor); DrawRectangleLinesEx(backBtnBounds, 3.0f, isBackHovered ? WHITE : GRAY); Vector2 backTextSize = MeasureTextEx(customFont, "Done", 20, 1.0f); DrawTextEx(customFont, "Done", (Vector2){ backBtnX + (backBtnWidth/2) - (backTextSize.x/2), backBtnY + (backBtnHeight/2) - (backTextSize.y/2) }, 20, 1.0f, WHITE); if (isBackHovered && IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) { currentState = optionsReturnState; } } else if (currentState == UPDATE_NOTES) { DrawRectangle(0, 0, currentWidth, currentHeight, (Color){ 0, 0, 0, 200 }); int pw = 700, ph = 500; Rectangle pBox = { (float)currentWidth/2 - pw/2, (float)currentHeight/2 - ph/2, (float)pw, (float)ph }; DrawRectangleRec(pBox, (Color){ 40, 40, 40, 255 }); DrawRectangleLinesEx(pBox, 4.0f, DARKGRAY); DrawTextEx(customFont, "Update Notes", (Vector2){ pBox.x + 20, pBox.y + 20 }, 28, 1.0f, YELLOW); // Close Button (X) Rectangle xBtn = { pBox.x + pBox.width - 40, pBox.y + 10, 30, 30 }; bool isXHovered = CheckCollisionPointRec(mousePos, xBtn); DrawRectangleRec(xBtn, isXHovered ? RED : MAROON); DrawTextEx(customFont, "X", (Vector2){ xBtn.x + 8, xBtn.y + 5 }, 20, 1.0f, WHITE); if (isXHovered && IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) currentState = MAIN_MENU; // Mock Markdown content DrawTextEx(customFont, "v1.9.0 Release Notes:", (Vector2){ pBox.x + 30, pBox.y + 80 }, 20, 1.0f, WHITE); DrawTextEx(customFont, "- Fixed Frustum Culling gaps", (Vector2){ pBox.x + 40, pBox.y + 110 }, 18, 1.0f, LIGHTGRAY); DrawTextEx(customFont, "- Added Auto-Update System", (Vector2){ pBox.x + 40, pBox.y + 140 }, 18, 1.0f, LIGHTGRAY); DrawTextEx(customFont, "- Added Player Identity requirement", (Vector2){ pBox.x + 40, pBox.y + 170 }, 18, 1.0f, LIGHTGRAY); DrawTextEx(customFont, "- Improved audio stability", (Vector2){ pBox.x + 40, pBox.y + 200 }, 18, 1.0f, LIGHTGRAY); } else if (currentState == CREATE_WORLD_MENU) { targetZoom = 1.0f; // Draw dark overlay DrawRectangle(0, 0, currentWidth, currentHeight, (Color){ 0, 0, 0, 180 }); // Draw Create World panel int panelWidth = 600; int panelHeight = 500; int panelX = (currentWidth / 2) - (panelWidth / 2); int panelY = (currentHeight / 2) - (panelHeight / 2); DrawRectangle(panelX, panelY, panelWidth, panelHeight, (Color){ 40, 40, 40, 240 }); DrawRectangleLinesEx((Rectangle){ (float)panelX, (float)panelY, (float)panelWidth, (float)panelHeight }, 4.0f, (Color){ 100, 100, 100, 255 }); // Title DrawTextEx(customFont, "Create New World", (Vector2){ (float)panelX + 20, (float)panelY + 20 }, 32, 1.0f, WHITE); // World Name DrawTextEx(customFont, "World Name", (Vector2){ (float)panelX + 40, (float)panelY + 100 }, 20, 1.0f, LIGHTGRAY); Rectangle nameBox = { (float)panelX + 40, (float)panelY + 130, 520, 40 }; if (CheckCollisionPointRec(mousePos, nameBox) && IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) activeTextBox = 1; DrawRectangleRec(nameBox, DARKGRAY); DrawRectangleLinesEx(nameBox, 2.0f, activeTextBox == 1 ? WHITE : GRAY); DrawTextEx(customFont, worldName, (Vector2){ nameBox.x + 10, nameBox.y + 10 }, 20, 1.0f, WHITE); // Blinking cursor if (activeTextBox == 1 && ((int)(GetTime() * 2) % 2 == 0)) { int textW = MeasureTextEx(customFont, worldName, 20, 1.0f).x; DrawRectangle(nameBox.x + 12 + textW, nameBox.y + 10, 12, 20, LIGHTGRAY); } // World Seed DrawTextEx(customFont, "Seed (Optional)", (Vector2){ (float)panelX + 40, (float)panelY + 200 }, 20, 1.0f, LIGHTGRAY); Rectangle seedBox = { (float)panelX + 40, (float)panelY + 230, 520, 40 }; if (CheckCollisionPointRec(mousePos, seedBox) && IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) activeTextBox = 2; // Click outside to unfocus if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON) && !CheckCollisionPointRec(mousePos, nameBox) && !CheckCollisionPointRec(mousePos, seedBox)) { activeTextBox = 0; } DrawRectangleRec(seedBox, DARKGRAY); DrawRectangleLinesEx(seedBox, 2.0f, activeTextBox == 2 ? WHITE : GRAY); DrawTextEx(customFont, worldSeed, (Vector2){ seedBox.x + 10, seedBox.y + 10 }, 20, 1.0f, WHITE); if (activeTextBox == 2 && ((int)(GetTime() * 2) % 2 == 0)) { int textW = MeasureTextEx(customFont, worldSeed, 20, 1.0f).x; DrawRectangle(seedBox.x + 12 + textW, seedBox.y + 10, 12, 20, LIGHTGRAY); } // Back Button int btnWidth = 200; int btnHeight = 50; int backBtnX = panelX + 40; int btnY = panelY + panelHeight - 80; Rectangle backBtnBounds = { (float)backBtnX, (float)btnY, (float)btnWidth, (float)btnHeight }; bool isBackHovered = CheckCollisionPointRec(mousePos, backBtnBounds); DrawRectangleRec(backBtnBounds, isBackHovered ? (Color){ 100, 100, 100, 255 } : (Color){ 60, 60, 60, 255 }); DrawRectangleLinesEx(backBtnBounds, 3.0f, isBackHovered ? WHITE : GRAY); Vector2 backTextSize = MeasureTextEx(customFont, "Back", 20, 1.0f); DrawTextEx(customFont, "Back", (Vector2){ backBtnX + (btnWidth/2) - (backTextSize.x/2), btnY + (btnHeight/2) - (backTextSize.y/2) }, 20, 1.0f, WHITE); if (isBackHovered && IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) { currentState = MAIN_MENU; } // Create Button int createBtnX = panelX + panelWidth - 40 - btnWidth; Rectangle createBtnBounds = { (float)createBtnX, (float)btnY, (float)btnWidth, (float)btnHeight }; bool isCreateHovered = CheckCollisionPointRec(mousePos, createBtnBounds); DrawRectangleRec(createBtnBounds, isCreateHovered ? (Color){ 100, 100, 100, 255 } : (Color){ 60, 60, 60, 255 }); DrawRectangleLinesEx(createBtnBounds, 3.0f, isCreateHovered ? WHITE : GRAY); Vector2 createTextSize = MeasureTextEx(customFont, "Create", 20, 1.0f); DrawTextEx(customFont, "Create", (Vector2){ createBtnX + (btnWidth/2) - (createTextSize.x/2), btnY + (btnHeight/2) - (createTextSize.y/2) }, 20, 1.0f, WHITE); if (isCreateHovered && IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) { currentWorldName = worldName; int nameCounter = 1; while (std::filesystem::exists("saves/" + currentWorldName)) { currentWorldName = std::string(worldName) + " (" + std::to_string(nameCounter) + ")"; nameCounter++; } // Update the worldName string so the HUD shows it correctly snprintf(worldName, sizeof(worldName), "%s", currentWorldName.c_str()); worldNameLen = strlen(worldName); if (serverMode) { serverSocket = socket(AF_INET, SOCK_STREAM, 0); if (serverSocket != INVALID_SOCKET_VAL) { SetNonBlocking(serverSocket); struct sockaddr_in serv_addr; serv_addr.sin_family = AF_INET; serv_addr.sin_addr.s_addr = INADDR_ANY; serv_addr.sin_port = htons(12345); bind(serverSocket, (struct sockaddr*)&serv_addr, sizeof(serv_addr)); listen(serverSocket, 5); } } currentState = GAMEPLAY; DisableCursor(); // Hide and lock cursor for first-person control std::filesystem::create_directories("saves/" + currentWorldName); // Simple hash for seed string globalSeedHash = 0; for (int i = 0; worldSeed[i] != '\0'; i++) { globalSeedHash = globalSeedHash * 31 + worldSeed[i]; } if (worldSeed[0] == '\0') globalSeedHash = GetRandomValue(0, 100000); // Clear old chunks for (auto& pair : worldChunks) { delete pair.second; } worldChunks.clear(); // Generate spawn chunk and place player on surface float spawnY = FindSpawnY(0, 0); camera3D.position = (Vector3){ 0.0f, spawnY, 0.0f }; camera3D.target = (Vector3){ 0.0f, spawnY, 1.0f }; playerVelocityY = 0.0f; camYaw = 0.0f; camPitch = 0.0f; // Reset look so WASD matches view // Re-write world.dat with correct spawnY now that we know it std::ofstream worldFile2("saves/" + currentWorldName + "/world.dat"); if (worldFile2.is_open()) { worldFile2 << globalSeedHash << " " << camera3D.position.x << " " << camera3D.position.y << " " << camera3D.position.z; worldFile2.close(); } // Give starter kit to new player for (int i = 0; i < 9; i++) { hotbar[i] = InventorySlot(AIR, 0); } for (int i = 0; i < 27; i++) { inventory[i] = InventorySlot(AIR, 0); } hotbar[0] = InventorySlot(DIRT, 64); hotbar[1] = InventorySlot(COBBLESTONE, 64); hotbar[2] = InventorySlot(PLANK, 64); hotbar[3] = InventorySlot(SAND, 64); hotbar[4] = InventorySlot(GRASS, 64); activeHotbarSlot = 0; } } // Draw Gameplay overlay if we entered gameplay if (currentState == GAMEPLAY || currentState == PAUSE_MENU || currentState == CRAFTING_GUI) { // ---- Atmospheric Calculations (Previously global) ---- // lightLevel and blockTint are derived from the global dayFactor float lightLevel = 0.2f + 0.8f * dayFactor; // Ambient light multiplier Color blockTint = { (unsigned char)(255 * lightLevel), (unsigned char)(255 * lightLevel), (unsigned char)(255 * lightLevel), 255 }; Color skyBlue = { 135, 206, 235, 255 }; Color nightBlue = { 10, 10, 25, 255 }; Color currentSky = { (unsigned char)(nightBlue.r + dayFactor * (skyBlue.r - nightBlue.r)), (unsigned char)(nightBlue.g + dayFactor * (skyBlue.g - nightBlue.g)), (unsigned char)(nightBlue.b + dayFactor * (skyBlue.b - nightBlue.b)), 255 }; ClearBackground(currentSky); BeginMode3D(camera3D); // Draw Sun and Moon (simple billboards or spheres far away) Vector3 sunPos = { camera3D.position.x + cosf(sunAngle) * 100, camera3D.position.y + sinf(sunAngle) * 100, camera3D.position.z }; Vector3 moonPos = { camera3D.position.x + cosf(sunAngle + 3.14159f) * 100, camera3D.position.y + sinf(sunAngle + 3.14159f) * 100, camera3D.position.z }; DrawSphere(sunPos, 5.0f, YELLOW); DrawSphere(moonPos, 4.0f, LIGHTGRAY); // --- DRAW REMOTE PLAYERS --- for (const auto& rp : remotePlayers) { DrawCapsule(rp.position, (Vector3){ rp.position.x, rp.position.y + 1.8f, rp.position.z }, 0.4f, 8, 8, BLUE); // Draw Nameplate Vector2 namePos = GetWorldToScreen((Vector3){ rp.position.x, rp.position.y + 2.2f, rp.position.z }, camera3D); DrawTextEx(customFont, rp.name.c_str(), (Vector2){ namePos.x - MeasureTextEx(customFont, rp.name.c_str(), 20, 1.0f).x/2, namePos.y }, 20, 1.0f, WHITE); } int playerCX = (int)floorf(camera3D.position.x / CHUNK_SIZE); int playerCZ = (int)floorf(camera3D.position.z / CHUNK_SIZE); Vector3 camForward = Vector3Normalize(Vector3Subtract(camera3D.target, camera3D.position)); // --- PERFORMANCE OPTIMIZED BATCHED RENDER LOOP --- // 1. Identify chunks to render and rebuild dirty ones std::vector visibleChunks; for (int cx = playerCX - RENDER_DISTANCE; cx <= playerCX + RENDER_DISTANCE; cx++) { for (int cz = playerCZ - RENDER_DISTANCE; cz <= playerCZ + RENDER_DISTANCE; cz++) { // FRUSTUM CULLING Vector3 chunkCenter = { (float)(cx * CHUNK_SIZE + 8), 32.0f, (float)(cz * CHUNK_SIZE + 8) }; Vector3 toChunk = Vector3Normalize(Vector3Subtract(chunkCenter, camera3D.position)); if (Vector3Length(Vector3Subtract(chunkCenter, camera3D.position)) > 24.0f && Vector3DotProduct(toChunk, camForward) < -0.2f) continue; auto it = worldChunks.find({cx, cz}); if (it == worldChunks.end()) continue; Chunk* chunk = it->second; if (chunk->dirty) RebuildChunkRenderList(chunk, cx, cz); visibleChunks.push_back(chunk); } } // 2. Batch render per type for (int renderType = 1; renderType <= 13; renderType++) { if (renderType == GRASS) { for (Chunk* chunk : visibleChunks) { for (auto& pos : chunk->renderLists[GRASS]) { DrawGrassBlock(pos, blockTextures[GRASS].id, grassTopTexture.id, blockTextures[DIRT].id, blockTint); } } } else if (renderType == CRAFTING_TABLE) { for (Chunk* chunk : visibleChunks) { for (auto& pos : chunk->renderLists[CRAFTING_TABLE]) { DrawCraftingTable(pos, craftingSideTexture.id, craftingTopTexture.id, blockTextures[DIRT].id, blockTint); } } } else { rlSetTexture(blockTextures[renderType].id); rlBegin(RL_QUADS); rlColor4ub(blockTint.r, blockTint.g, blockTint.b, 255); if (renderType == LEAVES) { rlColor4ub((unsigned char)(blockTint.r * 0.2f), (unsigned char)(blockTint.g * 0.6f), (unsigned char)(blockTint.b * 0.2f), 255); } for (Chunk* chunk : visibleChunks) { for (auto& pos : chunk->renderLists[renderType]) { DrawCubeVertices(pos.x, pos.y, pos.z, 1.0f, 1.0f, 1.0f); } } rlEnd(); } } // Draw Block Selection Wireframe if (hitBlock && !inventoryOpen && currentState != CRAFTING_GUI) { float size = 1.02f; DrawCubeWires((Vector3){(float)hitX, (float)hitY, (float)hitZ}, size, size, size, BLACK); // Draw breaking progress indicator // Draw breaking progress indicator if (breakProgress > 0.0f) { float pSize = (breakProgress / 1.5f) * 1.05f; // Scale visual based on progress if (pSize > 1.05f) pSize = 1.05f; DrawCubeWires((Vector3){(float)hitX, (float)hitY, (float)hitZ}, pSize, pSize, pSize, RED); } } // --- DRAW VIEWMODEL (ARM/HELD ITEM) --- if (!inventoryOpen && currentState != CRAFTING_GUI) { if (isSwinging) { swingTime += GetFrameTime() * 8.0f; if (swingTime >= 1.0f) { swingTime = 0.0f; isSwinging = false; } } float swingVal = sinf(swingTime * PI); rlDisableDepthTest(); // Draw on top rlPushMatrix(); // Build a stable viewmodel matrix // We use the camera's right/up/forward but dampen the vertical tilt Vector3 forwardVM = Vector3Subtract(camera3D.target, camera3D.position); forwardVM = Vector3Normalize(forwardVM); Vector3 rightVM = Vector3CrossProduct(forwardVM, camera3D.up); rightVM = Vector3Normalize(rightVM); Vector3 upVM = Vector3CrossProduct(rightVM, forwardVM); upVM = Vector3Normalize(upVM); // Horizontal-only forward for arm orientation Vector3 hForward = { forwardVM.x, 0, forwardVM.z }; hForward = Vector3Normalize(hForward); // Hand position relative to camera Vector3 handPos = Vector3Add(camera3D.position, Vector3Scale(forwardVM, 0.45f)); handPos = Vector3Add(handPos, Vector3Scale(rightVM, 0.28f)); handPos = Vector3Add(handPos, Vector3Scale(upVM, -0.25f - swingVal * 0.15f)); // Draw Arm (rotated cube) // We use rlgl to rotate it to point roughly forward rlPushMatrix(); rlTranslatef(handPos.x, handPos.y, handPos.z); rlRotatef(camYaw * 180.0f/PI, 0, 1, 0); // Yaw with camera rlRotatef(-20.0f - swingVal * 30.0f, 1, 0, 0); // Slight slant DrawCube((Vector3){0,0,0}, 0.08f, 0.1f, 0.35f, (Color){220, 180, 150, 255}); rlPopMatrix(); // Draw Held Item int heldBT = hotbar[activeHotbarSlot].blockType; if (heldBT != AIR) { Vector3 itemPos = Vector3Add(handPos, Vector3Scale(forwardVM, 0.12f)); itemPos = Vector3Add(itemPos, Vector3Scale(upVM, 0.12f)); itemPos = Vector3Add(itemPos, Vector3Scale(rightVM, -0.05f)); Texture2D itemTex = (heldBT == GRASS) ? grassTopTexture : (heldBT == CRAFTING_TABLE ? craftingSideTexture : blockTextures[heldBT]); if (itemTex.id > 0) { if (heldBT < STICK) { // 3D Block in hand rlSetTexture(itemTex.id); rlPushMatrix(); rlTranslatef(itemPos.x, itemPos.y, itemPos.z); rlRotatef(camYaw * 180.0f/PI + 45.0f, 0, 1, 0); rlRotatef(20.0f, 1, 0, 1); DrawCubeVertices(0,0,0, 0.12f, 0.12f, 0.12f); rlPopMatrix(); rlSetTexture(0); } else { // Item (Stick/Axe) as Billboard - Scaled larger for better visibility DrawBillboard(camera3D, itemTex, itemPos, 0.35f, WHITE); } } else { // Fallback DrawCube(itemPos, 0.1f, 0.1f, 0.1f, RED); } } rlPopMatrix(); rlEnableDepthTest(); } EndMode3D(); // Draw 2D Crosshair overlay (hide when inventory open) if (!inventoryOpen) { DrawRectangle(currentWidth/2 - 2, currentHeight/2 - 10, 4, 20, (Color){255, 255, 255, 150}); DrawRectangle(currentWidth/2 - 10, currentHeight/2 - 2, 20, 4, (Color){255, 255, 255, 150}); } // Draw debug info (top-left) DrawTextEx(customFont, "MorriCraft Pre-Alpha", (Vector2){ 10, 10 }, 20, 1.0f, BLACK); DrawTextEx(customFont, TextFormat("World: %s", worldName), (Vector2){ 10, 40 }, 16, 1.0f, BLACK); DrawTextEx(customFont, TextFormat("FPS: %i", GetFPS()), (Vector2){ 10, 60 }, 16, 1.0f, RED); DrawTextEx(customFont, TextFormat("XYZ: %.1f / %.1f / %.1f", camera3D.position.x, camera3D.position.y - 1.6f, camera3D.position.z), (Vector2){ 10, 80 }, 16, 1.0f, DARKGRAY); // --- In-Game Clock --- int totalMinutes = (int)(timeOfDay * 24 * 60); int hours = (totalMinutes / 60) % 24; int minutes = totalMinutes % 60; const char* ampm = (hours >= 12) ? "PM" : "AM"; int displayHours = hours % 12; if (displayHours == 0) displayHours = 12; DrawTextEx(customFont, TextFormat("Time: %i:%02i %s", displayHours, minutes, ampm), (Vector2){ 10, 110 }, 18, 1.0f, (dayFactor > 0.5f) ? BLACK : WHITE); DrawTextEx(customFont, (dayFactor > 0.5f) ? "Status: Day" : "Status: Night", (Vector2){ 10, 130 }, 16, 1.0f, (dayFactor > 0.5f) ? (Color){180, 150, 0, 255} : (Color){100, 100, 255, 255}); // ---- HOTBAR ---- const int slotSize = 50; const int slotGap = 4; int hotbarW = 9 * slotSize + 8 * slotGap; int hotbarX = currentWidth / 2 - hotbarW / 2; int hotbarY = currentHeight - slotSize - 12; // Hotbar background panel DrawRectangle(hotbarX - 6, hotbarY - 6, hotbarW + 12, slotSize + 12, (Color){ 30, 30, 30, 180 }); DrawRectangleLinesEx((Rectangle){ (float)(hotbarX-6), (float)(hotbarY-6), (float)(hotbarW+12), (float)(slotSize+12) }, 2.0f, (Color){ 80, 80, 80, 220 }); for (int s = 0; s < 9; s++) { int sx = hotbarX + s * (slotSize + slotGap); bool selected = (s == activeHotbarSlot); // Slot background DrawRectangle(sx, hotbarY, slotSize, slotSize, (Color){ 60, 60, 60, 220 }); // Slot border (gold for selected, gray otherwise) Color borderCol = selected ? (Color){255, 215, 0, 255} : (Color){100, 100, 100, 255}; float borderW = selected ? 3.0f : 1.5f; DrawRectangleLinesEx((Rectangle){ (float)sx, (float)hotbarY, (float)slotSize, (float)slotSize }, borderW, borderCol); // Block texture preview if (hotbar[s].count > 0 && hotbar[s].blockType != AIR) { int bt = hotbar[s].blockType; Texture2D tex = (bt == GRASS) ? grassTopTexture : blockTextures[bt]; if (tex.id > 0) { Rectangle src = { 0, 0, (float)tex.width, (float)tex.height }; Rectangle dst = { (float)(sx+4), (float)(hotbarY+4), (float)(slotSize-8), (float)(slotSize-8) }; Color tint = (bt == GRASS) ? (Color){124,189,107,255} : WHITE; DrawTexturePro(tex, src, dst, (Vector2){0,0}, 0.0f, tint); } // Item count centered bottom Vector2 countSize = MeasureTextEx(customFont, TextFormat("%i", hotbar[s].count), 12, 1.0f); DrawTextEx(customFont, TextFormat("%i", hotbar[s].count), (Vector2){ (float)(sx + (slotSize/2) - (countSize.x/2)), (float)(hotbarY + slotSize - 14) }, 12, 1.0f, WHITE); } // Slot number label DrawTextEx(customFont, TextFormat("%i", s+1), (Vector2){ (float)(sx+3), (float)(hotbarY+2) }, 12, 1.0f, (Color){180,180,180,200}); } // ---- UI HELPERS & STATE ---- const int invSlotSize = 52; const int invGap = 4; const int invCols = 9; const int invRows = 3; const int invPanelW = 550; const int invPanelH = 500; auto drawSlotEx = [&](InventorySlot& slot, int px, int py, bool isResultSlot = false, bool isTableResult = false) { Rectangle slotRect = { (float)px, (float)py, (float)invSlotSize, (float)invSlotSize }; bool hov = CheckCollisionPointRec(mousePos, slotRect); DrawRectangleRec(slotRect, hov ? (Color){90,90,90,255} : (Color){60,60,60,255}); DrawRectangleLinesEx(slotRect, 2.0f, hov ? WHITE : (Color){100,100,100,200}); if (slot.count > 0 && slot.blockType != AIR) { int bt = slot.blockType; Texture2D tex = (bt == GRASS) ? grassTopTexture : (bt == CRAFTING_TABLE ? craftingSideTexture : blockTextures[bt]); if (tex.id > 0 && tex.width > 0 && tex.height > 0) { Rectangle src = { 0,0,(float)tex.width,(float)tex.height }; Rectangle dst = { (float)(px+5),(float)(py+5), (float)(invSlotSize-10),(float)(invSlotSize-10) }; Color tint = (bt == GRASS) ? (Color){124,189,107,255} : WHITE; DrawTexturePro(tex, src, dst, (Vector2){0,0}, 0.0f, tint); } else if (bt >= STICK) { // Fallback rendering for items if texture failed Color itemCol = (bt == STICK) ? BROWN : DARKGRAY; DrawRectangle(px + 10, py + 10, invSlotSize - 20, invSlotSize - 20, itemCol); } Vector2 cSize = MeasureTextEx(customFont, TextFormat("%i", slot.count), 12, 1.0f); DrawTextEx(customFont, TextFormat("%i", slot.count), (Vector2){ (float)(px + (invSlotSize/2) - (cSize.x/2)), (float)(py + invSlotSize - 14) }, 12, 1.0f, WHITE); } if (hov && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { if (isResultSlot) { if (mouseHeldItem.blockType == AIR && slot.blockType != AIR) { mouseHeldItem = slot; slot = InventorySlot(AIR, 0); if (isTableResult) { for(int i=0; i<9; i++) { if (tableSlots[i].count > 0) tableSlots[i].count--; if (tableSlots[i].count == 0) tableSlots[i].blockType = AIR; } UpdateTableCrafting(); } else { for(int i=0; i<4; i++) { if (craftingSlots[i].count > 0) craftingSlots[i].count--; if (craftingSlots[i].count == 0) craftingSlots[i].blockType = AIR; } UpdateCrafting(); } } } else { InventorySlot tmp = slot; slot = mouseHeldItem; mouseHeldItem = tmp; UpdateCrafting(); UpdateTableCrafting(); } } if (hov && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) { if (!isResultSlot) { if (mouseHeldItem.blockType == AIR) { // Pick up half? Not requested, but common. // For now just following user request: "holding a stack... right click into a box, place one" } else { // Holding something, place one if (slot.blockType == AIR) { slot = InventorySlot(mouseHeldItem.blockType, 1); mouseHeldItem.count--; } else if (slot.blockType == mouseHeldItem.blockType && slot.count < 64) { slot.count++; mouseHeldItem.count--; } if (mouseHeldItem.count <= 0) mouseHeldItem = InventorySlot(AIR, 0); UpdateCrafting(); UpdateTableCrafting(); } } } }; auto drawInvGrid = [&](int startX, int startY) { for (int row = 0; row < invRows; row++) { for (int col = 0; col < invCols; col++) { int si = row * invCols + col; int px = startX + col * (invSlotSize + invGap); int py = startY + row * (invSlotSize + invGap); drawSlotEx(inventory[si], px, py); } } int hotY = startY + invRows * (invSlotSize + invGap) + 12; for (int col = 0; col < invCols; col++) { int px = startX + col * (invSlotSize + invGap); drawSlotEx(hotbar[col], px, hotY); } }; // ---- INVENTORY SCREEN ---- if (inventoryOpen) { // Dim world DrawRectangle(0, 0, currentWidth, currentHeight, (Color){0,0,0,160}); int invPanelX = currentWidth / 2 - invPanelW / 2; int invPanelY = currentHeight / 2 - invPanelH / 2; DrawRectangle(invPanelX, invPanelY, invPanelW, invPanelH, (Color){ 40, 40, 40, 240 }); DrawRectangleLinesEx((Rectangle){ (float)invPanelX, (float)invPanelY, (float)invPanelW, (float)invPanelH }, 3.0f, (Color){ 180, 180, 180, 255 }); DrawTextEx(customFont, "Inventory", (Vector2){ (float)(invPanelX + 12), (float)(invPanelY + 10) }, 20, 1.0f, WHITE); // --- Player Character Placeholder --- int charW = 100; int charH = 160; int charX = invPanelX + 32; int charY = invPanelY + 40; DrawRectangle(charX, charY, charW, charH, (Color){30, 30, 30, 255}); DrawRectangleLinesEx((Rectangle){(float)charX, (float)charY, (float)charW, (float)charH}, 2.0f, DARKGRAY); DrawTextEx(customFont, "PLAYER", (Vector2){(float)charX + 22, (float)charY + 70}, 16, 1.0f, GRAY); // --- 2x2 Crafting Grid --- int craftX = charX + charW + 40; int craftY = charY + 20; DrawTextEx(customFont, "Crafting", (Vector2){(float)craftX, (float)craftY - 18}, 14, 1.0f, LIGHTGRAY); drawSlotEx(craftingSlots[0], craftX, craftY); drawSlotEx(craftingSlots[1], craftX + invSlotSize + invGap, craftY); drawSlotEx(craftingSlots[2], craftX, craftY + invSlotSize + invGap); drawSlotEx(craftingSlots[3], craftX + invSlotSize + invGap, craftY + invSlotSize + invGap); // Arrow and Result int arrowX = craftX + 2*invSlotSize + invGap + 15; DrawTextEx(customFont, "->", (Vector2){(float)arrowX, (float)craftY + invSlotSize/2 + 10}, 24, 1.0f, WHITE); drawSlotEx(craftingResult, arrowX + 40, craftY + invSlotSize/2, true); // --- Main Inventory (3x9) --- int gridStartX = invPanelX + (invPanelW - (invCols * invSlotSize + (invCols-1) * invGap)) / 2; int gridStartY = invPanelY + charH + 60; drawInvGrid(gridStartX, gridStartY); // Close hint DrawTextEx(customFont, "Press E or ESC to close", (Vector2){ (float)(invPanelX + 12), (float)(invPanelY + invPanelH - 22) }, 14, 1.0f, (Color){160, 160, 160, 200}); if (IsKeyPressed(KEY_ESCAPE)) { inventoryOpen = false; DisableCursor(); } } if (currentState == CRAFTING_GUI) { DrawRectangle(0, 0, currentWidth, currentHeight, (Color){ 0, 0, 0, 150 }); int guiX = currentWidth/2 - invPanelW/2; int guiY = currentHeight/2 - (invPanelH + 50)/2; DrawRectangle(guiX, guiY, invPanelW, invPanelH + 50, (Color){40, 40, 40, 240}); DrawRectangleLinesEx((Rectangle){(float)guiX, (float)guiY, (float)invPanelW, (float)invPanelH + 50}, 3.0f, LIGHTGRAY); DrawTextEx(customFont, "Crafting Table", (Vector2){(float)guiX + 20, (float)guiY + 20}, 24, 1.0f, WHITE); int tableStartX = guiX + 50; int tableStartY = guiY + 80; for(int i=0; i<9; i++) { int px = tableStartX + (i % 3) * (invSlotSize + invGap); int py = tableStartY + (i / 3) * (invSlotSize + invGap); drawSlotEx(tableSlots[i], px, py, false, true); } int arrowX = tableStartX + 3*invSlotSize + 30; DrawTextEx(customFont, "----->", (Vector2){(float)arrowX, (float)tableStartY + invSlotSize + 10}, 24, 1.0f, WHITE); drawSlotEx(tableResult, arrowX + 80, tableStartY + invSlotSize, true, true); drawInvGrid(guiX + 16, tableStartY + 3*(invSlotSize+invGap) + 40); if (IsKeyPressed(KEY_ESCAPE)) { currentState = GAMEPLAY; DisableCursor(); } } // --- Draw Held Item Last --- if (mouseHeldItem.blockType != AIR && mouseHeldItem.count > 0) { int bt = mouseHeldItem.blockType; Texture2D tex = (bt == GRASS) ? grassTopTexture : (bt == CRAFTING_TABLE ? craftingSideTexture : blockTextures[bt]); if (tex.id > 0) { Rectangle src = { 0,0,(float)tex.width,(float)tex.height }; Rectangle dst = { mousePos.x - (invSlotSize/2), mousePos.y - (invSlotSize/2), (float)invSlotSize, (float)invSlotSize }; Color tint = (bt == GRASS) ? (Color){124,189,107,255} : WHITE; DrawTexturePro(tex, src, dst, (Vector2){0,0}, 0.0f, tint); Vector2 hSize = MeasureTextEx(customFont, TextFormat("%i", mouseHeldItem.count), 12, 1.0f); DrawTextEx(customFont, TextFormat("%i", mouseHeldItem.count), (Vector2){ dst.x + invSlotSize/2 - hSize.x/2, dst.y + invSlotSize - 14 }, 12, 1.0f, WHITE); } } if (currentState == PAUSE_MENU) { // Draw dark overlay DrawRectangle(0, 0, currentWidth, currentHeight, (Color){ 0, 0, 0, 150 }); const char* pButtons[] = { "Resume", "Options", "Save & Exit" }; int pNumButtons = 3; int pBtnWidth = 400; int pBtnHeight = 60; int pBtnSpacing = 15; int pStartY = (currentHeight / 2) - ((pNumButtons * pBtnHeight + (pNumButtons - 1) * pBtnSpacing) / 2); for (int i = 0; i < pNumButtons; i++) { int pPosX = (currentWidth / 2) - (pBtnWidth / 2); int pPosY = pStartY + i * (pBtnHeight + pBtnSpacing); Rectangle btnBounds = { (float)pPosX, (float)pPosY, (float)pBtnWidth, (float)pBtnHeight }; bool isHovered = CheckCollisionPointRec(mousePos, btnBounds); Color baseColor = isHovered ? (Color){ 100, 100, 100, 255 } : (Color){ 60, 60, 60, 255 }; Color borderColor = isHovered ? (Color){ 200, 200, 200, 255 } : (Color){ 20, 20, 20, 255 }; DrawRectangleRec(btnBounds, baseColor); DrawRectangleLinesEx(btnBounds, 3.0f, borderColor); if (isHovered) { DrawRectangleLinesEx((Rectangle){btnBounds.x - 2, btnBounds.y - 2, btnBounds.width + 4, btnBounds.height + 4}, 2.0f, (Color){255, 255, 255, 50}); if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) { if (i == 0) { // Resume currentState = GAMEPLAY; DisableCursor(); } else if (i == 1) { // Options optionsReturnState = PAUSE_MENU; currentState = OPTIONS_MENU; } else if (i == 2) { // Save & Exit currentState = MAIN_MENU; inventoryOpen = false; // Save player position to world.dat std::ofstream wf("saves/" + currentWorldName + "/world.dat"); if (wf.is_open()) { wf << globalSeedHash << " " << camera3D.position.x << " " << camera3D.position.y << " " << camera3D.position.z; wf.close(); } // Save inventory std::ofstream invf("saves/" + currentWorldName + "/inventory.dat", std::ios::binary); if (invf.is_open()) { invf.write((char*)hotbar, sizeof(hotbar)); invf.write((char*)inventory, sizeof(inventory)); invf.write((char*)&activeHotbarSlot, sizeof(activeHotbarSlot)); invf.close(); } // Save chunks and clear memory for (auto& pair : worldChunks) { SaveChunk(pair.second, pair.first.x, pair.first.z); delete pair.second; } worldChunks.clear(); currentWorldName = ""; } } } Vector2 textSize = MeasureTextEx(customFont, pButtons[i], 24, 1.0f); DrawTextEx(customFont, pButtons[i], (Vector2){ (float)pPosX + (pBtnWidth / 2) - (textSize.x / 2) + 2, (float)pPosY + (pBtnHeight / 2) - (textSize.y / 2) + 2 }, 24, 1.0f, (Color){ 30, 30, 30, 255 }); Color textColor = isHovered ? (Color){ 255, 255, 160, 255 } : (Color){ 220, 220, 220, 255 }; DrawTextEx(customFont, pButtons[i], (Vector2){ (float)pPosX + (pBtnWidth / 2) - (textSize.x / 2), (float)pPosY + (pBtnHeight / 2) - (textSize.y / 2) }, 24, 1.0f, textColor); } } } EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- for (int i = 1; i <= 5; i++) UnloadTexture(blockTextures[i]); for (int i = 7; i <= 11; i++) UnloadTexture(blockTextures[i]); UnloadTexture(grassTopTexture); UnloadTexture(titleTexture); // Texture unloading for (auto& pair : worldChunks) { delete pair.second; } UnloadFont(customFont); // Font unloading UnloadMusicStream(titleMusic); // Music unloading UnloadMusicStream(gameplayMusic); CloseAudioDevice(); // Close audio device CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }