Finalize builds and scope - v1.9.0
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@ -1193,6 +1193,7 @@ int main(void)
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BeginDrawing();
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ClearBackground(BLACK);
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Vector2 mousePos = GetMousePosition();
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if (currentState == CHECKING_UPDATES) {
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updateTimer += GetFrameTime();
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@ -1294,7 +1295,7 @@ int main(void)
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}
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}
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Vector2 mousePos = GetMousePosition();
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if (currentState == MAIN_MENU) {
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targetZoom = 1.1f;
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