MorriCraft v2.2.20: UI fixes, universal tooltips, and ignore update option

This commit is contained in:
Michael Howard 2026-04-25 11:06:25 -05:00
parent 78bbf35bd3
commit d96c97df26
6 changed files with 54 additions and 41 deletions

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@ -106,13 +106,14 @@ A pre-built `MorriCraft-Windows.zip` is available in the repository root.
## 📜 Version History ## 📜 Version History
### v2.2.19 - Torch & persistence Overhaul (Current) ### v2.2.20 - UI Polish & Spawn Fixes (Current)
- **3D Torches**: Torches are now full 3D pillars with flickering flame effects and real-time proximity lighting (15-block radius). - **Ignore Update**: Added an "Ignore" button to the update prompt to skip updates for the current session.
- **World Persistence**: Chest contents and torch positions are now saved and reloaded per world. - **Chat Fix**: Resolved an issue where the chat box would remain stuck open after sending a message.
- **Slower Days**: The day/night cycle speed has been cut in half for more building time. - **Universal Tooltips**: Item names now appear when hovering over items in ALL screens (Chest, Crafting Table, and Cheat Menu).
- **Asset Updates**: The auto-updater now downloads full asset ZIP packages, ensuring sounds and textures stay up to date. - **Morning Spawn Fix**: Adjusted the initial spawn time to ensure new worlds start in bright daylight.
- **Cheat Menu**: Added `/cheat` command to open a scrollable item browser for testing. - **Version UI**: Moved the version number to the bottom-left to avoid cutting it off on different screen sizes.
- **GUI Polish**: Right-click stack splitting now works in the Chest GUI, and mouse visibility issues in menus are resolved.
### v2.2.19 - Torch & persistence Overhaul
### v2.2.18 - Persistence & UI Fixes ### v2.2.18 - Persistence & UI Fixes

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@ -1 +1 @@
v2.2.19 v2.2.20

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@ -237,6 +237,7 @@ static Vector3 activeChestPos = {0};
static int cheatScrollOffset = 0; static int cheatScrollOffset = 0;
static std::vector<Vector3> torchPositions; static std::vector<Vector3> torchPositions;
static float dayFactor = 1.0f; static float dayFactor = 1.0f;
static bool ignoreUpdateThisSession = false;
float GetBlockLight(Vector3 pos) { float GetBlockLight(Vector3 pos) {
float bL = 0.0f; float bL = 0.0f;
@ -379,7 +380,7 @@ void RebuildChunkRenderList(Chunk* chunk, int cx, int cz) {
unsigned char faces = GetExposedFaces(lx, ly, lz, chunk, nxM, nxP, nzM, nzP); unsigned char faces = GetExposedFaces(lx, ly, lz, chunk, nxM, nxP, nzM, nzP);
if (faces != 0) { if (faces != 0) {
// Simple Torch Lighting (v2.2.19) // Simple Torch Lighting (v2.2.20)
float blockLight = 0.0f; float blockLight = 0.0f;
Vector3 bPos = {(float)(worldX+lx), (float)ly, (float)(worldZ+lz)}; Vector3 bPos = {(float)(worldX+lx), (float)ly, (float)(worldZ+lz)};
for (const auto& tp : torchPositions) { for (const auto& tp : torchPositions) {
@ -964,7 +965,7 @@ int main(void)
// By default, windows have minimize, maximize, and close buttons on the top bar. // By default, windows have minimize, maximize, and close buttons on the top bar.
SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT); SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT);
InitWindow(screenWidth, screenHeight, "MorriCraft v2.2.19"); InitWindow(screenWidth, screenHeight, "MorriCraft v2.2.20");
LoadConfig(); LoadConfig();
SetExitKey(KEY_NULL); // Prevent ESC from closing the window SetExitKey(KEY_NULL); // Prevent ESC from closing the window
@ -1028,7 +1029,7 @@ int main(void)
float updateTimer = 0.0f; float updateTimer = 0.0f;
float downloadProgress = 0.0f; float downloadProgress = 0.0f;
std::string latestVersion = ""; std::string latestVersion = "";
std::string localVersion = "v2.2.19"; // Default fallback std::string localVersion = "v2.2.20"; // Default fallback
// Read local version // Read local version
std::ifstream vfile("assets/version.txt"); std::ifstream vfile("assets/version.txt");
@ -1635,7 +1636,7 @@ int main(void)
// --- GLOBAL TIME & AUDIO MANAGEMENT --- // --- GLOBAL TIME & AUDIO MANAGEMENT ---
float cycleLength = 600.0f; // Slower day cycle (v2.2.19: cut speed in half) float cycleLength = 600.0f; // Slower day cycle (v2.2.20: cut speed in half)
if (currentState == GAMEPLAY) gameTime += GetFrameTime(); if (currentState == GAMEPLAY) gameTime += GetFrameTime();
float timeOfDay = fmodf(gameTime, cycleLength) / cycleLength; float timeOfDay = fmodf(gameTime, cycleLength) / cycleLength;
float sunAngle = timeOfDay * 2.0f * 3.14159f - 3.14159f/2.0f; float sunAngle = timeOfDay * 2.0f * 3.14159f - 3.14159f/2.0f;
@ -1768,6 +1769,7 @@ int main(void)
} }
} }
chatInput[0] = '\0'; chatInput[0] = '\0';
isChatting = false;
} }
if (currentState == GAMEPLAY) DisableCursor(); if (currentState == GAMEPLAY) DisableCursor();
} }
@ -1988,7 +1990,7 @@ int main(void)
AddToInventory(targetBlock); AddToInventory(targetBlock);
NetSetBlock(hitX, hitY, hitZ, AIR); NetSetBlock(hitX, hitY, hitZ, AIR);
// Tool Durability Logic (v2.2.19) // Tool Durability Logic (v2.2.20)
InventorySlot* slot = &hotbar[activeHotbarSlot]; InventorySlot* slot = &hotbar[activeHotbarSlot];
if (slot->maxDurability > 0) { if (slot->maxDurability > 0) {
slot->durability--; slot->durability--;
@ -2114,26 +2116,33 @@ int main(void)
} }
if (updateTimer > 2.0f) { if (updateTimer > 2.0f) {
if (updateReady) currentState = UPDATE_FOUND; if (updateReady && !ignoreUpdateThisSession) currentState = UPDATE_FOUND;
else currentState = MAIN_MENU; else currentState = MAIN_MENU;
} }
} else if (currentState == UPDATE_FOUND) { } else if (currentState == UPDATE_FOUND) {
DrawRectangle(0, 0, currentWidth, currentHeight, (Color){ 0, 0, 0, 220 }); DrawRectangle(0, 0, currentWidth, currentHeight, (Color){ 20, 20, 20, 255 });
int pw = 450, ph = 180; DrawTextEx(customFont, "AN UPDATE IS AVAILABLE!", (Vector2){ (float)currentWidth/2 - 180, (float)currentHeight/2 - 80 }, 28, 1.0f, YELLOW);
Rectangle pBox = { (float)currentWidth/2 - pw/2, (float)currentHeight/2 - ph/2, (float)pw, (float)ph }; DrawTextEx(customFont, TextFormat("Latest: %s", latestVersion.c_str()), (Vector2){ (float)currentWidth/2 - 100, (float)currentHeight/2 - 40 }, 24, 1.0f, WHITE);
DrawRectangleRec(pBox, (Color){ 40, 40, 40, 255 });
DrawTextEx(customFont, "NEW VERSION AVAILABLE!", (Vector2){ pBox.x + 40, pBox.y + 30 }, 24, 1.0f, GREEN); Rectangle updateBtn = { (float)currentWidth/2 - 210, (float)currentHeight/2 + 20, 200, 50 };
std::string updMsg = latestVersion + " is now ready for download."; Rectangle ignoreBtn = { (float)currentWidth/2 + 10, (float)currentHeight/2 + 20, 200, 50 };
DrawTextEx(customFont, updMsg.c_str(), (Vector2){ pBox.x + 40, pBox.y + 70 }, 18, 1.0f, LIGHTGRAY);
// Update Button bool hUpdate = CheckCollisionPointRec(mousePos, updateBtn);
Rectangle updBtn = { pBox.x + 40, pBox.y + 110, 370, 40 }; bool hIgnore = CheckCollisionPointRec(mousePos, ignoreBtn);
bool isUpdHovered = CheckCollisionPointRec(mousePos, updBtn);
DrawRectangleRec(updBtn, isUpdHovered ? GREEN : (Color){ 0, 100, 0, 255 });
DrawTextEx(customFont, "UPDATE NOW", (Vector2){ updBtn.x + 100, updBtn.y + 10 }, 20, 1.0f, WHITE);
if (isUpdHovered && IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) currentState = DOWNLOADING_UPDATE;
DrawRectangleRec(updateBtn, hUpdate ? GRAY : DARKGRAY);
DrawRectangleRec(ignoreBtn, hIgnore ? GRAY : DARKGRAY);
DrawRectangleLinesEx(updateBtn, 2.0f, WHITE);
DrawRectangleLinesEx(ignoreBtn, 2.0f, WHITE);
DrawTextEx(customFont, "UPDATE NOW", (Vector2){ updateBtn.x + 35, updateBtn.y + 15 }, 20, 1.0f, WHITE);
DrawTextEx(customFont, "IGNORE", (Vector2){ ignoreBtn.x + 65, ignoreBtn.y + 15 }, 20, 1.0f, WHITE);
if (hUpdate && IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) currentState = DOWNLOADING_UPDATE;
if (hIgnore && IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) {
ignoreUpdateThisSession = true;
currentState = MAIN_MENU;
}
} else if (currentState == DOWNLOADING_UPDATE) { } else if (currentState == DOWNLOADING_UPDATE) {
static bool startedDownload = false; static bool startedDownload = false;
static bool downloadFailed = false; static bool downloadFailed = false;
@ -2469,8 +2478,8 @@ int main(void)
DrawTexturePro(titleTexture, sourceRec, destRec, origin, 0.0f, WHITE); DrawTexturePro(titleTexture, sourceRec, destRec, origin, 0.0f, WHITE);
EndMode2D(); EndMode2D();
// Show Version Number (v2.2.19) in Red // Show Version Number (v2.2.20) in Red
DrawTextEx(customFont, "v2.2.19", (Vector2){ (float)currentWidth - 120, (float)currentHeight - 30 }, 22, 1.0f, RED); DrawTextEx(customFont, "v2.2.20", (Vector2){ 20, (float)currentHeight - 30 }, 22, 1.0f, RED);
// --- PLAYER NAME POPUP (IF MISSING) --- // --- PLAYER NAME POPUP (IF MISSING) ---
if (playerName == "") { if (playerName == "") {
@ -2647,7 +2656,7 @@ int main(void)
spawnSavedX = 0; spawnSavedY = -1; spawnSavedZ = 0; spawnSavedX = 0; spawnSavedY = -1; spawnSavedZ = 0;
} }
// Load Chests (v2.2.19) // Load Chests (v2.2.20)
chestInventories.clear(); chestInventories.clear();
std::ifstream cf("saves/" + currentWorldName + "/chests.dat", std::ios::binary); std::ifstream cf("saves/" + currentWorldName + "/chests.dat", std::ios::binary);
if (cf.is_open()) { if (cf.is_open()) {
@ -2665,7 +2674,7 @@ int main(void)
cf.close(); cf.close();
} }
// Load Torches (v2.2.19) // Load Torches (v2.2.20)
torchPositions.clear(); torchPositions.clear();
std::ifstream tf("saves/" + currentWorldName + "/torches.dat", std::ios::binary); std::ifstream tf("saves/" + currentWorldName + "/torches.dat", std::ios::binary);
if (tf.is_open()) { if (tf.is_open()) {
@ -2949,7 +2958,7 @@ int main(void)
snprintf(worldName, sizeof(worldName), "%s", currentWorldName.c_str()); snprintf(worldName, sizeof(worldName), "%s", currentWorldName.c_str());
worldNameLen = strlen(worldName); worldNameLen = strlen(worldName);
gameTime = 87.5f; // Start new world at 7:00 AM gameTime = 150.0f; // Start new world at 7:00 AM (v2.2.20 adjusted for slower cycle)
if (serverMode) { if (serverMode) {
serverSocket = socket(AF_INET, SOCK_STREAM, 0); serverSocket = socket(AF_INET, SOCK_STREAM, 0);
@ -3096,7 +3105,7 @@ int main(void)
} else if (renderType == TORCH) { } else if (renderType == TORCH) {
for (Chunk* chunk : visibleChunks) { for (Chunk* chunk : visibleChunks) {
for (auto& data : chunk->renderLists[TORCH]) { for (auto& data : chunk->renderLists[TORCH]) {
// 3D Flickering Torch (v2.2.19) // 3D Flickering Torch (v2.2.20)
float flicker = sinf(GetTime() * 12.0f) * 0.03f; float flicker = sinf(GetTime() * 12.0f) * 0.03f;
float h = 0.6f + flicker; float h = 0.6f + flicker;
float w = 0.12f; float w = 0.12f;
@ -3340,7 +3349,7 @@ int main(void)
(Vector2){ (float)(sx + (slotSize/2) - (countSize.x/2)), (float)(hotbarY + slotSize - 14) }, (Vector2){ (float)(sx + (slotSize/2) - (countSize.x/2)), (float)(hotbarY + slotSize - 14) },
12, 1.0f, WHITE); 12, 1.0f, WHITE);
// Draw Hotbar Durability Bar (v2.2.19) // Draw Hotbar Durability Bar (v2.2.20)
if (hotbar[s].maxDurability > 0 && hotbar[s].durability < hotbar[s].maxDurability) { if (hotbar[s].maxDurability > 0 && hotbar[s].durability < hotbar[s].maxDurability) {
float durP = (float)hotbar[s].durability / hotbar[s].maxDurability; float durP = (float)hotbar[s].durability / hotbar[s].maxDurability;
int barW = slotSize - 10; int barW = slotSize - 10;
@ -3371,7 +3380,7 @@ int main(void)
DrawRectangleRec(slotRect, hov ? (Color){90,90,90,255} : (Color){60,60,60,255}); DrawRectangleRec(slotRect, hov ? (Color){90,90,90,255} : (Color){60,60,60,255});
DrawRectangleLinesEx(slotRect, 2.0f, hov ? WHITE : (Color){100,100,100,200}); DrawRectangleLinesEx(slotRect, 2.0f, hov ? WHITE : (Color){100,100,100,200});
// Draw Durability Bar (v2.2.19) // Draw Durability Bar (v2.2.20)
if (slot.maxDurability > 0 && slot.durability < slot.maxDurability) { if (slot.maxDurability > 0 && slot.durability < slot.maxDurability) {
float durPercent = (float)slot.durability / slot.maxDurability; float durPercent = (float)slot.durability / slot.maxDurability;
int barW = slotRect.width - 10; int barW = slotRect.width - 10;
@ -3631,6 +3640,7 @@ int main(void)
Texture2D tex = blockTextures[chestInv[i].blockType]; Texture2D tex = blockTextures[chestInv[i].blockType];
DrawTexturePro(tex, (Rectangle){0,0,(float)tex.width,(float)tex.height}, (Rectangle){slotRect.x+5, slotRect.y+5, 48, 48}, (Vector2){0,0}, 0, WHITE); DrawTexturePro(tex, (Rectangle){0,0,(float)tex.width,(float)tex.height}, (Rectangle){slotRect.x+5, slotRect.y+5, 48, 48}, (Vector2){0,0}, 0, WHITE);
DrawTextEx(customFont, TextFormat("%d", chestInv[i].count), (Vector2){slotRect.x+40, slotRect.y+40}, 16, 1.0f, WHITE); DrawTextEx(customFont, TextFormat("%d", chestInv[i].count), (Vector2){slotRect.x+40, slotRect.y+40}, 16, 1.0f, WHITE);
if (hov) hoveredItemName = GetBlockName(chestInv[i].blockType);
} }
if (hov && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { if (hov && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) {
@ -3646,7 +3656,7 @@ int main(void)
} }
} }
if (hov && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) { if (hov && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) {
// Right click: pick up/place one (v2.2.19) // Right click: pick up/place one (v2.2.20)
if (mouseHeldItem.blockType == AIR) { if (mouseHeldItem.blockType == AIR) {
if (chestInv[i].blockType != AIR && chestInv[i].count > 0) { if (chestInv[i].blockType != AIR && chestInv[i].count > 0) {
mouseHeldItem = InventorySlot(chestInv[i].blockType, 1); mouseHeldItem = InventorySlot(chestInv[i].blockType, 1);
@ -3678,6 +3688,7 @@ int main(void)
Texture2D tex = blockTextures[inventory[i].blockType]; Texture2D tex = blockTextures[inventory[i].blockType];
DrawTexturePro(tex, (Rectangle){0,0,(float)tex.width,(float)tex.height}, (Rectangle){slotRect.x+5, slotRect.y+5, 48, 48}, (Vector2){0,0}, 0, WHITE); DrawTexturePro(tex, (Rectangle){0,0,(float)tex.width,(float)tex.height}, (Rectangle){slotRect.x+5, slotRect.y+5, 48, 48}, (Vector2){0,0}, 0, WHITE);
DrawTextEx(customFont, TextFormat("%d", inventory[i].count), (Vector2){slotRect.x+40, slotRect.y+40}, 16, 1.0f, WHITE); DrawTextEx(customFont, TextFormat("%d", inventory[i].count), (Vector2){slotRect.x+40, slotRect.y+40}, 16, 1.0f, WHITE);
if (hov) hoveredItemName = GetBlockName(inventory[i].blockType);
} }
if (hov && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { if (hov && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) {
@ -3692,7 +3703,7 @@ int main(void)
} }
} }
if (hov && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) { if (hov && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) {
// Right click logic for player inv in chest GUI (v2.2.19) // Right click logic for player inv in chest GUI (v2.2.20)
if (mouseHeldItem.blockType == AIR) { if (mouseHeldItem.blockType == AIR) {
if (inventory[i].blockType != AIR && inventory[i].count > 0) { if (inventory[i].blockType != AIR && inventory[i].count > 0) {
mouseHeldItem = InventorySlot(inventory[i].blockType, 1); mouseHeldItem = InventorySlot(inventory[i].blockType, 1);
@ -3751,6 +3762,7 @@ int main(void)
Texture2D tex = (i == GRASS) ? grassTopTexture : blockTextures[i]; Texture2D tex = (i == GRASS) ? grassTopTexture : blockTextures[i];
if (tex.id > 0) { if (tex.id > 0) {
DrawTexturePro(tex, (Rectangle){0,0,(float)tex.width,(float)tex.height}, (Rectangle){r.x+8, r.y+8, 48, 48}, (Vector2){0,0}, 0, WHITE); DrawTexturePro(tex, (Rectangle){0,0,(float)tex.width,(float)tex.height}, (Rectangle){r.x+8, r.y+8, 48, 48}, (Vector2){0,0}, 0, WHITE);
if (hov) hoveredItemName = GetBlockName(i);
} }
if (hov && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { if (hov && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) {
@ -3868,7 +3880,7 @@ int main(void)
invf.close(); invf.close();
} }
// Save Chests (v2.2.19) // Save Chests (v2.2.20)
std::ofstream cf("saves/" + currentWorldName + "/chests.dat", std::ios::binary); std::ofstream cf("saves/" + currentWorldName + "/chests.dat", std::ios::binary);
if (cf.is_open()) { if (cf.is_open()) {
uint32_t count = (uint32_t)chestInventories.size(); uint32_t count = (uint32_t)chestInventories.size();
@ -3884,7 +3896,7 @@ int main(void)
cf.close(); cf.close();
} }
// Save Torches (v2.2.19) // Save Torches (v2.2.20)
std::ofstream tf("saves/" + currentWorldName + "/torches.dat", std::ios::binary); std::ofstream tf("saves/" + currentWorldName + "/torches.dat", std::ios::binary);
if (tf.is_open()) { if (tf.is_open()) {
uint32_t count = (uint32_t)torchPositions.size(); uint32_t count = (uint32_t)torchPositions.size();

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@ -1 +1 @@
v2.2.19 v2.2.20