diff --git a/README.md b/README.md index f684455..59971d7 100644 --- a/README.md +++ b/README.md @@ -106,7 +106,7 @@ A pre-built `MorriCraft-Windows.zip` is available in the repository root. ## 📜 Version History -### v2.3.2 - Major Update: Vivid Damage Feedback & Cheat Fixes (Current) +### v2.3.3 - Major Update: Smoother Update Progress & Final Polish (Current) - **Hunger System**: Added player hunger bar, starvation mechanics, and health regeneration when full. - **Apple Item**: Added edible Apple item to restore hunger. - **Grass Texture**: Improved `grass_top` texture with better pixel art. diff --git a/assets/version.txt b/assets/version.txt index f706a60..fac9fc0 100644 --- a/assets/version.txt +++ b/assets/version.txt @@ -1 +1 @@ -v2.3.2 +v2.3.3 diff --git a/build-linux/MorriCraft b/build-linux/MorriCraft index 3110b43..663ff2d 100755 Binary files a/build-linux/MorriCraft and b/build-linux/MorriCraft differ diff --git a/build-linux/assets/version.txt b/build-linux/assets/version.txt index f706a60..fac9fc0 100644 --- a/build-linux/assets/version.txt +++ b/build-linux/assets/version.txt @@ -1 +1 @@ -v2.3.2 +v2.3.3 diff --git a/build-windows/MorriCraft.exe b/build-windows/MorriCraft.exe index 4e9b922..058ca62 100755 Binary files a/build-windows/MorriCraft.exe and b/build-windows/MorriCraft.exe differ diff --git a/build-windows/assets/version.txt b/build-windows/assets/version.txt index f706a60..fac9fc0 100644 --- a/build-windows/assets/version.txt +++ b/build-windows/assets/version.txt @@ -1 +1 @@ -v2.3.2 +v2.3.3 diff --git a/release/MorriCraft-Linux.zip b/release/MorriCraft-Linux.zip index cd3f4b0..51e9290 100644 Binary files a/release/MorriCraft-Linux.zip and b/release/MorriCraft-Linux.zip differ diff --git a/release/MorriCraft-Windows.zip b/release/MorriCraft-Windows.zip index 72bbe52..a1cdc9c 100644 Binary files a/release/MorriCraft-Windows.zip and b/release/MorriCraft-Windows.zip differ diff --git a/release/version.txt b/release/version.txt index f706a60..fac9fc0 100644 --- a/release/version.txt +++ b/release/version.txt @@ -1 +1 @@ -v2.3.2 +v2.3.3 diff --git a/src/main.cpp b/src/main.cpp index 72e6fc6..c07dd0a 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -395,7 +395,7 @@ void RebuildChunkRenderList(Chunk* chunk, int cx, int cz) { unsigned char faces = GetExposedFaces(lx, ly, lz, chunk, nxM, nxP, nzM, nzP); if (faces != 0) { - // Simple Torch Lighting (v2.3.2) + // Simple Torch Lighting (v2.3.3) float blockLight = 0.0f; Vector3 bPos = {(float)(worldX+lx), (float)ly, (float)(worldZ+lz)}; for (const auto& tp : torchPositions) { @@ -705,7 +705,7 @@ float FindSpawnY(int spawnX, int spawnZ) { // Feet land at top of block (y + 0.5). // We use +0.6f + 1.6f to ensure we start slightly ABOVE the block // to avoid getting stuck in collision on frame 1. - // v2.3.2: Spawn higher (feet at y + 1.5, eyes at y + 3.1) to avoid ground-clipping + // v2.3.3: Spawn higher (feet at y + 1.5, eyes at y + 3.1) to avoid ground-clipping return (float)y + 1.5f + 1.6f; } } @@ -746,7 +746,7 @@ void GenerateChunk(int cx, int cz) { // Combine: broad hills (±12) + local detail (±4) = up to ±16 around Y=32 int height = 32 + (int)(continentNoise * 12.0f) + (int)(detailNoise * 4.0f); - // Spawn Plateau (v2.3.2): Smoothly flatten area around (0,0) + // Spawn Plateau (v2.3.3): Smoothly flatten area around (0,0) float distToSpawn = sqrtf(worldX * worldX + worldZ * worldZ); if (distToSpawn < 12.0f) { float plateauStrength = 1.0f - (distToSpawn / 12.0f); @@ -758,7 +758,7 @@ void GenerateChunk(int cx, int cz) { if (height < 10) height = 10; if (height >= CHUNK_HEIGHT - 2) height = CHUNK_HEIGHT - 2; - // Biome noise: determines surface type (v2.3.2: 4x larger biomes) + // Biome noise: determines surface type (v2.3.3: 4x larger biomes) float biomeNoise = fbm(worldX * 0.002f, worldZ * 0.002f, globalSeedHash + 77777); for (int y = 0; y <= height; y++) { @@ -1043,7 +1043,7 @@ int main(void) // By default, windows have minimize, maximize, and close buttons on the top bar. SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT); - InitWindow(screenWidth, screenHeight, "MorriCraft v2.3.2"); + InitWindow(screenWidth, screenHeight, "MorriCraft v2.3.3"); LoadConfig(); SetExitKey(KEY_NULL); // Prevent ESC from closing the window @@ -1114,7 +1114,7 @@ int main(void) float updateTimer = 0.0f; float downloadProgress = 0.0f; std::string latestVersion = ""; - std::string localVersion = "v2.3.2"; // Default fallback + std::string localVersion = "v2.3.3"; // Default fallback // Read local version std::ifstream vfile("assets/version.txt"); @@ -1726,7 +1726,7 @@ int main(void) // --- GLOBAL TIME & AUDIO MANAGEMENT --- - float cycleLength = 600.0f; // Slower day cycle (v2.3.2: cut speed in half) + float cycleLength = 600.0f; // Slower day cycle (v2.3.3: cut speed in half) if (currentState == GAMEPLAY) { gameTime += GetFrameTime(); @@ -2139,7 +2139,7 @@ int main(void) } NetSetBlock(hitX, hitY, hitZ, AIR); - // Tool Durability Logic (v2.3.2) + // Tool Durability Logic (v2.3.3) InventorySlot* slot = &hotbar[activeHotbarSlot]; if (slot->maxDurability > 0) { slot->durability--; @@ -2383,8 +2383,7 @@ int main(void) DrawTextEx(customFont, "BACK", (Vector2){ backBtn.x + 70, backBtn.y + 10 }, 20, 1.0f, WHITE); } else { DrawTextEx(customFont, "Downloading update...", (Vector2){ (float)currentWidth/2 - 90, (float)currentHeight/2 - 60 }, 24, 1.0f, YELLOW); - // Dynamic progress pulse - if (currentProgress < 0.98f) currentProgress += 0.005f; + // v2.3.3: Removed dynamic pulse to fix jitter int bw = 500, bh = 35; Rectangle barBg = { (float)currentWidth/2 - bw/2, (float)currentHeight/2 - bh/2, (float)bw, (float)bh }; @@ -2679,8 +2678,8 @@ int main(void) DrawTexturePro(titleTexture, sourceRec, destRec, origin, 0.0f, WHITE); EndMode2D(); - // Show Version Number (v2.3.2) in Red - DrawTextEx(customFont, "v2.3.2", (Vector2){ 20, (float)currentHeight - 30 }, 22, 1.0f, RED); + // Show Version Number (v2.3.3) in Red + DrawTextEx(customFont, "v2.3.3", (Vector2){ 20, (float)currentHeight - 30 }, 22, 1.0f, RED); // --- PLAYER NAME POPUP (IF MISSING) --- if (playerName == "") { @@ -2858,7 +2857,7 @@ int main(void) spawnSavedX = 0; spawnSavedY = -1; spawnSavedZ = 0; } - // Load Chests (v2.3.2) + // Load Chests (v2.3.3) chestInventories.clear(); std::ifstream cf("saves/" + currentWorldName + "/chests.dat", std::ios::binary); if (cf.is_open()) { @@ -2876,7 +2875,7 @@ int main(void) cf.close(); } - // Load Torches (v2.3.2) + // Load Torches (v2.3.3) torchPositions.clear(); std::ifstream tf("saves/" + currentWorldName + "/torches.dat", std::ios::binary); if (tf.is_open()) { @@ -3160,7 +3159,7 @@ int main(void) snprintf(worldName, sizeof(worldName), "%s", currentWorldName.c_str()); worldNameLen = strlen(worldName); - gameTime = 150.0f; // Start new world at 7:00 AM (v2.3.2 adjusted for slower cycle) + gameTime = 150.0f; // Start new world at 7:00 AM (v2.3.3 adjusted for slower cycle) if (serverMode) { serverSocket = socket(AF_INET, SOCK_STREAM, 0); @@ -3325,7 +3324,7 @@ int main(void) } else if (renderType == TORCH) { for (Chunk* chunk : visibleChunks) { for (auto& data : chunk->renderLists[TORCH]) { - // 3D Flickering Torch (v2.3.2) + // 3D Flickering Torch (v2.3.3) float flicker = sinf(GetTime() * 12.0f) * 0.03f; float h = 0.6f + flicker; float w = 0.12f; @@ -3598,7 +3597,7 @@ int main(void) (Vector2){ (float)(sx + (slotSize/2) - (countSize.x/2)), (float)(hotbarY + slotSize - 14) }, 12, 1.0f, WHITE); - // Draw Hotbar Durability Bar (v2.3.2) + // Draw Hotbar Durability Bar (v2.3.3) if (hotbar[s].maxDurability > 0 && hotbar[s].durability < hotbar[s].maxDurability) { float durP = (float)hotbar[s].durability / hotbar[s].maxDurability; int barW = slotSize - 10; @@ -3629,7 +3628,7 @@ int main(void) DrawRectangleRec(slotRect, hov ? (Color){90,90,90,255} : (Color){60,60,60,255}); DrawRectangleLinesEx(slotRect, 2.0f, hov ? WHITE : (Color){100,100,100,200}); - // Draw Durability Bar (v2.3.2) + // Draw Durability Bar (v2.3.3) if (slot.maxDurability > 0 && slot.durability < slot.maxDurability) { float durPercent = (float)slot.durability / slot.maxDurability; int barW = slotRect.width - 10; @@ -3906,7 +3905,7 @@ int main(void) } } if (hov && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) { - // Right click: pick up/place one (v2.3.2) + // Right click: pick up/place one (v2.3.3) if (mouseHeldItem.blockType == AIR) { if (chestInv[i].blockType != AIR && chestInv[i].count > 0) { mouseHeldItem = InventorySlot(chestInv[i].blockType, 1); @@ -3953,7 +3952,7 @@ int main(void) } } if (hov && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) { - // Right click logic for player inv in chest GUI (v2.3.2) + // Right click logic for player inv in chest GUI (v2.3.3) if (mouseHeldItem.blockType == AIR) { if (inventory[i].blockType != AIR && inventory[i].count > 0) { mouseHeldItem = InventorySlot(inventory[i].blockType, 1); @@ -4139,7 +4138,7 @@ int main(void) invf.close(); } - // Save Chests (v2.3.2) + // Save Chests (v2.3.3) std::ofstream cf("saves/" + currentWorldName + "/chests.dat", std::ios::binary); if (cf.is_open()) { uint32_t count = (uint32_t)chestInventories.size(); @@ -4155,7 +4154,7 @@ int main(void) cf.close(); } - // Save Torches (v2.3.2) + // Save Torches (v2.3.3) std::ofstream tf("saves/" + currentWorldName + "/torches.dat", std::ios::binary); if (tf.is_open()) { uint32_t count = (uint32_t)torchPositions.size(); diff --git a/version.txt b/version.txt index f706a60..fac9fc0 100644 --- a/version.txt +++ b/version.txt @@ -1 +1 @@ -v2.3.2 +v2.3.3