MorriCraft v2.2.22: Spawn plateau terrain flattening and 4x larger biomes

This commit is contained in:
Michael Howard 2026-04-25 11:32:31 -05:00
parent cbe650009c
commit 7c136d758f
6 changed files with 39 additions and 28 deletions

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@ -106,11 +106,12 @@ A pre-built `MorriCraft-Windows.zip` is available in the repository root.
## 📜 Version History ## 📜 Version History
### v2.2.21 - Save Fix & Updater Polish (Current) ### v2.2.22 - World Generation Polish (Current)
- **Player Position Fix**: Resolved a critical bug where players would reset to spawn when reloading a world. Player coordinates are now correctly preserved. - **Spawn Plateau**: Implemented a terrain smoothing algorithm around the spawn point (0,0). This ensures new players start on a flat, safe area and prevents "cliff spawns" or starting inside walls.
- **Improved Updater**: Added "Downloading" and "Installing" status messages. - **Larger Biomes**: Biome scale has been increased by 4x. Deserts, forests, and rocky regions are now much more expansive and realistic.
- **Dynamic Progress**: The progress bar now pulses during the download to show active background work. - **Improved Spawning**: Refined the surface-finding logic to ensure players always start precisely 0.1 blocks above the grass.
- **Extraction Fix**: Resolved an issue where the updater failed to find the downloaded ZIP due to an incorrect filename extension.
### v2.2.21 - Save Fix & Updater Polish
### v2.2.20 - UI Polish & Spawn Fixes ### v2.2.20 - UI Polish & Spawn Fixes

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@ -1 +1 @@
v2.2.21 v2.2.22

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@ -380,7 +380,7 @@ void RebuildChunkRenderList(Chunk* chunk, int cx, int cz) {
unsigned char faces = GetExposedFaces(lx, ly, lz, chunk, nxM, nxP, nzM, nzP); unsigned char faces = GetExposedFaces(lx, ly, lz, chunk, nxM, nxP, nzM, nzP);
if (faces != 0) { if (faces != 0) {
// Simple Torch Lighting (v2.2.21) // Simple Torch Lighting (v2.2.22)
float blockLight = 0.0f; float blockLight = 0.0f;
Vector3 bPos = {(float)(worldX+lx), (float)ly, (float)(worldZ+lz)}; Vector3 bPos = {(float)(worldX+lx), (float)ly, (float)(worldZ+lz)};
for (const auto& tp : torchPositions) { for (const auto& tp : torchPositions) {
@ -677,11 +677,21 @@ void GenerateChunk(int cx, int cz) {
float detailNoise = fbm(worldX * 0.015f, worldZ * 0.015f, globalSeedHash + 9999); float detailNoise = fbm(worldX * 0.015f, worldZ * 0.015f, globalSeedHash + 9999);
// Combine: broad hills (±12) + local detail (±4) = up to ±16 around Y=32 // Combine: broad hills (±12) + local detail (±4) = up to ±16 around Y=32
int height = 32 + (int)(continentNoise * 12.0f) + (int)(detailNoise * 4.0f); int height = 32 + (int)(continentNoise * 12.0f) + (int)(detailNoise * 4.0f);
// Spawn Plateau (v2.2.22): Smoothly flatten area around (0,0)
float distToSpawn = sqrtf(worldX * worldX + worldZ * worldZ);
if (distToSpawn < 12.0f) {
float plateauStrength = 1.0f - (distToSpawn / 12.0f);
if (plateauStrength > 1.0f) plateauStrength = 1.0f;
// Force height towards 32 in the center
height = (int)(height * (1.0f - plateauStrength) + 32 * plateauStrength);
}
if (height < 10) height = 10; if (height < 10) height = 10;
if (height >= CHUNK_HEIGHT - 2) height = CHUNK_HEIGHT - 2; if (height >= CHUNK_HEIGHT - 2) height = CHUNK_HEIGHT - 2;
// Biome noise: determines surface type // Biome noise: determines surface type (v2.2.22: 4x larger biomes)
float biomeNoise = fbm(worldX * 0.008f, worldZ * 0.008f, globalSeedHash + 77777); float biomeNoise = fbm(worldX * 0.002f, worldZ * 0.002f, globalSeedHash + 77777);
for (int y = 0; y <= height; y++) { for (int y = 0; y <= height; y++) {
if (y == 0) { if (y == 0) {
@ -965,7 +975,7 @@ int main(void)
// By default, windows have minimize, maximize, and close buttons on the top bar. // By default, windows have minimize, maximize, and close buttons on the top bar.
SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT); SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT);
InitWindow(screenWidth, screenHeight, "MorriCraft v2.2.21"); InitWindow(screenWidth, screenHeight, "MorriCraft v2.2.22");
LoadConfig(); LoadConfig();
SetExitKey(KEY_NULL); // Prevent ESC from closing the window SetExitKey(KEY_NULL); // Prevent ESC from closing the window
@ -1029,7 +1039,7 @@ int main(void)
float updateTimer = 0.0f; float updateTimer = 0.0f;
float downloadProgress = 0.0f; float downloadProgress = 0.0f;
std::string latestVersion = ""; std::string latestVersion = "";
std::string localVersion = "v2.2.21"; // Default fallback std::string localVersion = "v2.2.22"; // Default fallback
// Read local version // Read local version
std::ifstream vfile("assets/version.txt"); std::ifstream vfile("assets/version.txt");
@ -1636,7 +1646,7 @@ int main(void)
// --- GLOBAL TIME & AUDIO MANAGEMENT --- // --- GLOBAL TIME & AUDIO MANAGEMENT ---
float cycleLength = 600.0f; // Slower day cycle (v2.2.21: cut speed in half) float cycleLength = 600.0f; // Slower day cycle (v2.2.22: cut speed in half)
if (currentState == GAMEPLAY) gameTime += GetFrameTime(); if (currentState == GAMEPLAY) gameTime += GetFrameTime();
float timeOfDay = fmodf(gameTime, cycleLength) / cycleLength; float timeOfDay = fmodf(gameTime, cycleLength) / cycleLength;
float sunAngle = timeOfDay * 2.0f * 3.14159f - 3.14159f/2.0f; float sunAngle = timeOfDay * 2.0f * 3.14159f - 3.14159f/2.0f;
@ -1990,7 +2000,7 @@ int main(void)
AddToInventory(targetBlock); AddToInventory(targetBlock);
NetSetBlock(hitX, hitY, hitZ, AIR); NetSetBlock(hitX, hitY, hitZ, AIR);
// Tool Durability Logic (v2.2.21) // Tool Durability Logic (v2.2.22)
InventorySlot* slot = &hotbar[activeHotbarSlot]; InventorySlot* slot = &hotbar[activeHotbarSlot];
if (slot->maxDurability > 0) { if (slot->maxDurability > 0) {
slot->durability--; slot->durability--;
@ -2165,7 +2175,7 @@ int main(void)
std::string versionUrl = "https://git.linology.tech/michael/MorriCraft/raw/branch/master/release/version.txt"; std::string versionUrl = "https://git.linology.tech/michael/MorriCraft/raw/branch/master/release/version.txt";
// Download binary // Download binary
// v2.2.21: Download directly to the expected zip name // v2.2.22: Download directly to the expected zip name
int r1 = system(("curl -L -s -o " + binaryName + " \"" + binaryUrl + "\"").c_str()); int r1 = system(("curl -L -s -o " + binaryName + " \"" + binaryUrl + "\"").c_str());
currentProgress = 0.7f; currentProgress = 0.7f;
@ -2213,7 +2223,7 @@ int main(void)
DrawTextEx(customFont, "Installing update...", (Vector2){ (float)currentWidth/2 - 80, (float)currentHeight/2 - 60 }, 24, 1.0f, GREEN); DrawTextEx(customFont, "Installing update...", (Vector2){ (float)currentWidth/2 - 80, (float)currentHeight/2 - 60 }, 24, 1.0f, GREEN);
} else { } else {
DrawTextEx(customFont, "Downloading update...", (Vector2){ (float)currentWidth/2 - 90, (float)currentHeight/2 - 60 }, 24, 1.0f, YELLOW); DrawTextEx(customFont, "Downloading update...", (Vector2){ (float)currentWidth/2 - 90, (float)currentHeight/2 - 60 }, 24, 1.0f, YELLOW);
// Dynamic progress pulse (v2.2.21) // Dynamic progress pulse (v2.2.22)
if (currentProgress < 0.7f) currentProgress += 0.001f; if (currentProgress < 0.7f) currentProgress += 0.001f;
} }
int bw = 500, bh = 35; int bw = 500, bh = 35;
@ -2487,8 +2497,8 @@ int main(void)
DrawTexturePro(titleTexture, sourceRec, destRec, origin, 0.0f, WHITE); DrawTexturePro(titleTexture, sourceRec, destRec, origin, 0.0f, WHITE);
EndMode2D(); EndMode2D();
// Show Version Number (v2.2.21) in Red // Show Version Number (v2.2.22) in Red
DrawTextEx(customFont, "v2.2.21", (Vector2){ 20, (float)currentHeight - 30 }, 22, 1.0f, RED); DrawTextEx(customFont, "v2.2.22", (Vector2){ 20, (float)currentHeight - 30 }, 22, 1.0f, RED);
// --- PLAYER NAME POPUP (IF MISSING) --- // --- PLAYER NAME POPUP (IF MISSING) ---
if (playerName == "") { if (playerName == "") {
@ -2666,7 +2676,7 @@ int main(void)
spawnSavedX = 0; spawnSavedY = -1; spawnSavedZ = 0; spawnSavedX = 0; spawnSavedY = -1; spawnSavedZ = 0;
} }
// Load Chests (v2.2.21) // Load Chests (v2.2.22)
chestInventories.clear(); chestInventories.clear();
std::ifstream cf("saves/" + currentWorldName + "/chests.dat", std::ios::binary); std::ifstream cf("saves/" + currentWorldName + "/chests.dat", std::ios::binary);
if (cf.is_open()) { if (cf.is_open()) {
@ -2684,7 +2694,7 @@ int main(void)
cf.close(); cf.close();
} }
// Load Torches (v2.2.21) // Load Torches (v2.2.22)
torchPositions.clear(); torchPositions.clear();
std::ifstream tf("saves/" + currentWorldName + "/torches.dat", std::ios::binary); std::ifstream tf("saves/" + currentWorldName + "/torches.dat", std::ios::binary);
if (tf.is_open()) { if (tf.is_open()) {
@ -2968,7 +2978,7 @@ int main(void)
snprintf(worldName, sizeof(worldName), "%s", currentWorldName.c_str()); snprintf(worldName, sizeof(worldName), "%s", currentWorldName.c_str());
worldNameLen = strlen(worldName); worldNameLen = strlen(worldName);
gameTime = 150.0f; // Start new world at 7:00 AM (v2.2.21 adjusted for slower cycle) gameTime = 150.0f; // Start new world at 7:00 AM (v2.2.22 adjusted for slower cycle)
if (serverMode) { if (serverMode) {
serverSocket = socket(AF_INET, SOCK_STREAM, 0); serverSocket = socket(AF_INET, SOCK_STREAM, 0);
@ -3115,7 +3125,7 @@ int main(void)
} else if (renderType == TORCH) { } else if (renderType == TORCH) {
for (Chunk* chunk : visibleChunks) { for (Chunk* chunk : visibleChunks) {
for (auto& data : chunk->renderLists[TORCH]) { for (auto& data : chunk->renderLists[TORCH]) {
// 3D Flickering Torch (v2.2.21) // 3D Flickering Torch (v2.2.22)
float flicker = sinf(GetTime() * 12.0f) * 0.03f; float flicker = sinf(GetTime() * 12.0f) * 0.03f;
float h = 0.6f + flicker; float h = 0.6f + flicker;
float w = 0.12f; float w = 0.12f;
@ -3359,7 +3369,7 @@ int main(void)
(Vector2){ (float)(sx + (slotSize/2) - (countSize.x/2)), (float)(hotbarY + slotSize - 14) }, (Vector2){ (float)(sx + (slotSize/2) - (countSize.x/2)), (float)(hotbarY + slotSize - 14) },
12, 1.0f, WHITE); 12, 1.0f, WHITE);
// Draw Hotbar Durability Bar (v2.2.21) // Draw Hotbar Durability Bar (v2.2.22)
if (hotbar[s].maxDurability > 0 && hotbar[s].durability < hotbar[s].maxDurability) { if (hotbar[s].maxDurability > 0 && hotbar[s].durability < hotbar[s].maxDurability) {
float durP = (float)hotbar[s].durability / hotbar[s].maxDurability; float durP = (float)hotbar[s].durability / hotbar[s].maxDurability;
int barW = slotSize - 10; int barW = slotSize - 10;
@ -3390,7 +3400,7 @@ int main(void)
DrawRectangleRec(slotRect, hov ? (Color){90,90,90,255} : (Color){60,60,60,255}); DrawRectangleRec(slotRect, hov ? (Color){90,90,90,255} : (Color){60,60,60,255});
DrawRectangleLinesEx(slotRect, 2.0f, hov ? WHITE : (Color){100,100,100,200}); DrawRectangleLinesEx(slotRect, 2.0f, hov ? WHITE : (Color){100,100,100,200});
// Draw Durability Bar (v2.2.21) // Draw Durability Bar (v2.2.22)
if (slot.maxDurability > 0 && slot.durability < slot.maxDurability) { if (slot.maxDurability > 0 && slot.durability < slot.maxDurability) {
float durPercent = (float)slot.durability / slot.maxDurability; float durPercent = (float)slot.durability / slot.maxDurability;
int barW = slotRect.width - 10; int barW = slotRect.width - 10;
@ -3666,7 +3676,7 @@ int main(void)
} }
} }
if (hov && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) { if (hov && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) {
// Right click: pick up/place one (v2.2.21) // Right click: pick up/place one (v2.2.22)
if (mouseHeldItem.blockType == AIR) { if (mouseHeldItem.blockType == AIR) {
if (chestInv[i].blockType != AIR && chestInv[i].count > 0) { if (chestInv[i].blockType != AIR && chestInv[i].count > 0) {
mouseHeldItem = InventorySlot(chestInv[i].blockType, 1); mouseHeldItem = InventorySlot(chestInv[i].blockType, 1);
@ -3713,7 +3723,7 @@ int main(void)
} }
} }
if (hov && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) { if (hov && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) {
// Right click logic for player inv in chest GUI (v2.2.21) // Right click logic for player inv in chest GUI (v2.2.22)
if (mouseHeldItem.blockType == AIR) { if (mouseHeldItem.blockType == AIR) {
if (inventory[i].blockType != AIR && inventory[i].count > 0) { if (inventory[i].blockType != AIR && inventory[i].count > 0) {
mouseHeldItem = InventorySlot(inventory[i].blockType, 1); mouseHeldItem = InventorySlot(inventory[i].blockType, 1);
@ -3890,7 +3900,7 @@ int main(void)
invf.close(); invf.close();
} }
// Save Chests (v2.2.21) // Save Chests (v2.2.22)
std::ofstream cf("saves/" + currentWorldName + "/chests.dat", std::ios::binary); std::ofstream cf("saves/" + currentWorldName + "/chests.dat", std::ios::binary);
if (cf.is_open()) { if (cf.is_open()) {
uint32_t count = (uint32_t)chestInventories.size(); uint32_t count = (uint32_t)chestInventories.size();
@ -3906,7 +3916,7 @@ int main(void)
cf.close(); cf.close();
} }
// Save Torches (v2.2.21) // Save Torches (v2.2.22)
std::ofstream tf("saves/" + currentWorldName + "/torches.dat", std::ios::binary); std::ofstream tf("saves/" + currentWorldName + "/torches.dat", std::ios::binary);
if (tf.is_open()) { if (tf.is_open()) {
uint32_t count = (uint32_t)torchPositions.size(); uint32_t count = (uint32_t)torchPositions.size();

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@ -1 +1 @@
v2.2.21 v2.2.22