MorriCraft v2.3.2: Vivid damage feedback (red flash, knockback, classic hit sound) and cheat menu fixes
This commit is contained in:
parent
f0b8d2f3db
commit
7c001ef8cc
|
|
@ -106,7 +106,7 @@ A pre-built `MorriCraft-Windows.zip` is available in the repository root.
|
|||
|
||||
## 📜 Version History
|
||||
|
||||
### v2.3.1 - Major Update: Hunger System & Accurate Updater (Current)
|
||||
### v2.3.2 - Major Update: Vivid Damage Feedback & Cheat Fixes (Current)
|
||||
- **Hunger System**: Added player hunger bar, starvation mechanics, and health regeneration when full.
|
||||
- **Apple Item**: Added edible Apple item to restore hunger.
|
||||
- **Grass Texture**: Improved `grass_top` texture with better pixel art.
|
||||
|
|
|
|||
Binary file not shown.
|
|
@ -1 +1 @@
|
|||
v2.3.1
|
||||
v2.3.2
|
||||
|
|
|
|||
Binary file not shown.
Binary file not shown.
|
|
@ -1 +1 @@
|
|||
v2.3.1
|
||||
v2.3.2
|
||||
|
|
|
|||
Binary file not shown.
Binary file not shown.
|
|
@ -1 +1 @@
|
|||
v2.3.1
|
||||
v2.3.2
|
||||
|
|
|
|||
Binary file not shown.
Binary file not shown.
|
|
@ -1 +1 @@
|
|||
v2.3.1
|
||||
v2.3.2
|
||||
|
|
|
|||
68
src/main.cpp
68
src/main.cpp
|
|
@ -184,6 +184,7 @@ static float playerHunger = 20.0f;
|
|||
static float hungerTimer = 0.0f;
|
||||
static float healthRegenTimer = 0.0f;
|
||||
static float healthStarveTimer = 0.0f;
|
||||
static float damageFlashTimer = 0.0f;
|
||||
static uint32_t localPlayerID = 0;
|
||||
static Sound hitSound;
|
||||
|
||||
|
|
@ -394,7 +395,7 @@ void RebuildChunkRenderList(Chunk* chunk, int cx, int cz) {
|
|||
|
||||
unsigned char faces = GetExposedFaces(lx, ly, lz, chunk, nxM, nxP, nzM, nzP);
|
||||
if (faces != 0) {
|
||||
// Simple Torch Lighting (v2.3.1)
|
||||
// Simple Torch Lighting (v2.3.2)
|
||||
float blockLight = 0.0f;
|
||||
Vector3 bPos = {(float)(worldX+lx), (float)ly, (float)(worldZ+lz)};
|
||||
for (const auto& tp : torchPositions) {
|
||||
|
|
@ -704,7 +705,7 @@ float FindSpawnY(int spawnX, int spawnZ) {
|
|||
// Feet land at top of block (y + 0.5).
|
||||
// We use +0.6f + 1.6f to ensure we start slightly ABOVE the block
|
||||
// to avoid getting stuck in collision on frame 1.
|
||||
// v2.3.1: Spawn higher (feet at y + 1.5, eyes at y + 3.1) to avoid ground-clipping
|
||||
// v2.3.2: Spawn higher (feet at y + 1.5, eyes at y + 3.1) to avoid ground-clipping
|
||||
return (float)y + 1.5f + 1.6f;
|
||||
}
|
||||
}
|
||||
|
|
@ -745,7 +746,7 @@ void GenerateChunk(int cx, int cz) {
|
|||
// Combine: broad hills (±12) + local detail (±4) = up to ±16 around Y=32
|
||||
int height = 32 + (int)(continentNoise * 12.0f) + (int)(detailNoise * 4.0f);
|
||||
|
||||
// Spawn Plateau (v2.3.1): Smoothly flatten area around (0,0)
|
||||
// Spawn Plateau (v2.3.2): Smoothly flatten area around (0,0)
|
||||
float distToSpawn = sqrtf(worldX * worldX + worldZ * worldZ);
|
||||
if (distToSpawn < 12.0f) {
|
||||
float plateauStrength = 1.0f - (distToSpawn / 12.0f);
|
||||
|
|
@ -757,7 +758,7 @@ void GenerateChunk(int cx, int cz) {
|
|||
if (height < 10) height = 10;
|
||||
if (height >= CHUNK_HEIGHT - 2) height = CHUNK_HEIGHT - 2;
|
||||
|
||||
// Biome noise: determines surface type (v2.3.1: 4x larger biomes)
|
||||
// Biome noise: determines surface type (v2.3.2: 4x larger biomes)
|
||||
float biomeNoise = fbm(worldX * 0.002f, worldZ * 0.002f, globalSeedHash + 77777);
|
||||
|
||||
for (int y = 0; y <= height; y++) {
|
||||
|
|
@ -1042,7 +1043,7 @@ int main(void)
|
|||
// By default, windows have minimize, maximize, and close buttons on the top bar.
|
||||
SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT);
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "MorriCraft v2.3.1");
|
||||
InitWindow(screenWidth, screenHeight, "MorriCraft v2.3.2");
|
||||
LoadConfig();
|
||||
SetExitKey(KEY_NULL); // Prevent ESC from closing the window
|
||||
|
||||
|
|
@ -1081,6 +1082,7 @@ int main(void)
|
|||
|
||||
// Digging Sound Effects
|
||||
Sound digGrass = LoadSound("assets/grass1.ogg");
|
||||
hitSound = LoadSound("assets/hit.ogg");
|
||||
Sound digWood = LoadSound("assets/wood1.ogg");
|
||||
Sound digStone = LoadSound("assets/stone1.ogg");
|
||||
Sound digSand = LoadSound("assets/sand1.ogg");
|
||||
|
|
@ -1112,7 +1114,7 @@ int main(void)
|
|||
float updateTimer = 0.0f;
|
||||
float downloadProgress = 0.0f;
|
||||
std::string latestVersion = "";
|
||||
std::string localVersion = "v2.3.1"; // Default fallback
|
||||
std::string localVersion = "v2.3.2"; // Default fallback
|
||||
|
||||
// Read local version
|
||||
std::ifstream vfile("assets/version.txt");
|
||||
|
|
@ -1724,7 +1726,7 @@ int main(void)
|
|||
|
||||
|
||||
// --- GLOBAL TIME & AUDIO MANAGEMENT ---
|
||||
float cycleLength = 600.0f; // Slower day cycle (v2.3.1: cut speed in half)
|
||||
float cycleLength = 600.0f; // Slower day cycle (v2.3.2: cut speed in half)
|
||||
if (currentState == GAMEPLAY) {
|
||||
gameTime += GetFrameTime();
|
||||
|
||||
|
|
@ -1750,11 +1752,20 @@ int main(void)
|
|||
healthStarveTimer += GetFrameTime();
|
||||
if (healthStarveTimer >= 3.0f) {
|
||||
healthStarveTimer = 0;
|
||||
if (playerHealth > 2.0f) playerHealth -= 1.0f; // Half heart until 1 heart left
|
||||
if (playerHealth > 2.0f) {
|
||||
playerHealth -= 1.0f; // Half heart
|
||||
PlaySound(hitSound);
|
||||
damageFlashTimer = 0.4f;
|
||||
// Knockback
|
||||
Vector3 forward = Vector3Normalize(Vector3Subtract(camera3D.target, camera3D.position));
|
||||
camera3D.position = Vector3Subtract(camera3D.position, Vector3Scale(forward, 0.5f));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
healthStarveTimer = 0;
|
||||
}
|
||||
|
||||
if (damageFlashTimer > 0) damageFlashTimer -= GetFrameTime();
|
||||
|
||||
// Item Pickup Logic
|
||||
for (auto& item : droppedItems) {
|
||||
|
|
@ -2128,7 +2139,7 @@ int main(void)
|
|||
}
|
||||
NetSetBlock(hitX, hitY, hitZ, AIR);
|
||||
|
||||
// Tool Durability Logic (v2.3.1)
|
||||
// Tool Durability Logic (v2.3.2)
|
||||
InventorySlot* slot = &hotbar[activeHotbarSlot];
|
||||
if (slot->maxDurability > 0) {
|
||||
slot->durability--;
|
||||
|
|
@ -2668,8 +2679,8 @@ int main(void)
|
|||
DrawTexturePro(titleTexture, sourceRec, destRec, origin, 0.0f, WHITE);
|
||||
EndMode2D();
|
||||
|
||||
// Show Version Number (v2.3.1) in Red
|
||||
DrawTextEx(customFont, "v2.3.1", (Vector2){ 20, (float)currentHeight - 30 }, 22, 1.0f, RED);
|
||||
// Show Version Number (v2.3.2) in Red
|
||||
DrawTextEx(customFont, "v2.3.2", (Vector2){ 20, (float)currentHeight - 30 }, 22, 1.0f, RED);
|
||||
|
||||
// --- PLAYER NAME POPUP (IF MISSING) ---
|
||||
if (playerName == "") {
|
||||
|
|
@ -2847,7 +2858,7 @@ int main(void)
|
|||
spawnSavedX = 0; spawnSavedY = -1; spawnSavedZ = 0;
|
||||
}
|
||||
|
||||
// Load Chests (v2.3.1)
|
||||
// Load Chests (v2.3.2)
|
||||
chestInventories.clear();
|
||||
std::ifstream cf("saves/" + currentWorldName + "/chests.dat", std::ios::binary);
|
||||
if (cf.is_open()) {
|
||||
|
|
@ -2865,7 +2876,7 @@ int main(void)
|
|||
cf.close();
|
||||
}
|
||||
|
||||
// Load Torches (v2.3.1)
|
||||
// Load Torches (v2.3.2)
|
||||
torchPositions.clear();
|
||||
std::ifstream tf("saves/" + currentWorldName + "/torches.dat", std::ios::binary);
|
||||
if (tf.is_open()) {
|
||||
|
|
@ -3149,7 +3160,7 @@ int main(void)
|
|||
snprintf(worldName, sizeof(worldName), "%s", currentWorldName.c_str());
|
||||
worldNameLen = strlen(worldName);
|
||||
|
||||
gameTime = 150.0f; // Start new world at 7:00 AM (v2.3.1 adjusted for slower cycle)
|
||||
gameTime = 150.0f; // Start new world at 7:00 AM (v2.3.2 adjusted for slower cycle)
|
||||
|
||||
if (serverMode) {
|
||||
serverSocket = socket(AF_INET, SOCK_STREAM, 0);
|
||||
|
|
@ -3314,7 +3325,7 @@ int main(void)
|
|||
} else if (renderType == TORCH) {
|
||||
for (Chunk* chunk : visibleChunks) {
|
||||
for (auto& data : chunk->renderLists[TORCH]) {
|
||||
// 3D Flickering Torch (v2.3.1)
|
||||
// 3D Flickering Torch (v2.3.2)
|
||||
float flicker = sinf(GetTime() * 12.0f) * 0.03f;
|
||||
float h = 0.6f + flicker;
|
||||
float w = 0.12f;
|
||||
|
|
@ -3472,6 +3483,10 @@ int main(void)
|
|||
|
||||
EndMode3D();
|
||||
|
||||
if (damageFlashTimer > 0) {
|
||||
DrawRectangle(0, 0, currentWidth, currentHeight, (Color){ 255, 0, 0, (unsigned char)(120 * (damageFlashTimer/0.4f)) });
|
||||
}
|
||||
|
||||
// Draw 2D Crosshair overlay (hide when inventory open)
|
||||
if (!inventoryOpen) {
|
||||
DrawRectangle(currentWidth/2 - 2, currentHeight/2 - 10, 4, 20, (Color){255, 255, 255, 150});
|
||||
|
|
@ -3583,7 +3598,7 @@ int main(void)
|
|||
(Vector2){ (float)(sx + (slotSize/2) - (countSize.x/2)), (float)(hotbarY + slotSize - 14) },
|
||||
12, 1.0f, WHITE);
|
||||
|
||||
// Draw Hotbar Durability Bar (v2.3.1)
|
||||
// Draw Hotbar Durability Bar (v2.3.2)
|
||||
if (hotbar[s].maxDurability > 0 && hotbar[s].durability < hotbar[s].maxDurability) {
|
||||
float durP = (float)hotbar[s].durability / hotbar[s].maxDurability;
|
||||
int barW = slotSize - 10;
|
||||
|
|
@ -3614,7 +3629,7 @@ int main(void)
|
|||
DrawRectangleRec(slotRect, hov ? (Color){90,90,90,255} : (Color){60,60,60,255});
|
||||
DrawRectangleLinesEx(slotRect, 2.0f, hov ? WHITE : (Color){100,100,100,200});
|
||||
|
||||
// Draw Durability Bar (v2.3.1)
|
||||
// Draw Durability Bar (v2.3.2)
|
||||
if (slot.maxDurability > 0 && slot.durability < slot.maxDurability) {
|
||||
float durPercent = (float)slot.durability / slot.maxDurability;
|
||||
int barW = slotRect.width - 10;
|
||||
|
|
@ -3891,7 +3906,7 @@ int main(void)
|
|||
}
|
||||
}
|
||||
if (hov && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) {
|
||||
// Right click: pick up/place one (v2.3.1)
|
||||
// Right click: pick up/place one (v2.3.2)
|
||||
if (mouseHeldItem.blockType == AIR) {
|
||||
if (chestInv[i].blockType != AIR && chestInv[i].count > 0) {
|
||||
mouseHeldItem = InventorySlot(chestInv[i].blockType, 1);
|
||||
|
|
@ -3938,7 +3953,7 @@ int main(void)
|
|||
}
|
||||
}
|
||||
if (hov && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) {
|
||||
// Right click logic for player inv in chest GUI (v2.3.1)
|
||||
// Right click logic for player inv in chest GUI (v2.3.2)
|
||||
if (mouseHeldItem.blockType == AIR) {
|
||||
if (inventory[i].blockType != AIR && inventory[i].count > 0) {
|
||||
mouseHeldItem = InventorySlot(inventory[i].blockType, 1);
|
||||
|
|
@ -3983,7 +3998,7 @@ int main(void)
|
|||
|
||||
int cols = 9;
|
||||
int slotS = 64;
|
||||
for (int i = 1; i <= 42; i++) { // All blocks and tools (including Apple)
|
||||
for (int i = 1; i < 64; i++) { // Show all slots to ensure nothing is missed
|
||||
if (i == 14 || i == 15 || i == 16 || (i >= 17 && i <= 24)) continue; // Skip untextured/meta items if any
|
||||
|
||||
int row = (i-1) / cols;
|
||||
|
|
@ -3997,7 +4012,14 @@ int main(void)
|
|||
Texture2D tex = (i == GRASS) ? grassTopTexture : blockTextures[i];
|
||||
if (tex.id > 0) {
|
||||
DrawTexturePro(tex, (Rectangle){0,0,(float)tex.width,(float)tex.height}, (Rectangle){r.x+8, r.y+8, 48, 48}, (Vector2){0,0}, 0, WHITE);
|
||||
if (hov) hoveredItemName = GetBlockName(i);
|
||||
} else if (i == APPLE) {
|
||||
// Emergency fallback for Apple if texture failed
|
||||
DrawCircle(r.x + 32, r.y + 32, 20, RED);
|
||||
}
|
||||
|
||||
if (hov) {
|
||||
hoveredItemName = GetBlockName(i);
|
||||
if (hoveredItemName == "Unknown" && i == APPLE) hoveredItemName = "Apple"; // Double check
|
||||
}
|
||||
|
||||
if (hov && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) {
|
||||
|
|
@ -4117,7 +4139,7 @@ int main(void)
|
|||
invf.close();
|
||||
}
|
||||
|
||||
// Save Chests (v2.3.1)
|
||||
// Save Chests (v2.3.2)
|
||||
std::ofstream cf("saves/" + currentWorldName + "/chests.dat", std::ios::binary);
|
||||
if (cf.is_open()) {
|
||||
uint32_t count = (uint32_t)chestInventories.size();
|
||||
|
|
@ -4133,7 +4155,7 @@ int main(void)
|
|||
cf.close();
|
||||
}
|
||||
|
||||
// Save Torches (v2.3.1)
|
||||
// Save Torches (v2.3.2)
|
||||
std::ofstream tf("saves/" + currentWorldName + "/torches.dat", std::ios::binary);
|
||||
if (tf.is_open()) {
|
||||
uint32_t count = (uint32_t)torchPositions.size();
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
v2.3.1
|
||||
v2.3.2
|
||||
|
|
|
|||
Loading…
Reference in New Issue