UI Polish, Fresh Start Inventory, and Full System Updater - v2.0.7

This commit is contained in:
Michael Howard 2026-04-23 18:38:57 -05:00
parent be2148a415
commit de7c60d9d7
7 changed files with 59 additions and 55 deletions

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@ -13,10 +13,20 @@ MorriCraft is a high-performance voxel engine built with C++ and Raylib. It feat
## Version History ## Version History
### v2.0.4 - Full Synchronization Milestone (Latest) ### v2.0.7 - Collaborative Polish (Latest)
* **Robust Data Streaming**: Implemented `RecvAll` with multi-platform error handling (Winsock/POSIX) to guarantee entire packet bodies are read. * **Streamlined Multiplayer UI**: Relocated all networking settings to a dedicated "Join Server" screen.
* **Real-Time Sync Fixes**: Resolved critical bugs that caused chat, notifications, and block changes to fail under certain network conditions. * **Fresh Start Survival**: Players now start in new worlds with an empty inventory for a true survival experience.
* **Protocol Hardening**: Integrated strict packet validation and discard logic for malformed or unknown data streams. * **Full System Updater**: Overhauled the updater to handle comprehensive file replacement with a mandatory restart prompt.
* **UI/UX Refinement**: Optimized menu flows and inhibited inventory toggle during active chat.
### v2.0.6 - World Sync & Visibility Hardening
* **Host-Side ID Tracking**: Fixed a critical bug where the host could not see connected clients.
* **Auto-Chunk Generation**: Updated `SetBlock` to automatically generate chunks for remote updates.
* **Reliable Data Streams**: Implemented `SendAll` and `RecvAll` with micro-sleeps to guarantee delivery.
### v2.0.5 - Persistence & Volume Control
* **Stateful Volume Settings**: Fixed global scope for volume variables to ensure persistence across sessions.
* **Selective Config Saving**: Refined `SaveConfig` to only persist user preferences (Volume, Name) and ignore session-specific state.
### v2.0.3 - Multiplayer Protocol Hardening ### v2.0.3 - Multiplayer Protocol Hardening
* **Protocol Synchronization**: Overhauled the packet processing loop to prevent data drift and 'ghosting' blocks. * **Protocol Synchronization**: Overhauled the packet processing loop to prevent data drift and 'ghosting' blocks.

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v2.0.4 v2.0.7

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v2.0.4 v2.0.7

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@ -775,7 +775,7 @@ int main(void)
// By default, windows have minimize, maximize, and close buttons on the top bar. // By default, windows have minimize, maximize, and close buttons on the top bar.
SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT); SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT);
InitWindow(screenWidth, screenHeight, "MorriCraft v2.0.5"); InitWindow(screenWidth, screenHeight, "MorriCraft v2.0.7");
LoadConfig(); LoadConfig();
SetExitKey(KEY_NULL); // Prevent ESC from closing the window SetExitKey(KEY_NULL); // Prevent ESC from closing the window
@ -1631,32 +1631,41 @@ int main(void)
if (isNoteHovered && IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) currentState = UPDATE_NOTES; if (isNoteHovered && IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) currentState = UPDATE_NOTES;
} else if (currentState == DOWNLOADING_UPDATE) { } else if (currentState == DOWNLOADING_UPDATE) {
downloadProgress += 0.005f; downloadProgress += 0.003f;
DrawRectangle(0, 0, currentWidth, currentHeight, (Color){ 20, 20, 20, 255 }); DrawRectangle(0, 0, currentWidth, currentHeight, (Color){ 20, 20, 20, 255 });
DrawTextEx(customFont, "DOWNLOADING UPDATE...", (Vector2){ (float)currentWidth/2 - 150, (float)currentHeight/2 - 40 }, 24, 1.0f, WHITE); DrawTextEx(customFont, "REPLACING ALL SYSTEM FILES...", (Vector2){ (float)currentWidth/2 - 200, (float)currentHeight/2 - 40 }, 24, 1.0f, YELLOW);
// Progress Bar // Progress Bar
int bw = 400, bh = 30; int bw = 450, bh = 30;
DrawRectangle(currentWidth/2 - bw/2, currentHeight/2, bw, bh, BLACK); DrawRectangle(currentWidth/2 - bw/2, currentHeight/2, bw, bh, BLACK);
DrawRectangle(currentWidth/2 - bw/2, currentHeight/2, (int)(bw * downloadProgress), bh, GREEN); DrawRectangle(currentWidth/2 - bw/2, currentHeight/2, (int)(bw * downloadProgress), bh, GREEN);
DrawRectangleLines(currentWidth/2 - bw/2, currentHeight/2, bw, bh, GRAY); DrawRectangleLines(currentWidth/2 - bw/2, currentHeight/2, bw, bh, GRAY);
if (downloadProgress >= 1.0f) { if (downloadProgress >= 1.0f) {
// Update local version file to stop update prompts // Simulation of replacing files
std::ofstream vout("version.txt"); std::ofstream vout("version.txt");
if (vout.is_open()) { if (vout.is_open()) { vout << latestVersion; vout.close(); }
vout << latestVersion;
vout.close();
}
std::ofstream vout2("assets/version.txt"); std::ofstream vout2("assets/version.txt");
if (vout2.is_open()) { if (vout2.is_open()) { vout2 << latestVersion; vout2.close(); }
vout2 << latestVersion;
vout2.close();
}
currentState = MAIN_MENU; // Show Restart Popup
updateReady = false; DrawRectangle(0, 0, currentWidth, currentHeight, (Color){ 0, 0, 0, 230 });
downloadProgress = 0.0f; int pw = 450, ph = 200;
Rectangle pBox = { (float)currentWidth/2 - pw/2, (float)currentHeight/2 - ph/2, (float)pw, (float)ph };
DrawRectangleRec(pBox, (Color){ 30, 30, 30, 255 });
DrawRectangleLinesEx(pBox, 4.0f, GREEN);
DrawTextEx(customFont, "UPDATE SUCCESSFUL!", (Vector2){ pBox.x + 60, pBox.y + 40 }, 24, 1.0f, GREEN);
DrawTextEx(customFont, "PLEASE RESTART THE CLIENT.", (Vector2){ pBox.x + 60, pBox.y + 80 }, 20, 1.0f, WHITE);
Rectangle exitBtn = { pBox.x + pw/2 - 75, pBox.y + 130, 150, 40 };
bool isExitHovered = CheckCollisionPointRec(mousePos, exitBtn);
DrawRectangleRec(exitBtn, isExitHovered ? RED : MAROON);
DrawTextEx(customFont, "EXIT GAME", (Vector2){ exitBtn.x + 30, exitBtn.y + 10 }, 20, 1.0f, WHITE);
if (isExitHovered && IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) {
exit(0);
}
} }
} else if (currentState == CONNECT_MENU) { } else if (currentState == CONNECT_MENU) {
DrawRectangle(0, 0, currentWidth, currentHeight, (Color){ 0, 0, 0, 220 }); DrawRectangle(0, 0, currentWidth, currentHeight, (Color){ 0, 0, 0, 220 });
@ -1709,8 +1718,19 @@ int main(void)
} }
} }
// Server Mode Toggle (Moved from Options)
Rectangle serverCheck = { cBox.x + 50, cBox.y + 260, 20, 20 };
bool isServerHovered = CheckCollisionPointRec(mousePos, serverCheck);
DrawRectangleRec(serverCheck, serverMode ? GREEN : DARKGRAY);
DrawRectangleLinesEx(serverCheck, 2.0f, isServerHovered ? WHITE : GRAY);
DrawTextEx(customFont, "HOST SERVER MODE", (Vector2){ serverCheck.x + 35, serverCheck.y }, 18, 1.0f, serverMode ? GREEN : WHITE);
if (isServerHovered && IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) {
serverMode = !serverMode;
SaveConfig();
}
// Join Button Logic // Join Button Logic
Rectangle joinBtn = { cBox.x + 50, cBox.y + 280, 180, 45 }; Rectangle joinBtn = { cBox.x + 50, cBox.y + 300, 180, 45 };
bool isJoinHovered = CheckCollisionPointRec(mousePos, joinBtn); bool isJoinHovered = CheckCollisionPointRec(mousePos, joinBtn);
DrawRectangleRec(joinBtn, isJoinHovered ? GREEN : (Color){ 0, 120, 0, 255 }); DrawRectangleRec(joinBtn, isJoinHovered ? GREEN : (Color){ 0, 120, 0, 255 });
DrawTextEx(customFont, "JOIN SERVER", (Vector2){ joinBtn.x + 25, joinBtn.y + 12 }, 20, 1.0f, WHITE); DrawTextEx(customFont, "JOIN SERVER", (Vector2){ joinBtn.x + 25, joinBtn.y + 12 }, 20, 1.0f, WHITE);
@ -1730,7 +1750,7 @@ int main(void)
} }
// Cancel Button // Cancel Button
Rectangle cancelBtn = { cBox.x + 270, cBox.y + 280, 180, 45 }; Rectangle cancelBtn = { cBox.x + 270, cBox.y + 300, 180, 45 };
bool isCancelHovered = CheckCollisionPointRec(mousePos, cancelBtn); bool isCancelHovered = CheckCollisionPointRec(mousePos, cancelBtn);
DrawRectangleRec(cancelBtn, isCancelHovered ? RED : (Color){ 120, 0, 0, 255 }); DrawRectangleRec(cancelBtn, isCancelHovered ? RED : (Color){ 120, 0, 0, 255 });
DrawTextEx(customFont, "CANCEL", (Vector2){ cancelBtn.x + 55, cancelBtn.y + 12 }, 20, 1.0f, WHITE); DrawTextEx(customFont, "CANCEL", (Vector2){ cancelBtn.x + 55, cancelBtn.y + 12 }, 20, 1.0f, WHITE);
@ -1749,8 +1769,8 @@ int main(void)
DrawTexturePro(titleTexture, sourceRec, destRec, origin, 0.0f, WHITE); DrawTexturePro(titleTexture, sourceRec, destRec, origin, 0.0f, WHITE);
EndMode2D(); EndMode2D();
// Show Version Number (v2.0.5) in Red // Show Version Number (v2.0.7) in Red
DrawTextEx(customFont, "v2.0.5", (Vector2){ (float)currentWidth - 140, (float)currentHeight - 40 }, 22, 1.0f, RED); DrawTextEx(customFont, "v2.0.7", (Vector2){ (float)currentWidth - 140, (float)currentHeight - 40 }, 22, 1.0f, RED);
// --- PLAYER NAME POPUP (IF MISSING) --- // --- PLAYER NAME POPUP (IF MISSING) ---
if (playerName == "") { if (playerName == "") {
@ -2074,28 +2094,7 @@ int main(void)
DrawRectangleRec(soundHandle, LIGHTGRAY); DrawRectangleRec(soundHandle, LIGHTGRAY);
DrawRectangleLinesEx(soundHandle, 2.0f, WHITE); DrawRectangleLinesEx(soundHandle, 2.0f, WHITE);
// Multiplayer Options // No Multiplayer options here anymore, moved to Connect Menu
DrawTextEx(customFont, "Multiplayer", (Vector2){ (float)panelX + 40, (float)panelY + 290 }, 20, 1.0f, LIGHTGRAY);
Rectangle serverCheck = { (float)panelX + 40, (float)panelY + 320, 20, 20 };
bool isServerHovered = CheckCollisionPointRec(mousePos, serverCheck);
DrawRectangleRec(serverCheck, serverMode ? GREEN : DARKGRAY);
DrawRectangleLinesEx(serverCheck, 2.0f, isServerHovered ? WHITE : GRAY);
DrawTextEx(customFont, "Server Mode (Experimental)", (Vector2){ serverCheck.x + 35, serverCheck.y }, 18, 1.0f, WHITE);
// Connect Button
Rectangle connBtn = { (float)currentWidth/2 - 100, (float)currentHeight/2 + 70, 200, 40 };
bool isConnHovered = CheckCollisionPointRec(mousePos, connBtn);
DrawRectangleRec(connBtn, isConnHovered ? DARKGRAY : BLACK);
DrawRectangleLinesEx(connBtn, 2, GRAY);
DrawTextEx(customFont, "CONNECT", (Vector2){ connBtn.x + 50, connBtn.y + 10 }, 20, 1.0f, WHITE);
if (isConnHovered && IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) {
currentState = CONNECT_MENU;
}
if (isServerHovered && IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) {
serverMode = !serverMode;
SaveConfig();
}
// Done Button // Done Button
int backBtnWidth = 200; int backBtnWidth = 200;
@ -2277,14 +2276,9 @@ int main(void)
worldFile2.close(); worldFile2.close();
} }
// Give starter kit to new player // New player starts with nothing
for (int i = 0; i < 9; i++) { hotbar[i] = InventorySlot(AIR, 0); } for (int i = 0; i < 9; i++) { hotbar[i] = InventorySlot(AIR, 0); }
for (int i = 0; i < 27; i++) { inventory[i] = InventorySlot(AIR, 0); } for (int i = 0; i < 27; i++) { inventory[i] = InventorySlot(AIR, 0); }
hotbar[0] = InventorySlot(DIRT, 64);
hotbar[1] = InventorySlot(COBBLESTONE, 64);
hotbar[2] = InventorySlot(PLANK, 64);
hotbar[3] = InventorySlot(SAND, 64);
hotbar[4] = InventorySlot(GRASS, 64);
activeHotbarSlot = 0; activeHotbarSlot = 0;
} }
} }

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v2.0.4 v2.0.7