Fix state names and finalize v1.7.1
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@ -815,7 +815,7 @@ int main(void)
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// Update
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// Update
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Update ONLY active music streams and ensure others are fully stopped
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// Update ONLY active music streams and ensure others are fully stopped
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if (currentState == MAIN_MENU || currentState == WORLD_SELECT || currentState == CREATE_WORLD) {
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if (currentState == MAIN_MENU || currentState == LOAD_WORLD_MENU || currentState == CREATE_WORLD_MENU) {
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UpdateMusicStream(titleMusic);
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UpdateMusicStream(titleMusic);
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if (IsMusicStreamPlaying(gameplayMusic)) StopMusicStream(gameplayMusic);
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if (IsMusicStreamPlaying(gameplayMusic)) StopMusicStream(gameplayMusic);
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if (IsMusicStreamPlaying(nightMusic)) StopMusicStream(nightMusic);
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if (IsMusicStreamPlaying(nightMusic)) StopMusicStream(nightMusic);
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