Fix: Convert textures to proper 16x16 PNG32, fix leaf tint for new asset - v2.1.8

This commit is contained in:
Michael Howard 2026-04-24 15:48:25 -05:00
parent 63c496d237
commit b200e9e07f
12 changed files with 1 additions and 1 deletions

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@ -2626,7 +2626,7 @@ int main(void)
rlBegin(RL_QUADS); rlBegin(RL_QUADS);
rlColor4ub(blockTint.r, blockTint.g, blockTint.b, 255); rlColor4ub(blockTint.r, blockTint.g, blockTint.b, 255);
if (renderType == LEAVES) { if (renderType == LEAVES) {
rlColor4ub((unsigned char)(blockTint.r * 0.2f), (unsigned char)(blockTint.g * 0.6f), (unsigned char)(blockTint.b * 0.2f), 255); rlColor4ub((unsigned char)(blockTint.r * 0.6f), (unsigned char)(blockTint.g * 0.9f), (unsigned char)(blockTint.b * 0.6f), 255);
} }
for (Chunk* chunk : visibleChunks) { for (Chunk* chunk : visibleChunks) {