diff --git a/release/MorriCraft-Linux.zip b/release/MorriCraft-Linux.zip index a6369c6..8dba9c1 100644 Binary files a/release/MorriCraft-Linux.zip and b/release/MorriCraft-Linux.zip differ diff --git a/release/MorriCraft-Windows.zip b/release/MorriCraft-Windows.zip index 6ca34ab..0686a10 100644 Binary files a/release/MorriCraft-Windows.zip and b/release/MorriCraft-Windows.zip differ diff --git a/src/main.cpp b/src/main.cpp index adc9a75..e8c2fa0 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -386,7 +386,7 @@ void RebuildChunkRenderList(Chunk* chunk, int cx, int cz) { unsigned char faces = GetExposedFaces(lx, ly, lz, chunk, nxM, nxP, nzM, nzP); if (faces != 0) { - // Simple Torch Lighting (v2.2.23) + // Simple Torch Lighting (v2.2.26) float blockLight = 0.0f; Vector3 bPos = {(float)(worldX+lx), (float)ly, (float)(worldZ+lz)}; for (const auto& tp : torchPositions) { @@ -673,7 +673,7 @@ float FindSpawnY(int spawnX, int spawnZ) { // Feet land at top of block (y + 0.5). // We use +0.6f + 1.6f to ensure we start slightly ABOVE the block // to avoid getting stuck in collision on frame 1. - // v2.2.23: Spawn higher (feet at y + 1.5, eyes at y + 3.1) to avoid ground-clipping + // v2.2.26: Spawn higher (feet at y + 1.5, eyes at y + 3.1) to avoid ground-clipping return (float)y + 1.5f + 1.6f; } } @@ -714,7 +714,7 @@ void GenerateChunk(int cx, int cz) { // Combine: broad hills (±12) + local detail (±4) = up to ±16 around Y=32 int height = 32 + (int)(continentNoise * 12.0f) + (int)(detailNoise * 4.0f); - // Spawn Plateau (v2.2.23): Smoothly flatten area around (0,0) + // Spawn Plateau (v2.2.26): Smoothly flatten area around (0,0) float distToSpawn = sqrtf(worldX * worldX + worldZ * worldZ); if (distToSpawn < 12.0f) { float plateauStrength = 1.0f - (distToSpawn / 12.0f); @@ -726,7 +726,7 @@ void GenerateChunk(int cx, int cz) { if (height < 10) height = 10; if (height >= CHUNK_HEIGHT - 2) height = CHUNK_HEIGHT - 2; - // Biome noise: determines surface type (v2.2.23: 4x larger biomes) + // Biome noise: determines surface type (v2.2.26: 4x larger biomes) float biomeNoise = fbm(worldX * 0.002f, worldZ * 0.002f, globalSeedHash + 77777); for (int y = 0; y <= height; y++) { @@ -1011,7 +1011,7 @@ int main(void) // By default, windows have minimize, maximize, and close buttons on the top bar. SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT); - InitWindow(screenWidth, screenHeight, "MorriCraft v2.2.23"); + InitWindow(screenWidth, screenHeight, "MorriCraft v2.2.26"); LoadConfig(); SetExitKey(KEY_NULL); // Prevent ESC from closing the window @@ -1689,7 +1689,7 @@ int main(void) // --- GLOBAL TIME & AUDIO MANAGEMENT --- - float cycleLength = 600.0f; // Slower day cycle (v2.2.23: cut speed in half) + float cycleLength = 600.0f; // Slower day cycle (v2.2.26: cut speed in half) if (currentState == GAMEPLAY) { gameTime += GetFrameTime(); @@ -2075,7 +2075,7 @@ int main(void) AddToInventory(targetBlock); NetSetBlock(hitX, hitY, hitZ, AIR); - // Tool Durability Logic (v2.2.23) + // Tool Durability Logic (v2.2.26) InventorySlot* slot = &hotbar[activeHotbarSlot]; if (slot->maxDurability > 0) { slot->durability--; @@ -2303,7 +2303,7 @@ int main(void) DrawTextEx(customFont, "BACK", (Vector2){ backBtn.x + 70, backBtn.y + 10 }, 20, 1.0f, WHITE); } else { DrawTextEx(customFont, "Downloading update...", (Vector2){ (float)currentWidth/2 - 90, (float)currentHeight/2 - 60 }, 24, 1.0f, YELLOW); - // Dynamic progress pulse (v2.2.23) + // Dynamic progress pulse (v2.2.26) if (currentProgress < 0.7f) currentProgress += 0.001f; int bw = 500, bh = 35; @@ -2598,8 +2598,8 @@ int main(void) DrawTexturePro(titleTexture, sourceRec, destRec, origin, 0.0f, WHITE); EndMode2D(); - // Show Version Number (v2.2.23) in Red - DrawTextEx(customFont, "v2.2.23", (Vector2){ 20, (float)currentHeight - 30 }, 22, 1.0f, RED); + // Show Version Number (v2.2.26) in Red + DrawTextEx(customFont, "v2.2.26", (Vector2){ 20, (float)currentHeight - 30 }, 22, 1.0f, RED); // --- PLAYER NAME POPUP (IF MISSING) --- if (playerName == "") { @@ -2777,7 +2777,7 @@ int main(void) spawnSavedX = 0; spawnSavedY = -1; spawnSavedZ = 0; } - // Load Chests (v2.2.23) + // Load Chests (v2.2.26) chestInventories.clear(); std::ifstream cf("saves/" + currentWorldName + "/chests.dat", std::ios::binary); if (cf.is_open()) { @@ -2795,7 +2795,7 @@ int main(void) cf.close(); } - // Load Torches (v2.2.23) + // Load Torches (v2.2.26) torchPositions.clear(); std::ifstream tf("saves/" + currentWorldName + "/torches.dat", std::ios::binary); if (tf.is_open()) { @@ -3079,7 +3079,7 @@ int main(void) snprintf(worldName, sizeof(worldName), "%s", currentWorldName.c_str()); worldNameLen = strlen(worldName); - gameTime = 150.0f; // Start new world at 7:00 AM (v2.2.23 adjusted for slower cycle) + gameTime = 150.0f; // Start new world at 7:00 AM (v2.2.26 adjusted for slower cycle) if (serverMode) { serverSocket = socket(AF_INET, SOCK_STREAM, 0); @@ -3233,7 +3233,7 @@ int main(void) } else if (renderType == TORCH) { for (Chunk* chunk : visibleChunks) { for (auto& data : chunk->renderLists[TORCH]) { - // 3D Flickering Torch (v2.2.23) + // 3D Flickering Torch (v2.2.26) float flicker = sinf(GetTime() * 12.0f) * 0.03f; float h = 0.6f + flicker; float w = 0.12f; @@ -3502,7 +3502,7 @@ int main(void) (Vector2){ (float)(sx + (slotSize/2) - (countSize.x/2)), (float)(hotbarY + slotSize - 14) }, 12, 1.0f, WHITE); - // Draw Hotbar Durability Bar (v2.2.23) + // Draw Hotbar Durability Bar (v2.2.26) if (hotbar[s].maxDurability > 0 && hotbar[s].durability < hotbar[s].maxDurability) { float durP = (float)hotbar[s].durability / hotbar[s].maxDurability; int barW = slotSize - 10; @@ -3533,7 +3533,7 @@ int main(void) DrawRectangleRec(slotRect, hov ? (Color){90,90,90,255} : (Color){60,60,60,255}); DrawRectangleLinesEx(slotRect, 2.0f, hov ? WHITE : (Color){100,100,100,200}); - // Draw Durability Bar (v2.2.23) + // Draw Durability Bar (v2.2.26) if (slot.maxDurability > 0 && slot.durability < slot.maxDurability) { float durPercent = (float)slot.durability / slot.maxDurability; int barW = slotRect.width - 10; @@ -3810,7 +3810,7 @@ int main(void) } } if (hov && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) { - // Right click: pick up/place one (v2.2.23) + // Right click: pick up/place one (v2.2.26) if (mouseHeldItem.blockType == AIR) { if (chestInv[i].blockType != AIR && chestInv[i].count > 0) { mouseHeldItem = InventorySlot(chestInv[i].blockType, 1); @@ -3857,7 +3857,7 @@ int main(void) } } if (hov && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) { - // Right click logic for player inv in chest GUI (v2.2.23) + // Right click logic for player inv in chest GUI (v2.2.26) if (mouseHeldItem.blockType == AIR) { if (inventory[i].blockType != AIR && inventory[i].count > 0) { mouseHeldItem = InventorySlot(inventory[i].blockType, 1); @@ -4036,7 +4036,7 @@ int main(void) invf.close(); } - // Save Chests (v2.2.23) + // Save Chests (v2.2.26) std::ofstream cf("saves/" + currentWorldName + "/chests.dat", std::ios::binary); if (cf.is_open()) { uint32_t count = (uint32_t)chestInventories.size(); @@ -4052,7 +4052,7 @@ int main(void) cf.close(); } - // Save Torches (v2.2.23) + // Save Torches (v2.2.26) std::ofstream tf("saves/" + currentWorldName + "/torches.dat", std::ios::binary); if (tf.is_open()) { uint32_t count = (uint32_t)torchPositions.size();