MorriCraft v2.2.22: Spawn plateau terrain flattening and 4x larger biomes
This commit is contained in:
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README.md
11
README.md
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@ -106,11 +106,12 @@ A pre-built `MorriCraft-Windows.zip` is available in the repository root.
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## 📜 Version History
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## 📜 Version History
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### v2.2.21 - Save Fix & Updater Polish (Current)
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### v2.2.22 - World Generation Polish (Current)
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- **Player Position Fix**: Resolved a critical bug where players would reset to spawn when reloading a world. Player coordinates are now correctly preserved.
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- **Spawn Plateau**: Implemented a terrain smoothing algorithm around the spawn point (0,0). This ensures new players start on a flat, safe area and prevents "cliff spawns" or starting inside walls.
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- **Improved Updater**: Added "Downloading" and "Installing" status messages.
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- **Larger Biomes**: Biome scale has been increased by 4x. Deserts, forests, and rocky regions are now much more expansive and realistic.
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- **Dynamic Progress**: The progress bar now pulses during the download to show active background work.
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- **Improved Spawning**: Refined the surface-finding logic to ensure players always start precisely 0.1 blocks above the grass.
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- **Extraction Fix**: Resolved an issue where the updater failed to find the downloaded ZIP due to an incorrect filename extension.
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### v2.2.21 - Save Fix & Updater Polish
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### v2.2.20 - UI Polish & Spawn Fixes
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### v2.2.20 - UI Polish & Spawn Fixes
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@ -1 +1 @@
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v2.2.21
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v2.2.22
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52
src/main.cpp
52
src/main.cpp
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@ -380,7 +380,7 @@ void RebuildChunkRenderList(Chunk* chunk, int cx, int cz) {
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unsigned char faces = GetExposedFaces(lx, ly, lz, chunk, nxM, nxP, nzM, nzP);
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unsigned char faces = GetExposedFaces(lx, ly, lz, chunk, nxM, nxP, nzM, nzP);
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if (faces != 0) {
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if (faces != 0) {
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// Simple Torch Lighting (v2.2.21)
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// Simple Torch Lighting (v2.2.22)
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float blockLight = 0.0f;
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float blockLight = 0.0f;
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Vector3 bPos = {(float)(worldX+lx), (float)ly, (float)(worldZ+lz)};
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Vector3 bPos = {(float)(worldX+lx), (float)ly, (float)(worldZ+lz)};
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for (const auto& tp : torchPositions) {
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for (const auto& tp : torchPositions) {
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@ -677,11 +677,21 @@ void GenerateChunk(int cx, int cz) {
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float detailNoise = fbm(worldX * 0.015f, worldZ * 0.015f, globalSeedHash + 9999);
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float detailNoise = fbm(worldX * 0.015f, worldZ * 0.015f, globalSeedHash + 9999);
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// Combine: broad hills (±12) + local detail (±4) = up to ±16 around Y=32
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// Combine: broad hills (±12) + local detail (±4) = up to ±16 around Y=32
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int height = 32 + (int)(continentNoise * 12.0f) + (int)(detailNoise * 4.0f);
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int height = 32 + (int)(continentNoise * 12.0f) + (int)(detailNoise * 4.0f);
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// Spawn Plateau (v2.2.22): Smoothly flatten area around (0,0)
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float distToSpawn = sqrtf(worldX * worldX + worldZ * worldZ);
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if (distToSpawn < 12.0f) {
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float plateauStrength = 1.0f - (distToSpawn / 12.0f);
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if (plateauStrength > 1.0f) plateauStrength = 1.0f;
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// Force height towards 32 in the center
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height = (int)(height * (1.0f - plateauStrength) + 32 * plateauStrength);
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}
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if (height < 10) height = 10;
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if (height < 10) height = 10;
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if (height >= CHUNK_HEIGHT - 2) height = CHUNK_HEIGHT - 2;
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if (height >= CHUNK_HEIGHT - 2) height = CHUNK_HEIGHT - 2;
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// Biome noise: determines surface type
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// Biome noise: determines surface type (v2.2.22: 4x larger biomes)
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float biomeNoise = fbm(worldX * 0.008f, worldZ * 0.008f, globalSeedHash + 77777);
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float biomeNoise = fbm(worldX * 0.002f, worldZ * 0.002f, globalSeedHash + 77777);
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for (int y = 0; y <= height; y++) {
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for (int y = 0; y <= height; y++) {
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if (y == 0) {
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if (y == 0) {
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@ -965,7 +975,7 @@ int main(void)
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// By default, windows have minimize, maximize, and close buttons on the top bar.
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// By default, windows have minimize, maximize, and close buttons on the top bar.
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SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT);
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SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT);
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InitWindow(screenWidth, screenHeight, "MorriCraft v2.2.21");
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InitWindow(screenWidth, screenHeight, "MorriCraft v2.2.22");
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LoadConfig();
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LoadConfig();
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SetExitKey(KEY_NULL); // Prevent ESC from closing the window
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SetExitKey(KEY_NULL); // Prevent ESC from closing the window
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@ -1029,7 +1039,7 @@ int main(void)
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float updateTimer = 0.0f;
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float updateTimer = 0.0f;
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float downloadProgress = 0.0f;
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float downloadProgress = 0.0f;
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std::string latestVersion = "";
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std::string latestVersion = "";
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std::string localVersion = "v2.2.21"; // Default fallback
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std::string localVersion = "v2.2.22"; // Default fallback
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// Read local version
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// Read local version
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std::ifstream vfile("assets/version.txt");
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std::ifstream vfile("assets/version.txt");
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@ -1636,7 +1646,7 @@ int main(void)
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// --- GLOBAL TIME & AUDIO MANAGEMENT ---
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// --- GLOBAL TIME & AUDIO MANAGEMENT ---
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float cycleLength = 600.0f; // Slower day cycle (v2.2.21: cut speed in half)
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float cycleLength = 600.0f; // Slower day cycle (v2.2.22: cut speed in half)
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if (currentState == GAMEPLAY) gameTime += GetFrameTime();
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if (currentState == GAMEPLAY) gameTime += GetFrameTime();
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float timeOfDay = fmodf(gameTime, cycleLength) / cycleLength;
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float timeOfDay = fmodf(gameTime, cycleLength) / cycleLength;
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float sunAngle = timeOfDay * 2.0f * 3.14159f - 3.14159f/2.0f;
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float sunAngle = timeOfDay * 2.0f * 3.14159f - 3.14159f/2.0f;
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@ -1990,7 +2000,7 @@ int main(void)
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AddToInventory(targetBlock);
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AddToInventory(targetBlock);
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NetSetBlock(hitX, hitY, hitZ, AIR);
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NetSetBlock(hitX, hitY, hitZ, AIR);
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// Tool Durability Logic (v2.2.21)
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// Tool Durability Logic (v2.2.22)
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InventorySlot* slot = &hotbar[activeHotbarSlot];
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InventorySlot* slot = &hotbar[activeHotbarSlot];
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if (slot->maxDurability > 0) {
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if (slot->maxDurability > 0) {
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slot->durability--;
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slot->durability--;
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@ -2165,7 +2175,7 @@ int main(void)
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std::string versionUrl = "https://git.linology.tech/michael/MorriCraft/raw/branch/master/release/version.txt";
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std::string versionUrl = "https://git.linology.tech/michael/MorriCraft/raw/branch/master/release/version.txt";
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// Download binary
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// Download binary
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// v2.2.21: Download directly to the expected zip name
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// v2.2.22: Download directly to the expected zip name
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int r1 = system(("curl -L -s -o " + binaryName + " \"" + binaryUrl + "\"").c_str());
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int r1 = system(("curl -L -s -o " + binaryName + " \"" + binaryUrl + "\"").c_str());
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currentProgress = 0.7f;
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currentProgress = 0.7f;
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@ -2213,7 +2223,7 @@ int main(void)
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DrawTextEx(customFont, "Installing update...", (Vector2){ (float)currentWidth/2 - 80, (float)currentHeight/2 - 60 }, 24, 1.0f, GREEN);
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DrawTextEx(customFont, "Installing update...", (Vector2){ (float)currentWidth/2 - 80, (float)currentHeight/2 - 60 }, 24, 1.0f, GREEN);
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} else {
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} else {
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DrawTextEx(customFont, "Downloading update...", (Vector2){ (float)currentWidth/2 - 90, (float)currentHeight/2 - 60 }, 24, 1.0f, YELLOW);
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DrawTextEx(customFont, "Downloading update...", (Vector2){ (float)currentWidth/2 - 90, (float)currentHeight/2 - 60 }, 24, 1.0f, YELLOW);
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// Dynamic progress pulse (v2.2.21)
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// Dynamic progress pulse (v2.2.22)
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if (currentProgress < 0.7f) currentProgress += 0.001f;
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if (currentProgress < 0.7f) currentProgress += 0.001f;
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}
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}
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int bw = 500, bh = 35;
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int bw = 500, bh = 35;
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@ -2487,8 +2497,8 @@ int main(void)
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DrawTexturePro(titleTexture, sourceRec, destRec, origin, 0.0f, WHITE);
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DrawTexturePro(titleTexture, sourceRec, destRec, origin, 0.0f, WHITE);
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EndMode2D();
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EndMode2D();
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// Show Version Number (v2.2.21) in Red
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// Show Version Number (v2.2.22) in Red
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DrawTextEx(customFont, "v2.2.21", (Vector2){ 20, (float)currentHeight - 30 }, 22, 1.0f, RED);
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DrawTextEx(customFont, "v2.2.22", (Vector2){ 20, (float)currentHeight - 30 }, 22, 1.0f, RED);
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// --- PLAYER NAME POPUP (IF MISSING) ---
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// --- PLAYER NAME POPUP (IF MISSING) ---
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if (playerName == "") {
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if (playerName == "") {
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@ -2666,7 +2676,7 @@ int main(void)
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spawnSavedX = 0; spawnSavedY = -1; spawnSavedZ = 0;
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spawnSavedX = 0; spawnSavedY = -1; spawnSavedZ = 0;
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}
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}
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// Load Chests (v2.2.21)
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// Load Chests (v2.2.22)
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chestInventories.clear();
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chestInventories.clear();
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std::ifstream cf("saves/" + currentWorldName + "/chests.dat", std::ios::binary);
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std::ifstream cf("saves/" + currentWorldName + "/chests.dat", std::ios::binary);
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if (cf.is_open()) {
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if (cf.is_open()) {
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@ -2684,7 +2694,7 @@ int main(void)
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cf.close();
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cf.close();
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}
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}
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// Load Torches (v2.2.21)
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// Load Torches (v2.2.22)
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torchPositions.clear();
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torchPositions.clear();
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std::ifstream tf("saves/" + currentWorldName + "/torches.dat", std::ios::binary);
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std::ifstream tf("saves/" + currentWorldName + "/torches.dat", std::ios::binary);
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if (tf.is_open()) {
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if (tf.is_open()) {
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@ -2968,7 +2978,7 @@ int main(void)
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snprintf(worldName, sizeof(worldName), "%s", currentWorldName.c_str());
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snprintf(worldName, sizeof(worldName), "%s", currentWorldName.c_str());
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worldNameLen = strlen(worldName);
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worldNameLen = strlen(worldName);
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gameTime = 150.0f; // Start new world at 7:00 AM (v2.2.21 adjusted for slower cycle)
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gameTime = 150.0f; // Start new world at 7:00 AM (v2.2.22 adjusted for slower cycle)
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if (serverMode) {
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if (serverMode) {
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serverSocket = socket(AF_INET, SOCK_STREAM, 0);
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serverSocket = socket(AF_INET, SOCK_STREAM, 0);
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@ -3115,7 +3125,7 @@ int main(void)
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} else if (renderType == TORCH) {
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} else if (renderType == TORCH) {
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for (Chunk* chunk : visibleChunks) {
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for (Chunk* chunk : visibleChunks) {
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for (auto& data : chunk->renderLists[TORCH]) {
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for (auto& data : chunk->renderLists[TORCH]) {
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// 3D Flickering Torch (v2.2.21)
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// 3D Flickering Torch (v2.2.22)
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float flicker = sinf(GetTime() * 12.0f) * 0.03f;
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float flicker = sinf(GetTime() * 12.0f) * 0.03f;
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float h = 0.6f + flicker;
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float h = 0.6f + flicker;
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float w = 0.12f;
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float w = 0.12f;
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@ -3359,7 +3369,7 @@ int main(void)
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(Vector2){ (float)(sx + (slotSize/2) - (countSize.x/2)), (float)(hotbarY + slotSize - 14) },
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(Vector2){ (float)(sx + (slotSize/2) - (countSize.x/2)), (float)(hotbarY + slotSize - 14) },
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12, 1.0f, WHITE);
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12, 1.0f, WHITE);
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// Draw Hotbar Durability Bar (v2.2.21)
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// Draw Hotbar Durability Bar (v2.2.22)
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if (hotbar[s].maxDurability > 0 && hotbar[s].durability < hotbar[s].maxDurability) {
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if (hotbar[s].maxDurability > 0 && hotbar[s].durability < hotbar[s].maxDurability) {
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float durP = (float)hotbar[s].durability / hotbar[s].maxDurability;
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float durP = (float)hotbar[s].durability / hotbar[s].maxDurability;
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int barW = slotSize - 10;
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int barW = slotSize - 10;
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DrawRectangleRec(slotRect, hov ? (Color){90,90,90,255} : (Color){60,60,60,255});
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DrawRectangleRec(slotRect, hov ? (Color){90,90,90,255} : (Color){60,60,60,255});
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DrawRectangleLinesEx(slotRect, 2.0f, hov ? WHITE : (Color){100,100,100,200});
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DrawRectangleLinesEx(slotRect, 2.0f, hov ? WHITE : (Color){100,100,100,200});
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// Draw Durability Bar (v2.2.21)
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// Draw Durability Bar (v2.2.22)
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if (slot.maxDurability > 0 && slot.durability < slot.maxDurability) {
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if (slot.maxDurability > 0 && slot.durability < slot.maxDurability) {
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float durPercent = (float)slot.durability / slot.maxDurability;
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float durPercent = (float)slot.durability / slot.maxDurability;
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int barW = slotRect.width - 10;
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int barW = slotRect.width - 10;
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}
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}
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}
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}
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if (hov && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) {
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if (hov && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) {
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// Right click: pick up/place one (v2.2.21)
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// Right click: pick up/place one (v2.2.22)
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if (mouseHeldItem.blockType == AIR) {
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if (mouseHeldItem.blockType == AIR) {
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if (chestInv[i].blockType != AIR && chestInv[i].count > 0) {
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if (chestInv[i].blockType != AIR && chestInv[i].count > 0) {
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mouseHeldItem = InventorySlot(chestInv[i].blockType, 1);
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mouseHeldItem = InventorySlot(chestInv[i].blockType, 1);
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}
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}
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}
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}
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if (hov && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) {
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if (hov && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) {
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// Right click logic for player inv in chest GUI (v2.2.21)
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// Right click logic for player inv in chest GUI (v2.2.22)
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if (mouseHeldItem.blockType == AIR) {
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if (mouseHeldItem.blockType == AIR) {
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if (inventory[i].blockType != AIR && inventory[i].count > 0) {
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if (inventory[i].blockType != AIR && inventory[i].count > 0) {
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mouseHeldItem = InventorySlot(inventory[i].blockType, 1);
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mouseHeldItem = InventorySlot(inventory[i].blockType, 1);
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invf.close();
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invf.close();
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}
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}
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// Save Chests (v2.2.21)
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// Save Chests (v2.2.22)
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std::ofstream cf("saves/" + currentWorldName + "/chests.dat", std::ios::binary);
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std::ofstream cf("saves/" + currentWorldName + "/chests.dat", std::ios::binary);
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if (cf.is_open()) {
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if (cf.is_open()) {
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uint32_t count = (uint32_t)chestInventories.size();
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uint32_t count = (uint32_t)chestInventories.size();
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cf.close();
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cf.close();
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}
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}
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// Save Torches (v2.2.21)
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// Save Torches (v2.2.22)
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std::ofstream tf("saves/" + currentWorldName + "/torches.dat", std::ios::binary);
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std::ofstream tf("saves/" + currentWorldName + "/torches.dat", std::ios::binary);
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if (tf.is_open()) {
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if (tf.is_open()) {
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uint32_t count = (uint32_t)torchPositions.size();
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uint32_t count = (uint32_t)torchPositions.size();
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@ -1 +1 @@
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v2.2.21
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v2.2.22
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