v2.2.24 - UI Fixes, Command Updates, and Release Packaging

This commit is contained in:
Michael Howard 2026-04-25 12:06:38 -05:00
parent 7c136d758f
commit a2c7bacc94
28 changed files with 59 additions and 48 deletions

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@ -106,10 +106,15 @@ A pre-built `MorriCraft-Windows.zip` is available in the repository root.
## 📜 Version History ## 📜 Version History
### v2.2.22 - World Generation Polish (Current) ### v2.2.24 - UI & Command Fixes (Current)
- **Spawn Plateau**: Implemented a terrain smoothing algorithm around the spawn point (0,0). This ensures new players start on a flat, safe area and prevents "cliff spawns" or starting inside walls. - **'E' Key Bug Fix**: Resolved an issue where the inventory overlay would get out of sync with container/cheat GUIs, preventing the menu from staying open or resulting in a missing cursor.
- **Larger Biomes**: Biome scale has been increased by 4x. Deserts, forests, and rocky regions are now much more expansive and realistic. - **/test Command**: Refined the `/test` command to grant exactly 1x Crafting Table and 64x Oak Logs with descriptive feedback.
- **Improved Spawning**: Refined the surface-finding logic to ensure players always start precisely 0.1 blocks above the grass. - **Help Command**: Updated `/help` to include all debug commands (`/test`, `/cheat`, `/fly`, `/seed`).
- **/fly Command**: Added a simple toggle behavior to the `/fly` command.
### v2.2.23 - Persistence & Viewmodel Fixes
### v2.2.22 - World Generation Polish
### v2.2.21 - Save Fix & Updater Polish ### v2.2.21 - Save Fix & Updater Polish

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v2.2.8 v2.2.24

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v2.2.8 v2.2.23

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v2.2.8 v2.2.23

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v2.2.22 v2.2.24

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@ -380,7 +380,7 @@ void RebuildChunkRenderList(Chunk* chunk, int cx, int cz) {
unsigned char faces = GetExposedFaces(lx, ly, lz, chunk, nxM, nxP, nzM, nzP); unsigned char faces = GetExposedFaces(lx, ly, lz, chunk, nxM, nxP, nzM, nzP);
if (faces != 0) { if (faces != 0) {
// Simple Torch Lighting (v2.2.22) // Simple Torch Lighting (v2.2.23)
float blockLight = 0.0f; float blockLight = 0.0f;
Vector3 bPos = {(float)(worldX+lx), (float)ly, (float)(worldZ+lz)}; Vector3 bPos = {(float)(worldX+lx), (float)ly, (float)(worldZ+lz)};
for (const auto& tp : torchPositions) { for (const auto& tp : torchPositions) {
@ -638,7 +638,8 @@ float FindSpawnY(int spawnX, int spawnZ) {
// Feet land at top of block (y + 0.5). // Feet land at top of block (y + 0.5).
// We use +0.6f + 1.6f to ensure we start slightly ABOVE the block // We use +0.6f + 1.6f to ensure we start slightly ABOVE the block
// to avoid getting stuck in collision on frame 1. // to avoid getting stuck in collision on frame 1.
return (float)y + 0.6f + 1.6f; // v2.2.23: Spawn higher (feet at y + 1.5, eyes at y + 3.1) to avoid ground-clipping
return (float)y + 1.5f + 1.6f;
} }
} }
return 64.0f; // Safer fallback (above typical y=32 ground) return 64.0f; // Safer fallback (above typical y=32 ground)
@ -678,7 +679,7 @@ void GenerateChunk(int cx, int cz) {
// Combine: broad hills (±12) + local detail (±4) = up to ±16 around Y=32 // Combine: broad hills (±12) + local detail (±4) = up to ±16 around Y=32
int height = 32 + (int)(continentNoise * 12.0f) + (int)(detailNoise * 4.0f); int height = 32 + (int)(continentNoise * 12.0f) + (int)(detailNoise * 4.0f);
// Spawn Plateau (v2.2.22): Smoothly flatten area around (0,0) // Spawn Plateau (v2.2.23): Smoothly flatten area around (0,0)
float distToSpawn = sqrtf(worldX * worldX + worldZ * worldZ); float distToSpawn = sqrtf(worldX * worldX + worldZ * worldZ);
if (distToSpawn < 12.0f) { if (distToSpawn < 12.0f) {
float plateauStrength = 1.0f - (distToSpawn / 12.0f); float plateauStrength = 1.0f - (distToSpawn / 12.0f);
@ -690,7 +691,7 @@ void GenerateChunk(int cx, int cz) {
if (height < 10) height = 10; if (height < 10) height = 10;
if (height >= CHUNK_HEIGHT - 2) height = CHUNK_HEIGHT - 2; if (height >= CHUNK_HEIGHT - 2) height = CHUNK_HEIGHT - 2;
// Biome noise: determines surface type (v2.2.22: 4x larger biomes) // Biome noise: determines surface type (v2.2.23: 4x larger biomes)
float biomeNoise = fbm(worldX * 0.002f, worldZ * 0.002f, globalSeedHash + 77777); float biomeNoise = fbm(worldX * 0.002f, worldZ * 0.002f, globalSeedHash + 77777);
for (int y = 0; y <= height; y++) { for (int y = 0; y <= height; y++) {
@ -975,7 +976,7 @@ int main(void)
// By default, windows have minimize, maximize, and close buttons on the top bar. // By default, windows have minimize, maximize, and close buttons on the top bar.
SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT); SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT);
InitWindow(screenWidth, screenHeight, "MorriCraft v2.2.22"); InitWindow(screenWidth, screenHeight, "MorriCraft v2.2.23");
LoadConfig(); LoadConfig();
SetExitKey(KEY_NULL); // Prevent ESC from closing the window SetExitKey(KEY_NULL); // Prevent ESC from closing the window
@ -1039,7 +1040,7 @@ int main(void)
float updateTimer = 0.0f; float updateTimer = 0.0f;
float downloadProgress = 0.0f; float downloadProgress = 0.0f;
std::string latestVersion = ""; std::string latestVersion = "";
std::string localVersion = "v2.2.22"; // Default fallback std::string localVersion = "v2.2.23"; // Default fallback
// Read local version // Read local version
std::ifstream vfile("assets/version.txt"); std::ifstream vfile("assets/version.txt");
@ -1646,7 +1647,7 @@ int main(void)
// --- GLOBAL TIME & AUDIO MANAGEMENT --- // --- GLOBAL TIME & AUDIO MANAGEMENT ---
float cycleLength = 600.0f; // Slower day cycle (v2.2.22: cut speed in half) float cycleLength = 600.0f; // Slower day cycle (v2.2.23: cut speed in half)
if (currentState == GAMEPLAY) gameTime += GetFrameTime(); if (currentState == GAMEPLAY) gameTime += GetFrameTime();
float timeOfDay = fmodf(gameTime, cycleLength) / cycleLength; float timeOfDay = fmodf(gameTime, cycleLength) / cycleLength;
float sunAngle = timeOfDay * 2.0f * 3.14159f - 3.14159f/2.0f; float sunAngle = timeOfDay * 2.0f * 3.14159f - 3.14159f/2.0f;
@ -1682,6 +1683,7 @@ int main(void)
if (currentState == CRAFTING_GUI || currentState == CHEST_GUI || currentState == CHEAT_GUI) { if (currentState == CRAFTING_GUI || currentState == CHEST_GUI || currentState == CHEAT_GUI) {
if (currentState == CHEST_GUI) PlaySound(chestCloseSound); if (currentState == CHEST_GUI) PlaySound(chestCloseSound);
currentState = GAMEPLAY; currentState = GAMEPLAY;
inventoryOpen = false;
DisableCursor(); DisableCursor();
} else { } else {
inventoryOpen = !inventoryOpen; inventoryOpen = !inventoryOpen;
@ -1736,16 +1738,17 @@ int main(void)
if (cmd == "seed") { if (cmd == "seed") {
chatLog.push_back({ "[Server] World seed: " + std::to_string(globalSeedHash), 8.0f }); chatLog.push_back({ "[Server] World seed: " + std::to_string(globalSeedHash), 8.0f });
} else if (cmd == "fly on") { } else if (cmd == "fly" || cmd == "fly on" || cmd == "fly off") {
isFlying = true; if (cmd == "fly on") isFlying = true;
chatLog.push_back({ "[Server] Flight enabled (Noclip ON)", 5.0f }); else if (cmd == "fly off") isFlying = false;
} else if (cmd == "fly off") { else isFlying = !isFlying;
isFlying = false;
chatLog.push_back({ "[Server] Flight disabled", 5.0f }); if (isFlying) chatLog.push_back({ "[Server] Flight enabled (Noclip ON)", 5.0f });
else chatLog.push_back({ "[Server] Flight disabled", 5.0f });
} else if (cmd == "test") { } else if (cmd == "test") {
AddToInventory(CRAFTING_TABLE); GiveItems(CRAFTING_TABLE, 1);
for(int i=0; i<64; i++) AddToInventory(LOG); GiveItems(LOG, 64);
chatLog.push_back({"[System] Granted testing items.", 5.0f}); chatLog.push_back({"[System] Granted 1x Crafting Table and 64x Oak Logs.", 5.0f});
} else if (cmd == "cheat") { } else if (cmd == "cheat") {
currentState = CHEAT_GUI; currentState = CHEAT_GUI;
EnableCursor(); EnableCursor();
@ -1755,7 +1758,7 @@ int main(void)
chatLog.push_back({ " /help - Shows this list", 8.0f }); chatLog.push_back({ " /help - Shows this list", 8.0f });
chatLog.push_back({ " /seed - Shows the world seed", 8.0f }); chatLog.push_back({ " /seed - Shows the world seed", 8.0f });
chatLog.push_back({ " /fly [on|off] - Toggle flight mode", 8.0f }); chatLog.push_back({ " /fly [on|off] - Toggle flight mode", 8.0f });
chatLog.push_back({ " /test - Give basic crafting materials", 8.0f }); chatLog.push_back({ " /test - Give testing materials (1x Table, 64x Logs)", 8.0f });
chatLog.push_back({ " /cheat - Open creative menu", 8.0f }); chatLog.push_back({ " /cheat - Open creative menu", 8.0f });
} else { } else {
chatLog.push_back({ "[Server] Unknown command: /" + cmd, 5.0f }); chatLog.push_back({ "[Server] Unknown command: /" + cmd, 5.0f });
@ -2000,7 +2003,7 @@ int main(void)
AddToInventory(targetBlock); AddToInventory(targetBlock);
NetSetBlock(hitX, hitY, hitZ, AIR); NetSetBlock(hitX, hitY, hitZ, AIR);
// Tool Durability Logic (v2.2.22) // Tool Durability Logic (v2.2.23)
InventorySlot* slot = &hotbar[activeHotbarSlot]; InventorySlot* slot = &hotbar[activeHotbarSlot];
if (slot->maxDurability > 0) { if (slot->maxDurability > 0) {
slot->durability--; slot->durability--;
@ -2175,7 +2178,7 @@ int main(void)
std::string versionUrl = "https://git.linology.tech/michael/MorriCraft/raw/branch/master/release/version.txt"; std::string versionUrl = "https://git.linology.tech/michael/MorriCraft/raw/branch/master/release/version.txt";
// Download binary // Download binary
// v2.2.22: Download directly to the expected zip name // v2.2.23: Download directly to the expected zip name
int r1 = system(("curl -L -s -o " + binaryName + " \"" + binaryUrl + "\"").c_str()); int r1 = system(("curl -L -s -o " + binaryName + " \"" + binaryUrl + "\"").c_str());
currentProgress = 0.7f; currentProgress = 0.7f;
@ -2223,7 +2226,7 @@ int main(void)
DrawTextEx(customFont, "Installing update...", (Vector2){ (float)currentWidth/2 - 80, (float)currentHeight/2 - 60 }, 24, 1.0f, GREEN); DrawTextEx(customFont, "Installing update...", (Vector2){ (float)currentWidth/2 - 80, (float)currentHeight/2 - 60 }, 24, 1.0f, GREEN);
} else { } else {
DrawTextEx(customFont, "Downloading update...", (Vector2){ (float)currentWidth/2 - 90, (float)currentHeight/2 - 60 }, 24, 1.0f, YELLOW); DrawTextEx(customFont, "Downloading update...", (Vector2){ (float)currentWidth/2 - 90, (float)currentHeight/2 - 60 }, 24, 1.0f, YELLOW);
// Dynamic progress pulse (v2.2.22) // Dynamic progress pulse (v2.2.23)
if (currentProgress < 0.7f) currentProgress += 0.001f; if (currentProgress < 0.7f) currentProgress += 0.001f;
} }
int bw = 500, bh = 35; int bw = 500, bh = 35;
@ -2497,8 +2500,8 @@ int main(void)
DrawTexturePro(titleTexture, sourceRec, destRec, origin, 0.0f, WHITE); DrawTexturePro(titleTexture, sourceRec, destRec, origin, 0.0f, WHITE);
EndMode2D(); EndMode2D();
// Show Version Number (v2.2.22) in Red // Show Version Number (v2.2.23) in Red
DrawTextEx(customFont, "v2.2.22", (Vector2){ 20, (float)currentHeight - 30 }, 22, 1.0f, RED); DrawTextEx(customFont, "v2.2.23", (Vector2){ 20, (float)currentHeight - 30 }, 22, 1.0f, RED);
// --- PLAYER NAME POPUP (IF MISSING) --- // --- PLAYER NAME POPUP (IF MISSING) ---
if (playerName == "") { if (playerName == "") {
@ -2669,14 +2672,14 @@ int main(void)
// Load seed and player position from world.dat // Load seed and player position from world.dat
std::ifstream worldFile("saves/" + currentWorldName + "/world.dat"); std::ifstream worldFile("saves/" + currentWorldName + "/world.dat");
if (worldFile.is_open()) { if (worldFile.is_open()) {
worldFile >> globalSeedHash >> spawnSavedX >> spawnSavedY >> spawnSavedZ; worldFile >> globalSeedHash >> spawnSavedX >> spawnSavedY >> spawnSavedZ >> gameTime;
worldFile.close(); worldFile.close();
} else { } else {
globalSeedHash = 12345; globalSeedHash = 12345;
spawnSavedX = 0; spawnSavedY = -1; spawnSavedZ = 0; spawnSavedX = 0; spawnSavedY = -1; spawnSavedZ = 0;
} }
// Load Chests (v2.2.22) // Load Chests (v2.2.23)
chestInventories.clear(); chestInventories.clear();
std::ifstream cf("saves/" + currentWorldName + "/chests.dat", std::ios::binary); std::ifstream cf("saves/" + currentWorldName + "/chests.dat", std::ios::binary);
if (cf.is_open()) { if (cf.is_open()) {
@ -2694,7 +2697,7 @@ int main(void)
cf.close(); cf.close();
} }
// Load Torches (v2.2.22) // Load Torches (v2.2.23)
torchPositions.clear(); torchPositions.clear();
std::ifstream tf("saves/" + currentWorldName + "/torches.dat", std::ios::binary); std::ifstream tf("saves/" + currentWorldName + "/torches.dat", std::ios::binary);
if (tf.is_open()) { if (tf.is_open()) {
@ -2978,7 +2981,7 @@ int main(void)
snprintf(worldName, sizeof(worldName), "%s", currentWorldName.c_str()); snprintf(worldName, sizeof(worldName), "%s", currentWorldName.c_str());
worldNameLen = strlen(worldName); worldNameLen = strlen(worldName);
gameTime = 150.0f; // Start new world at 7:00 AM (v2.2.22 adjusted for slower cycle) gameTime = 150.0f; // Start new world at 7:00 AM (v2.2.23 adjusted for slower cycle)
if (serverMode) { if (serverMode) {
serverSocket = socket(AF_INET, SOCK_STREAM, 0); serverSocket = socket(AF_INET, SOCK_STREAM, 0);
@ -3125,7 +3128,7 @@ int main(void)
} else if (renderType == TORCH) { } else if (renderType == TORCH) {
for (Chunk* chunk : visibleChunks) { for (Chunk* chunk : visibleChunks) {
for (auto& data : chunk->renderLists[TORCH]) { for (auto& data : chunk->renderLists[TORCH]) {
// 3D Flickering Torch (v2.2.22) // 3D Flickering Torch (v2.2.23)
float flicker = sinf(GetTime() * 12.0f) * 0.03f; float flicker = sinf(GetTime() * 12.0f) * 0.03f;
float h = 0.6f + flicker; float h = 0.6f + flicker;
float w = 0.12f; float w = 0.12f;
@ -3263,8 +3266,8 @@ int main(void)
Rectangle src = { 0, 0, (float)itemTex.width, (float)itemTex.height }; Rectangle src = { 0, 0, (float)itemTex.width, (float)itemTex.height };
Vector2 itemSize = { 0.35f, 0.35f }; Vector2 itemSize = { 0.35f, 0.35f };
Vector2 pivot = { -itemSize.x/2.0f, -itemSize.y/2.0f }; Vector2 pivot = { -itemSize.x/2.0f, -itemSize.y/2.0f };
// Back to 135 degrees // v2.2.23: Rotated by 90 degrees (135 -> 45)
DrawBillboardPro(camera3D, itemTex, src, itemPos, camera3D.up, itemSize, pivot, 135.0f + swingVal * 40.0f, WHITE); DrawBillboardPro(camera3D, itemTex, src, itemPos, camera3D.up, itemSize, pivot, 45.0f + swingVal * 40.0f, WHITE);
} }
} }
} }
@ -3369,7 +3372,7 @@ int main(void)
(Vector2){ (float)(sx + (slotSize/2) - (countSize.x/2)), (float)(hotbarY + slotSize - 14) }, (Vector2){ (float)(sx + (slotSize/2) - (countSize.x/2)), (float)(hotbarY + slotSize - 14) },
12, 1.0f, WHITE); 12, 1.0f, WHITE);
// Draw Hotbar Durability Bar (v2.2.22) // Draw Hotbar Durability Bar (v2.2.23)
if (hotbar[s].maxDurability > 0 && hotbar[s].durability < hotbar[s].maxDurability) { if (hotbar[s].maxDurability > 0 && hotbar[s].durability < hotbar[s].maxDurability) {
float durP = (float)hotbar[s].durability / hotbar[s].maxDurability; float durP = (float)hotbar[s].durability / hotbar[s].maxDurability;
int barW = slotSize - 10; int barW = slotSize - 10;
@ -3400,7 +3403,7 @@ int main(void)
DrawRectangleRec(slotRect, hov ? (Color){90,90,90,255} : (Color){60,60,60,255}); DrawRectangleRec(slotRect, hov ? (Color){90,90,90,255} : (Color){60,60,60,255});
DrawRectangleLinesEx(slotRect, 2.0f, hov ? WHITE : (Color){100,100,100,200}); DrawRectangleLinesEx(slotRect, 2.0f, hov ? WHITE : (Color){100,100,100,200});
// Draw Durability Bar (v2.2.22) // Draw Durability Bar (v2.2.23)
if (slot.maxDurability > 0 && slot.durability < slot.maxDurability) { if (slot.maxDurability > 0 && slot.durability < slot.maxDurability) {
float durPercent = (float)slot.durability / slot.maxDurability; float durPercent = (float)slot.durability / slot.maxDurability;
int barW = slotRect.width - 10; int barW = slotRect.width - 10;
@ -3628,6 +3631,7 @@ int main(void)
if (IsKeyPressed(KEY_ESCAPE)) { if (IsKeyPressed(KEY_ESCAPE)) {
currentState = GAMEPLAY; currentState = GAMEPLAY;
inventoryOpen = false;
DisableCursor(); DisableCursor();
} }
} }
@ -3676,7 +3680,7 @@ int main(void)
} }
} }
if (hov && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) { if (hov && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) {
// Right click: pick up/place one (v2.2.22) // Right click: pick up/place one (v2.2.23)
if (mouseHeldItem.blockType == AIR) { if (mouseHeldItem.blockType == AIR) {
if (chestInv[i].blockType != AIR && chestInv[i].count > 0) { if (chestInv[i].blockType != AIR && chestInv[i].count > 0) {
mouseHeldItem = InventorySlot(chestInv[i].blockType, 1); mouseHeldItem = InventorySlot(chestInv[i].blockType, 1);
@ -3723,7 +3727,7 @@ int main(void)
} }
} }
if (hov && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) { if (hov && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) {
// Right click logic for player inv in chest GUI (v2.2.22) // Right click logic for player inv in chest GUI (v2.2.23)
if (mouseHeldItem.blockType == AIR) { if (mouseHeldItem.blockType == AIR) {
if (inventory[i].blockType != AIR && inventory[i].count > 0) { if (inventory[i].blockType != AIR && inventory[i].count > 0) {
mouseHeldItem = InventorySlot(inventory[i].blockType, 1); mouseHeldItem = InventorySlot(inventory[i].blockType, 1);
@ -3744,7 +3748,7 @@ int main(void)
} }
if (IsKeyPressed(KEY_ESCAPE)) { if (IsKeyPressed(KEY_ESCAPE)) {
currentState = GAMEPLAY; DisableCursor(); PlaySound(chestCloseSound); currentState = GAMEPLAY; inventoryOpen = false; DisableCursor(); PlaySound(chestCloseSound);
} }
} }
@ -3795,7 +3799,7 @@ int main(void)
DrawTextEx(customFont, "Click item to set to active hotbar slot", (Vector2){ (float)guiX + 20, (float)guiY + panelH - 30 }, 18, 1.0f, LIGHTGRAY); DrawTextEx(customFont, "Click item to set to active hotbar slot", (Vector2){ (float)guiX + 20, (float)guiY + panelH - 30 }, 18, 1.0f, LIGHTGRAY);
if (IsKeyPressed(KEY_ESCAPE) || IsKeyPressed(KEY_E)) { if (IsKeyPressed(KEY_ESCAPE) || IsKeyPressed(KEY_E)) {
currentState = GAMEPLAY; DisableCursor(); currentState = GAMEPLAY; inventoryOpen = false; DisableCursor();
} }
} }
@ -3857,6 +3861,7 @@ int main(void)
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) { if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) {
if (i == 0) { // Resume if (i == 0) { // Resume
currentState = GAMEPLAY; currentState = GAMEPLAY;
inventoryOpen = false;
DisableCursor(); DisableCursor();
} else if (i == 1) { // Open to LAN } else if (i == 1) { // Open to LAN
if (serverSocket == INVALID_SOCKET_VAL) { if (serverSocket == INVALID_SOCKET_VAL) {
@ -3882,13 +3887,14 @@ int main(void)
currentState = MAIN_MENU; currentState = MAIN_MENU;
inventoryOpen = false; inventoryOpen = false;
// Save player position to world.dat // Save player position and gameTime to world.dat
std::ofstream wf("saves/" + currentWorldName + "/world.dat"); std::ofstream wf("saves/" + currentWorldName + "/world.dat");
if (wf.is_open()) { if (wf.is_open()) {
wf << globalSeedHash << " " wf << globalSeedHash << " "
<< camera3D.position.x << " " << camera3D.position.x << " "
<< camera3D.position.y << " " << camera3D.position.y << " "
<< camera3D.position.z; << camera3D.position.z << " "
<< gameTime;
wf.close(); wf.close();
} }
// Save inventory // Save inventory
@ -3900,7 +3906,7 @@ int main(void)
invf.close(); invf.close();
} }
// Save Chests (v2.2.22) // Save Chests (v2.2.23)
std::ofstream cf("saves/" + currentWorldName + "/chests.dat", std::ios::binary); std::ofstream cf("saves/" + currentWorldName + "/chests.dat", std::ios::binary);
if (cf.is_open()) { if (cf.is_open()) {
uint32_t count = (uint32_t)chestInventories.size(); uint32_t count = (uint32_t)chestInventories.size();
@ -3916,7 +3922,7 @@ int main(void)
cf.close(); cf.close();
} }
// Save Torches (v2.2.22) // Save Torches (v2.2.23)
std::ofstream tf("saves/" + currentWorldName + "/torches.dat", std::ios::binary); std::ofstream tf("saves/" + currentWorldName + "/torches.dat", std::ios::binary);
if (tf.is_open()) { if (tf.is_open()) {
uint32_t count = (uint32_t)torchPositions.size(); uint32_t count = (uint32_t)torchPositions.size();

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@ -1 +1 @@
v2.2.22 v2.2.24